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6/15/09 5:11:31 AM#101
Anyone who says stories don't belong as an important part of an mmo should take a moment to consider that this genre would not exist without stories. Or is everyone too damn young to remember mushes and muds, the backbone of the mmo beast? -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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6/15/09 5:15:44 AM#102
Originally posted by Lundorff
Yes you are correct but 10 weeks is not long in a mmo - lets hope it's on the low end and that BW are not simply hyping / exaggarating / underestimating how much play time is available.
Even though the best estimates are 10 weeks, I have a feeling there will be a very small group of gamers who will somehow be maxed out before the end of the first week of going live.
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6/15/09 5:23:39 AM#103
Originally posted by m240gulf
I know what you mean, but I doubt it will be the case just after launch. Perhaps ½ a year into the game when walkthroughs are flooding the interwebs. |
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zazz
Novice Member
Joined: 9/18/05
"To crush your enemies, to see them driven before you, and to hear the lamentation of their women." |
6/15/09 5:33:05 AM#104
Originally posted by Ilvaldyr How is that different than every other MMOs on the market? There's always a progressive element in this genre; it's what defines a game as an MMORPG. If Bioware are going to replace "grind 10000 mobs" or "do 1000 quests to kill 10 x boars" with "complete a long-winded questline" are the end-game oriented players really going to care? They'll rush through it just as fast as they typically rush through the grinding/questing to get to max level and begin their raiding/PvP. Bioware have already said the game would have these things. Perhaps a few will whine because it's not bottable, or can't be done semi-afk in large groups .. but I doubt many people (or the developers) will be sympathetic to their viewpoint. And for the rest of us; the ones who enjoy the journey more than the destination .. it's a HUGE improvement over current MMO mechanics. If they also add in player housing and support for roleplaying, it'll be my dream game.
Thats the point mate its not your journey its theres be design, carefully masked by linear options, yes it will be fun but will it having last appeal i doubt it.
See people are mistaken by Story Driven, Story Arcs, Story and last which i think your mistaken by is LORE.
Regardless i think people want to fall in love with there characters and become someone in that world. not to have to keep roilling different toons and classes every few weeks cause they ran out of content.
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6/15/09 5:44:59 AM#105
Originally posted by eyeswideopen
They should go play some BioWare games to have a clue to what they are even saying.
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6/15/09 5:55:03 AM#106
I played the same MUD for 12 years and yes, the story, and the fact that it was RP enforced, was what kept me for so long. For muds, the storyline is paramount. For MMO's however, story comes in at place 127 on my list of what makes a fun to play MMO. |
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6/15/09 5:55:51 AM#107
Originally posted by zazz
Why? Why do you assume players are going to be governed by story (rather than the other way around)? Why do you assume it's going to be exclusively linear? Why do you assume it's going to be a "big" problem? |
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6/15/09 6:00:58 AM#108
Originally posted by hubertgrove
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zazz
Novice Member
Joined: 9/18/05
"To crush your enemies, to see them driven before you, and to hear the lamentation of their women." |
6/15/09 6:01:29 AM#109
Originally posted by hanshotfirst
Why? Why do you assume players are going to be governed by story (rather than the other way around)? Why do you assume it's going to be exclusively linear? Why do you assume it's going to be a "big" problem? I dont assume being governed by a linear story in a MMO is linear and a problem its a fact, question you should be asking rather than just adding the word assume to my points is , will character progression be governed in this game by story, will my charcters lv determin content? if so then yes its not good,
Why you assume it wont? ;P "its rhetorical,im not interested".
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6/15/09 6:08:32 AM#110
Originally posted by zazz I dont assume being governed by a linear story in a MMO is linear and a problem its a fact, question you should be asking rather than just adding the word assume to my points is , will character progression be governed in this game by story, will my charcters determin content? if so then yes its not good,
Why you assume it wont? ;P "its rhetorical,im not interested".
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6/15/09 6:10:28 AM#111
Originally posted by zazz
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zazz
Novice Member
Joined: 9/18/05
"To crush your enemies, to see them driven before you, and to hear the lamentation of their women." |
6/15/09 6:12:57 AM#112
Originally posted by Aeraized I dont assume being governed by a linear story in a MMO is linear and a problem its a fact, question you should be asking rather than just adding the word assume to my points is , will character progression be governed in this game by story, will my charcters determin content? if so then yes its not good,
Why you assume it wont? ;P "its rhetorical,im not interested".
Huh ur not luke or anyoen else your ur own avatar so why u need to have the whole story played out to you lol? and luke not even in teh timeline of teh game or you using this is a example which i still dont understand, im interested but no idea what your saying. I have no problem with story lets get this straight , its story driven i have a problem with , i dont even mind AoCfirst 20 level warm up , but when i go into a world yes i want lore yes i want the world to move forward with the timesline with me, but do i want it to depict what i can or cant do, nope.
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6/15/09 6:14:33 AM#113
Originally posted by hubertgrove
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zazz
Novice Member
Joined: 9/18/05
"To crush your enemies, to see them driven before you, and to hear the lamentation of their women." |
6/15/09 6:17:54 AM#114
Originally posted by Ilvaldyr
I dont understand , you just reply to agree with me?
