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Avery, you've given me wall of text yet again. Sorry, and I think I can speak for many disillusioned AoC players, hype won't work anymore. There was hype for 1.3, for 1.4, they turned out to be craptastic and fulfilling very little (remember how 1.3 ruined Tier 1 raids?), and 1.5 seems to follow suit. The saddest thing here is that fervent AoC players have to spend more time on the test servers than on the live ones, and if they do not do so, are blamed by people like Avery and Funcom that it is their own fault, since they are not "willing" to test things for them and are not "dedicated" enough. I remember many players spending way more time on testlive than on live when the pvp patch was in the works (mainly because on the test server the gems were disabled), and that was happening for months. Then 1.4 was released on testlive and again hordes of players rather spend their time on the test servers, since it was only there that there was less meaningless ganking and useless guards ruining everything. And now... same crap, people spending way too much time for 1.5 and reporting to Funcom in detail some facts that should be self-given to any baboon. The net result is that serious and most dedicated players play AoC by experimenting on testlive. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
Only a fool hates that which he knows nothing about |
And moving on from those that don't care for the game but care to still be interested here is today's update and this if you review it has some very nice updates for the raiders. Again collaboration with guilds helping out testing. Added June 12th --------------------------------------------------------------------------------
Priests Soldiers CLASSES Bear Shaman Conqueror Dark Templar Demonlogist Priest of Mitra Tempest of Set
RAIDS
Athyr-Bast Champion of The Honorguard Chatha Excorant Leviathus Sabazios Seruah Yaremka Vistrix
CONTENT
Black Ring Citadel Oasis of Zaara Tortage Tarantia Commons White Sands Isle Xibaluku
ITEMS
MASSIVE PVP
New Tarantia Commons DX10 - DX 10 Goodness - |
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Those hidden tunnels are a nice feature. In WoW you have teleports which would of course be ludicrous in AoC, so I thought they'd never come up with something that makes the defenders walk to and fro without actually opening the front doors. Very nice indeed. And finally raid bosses will have a normal health pool wich will not require 30 mins to take them down. It seems that players' raid testing has paid off. |
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Originally posted by AmazingAvery
Do you know what type of new items were added? .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.- Playing: AoC, LOTRO, |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
Only a fool hates that which he knows nothing about |
Originally posted by Sevenwind
Do you know what type of new items were added?
Not yet, but I intend on playing through this week coming to find out. I like the fact they still hone the starting area's. With 1.05 being different a lot in the way a class would play before, I think currently players will try out new classes too. New people to the game get a better experience. Those higher level that Tortage drops that were vendor trash seem to have gone too. New Tarantia Commons DX10 - DX 10 Goodness - |
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gfor those holding their breath I hope you have a large lung capacity forums.ageofconan.com/showthread.php not that I find fault withthem taking their time, this is pretty much their last hurrah at salvaging the game. If they mess up they are screwed and they know it. As much as I would like to see he changes I think they are doing the right thing with making sure the patch is a good one before releasing it. |
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Originally posted by Jackdog I was going to post a reply as Sil replied to the first post or tweet .... Silirrion@openedge1 nothing cryptic intended, and the update is pretty close now, just said it had taken longer due to the complexity this time" Someone already posted it in the thread. My guess 2-3 weeks. EDIT: It sure hates that @ symbol... yeesh, sorry. .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.- Playing: AoC, LOTRO, |
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AmazingAvery keep posting the 1.05 notes.
Im following it and waiting for assassin revamp.. if rogue/assassin class get fixed I will reactive my account. |
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Originally posted by Sevenwind I was going to post a reply as Sil replied to the first post or tweet .... Silirrion@openedge1 nothing cryptic intended, and the update is pretty close now, just said it had taken longer due to the complexity this time" Someone already posted it in the thread. My guess 2-3 weeks. EDIT: It sure hates that @ symbol... yeesh, sorry.
