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Guild Wars

Guild Wars 

Lion's Arch (General)  » So i bought the trilogy.

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22 posts found
  ObliviousX

Novice Member

Joined: 6/20/06
Posts: 115

 
6/17/09 4:28:11 PM#1

I'm off all summer and there are no good mmo's to play. So i got myself the triology thinking it was all there is to guild wars.

 

But now i just noticed that i have the original game and 2 expansions, but there are one or two other expansions?

 

I got:

 

Guild Wars

Guild Wars factions

Guild Wars Nightfall

 

 

But i am missing eye of the north and prophecies, right? Should i buy them right away?

 

Any help would be appreciated.

  JelloB2000

Novice Member

Joined: 12/19/04
Posts: 1854

6/17/09 4:57:35 PM#2

"Prophecies" is the first game/chapter out of three (so you got it already), all chapters tell their own story so you can do them in whatever order you want.

Eye of the north is the expansion which requires a previous chapter. It is focused on level 20 content so you could get it later rather than sooner (and the three chapters do have alot of content).

  Gennadios

Apprentice Member

Joined: 1/24/08
Posts: 211

God Walking Amongst Mere Mortals

6/17/09 5:36:37 PM#3

Guild Wars is in actuality Guild Wars: Prophecies, the developers realized they needed some way to distinguish between the original GW and all the other campaigns that they release.

The only thing you're missing is the Eye Of the North expansion.

It feels alot more like a traditional MMO to me, with over-powered grind based skills along with alot of areas that favor very specific and restrictive team setups. Should you buy it? I'd recommend you wait until you beat Nightfall. It should give you enough experience and skills to tackle it, as it's considerably harder.

  xersent

Novice Member

Joined: 12/23/05
Posts: 621

Hello^^/

6/17/09 5:40:41 PM#4

What collection did u get?? this is the one we get over here in the UK :

 

  Coldrain_13

Novice Member

Joined: 3/03/09
Posts: 112

6/17/09 5:40:42 PM#5

Eye of the North is alright, sadly lost my account info for guild wars. I only had GW and EON. Really wanted Factions for the assassin, love stealth like classes.

 

  User Deleted
6/17/09 5:44:04 PM#6

GW pre ADD ons was a good game , but with the first 'Factions" addition it made its way down the gutter ...sadly

  Dynamo112

Novice Member

Joined: 7/03/07
Posts: 255

6/17/09 7:28:50 PM#7

Oh I wouldn't worry to much about getting Eye of the North just yet. You got alooooooooot of content there with the three you got. It'll take you the rest of the year to get through it all.

  Khaunshar

Novice Member

Joined: 10/09/06
Posts: 320

6/17/09 7:34:54 PM#8

I recommend doing them in order, since there are spoilers in the storyline of Nightfall (incidentially the best one IMO, due to the african theme not being done to death in dozens of MMOs already) for Prophecies and Factions, and Prophecies really is a more relaxed, different style than the other two.

I actually think Nightfall, then Factions, then Prophecies is the order of quality from best to worst, but even then Prophecies is a lot of fun, and a really nice game. Plus, Pre-Searing is one of the best newbie experience i have ever seen. It feels so great to play there, and ties in wonderfully.

As for classes, Assassin is probably the hardest to play well. Just so you arent frustrated.

  ObliviousX

Novice Member

Joined: 6/20/06
Posts: 115

 
6/17/09 8:14:45 PM#9

Thanks for the replies guys. I guess i will start with nightfall, also i need to say that i owned the original guild wars. Bought it when it came out, and played for a while, that was back when the game had no expansions yet, i had a warrior/monk and a monk/elementalist, i guess i won't bother with prophecies for now as i already beat it. Gave my account to a friend when i stopped playing back then.

 

Quick question, if i make a nightfall character, can i still access the content from prophecies and factions with said character?

 

Lastly about classes, i guess i'll go with either paragon or Dervish, paragon seems fun but i don't know how useful they are, i checked for guides and while there are a lot of dervish guides, there arent many for paragons.

