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Originally posted by green13 I know it's a bit of an embarassment in the mmo world, but Istaria has had non-instanced player housing for many years now.
What should be the purpose of player houses in Darkfall ? Please describe a bit of how they should function in the existing game. -----MY-TERMS-OF-USE-------------------------------------------------- Everyone who logs into NGE destroys a bit of the SW Universe. No SWG Pre-Cu, No money to the $OE suckers , simple and fair. DON't agree to $OE 's EULA. They change the gameplay without respect your investement. "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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"Often heard but really experienced ? be honest, on how many occasions you really had to report a hacker ? You personally, not how many times you heard about hacking."
For me, I reported nine in a fairly short time period then gave up when I saw that nothing happened to them. When I left the game last week, those nine were still cheating away, plus I could find another 20 doing the same thing within a short travel time. Those are my *firsthand*, personal observations.
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I really love df's pve btw. I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long. |
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Originally posted by DarthRaiden
No i defend the game becuase i love it i am not paid by aventurine or have any position but i started playing some weeks after launch and i am a satisfied customer since. No problems with account, the gameplay is exciting particullary i hadn't any more fun in PvP in ANY mmorpg until now with DarkFall also i hadnt any more fun in any MMORPG until now with a GROUP of people. Interesting fact is that you single few persons out (in fact 2) including me that bothers you. On the other hand you dont question opinions from people who NOT play but state opinions as facts, taking excessive negative perspectives without knowledge, bully people who admitelly like the game. (take these thread for example and how haters started to bully fans of the game by recurring to personal attacks) Interesting.
You people are the only ones who put out personal attacks. This is undisputable. |
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Originally posted by oddjobs74 You people are the only ones who put out personal attacks. This is undisputable.
Absoutley correct. Also they are the kings of spin and denial. Darth and Javac, give it a rest, you are becomming a laughing stock on several boards and if you like DF so much why are you here and not playing all your waking time? I guess you both must be AFK macroing to level up in the game that has no levels (ROFLMAO, yeah right). Oh and before you start the "you don't play so you don't know" crap, I have probably followed and played longer then most here. I first joined the forum membership back when Razorwax owned the game. Back when we had level headed people that saw a future for what Razorwax was planning. Not a bunch of screaming kids that act emo everytime someone says anything against their wittle itty bitty game that is probably their first mmo they have ever played. |
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Originally posted by green13 I know it's a bit of an embarassment in the mmo world, but Istaria has had non-instanced player housing for many years now.
It's funny, but now that you've made me think of it, DFO is basically the "Horizons of Istaria" of the PvP world. A comparison that is both valid and embarrassing. |
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Originally posted by DarthRaiden
but...but...but...it's a sandbox! you're supposed to use your imagination! That's what I've been hearing so I am not sure why you would expect someone to detail the purpose of housing in a game. That said, they could function in much the same way they have in SWG as storage, vendor hireling locations, or simply a place where someone can carve out their life in the game and have some impact on the game world. Certainly, I wouldn't expect the purpose to be limited to this short list. So, while that may provide the begining of answer to your question, the previous response was based on a comment that no game had non-instanced player housing and not whether or not DF should have it. I imagine there are plenty of other things on the DF devs' plate. -mklinic "There's a point I think we're missing. |
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Originally posted by Cik_Asalin I'll be another to say that DF is not a true sandbox. But it is the most compelling and freedom of tethered coded static environment available, where players influence the game-play environment and take on the roll of a mob which are hard-coded into most games for combat and gain.
This is not a solo game, never has been designed that way, or thought about changing their core dynamic in that direction for years. DF is a purely social team-oriented, guild-centric game where you play the politics and diplomacy against the backdrop of small bands of players with the freedom to influence your game-play.
I agree that what would compel many to continue would be non-instanced player housing;but then again, there isnt an mmo that offers it. But to think that there should be some safety of having a farmstead without being influenced by the player-driven ecosystem is outrageous, though you can have a farm within a hamelt.
So, while DF offers the greatest dynamic mmorpg to date within a player-centric ecosystem, you touch on a few things that no mmorpg has such as...
