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Originally posted by Waterlily
Really? Your looking at this from the wrong perspective. If I'm a high level character that's put in 100x the time and monthly fees into a game that someone who just started the game and I can only earn what a low level can earn.....then why should i continue to work at all? I'm a casual gamer myself....and I don't spend a ful ltime job's worth of hours playing MMOs...but some people do, and they are usually the most loyal customers to that game company. Why in the world would a game company take a dump on the players that's given the most to the company so that new players can buy all kinda cool stuff right out of the gate? Macroing and Gold farmers are a problem for games that require too much money to progress your charater. Lineage 2 is one of the biggest games known for farmers and level progression taxes you mroe than any game I've seen. Games where items and consumables are cheaper usually have less problems with macroing and farmers because the demand for the money is much lower. Don't lower a characther's earning potential.....lower the price of goods. |
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Originally posted by altairzq The float has a bright red feather so the human eye can find it better. If the bobber were to blend in with the water it might make it harder for bots but make the feature unplayable to humans.
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Originally posted by Adamantine
He is talking about 3rd party 'macros' aka bots and not about the built-in legal macro system. |
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Originally posted by Josher
I am so feeling this post you got the right idea there bro |
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Originally posted by DoomsDay01
I was so feeling this point of view man I appreciate all of your posts here. So great to read posts from people that play different MMOs and can give fresh perspectives from their point-of-view. |
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The real issue is that mmorpg money is created from nothing and never goes away so with the years there is more and more money in the game driving prises up. Aka mmorpg inflation.
For this to not be an issue there has to be a zero-sum economy which to my knowledge has never been attempted in an mmorpg. |
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And by zero-sum I mean that there is a finite amount of resources in the game.
One issue with this is if a player hordes resources and then quits/takes a long break. For this to work the resources that player has on him must somehow be redistributed back into the game world. |
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Originally posted by PatchDay
I was so feeling this point of view man I appreciate all of your posts here. So great to read posts from people that play different MMOs and can give fresh perspectives from their point-of-view. The real problem is that most MMORPG players tend to suck as consumers. They complain about high prices but then refuse to use the most powerful tool a consumer has: not buying a product. If that stack of copper ore is too expensive on the AH, you go farm it yourself. If the speculators are buying up and repricing all the food, you go and make your own food. An economy is based on the principle of 'give some to get some'. You choose an activity you are good at and then trade the surplus output of that activity for the surplus output of someone else. Everyone wins. The trick to participating in an economy is to know your limits and nto act like a spoiled child who has to have everything now. You pick what you really want and then figure out the best way to get it. If the 'best way' is not fun then you figure out a goal you can accomplish doing fun stuff. If all the goals are unfun, you find another game to play. An item is only worth something if there is both a buyer and a seller who consider it worth that. If an item is too expesive for you then you either do not need it badly enough or you think you are able to obtain it yourself at less of a cost (in items and time). |
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Dewm
Advanced Member
Joined: 5/29/09
You won't respond to my post, because you know i'm right. |
Originally posted by graggok if you don't craft in an MMORPG then you are SERIOUSLY hindering yourself
Exactly.....And besides that, What MMO's have you been playing where you are "at the mercy of crafters"? I've play'd FFXI, WOW, Wizard101, Guildwars, Maple story... and i've NEVER been at the "mercy of crafters"
(And again on the point of not crafting and hindering yourself, thats like playing Halo and not using the rocket launcher ever, and then crying because you keep dying....just because you are not playing part of the game doesn't mean it should be changed) If at first the power of persuasion doesn’t work, use the persuasion of power. |
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Dewm
Advanced Member
Joined: 5/29/09
You won't respond to my post, because you know i'm right. |
Originally posted by Anciegher
This would be intresting (take WOW for an example, like if Blizz said once a year they would put 1billion gold into the over all system. and no other gold would be generated till the next year)
Of course the obvouse problem with this is when they "pump" the economy alot of people will hord the gold while it is cheap and then re-inject it into to the market later on at a higher price. That and new players wouldn't be able to get gold from MOBs and so it would be harder at first If at first the power of persuasion doesn’t work, use the persuasion of power. |
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ArcAngel3
Elite Member
Joined: 9/25/06
What makes a good MMO? Good quality, good customer service, good business model, good fun. |
Originally posted by PatchDay I think ingame economies can only be enjoyable for all players if they are properly regulated by the service provider. Every economic system requires certain built in checks and balances to prevent things like unrestrained inflation or exploitation of the "have nots" by the "haves." Hacks and cheats of course are a separate issue. These give unfair advantages to players who use them regardless of whether or not there is an ingame economy. A recent alternative gaming model favours the purchasing of virtual items from the service provider, via an online store, using real cash. Unfortunately there are too few checks and balances in this system as well, since "purchasing" virtual items with real money is a relatively new technological reality. Exploitation of the "have nots" by the "haves" in this case, however, has higher stakes, in that we're talking about real (not virtual) currency. |
Originally posted by PatchDay
Sorry but How do I take this seriously? You have just made massive assumptions on everything in your post? Who cares if prices are high? Just make your own stuff. plus if your too lazy to do that you just have to accept the prices for what they are, instead of rageposting because you want an item now but its too much gold lol. |
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Originally posted by Torik
Golden. :) An excellent post!
