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Game is too focused on PVP. Tried it from 2003-2007 on and off and just cant get into it, just like the recent poll says::
Which is more important in an MMO, PvE or PvP? PvP focus with a little PvE (15.1%) Based on 773 votes. |
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Originally posted by Achilleys
That poll obviously dont count as im betting EvE wasant mentioned as in EvE PvP actually works pretty well as does the crafting. And the PvE is begining to look good too.
Of course this assumes that your poll wasant just Made up by you ;) |
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i guarantee you post that poll in the eve section or eve forums....you will find the numbers flipped. PVP drives the economy, control of space, and all interaction in this game....without pvp, this game would be a bore and the economy would be severely out of whack. |
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Miagisan, you are arguing that if you already like EVE, you would vote in favor of it's gameplay system. That is true, but has nothing realy with the point he's trying to make. It was a poll on the homepage of mmorpg.com and those 773 people are some indication of what kind of people visit this page. PVP is doing good things for EVE economy and expirience you get when entering EVE universe. Good PVE would only add to the game.
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I agree that adding 'Better PVE' to EVE would probably boost subscriber numbers. I also bet CCP would like to do this, if they could figure out just what constitutes 'Better PVE' in a way that wouldn't essentially change the EVE experience to something more akin to WoW. I'm stumped, too. Do you people have any ideas? The goal is: To integrate a PVE environment into EVE that would constitute a good PVE experience for single (solo) players and groups, while still retaining the unique PVP risk factors and atmosphere. You must not use the phrase 'remove ... death penalty' in any way, or suggest 'PVP risk free zones' or 'another server', as these have been discussed to death and are considered anathema to the EVE experience as a whole. Any ideas? |
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300k subscribers think you're wrong. They play EVE because of its uniquely PvP-driven universe. Adding more PvE content is already on the dev's list of things to do, and they're constantly working on doing just that. And that's great, too. But making the game less PvP-centric wouldn't work. The game -works- because of how it's made. The PvP drives the economy, and the economy drives PvP. Without PvP the game would fail. Likewise, without PvE the game would fail. It's a very fine-tuned machine, and CCP is doing just fine the way it is. As long as they simply -add- PvE content, and don't take away from the PvP portion of the game, things will be fine. |
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I agree eve could use better PVE, but they play to the large pvp crowd, which is not me. played:WoW and Eve off and on 3.5 years |
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I am not a PVP person either...but here's the thing that would make this game killer...
Let us go to worlds...get out of the ship and explore (and maybe quest). I played the trial version of Eve and was dismayed to learn I could not leave my ship (although I understand now that one can go into the stations?). |
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Originally posted by avalon1000
nope no planets no stations its all about life in a pod played:WoW and Eve off and on 3.5 years |
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kattehus
Hard Core Member
Joined: 11/03/07
"Life is just a test - a test to see if you can survive death." - Myself. |
With "Walking in Stations" (insert official name, instead) coming soon, you will be able to walk inside stations, play mini games, have a shop, and so on. Basically they're adding some second life to it. I wouldn't be surprised if they added some interactivity with planets at one point or another.
I enjoy pve, but I enjoy the thrill of pvp more. I only do missions to earn isk, and that's it. But eve could use with some more and better pvp, such as they did with the sleepers. Now they just need to add more missions, and different missions (I know I'm tired of most of those "Go to x, kill y of z and come back"-missions) |
Originally posted by kattehus Actually in one of their recent little expo things, their (distant) future plans after walking in stations are actually to allow colonization of planets in a Civ like fashion for corps. |
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The addition for walking around on stations sounds great and all but its only for the social aspect of the game. Are they later going to build more onto this so there is a combat system too? I doubt it but if anyone knows please correct me. I think they really should improve the PVE. What would be nice is to have ship specific missions, not L1-4 where its Frigate,Cruiser,BS,BC. If you specailize in frigates that would only help you in PVP and after L2s you'd have to upgrade your ship to make PVE progress. I want to choose a mission from an agent, specify my role, then get a mission where I need to tackle these ships after they warp for a few minutes so that my npc fleet friendlys can warp in and take them out. Or jump in my logistics ship and have a mission where I need to quickly get over to an allied npc ship that is under attack and needs its shields replenished. Though this would take a good bit more thought, work, and scripting I think it could be done. Another thing I think new players have a problem with is getting more involved in pvp if thats what that want. Finding a Corp should be easier and a few practice pvp training sessions where you duel with a more advanced ai ship would be nice. |
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eve is fun game, but when i'm mining i really hate being attacked. the corp i'm in we have a system for mining so we can get the most out of it. one mines , one protects the other hauls in a industial ship. surpiring for me i like eve more than WOW. its so hard to found a game that has everything you like in a game. For me this the closest game so far. |
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Every MMO, where you're going to have a territorial warfare and a working playerdriven economy must be focused on PvP. EvE Online economy works, because ships get blown up in the thousands a day. You don't loose ships in PvE usually.
The PvE-content in EvE is all about generating money, nothing more.
So either you like it, or you don't like it, but you can't change it without destroying the whole game. |
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Kyleran
Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
Despite EVE's focus on PVP, many players spend a surpising amount of time on PVE type activities, such as ratting, mining, mission running and crafting. I'd suggest EVE is a more balanced MMORPG than most other games out there in fact. Sure, it lacks in the area of "quest driven content" and heralds more to the day when advancement came from "grinding" activities, however it doesn't mean it doesn't have any PVE to it.
