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34 posts found
natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 901

I would love you if you let me.

6/22/09 12:37:01 PM#26

I think they should make it a few more slots to fill up maybe double it actually to 16. The reason for this is because everyone demands that you have x skills .. and perhaps rightfully so. But then everyone was afraid to try anything orginal or let people be creative with their skills... hopefully they add more so that people can put skill that others want and still have room to put in more skills of their own.

Side note: GW was it's best when it first game out. I got it on the first retail day and it was much more group oriented and people trying different skills ect. This was before trade spam and "runners" and all that. Still I'm excited for Guild Wars 2. It sounds like they are learning from Guild Wars to make Guild Wars 2 even better.

Playing: Aion
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Excited for: Guild Wars 2 & Final Fantasy XIV
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Have Played: World of Warcraft, Final Fantasy XI, Guild Wars, Lord of the Rings Online, Vanguard, City of Heroes/Villians, EverQuest 2, Tabula Rasa, Dungeons & Dragons Online, The Chronical of Spellborn, Warhammer Online, Age of Conan. Champions Online
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Favorite MMO: Final Fantasy XI

arenasb

Elite Member

Joined: 6/20/05
Posts: 587

6/22/09 12:50:40 PM#27

The more skills you add, the harder it is to balance though.

mcgee

Novice Member

Joined: 5/24/09
Posts: 22

6/22/09 8:57:49 PM#28
Originally posted by arenasb

The more skills you add, the harder it is to balance though.

 

I love it that GW classes aren't "balanced" on a regular basis.  If GW2 introduces the regular class balancing patches that WoW has today, I will quickly move to play something else.

beaverz

Novice Member

Joined: 11/02/07
Posts: 681

6/22/09 8:59:15 PM#29

In gw1 skills are tweaked every month to make the game more balanced.

I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.

Tekaelon

Hard Core Member

Joined: 2/09/08
Posts: 138

6/22/09 9:37:10 PM#30

NO way do I want to see the 8 slot skill set system removed! It is that,  and the dual class system that add real strategy to the game. I don't want GW2 to be like WoW, LoTRO, EQ, or any of the other MMO's out there that ALL employ the same done to death system. GW is a PvP game with very fun PvE thrown in. There is no level or gear grind. There is only the enjoyment of a game system that dared to be different.

If it aint broke don't go trying to fix it, and any real GW player will tell you it aint broke!

 

Adamantine

Novice Member

Joined: 1/07/08
Posts: 657

War is not the ultima ratio, but the ultima irratio - Willy Brandt

6/23/09 2:51:56 AM#31

Err, there is no need to quote postings if you answer the posting directly above your own ...

And I didnt said I wouldnt like it. But its removing much of what I like of other games, moving heavily from a RPG to something like, I dunno, card games, chess, whatever. The fact that you leave the city and BOOM you're all alone doesnt exactly make it any better.

 

arenasb

Elite Member

Joined: 6/20/05
Posts: 587

6/23/09 3:00:14 AM#32

That's what makes it a unique game. There are numerous other games that are as you described. Guild Wars can be hard to get into at first. It actually took me a year to really start to like it after getting it when it first released. I felt as you did and actually quit playing for 9 months or so. I came back to it since I had a friend playing and for some reason it just clicked with me then, I've played it ever since. The game mechanics and style might not be your cup of tea though, there is nothing wrong with that. If everybody had the same tastes this would be a boring world.

Adamantine

Novice Member

Joined: 1/07/08
Posts: 657

War is not the ultima ratio, but the ultima irratio - Willy Brandt

6/23/09 3:28:05 AM#33

Err, again, I didnt wanted to imply that GW would be BAD.

I just bought it as a small diversion from my standard MMO, Vanguard, which has amazing game world size and tons of quests and lots of things to do, but now approaches 2 1/2 year uptime and things indeed get a bit repetitive after such a long time.

As a fun diversion, GW is pretty much perfect. Especially also because of no monthly fees, and I guess the strong PvP aspect is cool too; GW IMHO has the most sound concept for PvP I know of. But its nothing I would want to see as the new standard design for MMOs. For that I prefer a more "make a consistent character who travels a large world with many other players" than a "optimize a card deck for PvP" approach.

 

Tekaelon

Hard Core Member

Joined: 2/09/08
Posts: 138

6/23/09 9:04:26 AM#34
Originally posted by Adamantine

As a fun diversion, GW is pretty much perfect. Especially also because of no monthly fees, and I guess the strong PvP aspect is cool too; GW IMHO has the most sound concept for PvP I know of. But its nothing I would want to see as the new standard design for MMOs. For that I prefer a more "make a consistent character who travels a large world with many other players" than a "optimize a card deck for PvP" approach.

 

 

I agree the game mechanic would not work for most run of the mill MMOs but it fits perfectly in GW. The skill deck system allows for much more variety than in other games. I spent hours mixing and matching with what seemed to be endless combinations.  Then you had to actually learn to manage the build efficiently, which is where player skill came in.  In other games none of this matters. You just load up your bar with icons and start mashing buttons.

While in GW I played as a monk. During that time I played as a boon/prot, WoH,Infuser, LoD,Infuser, RC,Prot, smiter, and on and on. As skill were added and balances my gaming experience changed. That is a huge advantage of the skill system.

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