| 119 posts found | |
|---|---|
|
6/18/09 11:27:12 AM#101
Originally posted by Aganazer
Here is a question for you... Does a MMORPG need to have fighting to be called a MMOG? Because the only difference between the lobby in these instanced games and a MMOG (by your definition) is the fighting. Most of the popular MMOG's have instances so its not the mere existance of an instance that breaks the definition. Its something a bit more esoteric.
The actual gameplay is what matters. If fighting is the actual gameplay, then it should offer hundreds of people doing it. No excuse for a twitch based first person shooter online to have instances/room where the action take place (because they are incompetent at doing it without instances/rooms) that calls itself a Massively Multiplayer game at that. Or it offer the "actual" "core" gameplay massively, or it doesnt deserve the label. |
|
|
6/18/09 11:52:08 AM#102
Originally posted by Josher
But theres no persistent area in those games. There's not 1 hub. Theres as many copies of that hub as there needs to be. You have Hub 1-20 and you swap between them at will, like GW, DDO or Phantasy Star Online. They aren't massive. 40 people? I can play with 80 people in BF1942=) Thats not a MMO. Its just an online game. The website basically needs to split them up. Really it doesn't matter. I know what I'm buying. But you'll never see me paying a monthly fee for something I already get for free. Sticking a graphical chatroom on top of COD4 doesn't warrant a monthly fee. The developers of these FPS hybrids won't be able to pull the wool over anyone's eyes. They might sell a box, but after that 1st free month, forget about holding onto the majority of them. Would anyone pay a monthly fee to play GW? Hell no.
If having zone copies make it not be an MMOG then there goes Aion, Age of Conan, and Champions Online. I guess those aren't MMOG's either. I bet if we took everyone's narrow ideas of what an MMOG is and combined them all, we'd likely come to the conclusion that there is no such thing as an MMOG. |
|
|
6/18/09 11:54:55 AM#103
Originally posted by Josher
But theres no persistent area in those games. There's not 1 hub. Theres as many copies of that hub as there needs to be. You have Hub 1-20 and you swap between them at will, like GW, DDO or Phantasy Star Online. They aren't massive. 40 people? I can play with 80 people in BF1942=) Thats not a MMO. Its just an online game. The website basically needs to split them up. Really it doesn't matter. I know what I'm buying. But you'll never see me paying a monthly fee for something I already get for free. Sticking a graphical chatroom on top of COD4 doesn't warrant a monthly fee. The developers of these FPS hybrids won't be able to pull the wool over anyone's eyes. They might sell a box, but after that 1st free month, forget about holding onto the majority of them. Would anyone pay a monthly fee to play GW? Hell no.
And how do you know these games have monthly fees? And is there a law preventing companies from charging monthly fees for online games? MILLIONS of people pay for Xbox Live, you know. |
|
|
6/18/09 9:58:20 PM#104
Any game can ask a subscription fee.
But they cant use false advertising as a means to get subscribers. Saying their game is a Massive Multiplayer game is a scam to get more consumers using the popular MMO label.
If our communities and websites correctly and strictly filtered/labeled those games you can bet that they not only wouldnt get the same ammount of attention, but they would actually try harder to actually get their game label sanctioned by actually fulfilling the requisites of the genre to be called an MMO. |
|
|
6/18/09 10:01:07 PM#105
Global Agenda is infact a MMORPG it might not be your small fixation of a mmo but the genre is always changing and as long as it has charater advancation among other people online it is a MMORPG.