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Originally posted by lugal This, I gave up arguing when it became evident that the opposition is either a closet Maoist or just soo self centered that he is incapable of attaching value to someone elses time online. An item is only worth something if there is both a buyer and a seller who consider it worth that. If an item is too expesive for you then you either do not need it badly enough or you think you are able to obtain it yourself at less of a cost (in items and time). Excellent point something these clueless wonders might grasp if they had ever taken a real economics class someplace. Last time (Not that there is a point), if you were talking about items you *needed* to play the game it would be a developer problem and something that game design needed to be changed to fix. You're not though, you are talking about luxury items to make your play faster or more fun and there is nothing "wrong" with you buying them. Nor is a crafters time worth "more" than yours, but it damn well is worth something which is the point you consistently seem to ignore. That negotiation of what the items go for on the open market IS the debate over how much that time spent is worth. Now the main culprits here have basically confessed that what they really want are games without crafting, so fine; GO PLAY THEM. Of course you also want no trading and to be handed whatever you want just because you want it; guess what? There are games for you too...they are called single player games with cheat codes. |
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The OP is talking about two concepts that he obviously doesn't understand, they are Inflation and Ponzi Schemes. The former means that when there is too much currency and not enough actual backing for it, the price of goods and services goes up so that they have the same worth as they did when there was less currency. The latter is basically finding loopholes, hiccups in financial laws, etc. which can essentially be looked at as Macroing and Hacking. All of these things happen in real life every day. Player run economies are just like every other economy out there.
At the same time, communist ideas never work in video games JUST like the way they don't work in real life. Before you Marx lovers flame me, read a textbook some time about Russia, the current state of North Korea, and Cuba.
You want an example of a situation where a player is getting ripped off by another player? When I sell a Fiery Sword in Guild Wars with below max stats and say to a new noob player "Hey, Want the same sword as Prince Rurik?" He says to me, "I only have 5 Platinum, will that be enough?" Meanwhile I had been selling those swords for only 500 gold a piece all day. For your info, 1plat = 1k gold. If I also said that it had max stats, then made the sale, THAT would be getting ripped off. |
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Seen_Justice
Novice Member
Joined: 2/29/08
Want to try the deepest card game ever made? www.5Dthegame.com |
Originally posted by graggok 1 question.....what stopped you from creating your own.
The answer is simple: If i join a game several years after it's out, i am at a complete disadvantage as oppose to those who joined it when it began. I SHOULD NOT suffer because i started to play a game after it releases. If said game doesn't want to offer me the "same opportunities and playing field" then every other customers, then just shut the door and don't accept new subscribers. The problem doesn't lie in the fact that you have to work for your stuff, it's the fact that you get punished simply for doing nothing wrong, and that is: Joining several years after others. So you need a system that will at least contribute to reduce the gap between old timers and new comers. This doesn't mean removing all the hard work those people have done. I'm all for having benefits for being a long timer and a first believer pioneer for your game. But making it so it becomes 10 times harder for a new player that might just have discovered the game and wish to play it simply isn't fair for that customer that pays the exact same amount of money for his subscription. I could go on and on about how you build a bridge between old timers and new comers. But the point is that you need to stop calling people affected by such a system "whiners", because you're completely missing the point. I think all they want is to enjoy the game, and they aren't if the economy is so screwed up that it's slowing down their progression curve to a point they can't even afford mundane items because the market is controlled by ass-holes who think it's fun to ruin other people's experience. Maybe the solution would be to simply put NPC items for the leveling process, and only have a player run economy while you reach max level and can compete on the same playing field. What gets me in a player base economy has never been the end game, but the rags you must accept to gear yourself with because the price is so retarded that you outlevel said gear in 5 hours while it would take 5 days to farm what's necessary to get some good stuff for that level. Doesn't take a genius to understand that this is just plain wrong. Creativity : The ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods or interpretations; using originality, progressiveness, or imagination. |
Originally posted by Seen_Justice