I kind of feel for them, release too early and things are not finished they get slammed and it most likly be one of the lsat nails in their subscriptioon coffin, take their time and polish it before release and more and more people lose interest each day. It's a lose / lose situation. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
Only a fool hates that which he knows nothing about |
Little update patch to the patch today: Added June 16th -------------------------------------------------------------------------------- ITEMS RAIDS Chatha New Tarantia Commons DX10 - DX 10 Goodness - |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
Only a fool hates that which he knows nothing about |
June 19th Patch update: GENERAL * A visual issue with female animation for the Guardian-combo Skewer has been fixed CLASSES DARK TEMPLAR * The cooldown of Blood and Shadow hex has been increased to 7 seconds so that it is no longer to stack the Hexed buff on 2 targets simultaneously. The damage and healing effects have been increased appropriately based on the new cooldown. CONQUEROR * The effect of Guardmans Feint as been lowered to 1/2/3/4/5% (Down from 2/4/6/8/10%)
* Juggernaut has been tweaked. The spell damage bonus has been removed and the weapon contribution bonus has been increased to 70%. DEMONOLOGIST * Reduced the Incinerate damage bonus of the Lingering Flames feat to 30/60/90/120/150% (down from 45/90/135/180/225%)
* Significantly reduced the damage of the Corruptor's Corrupting Touch proc.
PRIEST OF MITRA * Holy Cleansing has been changed to have a 0.5sec cast time, and a 2.5 minute cooldown. The mana cost has been slightly increased. PVP * The PvP-shield Skirmisher's Sanctum now has PvP-armor and PvP-protection MASSIVE PVP * The defenders have constructed additional hidden tunnels in each battlekeep that allow them to get out of their inner courtyard. ITEMS * 'Black Dragon Cloak' now has a new unique visual look. RAID * Many raid mobs have had their difficulty adjusted. Overall things should be somewhat easier than in previous builds. I hear the raid changes are most welcomed, with the mob adjustments, haven't seen the Black Dragon Cloak yet will see if can get a picture for it. I think the above green highlights are definately welcomed especially the first one. New Tarantia Commons DX10 - DX 10 Goodness - |
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"MASSIVE PVP * The defenders have constructed additional hidden tunnels in each battlekeep that allow them to get out of their inner courtyard."
This should be implemented ASAP, do you realize that for one year defenders have had to open up the front doors wide open or hurt themselves by jumping from walls just to be able to move about their own battlekeep? This is a very nice feature which I terribly missed and which finally balances sieges substantially. The only problem is it comes way too late for an impatient guy like me (yes, I can't wait one year for basic stuff like this to be implemented, sue me). Though I do wonder how these hidden tunnels look and how they work. Any videos? |
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Watching the slow trickle of minor tweaks added to this patch every couple of weeks makes it appear that the 120+ staff FC claimed to still be working on AoC have been scaled back significantly. Seems like FC went with the AO strategy again, shrink the team and slow down the dev cycle,use the sub money and the majority of the staff to dev the next product in the pipe. It's pretty discouraging to watch this happen again. It's gonna be ugly when they do launch their next MMO and all but abandon this title like they did their last. The only difference is AO had two expansions and 4-5 years before it was neglected, it's not looking like AoC will be so 'lucky'. |
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Originally posted by AmazingAvery
Do you know if this boss is still Epic? I think everyone dies to this guy the first time because the quest is misleading. The quest doesn't show it needing to be a group encounter. This guy is pretty hard and you need a healer it seems currently. On top of all that the quest isn't really all that great. I just wanted revenge! .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.- Playing: AoC, LOTRO, |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
Only a fool hates that which he knows nothing about |
Originally posted by Unfinished
Beg your pardon but I would hardly call 7 patches in 2 weeks or so slow. They are significant changes. Please keep on topic and you are already discouraged from 11 months ago and your here because.... so I don't see really the bearance of the in assuming the same thing is what you call " happening again" different team altogether on the whole. From the quest designer to others whom never worked on AO. Difference is there has always been more ppl working on AoC at anyone time than their other games. Patch 1.05 has seen more updates to it than any other. I suggest you goto the test server forums and be more informed. New Tarantia Commons DX10 - DX 10 Goodness - |
Originally posted by AmazingAvery
I read the last 7, it's 'tweaks' The 'new' PF mentioned is not new, posters on the official forums commented on being able to circumvent the 'invisible walls' around that PF since launch and walk the empty zone. Working as directed by the exact same company. I am pretty sure you have absolutely no way of knowing that other than taking their word for it. FunCom has fostered a reputation where their 'word' is spurious at best.