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros |
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It's been a while since I played EVE but I think the problem with EVE's PVE is that it's tied with PVP, you can't go out and PVE without exposing yourself to PVP. I like both but if I feel like running a complexe with friends I don't want to be bothered by PVP, the NPCs should be challenging enough. |
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Originally posted by avalon1000
Are you aware of how many planets there are in EVE? Apparently it has somewhere in the region of 48,000 of them. Do you seriously think CCP is going to build a seperate mmo for each and every planet in the game and then populate each one with monsters and quests? Even if they were able to devise a system that randomly generates content for each of those 48,000 planets do you seriously think it would make the game more interesting? What on earth would you do on each of those planets anyway? Go questing for a +3 laser gun? What relevance would that have to you flying a giant spaceship? All of the player skills, training, equipment and game mechanics in EVE are about flying and using spaceships........and you think they should build an entirely seperate game that has completely different rules applied to it (eg all of the skills, equipment and rules that apply to a standard land-based mmo) simply to appeal to people who dont like controlling a spaceship? Yeah sure how about they just whip that up in a few months and release it as their next expansion I tell you what. How about SOE adds space ships to EQ2 to appeal to players who prefer space combat? When I played that game I was dismayed that I was stuck in the avatar of an elf and I couldnt climb into a spaceship and leave Norrath. I mean come on......an mmo where you're stuck on ONE planet? What were they thinking?! They could do the same to AOC, WAR, WOW, Guildwars, DAoC, Anarchy Online, Ultima Online, Runescape.......and all the other mmos where you're stuck in the body of a little man/elf/goblin/dwarf on a single planet with no spaceships. Oh yeah! Thats right! EVE is the only decent space mmo on the market.......and you want CCP to change it to be more like the billions of other mmos? If you want to run around on land and do quests for +3 swords and boots of stamina +2 how about you go and play one of the many mmos that already offer that. You were dismayed that you couldnt leave your spaceship in EVE? How about perhaps not installing a game that is about flying spaceships in the first place? |
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Originally posted by kvarium
95% of the PvE-content in EvE is doable without exposing yourself to PvP. Stay in a NPC-corp ad do missions and complexes in total safety within high-sec. Very easy to make 20 Million ISK per hour by just running LvL 4 missions in a 0.7-system. You've to think about it, what the whole PvE in EvE is made for... it's only made for generating ISK, as there are no epic loot-drops and never will be. |
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Lots of good points made in this thread. I played EVE for about 3 or 4 months. I found it very different and refreshing, but I found the open PvP not to my liking at all. If the game allowed a method for me to be able to mine the best areas (low sec) without forcing me to team for protection or risk pvp, I'd probably sign up for life. However, making that change to the game might make it more enjoyable for me, but it would drastically change the game for so many that they would leave. So, EVE is, for me, unique in that it's a very well done game that I cannot really enjoy. |
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The problem is, that if you take away the forced PvP in EvE Online, then the whole economy crashes. |
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Originally posted by jrs77
yup. I have had my pve version Abaddon for 4 months now just running missions and such with it. My pvp BS i replace at least once every 2 weeks, if it wasnt for the pvp and item loss, battleships prices would skyrocket due to people never losing them, they would get inflated in price due to lack of demand. but because pvp causes item loss, there is a high demand for ships, and the prices stay semi reasonable.
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Originally posted by miagisan
yup. I have had my pve version Abaddon for 4 months now just running missions and such with it. My pvp BS i replace at least once every 2 weeks, if it wasnt for the pvp and item loss, battleships prices would skyrocket due to people never losing them, they would get inflated in price due to lack of demand. but because pvp causes item loss, there is a high demand for ships, and the prices stay semi reasonable.
I fear you need to review your economics 101 class notes my friend, you've got everything backwards. |
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Originally posted by miagisan
yup. I have had my pve version Abaddon for 4 months now just running missions and such with it. My pvp BS i replace at least once every 2 weeks, if it wasnt for the pvp and item loss, battleships prices would skyrocket due to people never losing them, they would get inflated in price due to lack of demand. but because pvp causes item loss, there is a high demand for ships, and the prices stay semi reasonable.
Dude what you jsut stated is exactly oppisite of what would acually happen. Supply and demand has shown that when things are less needed there cheaper to help get rid of them faster. As things become harder to get they go about in price because people are more willing to pay those prices to get what they need. _____________________________ http://www.mmorpg.com/discussion2.cfm/thread/148428/POLLING-HEAVEN.html http://www.mmorpg.com/discussion2.cfm/thread/148428/POLLING-HEAVEN.html |
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Originally posted by unherdninjaunherdninja Dude wjsutyou jsut stated is oppisiteoppisite of whaacually acually happen. Supply and demand has shown that when things are less needed there cheaper to help get rid of them faster. As things become harder to get they go about in price because people are more willing to pay those prices to get what they need.
Its not quite as simple as that with the EVE economy, in the basic level as stuff becomes more demanded the price goes up but generally the least used player produced items rise in price as well because no one bothers to produce them or setup the infrastructure to mass produce that item cheaply for example if somebody builds a particular item they will have a working system to be able to produce as many of that item as quickly and cheaply as possible if something has incredibly low demand people don't put as much effort in to its production which raises its price. |
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Originally posted by unherdninja Dude what you jsut stated is exactly oppisite of what would acually happen. Supply and demand has shown that when things are less needed there cheaper to help get rid of them faster. As things become harder to get they go about in price because people are more willing to pay those prices to get what they need. not really, in EVE the more used an item is, the cheaper it gets because there are alot more people producing and competing for the market. The more people producing an item, the more people are fighting for that 1 isk, and prices start dropping (also based on resource availability) |
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