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6/15/09 6:17:59 AM#115
Originally posted by zazz
Huh ur not luke or anyoen else your ur own avatar so why u need to have the whole story played out to you lol? and luke not even in teh timeline of teh game or you using this is a example which i still dont understand, im interested but no idea what your saying. I have no problem with story lets get this straight , its story driven i have a problem with , i dont even mind AoCfirst 20 level warm up , but when i go into a world yes i want lore yes i want the world to move forward with the timesline with me, but do i want it to depict what i can or cant do, nope. Most MMOs restrict you on what you are going to do at any given level, if you were level 10, you're not going to be raiding with the level 70's. |
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rensta
Apprentice Member
Joined: 9/19/08
"Girlfriends come and go but epic items are soulbound" |
6/15/09 6:18:34 AM#116
Originally posted by Netzoko i think story line is inportant.. for some player but they should really focuse more on gameplay content |
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6/15/09 6:25:31 AM#117
Originally posted by Aeraized
I was not aware of this. Would you call this a sort of 'story grinding' after the main story is ended? This could possible extend the lifespan of the character for quite awhile. |
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6/15/09 6:29:27 AM#118
Originally posted by zazz I dont understand , you just reply to agree with me? I'm not entirely sure what one of your points were; I might have agreed with you on that one but I definately disagreed with you on the other two.
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6/15/09 6:31:31 AM#119
I'll be giving TOR a shot, no doubt. But this story thing does worry me too. Some of you might understand this when I say you know how it can be the first couple weeks with a new game? The staying up till ungodly hours because the game is so much bloody fun, learning the ins and outs.. work or not, you might easily be able to spend 40 hours a week playing. And that's where this story thing comes in. Even if every class has, say, 200 hours or so of content, that's gonna end up being what? 2-3 months of playing, at best? What can I do besides just following the story along? Unless some of the quests take a week or more to complete, I'm concerned there's never going to be enough content to keep you interested. And what happens once you've done it all? Just go try another class? Bit of raiding or pvp.. wait for the next expansion? Once my character has completed his/her final plot arc, it's going to become increasingly harder to make story progression. The Jedi free the republic (or whatever), from the nasty Sith types. Yay, much celebration! Then what? Next expansion has story arcs for saving the universe? Where do you go after that? Stories are, in general, journies, with destinations. And there's a reasons even long-running series of stories come to an end. Eventually there isn't anything interesting to write about. No more progression left. Also, on the note of stories; one of the reasons I fell in love with role-playing and MMOs is because I wanted to change the ending of the story. Personally, that's what I think MMOs should be about: choice. Choose your own adventure. If I want to go over here, cool. If I want to ignore the plot and go look at some clowns over there, sweet. I go do that. Lately, too many MMORPGs have been theme-parks. I can't go over there and poke the clowns because the ride has a safety bar that I can't remove. So I have to go where it leads me. I'm not saying that TOR will like that analogy at all, but I am concerned there simply won't be enough choice (even multiple choice tends to take you to the same destination, to a degree). I'm also a little concerned that everyone will be the same. That I will either have to get on the same train ride as the rest of the smugglers, or stand at the platform with nothing to do, and only a vending machine for company. At the end of the day though, these are just concerns for now. None of us here know enough to say one way or the other. So far, I like the look of TOR and will give it a shot, regardless. |
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6/15/09 6:39:31 AM#120
Originally posted by korvass
thats pretty much what happened to me and age of conan i dont want to defend grinders like lineage2 or storyless games like darkfall but in the longrun i know few games besides wow able to keep players subscribed over a long time that are actually story based. if your bored, visit my blog at: |
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6/15/09 6:41:24 AM#121
It’s extremely important to have the satisfaction of completing things. A BioWare story has never been a hamster wheel. We want you, even within there, long before you get to the end level to have completed whole storylines, to have put that to bed, to know what’s going on. |
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6/15/09 6:46:25 AM#122
Originally posted by craynlon
thats pretty much what happened to me and age of conan i dont want to defend grinders like lineage2 or storyless games like darkfall but in the longrun i know few games besides wow able to keep players subscribed over a long time that are actually story based. There was very little story to WoW, mostly just lore and you creating your own destiny as a Hero. There was no story to Bolvar killing Onyxia, there was however, story leading up to finding out who Onyxia was. LK added alot to story however. |
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6/15/09 6:48:52 AM#123
Let it go Ilvaldyr, you've already made him look like a fool quite a bit now, if anything he should turn up his intelligence a few notches. |
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6/15/09 6:55:03 AM#124
Use your block button and forget about him. Works wonders :) |
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6/15/09 6:55:19 AM#125
korvass: Yes your concerns mirror many of my own. I hope the overall story is not already set in stone e.g. Lucas wants the Sith do dominate in the period from X to Y whereafter a vacuum takes place and the Republic takes back control or something similar. I really hope that we, the players, are allowed the create the fundamental lore with this game - to write SW history based on several pre-planned but player-decided outcomes. Ilvaldyr: don't feed the trolls |
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