 

Which one would be the best for pvp and maybe farming?

 

 

  Gennadios

Apprentice Member

Joined: 1/24/08
Posts: 211

God Walking Amongst Mere Mortals

6/17/09 10:03:43 PM#10
Originally posted by ObliviousX

Thanks for the replies guys. I guess i will start with nightfall, also i need to say that i owned the original guild wars. Bought it when it came out, and played for a while, that was back when the game had no expansions yet, i had a warrior/monk and a monk/elementalist, i guess i won't bother with prophecies for now as i already beat it. Gave my account to a friend when i stopped playing back then.

 

Quick question, if i make a nightfall character, can i still access the content from prophecies and factions with said character?

 

Lastly about classes, i guess i'll go with either paragon or Dervish, paragon seems fun but i don't know how useful they are, i checked for guides and while there are a lot of dervish guides, there arent many for paragons.

 

Which one would be the best for pvp and maybe farming?

 

 

 

The best (most versatile) farming classes would be either monks or assassins. PvP is debateable, but only the 5 core classes (Mo/W/E/R/Me) are really all that useful, the rest have their charms, but you need to be really good with them or you're just running a gimmick build.

I'd also recommend you create one of the core classes. They're the most reliable and the easiest to run. If you go Paragon, you'll likely have alot of trouble. Over the years they've been nerfed to the point where a large portion of their skills are a complete waste of time. It's still possible to run one well, but the reason you havn't found many guides on them is because most of what paragons do can be done better by other classes.

No comment on the derv, as I havn't played one enough to have an opinion just yet. The ones I've played with don't seem to have the frontline capacity/survivability of warriors.

  Godliest

Defender of Ascalon

Joined: 11/26/06
Posts: 3483

"There''s a time and a place for everything, and it''s called college." - Chef

6/18/09 10:08:14 AM#11


Originally posted by ObliviousX
Lastly about classes, i guess i'll go with either paragon or Dervish, paragon seems fun but i don't know how useful they are, i checked for guides and while there are a lot of dervish guides, there arent many for paragons.
 
Which one would be the best for pvp and maybe farming?

  • General PvE: Paragons got the best build ever: Imbagon. With it you won't even notice you're even playing in Hard Mode, not until you face armor ignoring damage at least. Dervishes are in general PvE decent, scythes do big damage but Dervishes don't have anything that makes them superior to A/D:s or R/D:s with scythes.
  • Farming: Paragons are the by far worst class, ever. They can farm like 1 or 2 places. You simply don't farm with Paragons. Dervishes are a pretty good farming class being able to run UW in numerous different ways. They aren't exactly the fastest, but neither are they the slowest.
  • PvP: Paragons work in a few HA and GvG teams, that's it. Dervishes have fallen out of meta a long time ago, very rarely seen nowadays. They can be pretty good in RA or TA. It should be noted that the meta changes, what's not common now may in the future become very popular, but this typically only affects HA or GvG. Skill updates may also cause some classes to fall in favor again, even if I doubt Paragons will ever become useful in the smaller arenas (RA, TA etc). However for PvP you'll want to play PvP-only characters in the beginning so a class's usefulness in PvP is completely insignificant and shouldn't affect your choice of class at all.

When picking a class I'd suggest you to take one that sounds interesting and not go by that class effectiveness at farming or such. Especially considering that you will spend more time doing general PvE than you will farming. All classes are in general PvE useful with some classes being slightly less so, but all in all it's not a big enough difference to make a choice by that. When it comes to farming you'll probably get a farming-only character anyway so picking class because of it's farming-viability is also kind of stupid.



  Gennadios

Apprentice Member

Joined: 1/24/08
Posts: 211

God Walking Amongst Mere Mortals

6/18/09 4:35:39 PM#12

 I was really hoping that there would be no mention of the imbagon in this topic. There's a soul searing level of repetition associated with the build. You're constantly lagging behind your party because you need to religeously cast anthem of flame every 10 seconds to keep Aggressive refrain, the most useless skill imaginable, active. Overall damage output is laughable because the two attacks have longish recharge, one of them has a whopping 1 second activation time, and anthem of flame has a casting time, meaning you'll spend more time activating skills than attacking.