|
|
|
6/18/09 10:07:10 PM#106
Originally posted by Interesting
When you evaluate a game, do you check the feature details, or you just look at the label for a game? Whatever the game is called, if it has features I like, I will consider. Labeling Darkfall a MMO does not make it any more attractive, given the pathetic features community and developer. Many people insist that Diablo 1 & 2 are not MMOs, but millions just love it. I did enjoy it immensely. So MMO or not, I would be asking, does it matter? Why do I care about this aspect, when paramount factor in choosing a game is always this: do I, would I, enjoy playing? |
|
|
6/18/09 10:16:28 PM#107
I dont care about it in a personal level. I care about it in the major scheme of things. I think about, "how this sh*t being called an MMO is poisoning the industry!" |
|
|
6/18/09 11:05:12 PM#108
I thought MMO meant massively multiplayer online? They all have lots of people (massively) playing together (multiplayer) online. They're all MMO whether you want to admit it or not. |
|
|
6/18/09 11:09:58 PM#109
This has now become a totally stupid argument. There are people that have obviously not beta tested at least ONE of these games that I know of, that are claiming you can do things in it that you indeed cannot. There are no "towns" in the game I'm speaking of and it is in no fucking way an MMO, nor an MMORPG. Of course, the company that MAKES IT isn't even calling it that, just MMORPG.com is calling it that, apparently, since its being given space here on a site that, at least USED to be, reserved for MMOs and fans of MMOs. If every game that comes out is going to be listed and discussed here, then perhaps the sites name should be changed to Gamespot Version 2. I'm not going to argue any more with people who can't seem to tell the difference between an MMO that has some instancing, and a completely instanced first person shooter that is dressed up in RPG type clothing and given a big visual chat room and then passed OFF as an MMO. Wake up and smell the freaking coffee people. If this is what children (or others) want to play, that is fine. They're entitled to their own genre of games....call them MOGFPSs or PWNs or whatever you want to call them, but they are not, and never will be, any kind of MMO until they give people a massive world and map, and allow people to fight with as many other people as they can cram in the zone if they WANT to do so. To make everything instanced....everything....other than the minutia that they have not put in an instance, and limit fighting to 16 people total....is NOT an MMO. Argue all you like. Honestly, that is just blind stupidity to believe that.
President of The Marvelously Meowhead Fan Club |
|
|
6/18/09 11:18:44 PM#110
I'm really not big on the label thing. Are they fun? Has anyone played them yet? I almost tried to lobby to get DEMIGOD on this site as an MMO. It really isn't because it doesn't carry the same type of character progression that other games have. I think that is what separates most Co-op RPGs like Sacred 2or \lobby based online games like Warrior Epic from the open-worlders like WoW, AoC and Vanguard. I know alot of games are touting the MMORPG label to get peoples interest s as a method of marketing. You have to just try the game or talk to a very reliable ginuea pig to find out if the game is worth your time and loot. I've been trying alot of free trials and actually did some house cleaning tonite. I am not going to go into detail but I am glad for the trial and not having to drop some serious loot in order to find out if I liked the game or not. My advice: Sign up for the beta. Go on the forums, read reviews and ask questions. If the game is not for you, DON'T BUY IT OR PLAY IT! But also, don't be a hater and make posts bashing a game that you never played. It makes people look ignorant. Play safe., Ink
|
|
|
6/18/09 11:38:26 PM#111
Ok .. I want someone to show me were in the deffinition of MMO that it says "Must be a single large presistent world" to be classified as an mmo..
I thought MMO meant.. massively multiplayer online..meaning Massively--- 1: forming or consisting of a large mass: a: bulky b: weighty, heavy <massive walls> <a massive volume> c: impressively large or ponderous d: having no regular form but not necessarily lacking crystalline structure <massive sandstone> 2 a: large, solid, or heavy in structure <massive jaw> b: large in scope or degree <the feeling of frustration, of being ineffectual, is massive — David Halberstam> c (1): large in comparison to what is typical <a massive dose of penicillin> (2): being extensive and severe <massive hemorrhage> <massive collapse of a lung> (3): imposing in excellence or grandeur : monumental <massive simplicity>3: having mass <a massive boson>
Multiplayer ---A multiplayer video game is one which more than one person can play in the same game environment at the same time
Online--- meaning over the interwebs. |
|
|
6/18/09 11:44:19 PM#112
Sooo...I only read the discussions on this site. Been a member for a year or so with different accounts and I've played many beta's and mmo's and I was gonna post something to fight your post but.... All I have to say is.......OWNED!!!