AoC's development cycle has slowed down dramatically, and it's not for lack of things that need fixes / revamps. 1.05's content hardly reflects the man-hours of the claimed 120+ people x 3+ months, there just isn't enuff there. Have fun waiting on a dev cycle that puts out product every 3-4-5 months. At that rate it will take them a few years to fill all the big holes the game still has. |
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Originally posted by Unfinished
I read the last 7, it's 'tweaks' The 'new' PF mentioned is not new, posters on the official forums commented on being able to circumvent the 'invisible walls' around that PF since launch and walk the empty zone. Working as directed by the exact same company. I am pretty sure you have absolutely no way of knowing that other than taking their word for it. FunCom has fostered a reputation where their 'word' is spurious at best.
AoC's development cycle has slowed down dramatically, and it's not for lack of things that need fixes / revamps. 1.05's content hardly reflects the man-hours of the claimed 120+ people x 3+ months, there just isn't enuff there. Have fun waiting on a dev cycle that puts out product every 3-4-5 months. At that rate it will take them a few years to fill all the big holes the game still has.
I would have to disagree here. The update contains massive changes to some of the existing content and a lot of the systems surrounding it like items, classes, PvP, and etc. I think Avery has already quoted a number of the preliminary changes that reflect those systems and content being changed or even added to the game. Granted, I guess that goes on to how you view system changes and upgrading existing content. The update itself is updating the RPG system which means almost every item, some abilities, and buffs are effected. Thus balance plays a heavy roll in this update on so many ends.
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Originally posted by FC-Famine
I have not refuted that 1.05 is a large game changing patch, see post #163 to join into this branch of the thread that you are only responding to the tail end of. Your comments are welcome. |
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Does anyone have a video or pictures of these tunnels that the defenders can use? |
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Originally posted by Unfinished
I have not refuted that 1.05 is a large game changing patch, see post #163 to join into this branch of the thread that you are only responding to the tail end of. Your comments are welcome.
I'll clarify more on that specific post then. The point is that it's a massive update and yes their will be tweaks to it every week or so on testlive. The time and amount of tweaks added to that update on testlive does not reflect any of those claims. Just like what makes it to testlive does not reflect all the teams work for that week. For example, the entire team could work on hundreds of changes and only push 20 of them to testlive while keeping the rest internal. They do this for completed and incomplete changes too. It's up to them on when they want to push it to testlive and when not to push it to testlive for that specific week. The point of testlive is to get a sneak peek at what's on the block as well test it before it hits live. |
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I have no doubts it will have massive changes, what I am curios about is whether it will also have massive bugs and imbalances. being a non subscriber at the moment I am more than happy to play LoTRO/ Eve till they get thier ducks in a row for release. I will drop 15 bucks after it is released to the live servers for a look see, on the condition it is not released as a "test version" |
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yep, jackdog, I agree. I would come back if there were a free 2 or 4 week return, but I am not gonna drop a monthly fee for something I might regret. have done that too often before with other games.
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
Only a fool hates that which he knows nothing about |
Originally posted by Jackdog
Give it a little bit after release to live servers. There will probably be some kinks that will need a slight touching up if not I'll eat my hat. It will also take a few weeks to see some more of the class specific changes, raid changes, content additions and so on. All I am saying is when the patch is released and because it is so big ( like 1gb more + ) there is bound to be some working issues and just to keep it in mind. Although from what I've seen things are coming along nicely.
----- To Krewel I will search out those tunnels for you, haven't been on today, ( I cut a massive tree down in the back yard today and broke the chainsaw :) )
New Tarantia Commons DX10 - DX 10 Goodness - |
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There's quite a lot of patch notes here I really don't feel like sifting through so sorry if its been noted here already but I'm just gonna ask, have there been any changes to the player search and lfg functions? This has been like my number one complaint since I've played, I hate having to basically keep global chat on to basically LFG or LFM and I don't group up nearly as much as I would because of this (Maybe its just me, am I missing something?). And does this patch have any noticeable performance increases? I give props to Funcom because they have vastly improved performance, but I still get hit with memory leaks and grey maps after playing for a bit.
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Originally posted by docminus Funcon will never do it.. so wait for feedback to see if 1.05 will be rly good or another failure.. |
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