>player housing. (UO, EQ2, SWG) Just to name 3 >brick and mortel store. (SWG has actual player built stores. Almost ANY korean mmo has player stores as well.) >robbing a bank. (Not yet seen any mmo do that, would like to though!) >building a hamlet in any conceivable location. (SWG did it, build anywhere and anything.)
. . . .and claim that those are the reasons why you wont leave your pve-centric, themepark game? Alrighty then.
Would just like to point that out. |
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Originally posted by Axllow18 I'll be another to say that DF is not a true sandbox. But it is the most compelling and freedom of tethered coded static environment available, where players influence the game-play environment and take on the roll of a mob which are hard-coded into most games for combat and gain.
This is not a solo game, never has been designed that way, or thought about changing their core dynamic in that direction for years. DF is a purely social team-oriented, guild-centric game where you play the politics and diplomacy against the backdrop of small bands of players with the freedom to influence your game-play.
I agree that what would compel many to continue would be non-instanced player housing;but then again, there isnt an mmo that offers it. But to think that there should be some safety of having a farmstead without being influenced by the player-driven ecosystem is outrageous, though you can have a farm within a hamelt.
So, while DF offers the greatest dynamic mmorpg to date within a player-centric ecosystem, you touch on a few things that no mmorpg has such as...
>player housing. (UO, EQ2, SWG) Just to name 3 >brick and mortel store. (SWG has actual player built stores. Almost ANY korean mmo has player stores as well.) >robbing a bank. (Not yet seen any mmo do that, would like to though!) >building a hamlet in any conceivable location. (SWG did it, build anywhere and anything.)
. . . .and claim that those are the reasons why you wont leave your pve-centric, themepark game? Alrighty then.
Would just like to point that out.
Kind of makes you think they never played an MMO before. You could break into someones non instanced house and steal there stuff 10 years ago in UO. |
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Originally posted by mklinic
On this point in particular, and I will admit it has been a while, but last time I played, SWG was non-instance player housing. Additionally, you could place vendors in your house, decorate it however you wanted using any object (armor, weapons, furniture, resources, etc), and set access permissions. Placement was fairly liberal with terrain determining whether you could place your house and you could set your flora farmers working just steps from your front door if the resources in the area were right. Now, to add to the sandbox argument, you could do all this without picking up a weapon of any sort and, if you chose, without a player association/guild, though being in a PA didn't hurt your gaming options.
Indeed, SWG at launch is miles ahead than almost everygame now in the industry, as far as sandbox goes. The community is varied, everyone plays in his own ways. Merchants! never before in any game and never since, you have merchants that really is a gameplay, and not just an off-activity before log out, and not just AH camping. Crafters, they are unique. DF is completely left in the shade when you look at SWG. What shame it is for a game released in 2009 to pale in totality comparing to a game years before. With the new processing power from computers, we expect ease and fluid implementation of SWG-like game, and room for much more improvement to be tried out. Sad to us, DF simply deliver an empty map with broken skill system, hacker-heaven ... endless list of issues. DF is a PVP game with ffa loot, that is it. Sandbox? Well if we do not bring up the successful stories of sandbox games, maybe we can pretend DF to be one. |
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It's a debate that will rage on throughout the gaming community about what is defined as sandbox and what isn't. First of all DF does have full loot but so what. There really isn't any fear of death. I lose armor or a mount or anything I can easily replace it. Granted some items are a tad harder to get a hold of but honestly who the hell goes out fighting with stuff that they can't afford to lose? DF has no fear of death so who the hell cares if you killed me or not? I died many times but I still grow stronger because I didn't lose skill. I admit DF does sometimes create some fun, but there is no purpose to the game. I decided to not renew my accounts for the simple fact that I want to use my time for something more entertaining. I didn't think that DFO would turn into such a boring concept. Fact is that the devs do deserve some credit for having the balls to bring back full loot but seriously they needed to bring something more to the table. Remember the saying fool me once....... Players need to realize that this game is what it is. It's not UO,SWG,EQ,EVE,...ect The bottomline I am bored with the game. This game seems more and more bland by the moment.