Pretty much everyone just owned the crap out of you. All of those three ARE in fact mmo's. Someone that doesn't believe they are mmo's has no place posting on a site for mmo's. You obviously don't know mmo's very well... |
|
|
6/19/09 4:36:38 AM#113
Originally posted by Fadedbomb
Well, well... Fadedbomb, you have changed haven't you? (that is a compliment by the way) I actually agree with you. I wonder if you remember another game where I met you? Pirates of the Burning Sea And it follows the same pattern you are talking about here "...what we are seeing more and more is what I now call "Graphical Lobby Games" PotBS (Graphical Lobby Game) Main World (chat only - no trade) = The Main Lobby Sea Battle instances Towns (chat and trade - no Av Com) = The Secondary Lobbies Fencing instances (PvP) Mission instances
The Agency and Stargate Worlds look(ed?) like heading the same way." See also http://www.mmorpg.com/discussion2.cfm/post/2358581#2358581 And in support of what Faded is saying I would like to address comments made by a couple of other posters: @Imotepp Then many forums could be MMOs? MMORPG.com has 137 members and 285 guests on as I type! @Aganazer @Thachsanh et al. And to those that say an MMO is defined by charging a subscription? @Interesting
This is also where much of my interest in this subject comes up.
And with that in mind I would like to do something I very rarely do - call on a Site Rep by name. Stradden, If so, what should the new requirements be? I think this is a discussion we need to have - even if we ultimately agree that things are just fine the way they are?
Oh and Fadedbomb - good thread mate.
I tried playing Real Life but the graphics sucked, the community was annoying too. |
|
|
6/19/09 8:34:46 AM#114
Originally posted by Interesting
"There is as yet insufficient data for a meaningful answer." |
|
|
6/19/09 10:49:24 AM#115
Originally posted by Dameonk
All your points (in green) were already adressed by me and others in the previous pages of this thread. Did you really skipped the part where people say that if those games are MMO, then laughably Diablo series should be too? You clearly didnt read the thread or else you wouldnt repeat what was already adressed... Since you mentioned Huxley as if implying I dont know what Im talking about you forced me to dig deeper... I know everything you mentioned about Huxley and more. It has instanced PVE and PVP and whatever you can do and against who you can play is severelly limited. Rooms/Instances are divided by levels. Equipment/Gear follows a severely limited scale of progression, game money and sometimes real money. There isnt any degree of variability in gear. Its a huge threadmill. Everything is made for the sake of balance (people segregated by level in rooms is ridiculous) This game stinks roombased game all over it. Like Gunz Online and Gunbound type of games characteristics. Those are casual games focused on balance. Huxley's difference is the "graphical lobby" where you can socialize "massively". "Oh, it is massivelly" the dude using the most stupid interpretation ever: strictly gramatically, denying teleological, deontological, historical, sistematical, cultural, sociological interpretations of what the Massive aspect of MMOs really means. To be massive, we have to go togetherwith our 50 guild members pwn some "aliens" and "noobs" all at the same time jumping and shooting all over the place and yeah, and if Im level 50, I should own all because I spent time and effort to get there, since its a MMO, in a persistent world with progressive character evolution, the point of all that is having power over others, where is that in Huxley? They have items just to say they have, but all items have fixed stats and people who can play in the same rooms due to the fixed level limits of each rooms probably have the same gear, slightly differences, but mainly the same overall power derived from gear, everything limitting the player who spent more time and effort from actually enjoying the MMO aspect of progression, because due the game limitations/design decisions, everyone doesnt progressed comparativelly to one another, everyone is equal. If everyone who spent the same time and effort playing together, having the same gear because they are at the same power curve, it prevents the time and effort equation from MMOs from causing its effect... I can see a bullsh*t advertising game like that from miles away. Huxley deviated from everything that would make it an MMO. Huxley by my standards is an INSTANCED MULTIPLAYER ONLINE FIRST PERSON SHOOTER with graphical lobby and some rpg features. Thats