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6/20/09 7:49:30 AM#41
Originally posted by hanshotfirst What's Russian for this? Or was that different too? Heh, nice. I'm starting to wonder if choosing a sith/jedi will be detrimental to a player in PVP.. I don't know about you, but screw the Bounty Hunters and whatever else the empire classes might be, I'm aiming straight for the emo bugger in the black dress. |
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6/20/09 8:11:48 AM#42
Sure it was. Lucas films to SW world are what Holiwood blockbasters to real life... But the funniest thing though is Lucas films gave SW World its birth... |
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6/20/09 8:26:17 AM#43
Originally posted by Kshahdoo
You lost me bro. Are you suggesting we should disregard the movies as Star Wars lore? |
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6/20/09 8:28:23 AM#44
Originally posted by hanshotfirst
You lost me bro. Are you suggesting we should disregard the movies as Star Wars lore? agreed im starting to get lost here as well ![]() |
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6/20/09 8:32:43 AM#45
Not all jedis and siths are masters/lords, players wont be at start and dunno at end game.
The other classes, the trooper for example, arent the common ones. A trooper player wont be the common soldier but a high ranked commando.
Also FYI, against the lightsabers there are resistent materials that can stand the hits. So no it wont be an unbalanced game. |
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6/20/09 11:59:01 AM#46
It wont be an unbalenced game, even if force users are more elite they will be made equal to others obviously for people who are saying about all these sith lords in hte old republic, FYI you can't play those well maybe at level 220 but then you wont be fighting level 5's anyway Just like any mmo based on a standing title e.g. lord of the rings online. You can't be stronger then gandalf or it would sort of be stupid why tolkien didnt write you into the books |
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6/20/09 12:07:31 PM#47
To clear things up about lightsaber cutting power
Aside from the blade of another lightsaber, there were rare materials that could withstand a lightsaber blade, but with varying degrees of success: * Cortosis, although a rare and expensive metal, was a common defense against lightsabers. One of the reasons it was so expensive was the need to refine it. Pure, unrefined, Cortosis ore was, for unexplained reasons, ionized and anyone who touched it would be killed instantly. There were three known methods of forging cortosis armor and weapons, each with varying effects: Shadday Potkin duels Darth Vader using a Sword of cortosis weave. The first method was to make the armor or weapon with a cortosis weave, which utilized the ore's primary elements. When contacted by a lightsaber's blade, the cortosis fibers that were worked into the metal caused a surge that shorted out the energy blade. The lightsaber could be reactivated immediately, but it gave the opponent the momentary upper hand. The most common and inexpensive method employed during the Jedi Civil War was the use of a variant cortosis alloy that resisted the lightsaber blade itself, although it did not cause the lightsaber to deactivate. This enabled troops to fight Jedi or Sith blade-to-blade. The rarest type of cortosis came in the form of a refined metal with all the impure elements removed. Thus purified, there were no "weaker" metals for the lightsaber to damage, and unique conducting elements remained to short out the energy blade. This refined alloy, nicknamed a cortosis shield was most often employed as armor. * Lightfoil were small and elegant energy swords based upon lightsabers. They were popular among certain nobles of the Tapani sector, especially those that called themselves "saber rakes". Lightfoils were weaker than authentic lightsabers due to the poor quality focusing crystals used in their manufacture and the relatively low level of craftsmanship compared to Jedi artisans. They did not require any connection to the Force to create, and were fully usable by non-Force sensitives. A Jedi uses his lightsaber against a Vaklu soldier's cortosis alloy vibrosword. * Armorweave was a cloth said to give some resistance to lightsabers, although the protection the reinforced material afforded was limited. Other counteracting materials existed in the galaxy, such as various energy shields. Some animals, such as lava dragons, were possessed of natural armor that reflected the blade. Superconductive materials (such as Ultrachrome) have a degree of resistance to lightsaber strikes. |
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6/20/09 12:34:59 PM#48
I have no clue as to how this all turned into a what it did but case is simple this is a video game ; and its an mmo, that being said thigns will be BALANCED! im starting to wonder who actually played SWG at launched , who was a jedi in it and who wasn't. I know their probably are a few that will see this and have posted but simple fact giving one class special privilage over ever other class will only create an unbalanced system and an influx of the classes population (refer to swg with the jedi before the CU). This being said the one that will win a fight will depend on certain things level, gear, and knowledge of the players abilities , how to properly use them (such as timing and order snare, dot etc). Lastly why can't a smuggler kill exar kun yes it i know it didn't happen i've read the lore but simply going to state this. Jedi/sith can be tricked, can be fooled, can be to arrogant everyone has their flaws they're no different. A bounty hunter could plant charges on a roof and detonate them while using their jetpack to escape. A smuggler could cloud their thoughts with card numbers , hyperspace routes (think atton in KOTOR2), a trooper could simple just be using an advanced piece of technology with destructive power that the jedi/sith under estimates or a sticky grenade could be oddly place. Step away from the world we all know as jedi/sith being what they are the main focus of a story and look at the side characters around them yes they probably won't save the universe but they are a key component to it, were would luke be without Han? were would revan be without Canderous? were would the Exile be with out Atton? lastly were would Qui-Gon and Obi-Wan be without Anakin (remember he was a boy helping them). Everyone is getting all estatic over it but I can't remember your name but whoever said they were going to be a trooper I salute you since I myself will be a Bounty Hunter its great to see others that won't jump onto the hooky religion band wagon. Lastly everyone its a game how would it be fun if one person always beat you or one class. EQ- Tallon zek |
