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6/22/09 3:35:56 PM#21
Originally posted by GreenChaos
Thanks alot for the hint with lego universe i will definitly have a look at it. I have been looking for a more sandbox like game where the environment interacts with player behaviour. I think the big derail that has happened in the genre is that the new games are more linear theme parks than open worlds. With the certain attractions feeling very static and repetitive being boring very fast. MMO's are about the communities (at least for me) Some risks developers should think about that come to my mind are:
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protoroc
Apprentice Member
Joined: 3/06/04
Now Playing: Rock Band 2 |
6/22/09 3:44:29 PM#22
When MMOs cost 30 million+ to produce, taking a risk isnt exactly what shareholders want to hear. It's a business first. |
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6/22/09 3:58:45 PM#23
Originally posted by protoroc
If you're going to pump 30 million+ into an MMO, and come up with another version WoW, why bother?
Chances are your game won't be as polished as WoW, have a built in audience like WoW, and why would anyone who plays WoW leave? I don't play WoW, but I play a pretty similiar clone of it, even if the devs don't want to admit it..
Do I want to go play Aion? Why would I? From what I am gathering, its essentially another clone..
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6/22/09 4:16:28 PM#24
Seems to me that making another vanilla boring game just like all the others with maby one different feature is a risk all in itself. At least if you make something out of a radical idea, people will go to that because there is nothing like it. |
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6/22/09 4:16:37 PM#25
Originally posted by Marcus-
If you're going to pump 30 million+ into an MMO, and come up with another version WoW, why bother?
Chances are your game won't be as polished as WoW, have a built in audience like WoW, and why would anyone who plays WoW leave? I don't play WoW, but I play a pretty similiar clone of it, even if the devs don't want to admit it..
Do I want to go play Aion? Why would I? From what I am gathering, its essentially another clone..
And apparently it is very successful in Asia. I think it is a myth that people don't want clones. How many versions of Madden Football are out there now? Incremental improvement on gameplay + new setting + new graphics = win in market place. Halo3, Gear of War 2, Half Life2 .. these are all good games. LOTR did that with flying colors. It is no wow and it makes money. Lineage II I think is also doing well and it is a sequal.
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6/22/09 4:23:35 PM#26
Originally posted by nariusseldon
And apparently it is very successful in Asia. I think it is a myth that people don't want clones. How many versions of Madden Football are out there now? Incremental improvement on gameplay + new setting + new graphics = win in market place. Halo3, Gear of War 2, Half Life2 .. these are all good games. LOTR did that with flying colors. It is no wow and it makes money. Lineage II I think is also doing well and it is a sequal.
Most of the games you mentioned don't require a $15 monthly fee...
Also, I'm not talking sequels, I'm talking about MMOs that when i pull them out of the box, play like World of Warcraft, with new skins, and perhaps some slightly different content. As far as Aion in Asia, yes, I hear its doing well, do you happen to know how many subs it has? I honestly don't know.. As compared to Warcraft as well?
Though i believe Warcraft has a lil mess in Asia right now, or did, not sure how that panned out, or if it did already... |
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6/22/09 5:12:46 PM#27
Originally posted by Snorf Commentary by Terrant
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6/22/09 5:24:41 PM#28
Keep in mind guys, nothing is a sure bet.. Every game, every opportunity has risk. World of Warcraft was not a sure thing when it came out. It did however have a good chance because of the following of already warcraft crazy gamerz.
Now that the WoW, quest style, game has been beaten to death, it will still exist, there will still be that type of MMORPG out there. However I think what alot of us are trying to say, is that there are other games which are coming out which will open up what has traditionally been done.
I mean really look at what they are doing with MAG. This is not a MMO, it is in a sense as 256 people FPS online battle it is, but to have engineered the technology to sustain a FPS with 256 active people, while not having lag or degredation of play, is no easy task. The engines which these games are built upon will eventually become easier as more advances in existing technologies, let alone the new technologies coming that were shown just at E3. Should I mention an MMORPG in a fantasy setting using Natal from the Microsoft guys? Or maybe a Swordplay MMO using the PS3's new motion controller.
I really think eventually we'll see that doing an MMO isn't going to be such a huge investment. Look at what Star Trek Online is doing with their Gensis engine. Imagine a 3rd or 4th version of that to create new worlds, what would have taken hundred of thousands of dollars to have a person generate, is now done automatically and with as much artistry as possible (by a computer) in a fraction of the time.
I think we'll are just on the doorsteps on what gaming will be, online, and with FiOS coming to more and more homes, just imagine not even having to have the content static, the server just dishes out new content, and it changes. Hell even depending on the weather where you live, your "home town" in the game could have the same weather... I think we'll see more and more, real live immersion with games too.. it's good marketing and a great way to keep you in the game. iPhone application that let's you check on things in the game, while not "in" the game..
I think we'll see better and better games coming, and more and more companies will find ways to make these more massive games, easier to develope.. Allowing them to take the focus of having to create so much content, and allow the focus of the gameplay to take forefront, and the story..