 

Two of the skills, Save Yourselves! and the spear skill are tied to a title that will take a large amount of time for a new player to acquire, not to mention will require access to a decent guild, which is hard to come by. Imbagon is something run almost exclusively by people for whom the paragon is a secondary or trietary character. It's just not a fun enough experience to warrant primary status if you can't come up with a more involved build (or two.)

 

Once again, for a first character, I'd recommend one of the 5 core classes. The expansion ones are either too conditional (Paragon/Ritualist), too gimmicky (Dervish), or require advanced tactics (Assassin) to run properly. If you need a memory jogging/learning class, take something else.

 

EDIT: Today's GW update had a MASSIVE list of changes to paragon skills. Havn't had a chance to use most of them yet, but some of the ones that caught my eye are a huge improvement. Not sure if I'd recommend them now, but there's definitely more to work with at this point. Imbagon still sucks though.

  ObliviousX

Novice Member

Joined: 6/20/06
Posts: 115

 
6/20/09 3:45:38 AM#13

Well right now i'm leveling an assassin and a monk, i will use the assassin only for farming and i made a monk because back when i first played the game i had a healing/smithing monk and loved it.

 

I'll play around with classes, warrior was fun back when i played but the more popular build still seems the same, i don't see builds for warriors seconded by the newer classes.

 

Anyway, i'm having fun right now. And since the level cap is only 20 nothing keeps me from trying tons of different class combinations.

 

Cheers.

  jonassevan

Novice Member

Joined: 9/01/08
Posts: 20

6/20/09 4:41:26 AM#14

hope you added all your new game cards on old account, esp if you left chars on there.

as each char gets a bday present and can be added to eotn monument or sold on as many ppl collect for there monuments

  Godliest

Defender of Ascalon

Joined: 11/26/06
Posts: 3483

"There''s a time and a place for everything, and it''s called college." - Chef

6/20/09 3:39:08 PM#15


Originally posted by Gennadios
Imbagon still sucks though.

Let's put it like this: Imbagons sucks to play as they are really really boring, but for HM they are amazing. The damage output may be bad, but you can compensate that by having 6 other physical characters in your team and one half offensive healer which means you'll in the end increase the total damage output. Getting r1, i.e. 100k, doesn't take long at all with JQ pretty much giving 4-5k/run and it taking 10 minutes, plus that sum is doubled when you donate it. And with the new update you don't need more than r1 for "SY!" or "the spear skill". Imbagons aren't hard to make. One last thing too: if you ever call Imbagon bad you must be completely insane because it's essentially one of the best, if not the best, builds available in general PvE.



  Gennadios

Apprentice Member

Joined: 1/24/08
Posts: 211

God Walking Amongst Mere Mortals

6/20/09 4:25:35 PM#16
Originally posted by Godliest

 One last thing too: if you ever call Imbagon bad you must be completely insane because it's essentially one of the best, if not the best, builds available in general PvE.

 

General builds... are general. I'm not calling the imbad as in underpowered. I just find it to be inflexible and a bore to run. It may have alot of utility in vanquishing 6player + areas (/w 4 players energy management goes into the landfill, you might as well be playing a brick,) but really, all you need is a saabway or a 3 necro discord to carry you.

The problems begin when you move on to the HM missions or dungeons. The group may need someone to slot imagined burden to snare a couple of runners, or frozen soil or edge of extinction to keep those dwarves in EotN from resurrecting. Necrotic traversal was also useful in several occasions. Imbagon wouldn't have been much help in those situations, ergo a paragon cannot survive as a primary character if it's the only tool in your shed.

One final note, imbagon works far better when hero/henching than with groups. Heroes can clump together well enough for your shouts to affect the majority of them. Groups, even reasonably organized ones will usually spread out to the point where only 5 will be within your shout bubble at any given time, and that's not enough to keep that build running.