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6/20/09 1:29:10 PM#49
Originally posted by Hrayr2148 Watch episode 3 |
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6/20/09 1:40:26 PM#50
Originally posted by Hrayr2148
No, you are not alone in thinking this. I feel the same. Force users are more powerful, for the simple reason that they can use a strong power others can't. That's why I think they should just have made two playable classes in opposing factions, namely Jedi and Sith, and to make the game sandbox to allow players to do all the other things the rest of the classes do. It's not like a Jedi or Sith can't use fire-arms, gadgets, jetpacks, and everything else. In fact I don't think it would have been against the lore if a Jedi or Sith prefer to use fire-arms over lightsabers or some other means of fighting. The opposite. There are lots of Jedi and Sith and it would be logical to assume not everyone would want to fight with lightsabers and that they are trained in other means of fighting besides their lightsabers. My point is. A lot of the Star Wars has to do with the force. There are only a small number of force users. Yet every Jedi or Sith certainly have the ability to do all the things the other classes do, Smuggling, Bounty-Hunting etc etc.. So, what is the need for those classes? I think it's a bit ridiculous to have those professions as classes at all. And what will they be like? Will every Bounty-Hunter run around in a Fett suit? Even though Fett is basically the only Bounty-Hunter in the SW universe I've seen that uses that outfit. And what says every Smuggler use the same skills and abilities in their trade. The classes are just too vague. They are shooting themselves in the foot by implementing classes (Other than Jedi and Sith) in this game. It would be immensely better for balancing too, because it would be easier to balance the game. Classes are a pain to keep balanced in any game. Besides, we all know what is going to happen to the class balance population-wise... Jedi and Sith overplayed (For obvious reasons.. duh, they are Jedi and Sith... I will be Sith myself..) and the rest underplayed. Endnote: They should scrap classes and make it into a sandbox with Jedi and Sith playable. That's what would work best for the Star Wars IP! |
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6/20/09 6:30:33 PM#51
End result, I dont see the big deal. It seems like most of you want your jedi power trip from pre nge back. Facts are. 1) Normal people can kill jedis in large quantities (Reference star wars movies) 2) The game is going to be balanced and is going to include 8 classes regardless of what you say It's just that simple. Saying that a balanced mmo would not be star wars is folly. Are the lord of the rings movies not really lotr because a few things were changed. Is a book with a lenient interpretation of the cannon not a star wars book? There's no reason to make a big deal over nothing. ![]() |
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6/20/09 7:11:14 PM#52
so much bla bla bla for some shit that is already proven to be wrong geez the game will be [nasty word here] balanced |
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6/20/09 7:46:43 PM#53
Originally posted by stormious
No, you are not alone in thinking this. I feel the same. Force users are more powerful, for the simple reason that they can use a strong power others can't. That's why I think they should just have made two playable classes in opposing factions, namely Jedi and Sith, and to make the game sandbox to allow players to do all the other things the rest of the classes do. It's not like a Jedi or Sith can't use fire-arms, gadgets, jetpacks, and everything else. In fact I don't think it would have been against the lore if a Jedi or Sith prefer to use fire-arms over lightsabers or some other means of fighting. The opposite. There are lots of Jedi and Sith and it would be logical to assume not everyone would want to fight with lightsabers and that they are trained in other means of fighting besides their lightsabers. My point is. A lot of the Star Wars has to do with the force. There are only a small number of force users. Yet every Jedi or Sith certainly have the ability to do all the things the other classes do, Smuggling, Bounty-Hunting etc etc.. So, what is the need for those classes? I think it's a bit ridiculous to have those professions as classes at all. And what will they be like? Will every Bounty-Hunter run around in a Fett suit? Even though Fett is basically the only Bounty-Hunter in the SW universe I've seen that uses that outfit. And what says every Smuggler use the same skills and abilities in their trade. The classes are just too vague. They are shooting themselves in the foot by implementing classes (Other than Jedi and Sith) in this game. It would be immensely better for balancing too, because it would be easier to balance the game. Classes are a pain to keep balanced in any game. Besides, we all know what is going to happen to the class balance population-wise... Jedi and Sith overplayed (For obvious reasons.. duh, they are Jedi and Sith... I will be Sith myself..) and the rest underplayed. Endnote: They should scrap classes and make it into a sandbox with Jedi and Sith playable. That's what would work best for the Star Wars IP! Watch Episode 3..