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Originally posted by oddjobs74
I am in no way shape or form wrong. But you know what man? you win. I yeild. I cant go back and forth with you ultra lib reward bad behavior types. The fact is I and everyone else who have commonsense regarding Darkfall has stated real factual issues with this game. Im simply not going to in every thread. So what I said is just a short and sweet version of what I have said before. Sorry If I have offended you Mr. Rogers. It is just simply not a beautiful day in my neighborhood today.
Haha dont worry mate you didn't offend me. i'm just having a bit of fun with you :) But again you can't just label what you say as fact and think you are right! fact is it is just your opinion friend. like or not that is all it is :) so please dont use the word if you can't understand it's true meaning :) also i think i actually have a meagre bit of common sense, and i still play it. Haha i'm guessing you havent actually played the game have you? go on...you can say it...we already know the answer :) .....so cute! Am i really a ultra lib bad behaviour type lol? thats something to take home to the missus haha! Oh ye back on topic. I give credit to AV for listening to current players and at least attempting to put things right! but i also have to say " sort that damned site out AV" it has started so many threads, and rightly so. dont mislead potential customers.
First of all I know what fact means. No I do not and have not played Darkfall. As i have said, I have common sense. I would not by a car with 2 wheels and no transmission, or play 3 card monty on the street, which is what a person who plays Darkfall has in essence done. What gives you the Idea that AV is attempting to put things right? err patches every week improving the game? patches that actually include things that players have asked for? thise are the things that give me the idea Av are trying tp put things right You didnt need to answer the question on whether you had played it or not btw, it was plainly obvious by your complete lack of anything to say :) a car with 2 wheels wouldnt work! darkfall works....come on your better than this, tell you what mate, sleep on it for a bit..have a think then come back with something. your'e just not saying anything really other than that you think the game is broken and crap! and how do you come up with this i ask...you got it! by listening to others who dont like it! you say you have common sense but you come onto a darkfall forum to have your say when you couldnt even make up your own mind....you make me glad i have no common sense. |
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Originally posted by beaverz
you misunderstand friend. i am not saying you need to play it to know about it. but one thing is certain that i am sure you can agree with....when you state things as fact! you need to know it is a fact. how can you state for a fact that you dont like something when you have never even tried it? how can you state something is a litterbox as fact when it simply is a game? this is nothing to do with the DF community friend this is just common sense. But it's always a simple way to add your side by slating everything that someone says as the old" DF community" thing. But again that adds nothing.what is the difference to me adding something to an argument and you saying"df community"? does that really make you better? |
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Originally posted by DarthRaiden 1) Items are just stuff. I've no attachment to them. But players need to pay for skills with gold and they need reagents to level magic. It's difficult to accumulate either if you're killed every 15 minutes. That means it's difficult to advance, unless you opt for bloodwalls. Nice attempt at an insult with the example of crappy skill and full plate mail - but I've never worn anything other than mob loot out of town, because I'm almost guaranteed to lose it. And there's no way I could afford even 1 suit of full plate mail. All I have is one set of banded armour which I wear on those few occasions I've taken a mount out of town - mainly to give the false impression that I'm not an easy target and not worth chasing down. And, with a server that's had a paid beta with no wipe - anyone entering the game now is at a serious disadvantage. It's also not helped by the stupid alignment system. Listen on race alliance chat. Any time anyone asks about the easiest way to get your alignment up it's "kill afk'ers on bloodwalls", "kill harvesters in newbie areas" or "kill naked newbies in newbie areas". Which is ironic, given this game is supposedly for hard-core pvp'ers.... Of course all of this is only a problem if Aventurine ever want to increase their subscriptions. 