  Godliest

Defender of Ascalon

Joined: 11/26/06
Posts: 3483

"There''s a time and a place for everything, and it''s called college." - Chef

6/21/09 8:58:12 AM#17


Originally posted by Gennadios
General builds... are general. I'm not calling the imbad as in underpowered. I just find it to be inflexible and a bore to run. It may have alot of utility in vanquishing 6player + areas (/w 4 players energy management goes into the landfill, you might as well be playing a brick,) but really, all you need is a saabway or a 3 necro discord to carry you.
The problems begin when you move on to the HM missions or dungeons. The group may need someone to slot imagined burden to snare a couple of runners, or frozen soil or edge of extinction to keep those dwarves in EotN from resurrecting. Necrotic traversal was also useful in several occasions. Imbagon wouldn't have been much help in those situations, ergo a paragon cannot survive as a primary character if it's the only tool in your shed.
One final note, imbagon works far better when hero/henching than with groups. Heroes can clump together well enough for your shouts to affect the majority of them. Groups, even reasonably organized ones will usually spread out to the point where only 5 will be within your shout bubble at any given time, and that's not enough to keep that build running.

Assuming you run an Imbagon with one pure healer that's 6 open slots. 6 slots that can run almost any bar they want thanks to the amazing defense an Imbagon provides. No the Imbagon in itself may not have much help to add, but thanks to it's amazing defense it frees up others to take that. The Imbagon is so good because it's a team game - you don't have to do everything yourself. Additionally with all PvE-only skills you can use them if it's additional utility you want. And to your final note, Imbagons works just as good in player groups as in H/H groups. Just because a player group can spread out doesn't mean they should, only a really dumb group would split away from the Imbagon.



  ObliviousX

Novice Member

Joined: 6/20/06
Posts: 115

 
6/22/09 10:14:43 PM#18

Finally i'm playing 3 characters right now.

 

A dervish/monk using only smithing from the monk professions, smithing works quite well with dervishes.

A monk/Mesmer that i will use to play as a healer.

And an Assassin/warrior that i will use only to farm.

 

I'm having fun, it's different from most mmo's, i find it more laid back as there is no pressure to get to max level and no grind. Once i have 1 or two characters at 20 i will buy eye of the north. Thanks for all the replies.

  User Deleted
6/23/09 12:49:29 AM#19
Originally posted by ObliviousX

Finally i'm playing 3 characters right now.

 

A dervish/monk using only smithing from the monk professions, smithing works quite well with dervishes.

A monk/Mesmer that i will use to play as a healer.

And an Assassin/warrior that i will use only to farm.

 

I'm having fun, it's different from most mmo's, i find it more laid back as there is no pressure to get to max level and no grind. Once i have 1 or two characters at 20 i will buy eye of the north. Thanks for all the replies.


 

Smithing? Do you mean smiting? On my dervish I usually will run with a warrior or a monk (or ranger secondary). It really depends on the build I'm using and specifically if I'm using an avatar. Monk secondary (and ranger) I use for a condition removal (mending touch or antidote signet) if I'm not using Avatar of Melandru. Adding smiting abilities in there would really put a strain on your energy I would think.

For your assassin farmer, Elementalist, Mesmer, or Dervish are usually the standard secondaries for farming.

  Kordesh

Apprentice Member

Joined: 1/12/06
Posts: 1731

7/07/09 3:37:42 AM#20

Two questions:

1: If you already have prophecies, I'm assuming there will be no trouble using the trilogy just to get the factions and nightfall expansions as it is considerably cheaper (for me anyway) than buying both of them via the store?

2: Is there any PvE content of merit in Factions? To be honest, I got tired and put off of GW PvP fairly early on when it became mostly dominated by elite groups looking only for the same cookie cutter builds and got sick of dealing with it, so I really only intend on looking for storyline missions/quests. 

As a sad side note, I had the CE of the original guild wars, and while everything else is intact, my disks for it have gone missing. I know I don't need them, but )=. 

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