The rest of what you say makes no sense. |
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6/20/09 11:27:25 PM#54
You sound like a broken record. Besides the ENTIRE prequel era doesn't really relate to the TOR era. Jedi during Anakin's time were much weaker compared to their TOR counterparts. |
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6/20/09 11:53:53 PM#55
Originally posted by oddjobs74 Watch episode 3
Yes, Sith and Jedi are the most powerful, and should always be the most powerful. A dinky Galactic Soldier would be a very low level character, as opposed to a Sith Lord, in which the Lordship alone would require a high level. Level 5 characters do not kill level 40 plus characters, quite simple. However, when there are multiple blasters being fired in a high volume, Jedis will fail, as evident in the movies. Oh, and what was that crazy driod that collected lightsabers from slain jedi? Perhaps droids and non-human characters will be allowed, thus giving greater abilities to non-force users. I think the trooper class should come in a squad, making you a real commander of other troopers, and a much more deadly adversary. At least, they should be able to recruit other soldiers. |
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6/21/09 12:32:37 AM#56
If you know the lore at all, jedi and sith are not the elite all the time. Only certain ones are concidered to be real Masters. Most jedi or sith can be killed by non-force sensitives. One example is Jango Fett in the Manda wars, killed numerous jedi. Along with the Mandalorian stuff, there were many Manda's that had the same armor that the Fetts had. It wasnt just something just for them. Lastly if we want to be technical about sith and jedi being so tough. Darth Bane explains that the more Sith you have running around the weaker the Dark powers are for the sith lords. Thats one main reason why he killed off all the Sith and established the rule of 2. Maybe they should set that up for the darkside kids......the more sith that are on the weaker they are at solo, lol. Imagine they forum babies then. In the end it does make sense that the classes are balanced, if you think not you should read alittle. |
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6/21/09 1:00:39 AM#57
Originally posted by reid424
You sir should read my post...here I'll give you the link directly so you have to do absolutely no work what so ever other than clicking the thing.
http://www.mmorpg.com/discussion2.cfm/post/2902125/thread/240606#2902125
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6/21/09 1:17:48 AM#58
Since everyone seems hellbent on saying jedi are to powerful and the game will be horrid because of the balancing act, assume that you are the most sorry assed pathetic jedi and or sith ever to grace the star wars universe and you struggle against commando's to survive. =) ![]() |
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6/22/09 7:26:21 AM#59
I remember when Jedi were absurdly overpowered. Those days are long gone. Have any of you played KoToR, or KoToR 2? Yeah, any shmuck with a sword can give you a run for your money. Not even a lightsaber... a vibroblade. And that's just 3 on 1. Don't even talk about 10+ baddies, you had better run. Take your double-bladed lightsaber with you.
I think somewhere, they let Boba Fett beat a Jedi in the EU. Flame Throwers, Rockets, cords and stuff... and suddenly, Jedi became un-uber. They were still awesome, and mystical and crap, but they were no longer in a league of their own, they were just all exceptional. Then a string of exceptional people began to level up and bang with Jedi. Teras Kasi artists. Force-Sensitive Tricksters. Large Amounts of droids. Large amounts of Clone troopers. Large amounts of silly flying bug people. Then Robots with Electrified Batons that could BLOCK LIGHTSABERS (oy!).
And now we come to the present day, where anyone, if they're good enough, can kill a Jedi, or a Sith. We've seen Commandoes one shot escaping Jedi that just got done carving up a squad of commandoes. We've seen Jango lose, not because Jedi are awesome, but because his jet pack got randomly banged up. Most Jedi were killed by Clone Troopers. Jedi are no longer uber, and if Jedi aren't uber, you can be the Sith aren't either.
And for those thinking 'Jedi can do all that.' Their code says they can't, even if they're capable of it. The Sith's pursuit of the dark side keeps them from doing stuff everyone else does as well.
The Lore, has balanced Jedi. No reason for the game not to follow suit. "Love not only bears with others' faults, but cheerfully submits to whatever suffering or inconvenience that such forbearance makes necessary." |
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6/23/09 2:17:37 AM#60
Originally posted by SonikFlash
Exactly this. The game is far from release and beta has not started, I'm sure they have balance in their minds. There is plenty of information out there about the less experienced Jedi meeting their fate. Fight my Brute Clicky!! |
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