what it is! And I dont buy it, noone should be stupid enough to spent money on their cash shop to get the unbalanced gear, its just a money scam, a pay to win scheme. They have PVE just to give an ilusion of MMO while also adding grind (you can bet your ass they will make you grind PVE over and over to "advance" in the content, wich is hypocrital ilusion) to sell more "experience enhancement" (skip the content, reach faster the end game = power in pvp so you can feel l33t) items on cash shop. Huxley is a huge failure due to non MMO design decisions written all over it, but is also a huge money scam scheme and false advertising game. Whoever read this: dont get fooled, its nowhere near what you know and expect and learned to love by MMO. |
|
|
6/19/09 11:56:07 AM#116
Originally posted by Interesting
LOL .. you sound like MMO is the best label. I have news for you. There are more people playing HALO3 and CoD multiplayer than most MMOs out there except may be WOW. Plus, no consumer buys a game because it has a MMO label. In fact, labels are pretty much irrelevant. And anyone who would do that, deserve to be stiffed by bad games. In fact, if people are buynig purely based on the MMO label, a lot WORSE can happen (like playing TR before it is shut down), than trying any of these games. |
|
|
6/19/09 12:02:10 PM#117
Soloers have ruined the genre, killing what was fun on the genre: teaming. Now arcade gamers will see his games become P2P. There will be not free server, but just one owned by a company, with a graphic lobby, and 3 or 4 "pool servers" that will act as "arenas" for quick fights. The reason is clear: money,... you sell a game like Quake3 once, but you can sell a game like what I describe montly. Now.. I have no problem if these FPS games where really massive, but theres nothing massive in arenas with 64 players. Soon... we will be calling massives a games that are less than a serie of arenas (much like WAR or WOW arenas) of 8 vs 8 players.
I /puke at this.
|
|
|
6/19/09 1:45:54 PM#118
Originally posted by nariusseldon
LOL .. you sound like MMO is the best label. I have news for you. There are more people playing HALO3 and CoD multiplayer than most MMOs out there except may be WOW. Plus, no consumer buys a game because it has a MMO label. In fact, labels are pretty much irrelevant. And anyone who would do that, deserve to be stiffed by bad games. In fact, if people are buynig purely based on the MMO label, a lot WORSE can happen (like playing TR before it is shut down), than trying any of these games.
Me and you can see through it, but do you speak for the masses? I think there are lots of people who need help because they cant see it. MMO is a very attractive label and it gets even more dangerous when coupled with the "Free to Play" label. "Check out our New Free to Play MMO!" that sentence is so dangerously evil, hundreds of thousands of people are in trouble and they have no idea that what they are going to jump in is neither free, neither massive, its just a scam. How many years of gaming you have? You certainly wont fall for that, but do you think everyone thinks like you? I think there are so many potential youngsters consumers nowadays that entered in MMO gaming after MMOs lost its essence and after the beggining of F2P (pay to win model), they have no idea how it was back then.
|
|
|
6/27/09 1:41:26 PM#119
Originally posted by Quickranger
And YOU obviously haven't played, like I said in a previous post, at LEAST one of those MMOs, which I have....and it is NOT an MMO. Nuff said. If you consider playing with a group of 16 people, including yourself, MASSIVE....I think you're a bit confused. That is nothing more than a cooperative play game, such as Diablo. No one ever called Diablo 2 LOD Online an MMO for that VERY reason. There is nothing "massively multiplayer" about 16 people. You're never plalying with 100 or more people in the zone you're fighing in......NOT massive.....multiplayer, yes, in a coop game style of play, but MMO?? Nope, not hardly. Incidentally, I am speaking only of CrimeCrap....I don't know enough about the other games mentioned to make a judgement, but I suggest a lot of people here don't know enough about CrimeCraft to argue my point here, either. I will only talk about the one game I DO know about, and again.....NOT an MMO. The company doesn't even call it an MMO, perse, so why it's being called one HERE....I have no idea. THEY call it a persistent world next gen shooter....PWNS, not MMO. So...while you're telling the OP that he got owned....look in the mirror.
President of The Marvelously Meowhead Fan Club |
|