2) Read my post - I hate to let facts get in the way of a good argument, but I said "griefed" not " "killed". To answer your question, though, yes I've been killed about as often by blues as I have by reds. My first death was to blues. I got invited to a party. Ten seconds later I was dead. No alignment penalty so that was safe for them - not that there was anything about this in their woefully inadequate help files or ten second tutorial. I prefer magic to melee - not a good choice for Darkfall, even with their supposedly sandbox design - so that means aoe splash. Blues jump into splash twice in a short period and bam - they're free to kill and loot me. It's happened to me repeatedly. And it's trickier, but they can do the same with melee or arrows. Worse, since there's no on-screen indicator of your "Rogue" status, if you miss that message, you can run towards a tower mistakenly thinking it will protect you only to be killed by it. I've seen that happen a lot outside of Copperdale. This hasn't happened to me, but I've heard people complain about it - guild war declarations. See another blue you want to kill and they're in a guild - just declare war on the guild, and you're free to kill them. Oh, that was probably more honesty than you were after.... 3) I wouldn't bother. When players boast openly about these things in chat, it's already too far gone. 4) I read their ToS. It prohibits a range of things which anyone who reads a chat channel for more than five minutes will see repeated examples of. Theoretically, there are restrictions on player names and guild names - though read chat and you'll see plenty of examples that violate both - some spectacularly. You'll also see plenty of examples of topics and behaviour in chat that are also theoretically prohibited. Botting is also theoretically illegal, and yet ridiculously commonplace. Players swim afk in all sorts of places - I particularly like the under-ferry-trick. I saw two afk players in Charybdis (for non-DF'ers, that is the Elven capital city) - one jumping, the other crouch-walking behind them. Beside the bank - they didn't even bother to pick somewhere discreet. They aimed poorly though - I had fun watching them fall off the nearby cliff and end up in the water! Technically, the all too common bloodwall has to be counted as botting - since you're afk and still skilling up. I've even seen special macros discussed in chat and posted publicly on guild websites that let you practice shield blocking, while afk. Again, probably more honesty than you're comfortable with.... |
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Originally posted by green13 Hi Green13, |
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Originally posted by Hammertime1 It's funny, but now that you've made me think of it, DFO is basically the "Horizons of Istaria" of the PvP world. A comparison that is both valid and embarrassing. Oh that's just plain nasty! Horizons was much crappier at release and continued to be craptastic and even grow more craptastic for years afterwards. It's only in the past 18 months, with the new owners, that there's been any improvement at all. Horizons also failed to deliver on most of the big promises they made in development. Darkfall has managed to deliver nearly all of the major game elements they promised. A lot of them suck, for various reasons - but generally in ways that are potentially fixable. Most of Darkfall's existing problems are ones of imbalance. These are things that really should have been resolved in beta and the nature of the mmo market is such that having released it in the state they have, many who might have enjoyed the game that it might one day become, will never bother to try it. |
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Originally posted by green13 It's funny, but now that you've made me think of it, DFO is basically the "Horizons of Istaria" of the PvP world. A comparison that is both valid and embarrassing. Oh that's just plain nasty! Horizons was much crappier at release and continued to be craptastic and even grow more craptastic for years afterwards. It's only in the past 18 months, with the new owners, that there's been any improvement at all. Horizons also failed to deliver on most of the big promises they made in development. Darkfall has managed to deliver nearly all of the major game elements they promised. A lot of them suck, for various reasons - but generally in ways that are potentially fixable. Most of Darkfall's existing problems are ones of imbalance. These are things that really should have been resolved in beta and the nature of the mmo market is such that having released it in the state they have, many who might have enjoyed the game that it might one day become, will never bother to try it. The game it might one day become? Who can tell what it will be, and when the one day will be? DF after 8 years and 10million Euros, is really a mess. That is consensus. Different people see different problems, that is worse, it means there are really a lot of issues, not just a few. It is just plain hard to explain and convince the majority that AV can turn the table around with good chance. Horizon is bad, that is why it does not prosper. DF is bad, that is why it is sinking. The majority of the gamers are not stupid, they go for what entertains them. Hot air won't float, as people log in to play, not to enjoy the hot air. Saying that DF managed to deliver nearly all of the major game elements they promised, is just empty talk. What matters most is, does DF provide the right form of enjoyment for enough people to stick around. Evidence seems to suggest otherwise. From 300k chasing them to releasing the product, to under 1k or 2k loggin on. That about sums it all. |
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Originally posted by Orthedos I have no qualms slagging off at Darkfall - read some of my other posts - but this is an unfair comparison, for all the reasons I outlined. |
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