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6/22/09 5:49:08 PM#29
There will be alot of MMOs getting released within the next year, that will cover all of what you are suggesting there... FPS MMOs: APB, Global Agenda, Huxley, The Agency FPS/RPG: Fallen Earth and Earthrise Space-Action: Jumpgate Evolution and Black Prophecy Story-driven MMOs: SWTOR and STO It took the developers 5 or more years to develop them so far, as developing something new, isn't easily done, like creating yet another EQ-clone (WoW is basically itself an EQ-clone). They needed their time and why nothing new came out during the last 5 years. And even before there were MMOs in all the flavours you described there. SWG, Planetside, EvE Online for example. And then there was titles even before WoW got released, that were totally different. Like AO or Neocron. I'm looking very happy into the shorter future, as there'll be a whole lot of fresh MMOs to try out, that aren't yet another grinding-contest. |
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6/22/09 5:55:10 PM#30
Originally posted by jrs77
/Agree |
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6/22/09 6:06:54 PM#31
I don't think the OP and a lot of posters here realize a very very critical point. MMOs are failing not because the developer are not taking risks. As a matter of fact, they did and still do. It's not about them not being innovated. You can innovated all you want, come up with the strangest idea in the world, make it unique unlike anything anyone have ever seen, yet you can still fail. The OP wrote a whole thesis there but still fail to realize a key point to any game success. WHY? Because you did not look at the root of what gaming is all about. Why are we playing games? Because we enjoy them, we are having fun playing them. Right? So, the key point to a game success is not taking risks, it's providing the "FUN" value to a broad audience. Now, FUN is a subjective thing, one thing could be fun to one person but not fun to the others. BUT, it is possible to provide a high fun value to a large amount of players. World of Warcraft proved this.Did it really propose anything new for the genre when it came out? Not really. Does it taking a huge risk, going to a direction nobody gone before? Not really. It's a combination of what were there in the market at that point. You can clearly see the inspiration from multiple games before it. They just took the ideas, combine them, polished them and more importanly make them FUN to play for many people. You can say all you want about WoW but the fact still stand. World of Warcraft provides the FUN, the entertainment value for many people for a long time. SO, you are looking at it wrong. Trying to make the game FUN for your target demographic sometimes involves taking risks. But it's not taking risks will make your game FUN and success. At the end of the day, Why MMOs are failing is not because developers are not taking risks. It's because their games are not FUN for many people or cannot keep being FUN for long. Some games are very FUN to play at first but quickly lost their magic. |
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6/22/09 9:13:22 PM#32
well... what is it that "the MMO public" wants? Hype train -> Reality |
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6/22/09 9:18:57 PM#33
Originally posted by jrs77
Wish i had said this, much more complete than my post, but making the same point. And I am very happily awaiting the release of these titles in the next year or two. |
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6/22/09 9:34:39 PM#34
Originally posted by VowOfSilence
well... what is it that "the MMO public" wants?
My guess is he...oops, I mean the MMO public....wants a skill-based, non-levelling, non-class MMO. Boiled down further...a lot of people griping about TOR want SWG2, with a bit of EVE tossed in
Get. Over. It.
TOR isn't going to be like SWG. It's not going to be made for SWG players. It's not a sequel to SWG. It's not taking anything from EVE. I think so much of the anger over TOR is so many SWG fans were hoping it would be everything they loved pre NGE with so much more added, and have now found out that it is (god help me for saying this) a quest based, class-based, level based MMO with set factions. In other words, similar to some other games out right now. I won't say what ones. You can guess.
Honestly TOR isn't those games either, but it is closer to them than to SWG. Hence the anger. |
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6/22/09 9:50:45 PM#35
Originally posted by Czzarre
/thread also, If they gave you what you wanted you would stop playing. |
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6/23/09 1:19:10 AM#36
Originally posted by terrant
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Squal'Zell
Advanced Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
6/23/09 2:57:12 AM#37
Originally posted by Snorf
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6/23/09 3:22:21 AM#38
If people werent such frakking pussies and QQ everytime they didnt get their instant gratification, and cried about something that was too HARRRRD!!! or too boring and an inconvience for them, maybe todays MMOs would be more diverse than just ripping off and trying to clone the success of World Of Nubcraft maybe less MMOs would quit failing, start making more games cater to everyones style of play not people that play 1 hr a day and then quit 3-4 months later, the same people that defend these casual friendly games are the same ones that leave MMOs first are at the beginning the most vocal about their fanboism defend their (insert vanilla MMO of the month : Aion , SWTOR etc, etc) then when the chips are down they QQ on the forums how this and that should be removed or nerfed Wah Wah!! Flash foward 2 weeks later.... a post on the said MMOs website in a general forums titled : Why I Am Leaving (Insert Game) and they go on this whole diatribe about how they didnt like x game mechanic or that, too time consuming , too much grind (most MMOs today dont even have a grind anymore to get to max level..) QQ about this and that until the rest of the community tells them dont let the door hit you in the ass cause we wont miss ya, back to WOW you go vile wench!!! In the end its accounts, marketing , and the suits that tell the devs how to make the game and the target demographic to go for so far its not working out so well, and so just cause the mass majority is casual doesnt make for a good MMO if you plan for long term players, if everything can be completed with months time whats the use of playing MMOs anymore if people want to rush to the end? http://www.speedtest.net/result/1775656162.png |
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6/23/09 9:38:16 PM#39
how is that even close to a risk? it was very plainly shooting themselves in the head. it couldnt have been a more straightforward shot than if it was done with a gun. they went from original and fun with pre-cu to generic with the NGE. besides, they took the 'risk' after the game was made and when they were getting very good business with their actually original and good gameplay. If people are going to take a risk with a game, then they shouldnt make it a new game after they made it. |
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6/23/09 9:42:54 PM#40
Originally posted by firefly2003 That, my boy, is a whole lot of "QQ"ing, lol Z http://www.TheIronZ.com |
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