I don't understand. Someone started a year before you. had all that time to work hard to get gear, make money, etc. And you started today and you want to be equal to him? What, are you suggesting every few months the devs raise the amount of money for quests and drops at the lower levels, so new players make money faster? You are not going to gain perfect equality with someone who has been playing longer than you unless either you are given some huge boon for being a latecomer, or they are penalized for playing the game longer than you. And how is this fair to them? Look, I've ben in that situation many times so I understand where you're coming from. But all the same, exactly where does you idea of fairness include giving you as much as someone who's been around longer and done more work, simply because you're a newbie and don't want to be behind? |
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Different styles, different mentalities, different strategies... oh, and here's the kicker - different games! People play MMOs for different reasons, and we have different tastes to what we want to play, not to mention approaches to how we play. The beauty of it all is that there is a vast number of games out there that boasts to feed our gaming desires. However, when you pick out that game at the video store or download it to your computer, you accept that there will be negative gaming experiences. Any game with lots people, especially people that you are unfamiliar with, are going to have its rewards and challenges. Not to mention that sometimes technology fails us too. The trick to taking it all in is not taking it personally; after all, it's just a game. Why let something that's intended to be enjoyable foul your mood? If it's really becoming unbearable, stop playing the game and switch to the dozens of other games whose marketers would be eager to take your time and money instead. If you've already invested a lot of time and energy into a game, then like some others have already mentioned, make friends or at least establish "business" relationships from people whose goals include enjoying gameplay. If you are really that bothered, then go back to regular RGPs where you won't have to deal with the negative side effects of MMOs. Being a casual MMO gamer, the gaming experience is all about what you make of it, which is true for life too. If the community is truly in uproar, don't just complain about within the community, petition to developers for a change, even if it's limited to just one or two servers. While developers cannot and may not respond to every demand of their followers, taking the step towards making a change yields greater percentage of chance that it just might happen.
The circumstances of one's birth are irrelevant. It's what you do with the gift of life that determines who you are. |
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Being in a guild is very helpful in a player run economy, in all games that I have played in player run enomy's me and my guildees would help eachother get the best stuff, all that was needed to craft what you wanted was the rare item if needed, but yeah if you were not in our guild and needed something crafted from us you would have to pay the going rate, this is almost an unwritten rule in most if not all mmo;'s ''GUILDEES PAY THE BARE COST ONLY, IF THAT''. If this is not the case in your guild I would find a different guild, if you are not in a guild and are paying top dollar for items then I would suggest6 joining a guild to help you go a bit easier on yer ingame wallet lol. playing eq2 and two worlds |
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Originally posted by PatchDay IN EvE you can get 600 million isk for plexing someone, plexing is the selling of a gametime card for isk, and this is all a legal transaction which is monitered by the csr's and what not. playing eq2 and two worlds |
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of course folks macro farm in eve the MINING is boring and the endless grinding is BORING, in fact 99% of the game is boring. i macro farmed in eve as a way to make money to support my main toon and i used to let it run 23 hours a day it would log off when the servers went down and log back in when the servers came up, it owuld go out farm asteroids and return to my station and KEEP doing it over and over again. The issue here is that i only used 1 account there are people in eve who have a lot of accounts all doing the same thing, it basically worked out that each 24 hour period i made about 15 million isk. Which isnt a drop in the ocean in eve terms as my ship was not great nor were my skills. But on the macro farming forums people were basically saying fully opted ships running 23/7 would turn over in excess of a billion isk or so couldnt remember if that was daily or weekly. But still a lot of isk. Now the thing is which i think most EVE players get really upset over is this. EVE is boring. yes thats right the space spreadsheet isnt fun, thats why folks macro as for being ripped off by player economies eve has the worst player run economy ever intermixed with scammers and spammers and constant scam attacks. In the end i left the game not because the game was boring (which it was really i was deluding myself) but because the comunity is garbage. its like a cess pit full of bank managers and used car salesmen. Intermixed with a few hard working peons for the big corporations. Eve online is a mirror to our world the difference is the Eve online Spreadsheet aplication has pretty graphics which keep people suckered into playing it. Even though its basically built to keep a few people at the top of the game. |
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to have player control economy.... must have system limits it. like cannot let player sell pass retricted price.
in lineage 2 to be able to get on mounts..... must be an ebayer cause thats the only way to obtain one. |
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