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In this week's edition of The MMO Underbelly, Sanya Weathers tells us the truth about how Betas work. Find out how people are selected and some other behind the scenes anecdotes.
Read it all here. Dana Massey |
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6/12/09 3:11:53 PM#2
ROFL!!! Sounds exactly like a recent discussion I've heard over lunch with a coworker. I'm starting to wonder if I may indeed have worked with Sanya in the past, and didn't realize it! ----------------------- Played- SWG (pre-cu), AoC, VG, WoW, LoTRO,CoX, EQ2, DAOC, GW, PotBS, Aion, MO,APB, NASA, Fallen Earth, DCUO, Rift Playing- EVE, Black Prophecy, TOR Waiting for- Tera, Jumpgate Evo, WH40K, WWE, WOD, TSW |
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6/12/09 3:12:19 PM#3
Hah, that misplaced CD story made me cry a little. Stories like that is why I love 'dev' posts. |
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6/12/09 3:12:57 PM#4
The truth about Betas in recent years is that they are early marketing gimmicks and not much more. Having been in several myself over the years, I know from experience that many of the games GLARING problems which are discovered in Beta are never fixed before release. How many games have released in recent years where the Beta players themselves were screaming from the hill tops and saying the game is no where near ready to go gold? Conan is the most recently famous example. I was seeing warnings about that game from Beta players months and weeks before release, all the way up to the last day. I've given up on trying to Beta new games. Most of the time they are released in an unfinshed form anyway, so why bother getting in early just to experience the same bugs I will continue to experience later? If I sound cynical, it's because I am. This genre is stale and in a sad state of affairs. Our only hope will be the indy game devs who are willing to take chances on new ideas. |
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6/12/09 3:44:03 PM#5
I was a long time DAOC tester (6 yrs.) Sanya and as always I enjoy reading what you have to say. The day you left Mythic was a sad day indeed for us players and the Herald never was the same. Although I have moved on it's nice to see you still in the industry and working. I hope to that one day we will meet on the battlefield again. Long live Hel's Black Brigade! EXCELSIOR! |
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Daerkannon
Novice Member
Joined: 7/23/03
Honest Officer, the dwarf was on fire when I got here. |
6/12/09 3:49:13 PM#6
MindTrigger, you should have said "Our only hope will be the indy game publisherswho are willing to take chances on new ideas." I've yet to meet a dev that wasn't passionate about providing the best game experience possible, but guess who's calling the shots when the dev team says to the boss "Our beta testers have pointing out issues X, Y, and Z and we need another 8 months to finish the game before we're ready for release"? I'll give you three guesses and the first two don't count. Back on topic, this was a good article. One thing that frequently frustrates me when beta testing a new game (and I mean real beta testing, not beta previewing) is when they make submitting bugs either a real chore or their bug reporting mechanism doesn't let you give a complete report. Reproduction steps can sometimes be quite lengthy and if you stick a size limit on my bug report then I'm not going to be able to give you a good bug report. Either one will make me stop beta testing. |
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6/12/09 3:53:28 PM#7
I was one of the lucky ones to beta test the end all expansions for DAoC, The Trials of Atlantis, I have to admit I was having fun with it, but I was on Gaheris at the time so it didn't matter that I would have to grind out that expansion to do good in pvp. I am an avid beta tester (beta testing 3 major games atm) and I am sooo careful when I fill out beta apps. Good read :) |
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6/12/09 4:14:52 PM#8
Originally posted by Daerkannon
Well, that's their choice. Had EVE not been self-published, it would have never happened. A mainstream publisher will always go for the safe (and often wrong) bet, so as a dev house, you are making the decision, knowingly, to go for the big payoff rather than making a game you are truly in control of and passionate about. Sure it's a harder road to travel, but it's still a decision that is made by the dev company. CCP made the right decision, and they can take their game in any direction they want without publisher interference. |
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6/12/09 4:26:48 PM#9
Beta are some funny things, and thos ppl that want in betas are often also. I have been in alphas, open/close betas, stresstest and other funny testing fases, and the is always some players that think their are smarter then the whole dev team, even if their havnt tryied the game yet. Always funny to read about how a few testers want to redesigne the whole core part of the game to their wises, when the rest of the testers are happy with the currrent form. I sign up for beta on games I think may be fun to play, but games I really look forward to, I say away from as much as possible, dont want to spoild the fun, but cant wait for it to come out. but being dev must not be easy, on one side you have your testers saying this game needs more work, on the other side you have your futere players, that keeps complaing about delays and ask why game is not out yet. |
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6/12/09 4:29:13 PM#10
Originally posted by MindTrigger
Well, that's their choice. Had EVE not been self-published, it would have never happened. A mainstream publisher will always go for the safe (and often wrong) bet, so as a dev house, you are making the decision, knowingly, to go for the big payoff rather than making a game you are truly in control of and passionate about. Sure it's a harder road to travel, but it's still a decision that is made by the dev company. CCP made the right decision, and they can take their game in any direction they want without publisher interference.
Eve was not self-published, their hade a pulisher, but their bought back their rights to the game after a short time out.
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6/12/09 4:39:32 PM#11
I've been in more than 20 MMO betas, and this article is a great piece of advice for how to get in.
Getting into an early beta is all about your presence...filling out the form won't get you in, especially these days with millions of people signing up. Getting the early slot is all about establishing an identity to the devs. How do you do this? Allow me to expand aupon the OP's suggestions:
This brings me to what should you do once you're in an early beta:
Good article, thanks to the OP/Correspondant for putting this out there.
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6/12/09 4:43:43 PM#12
An excellent read and very true. I got into the friends and spouse's test and later alpha testing Horizons as one of the devs was a friend of mine. Aplha tested a few more and closed beta tested some others. Beta tests these days do appear to be previews. I was in Aion this last weekend. Still a preview with some needed suggestions is all. I will not pass judgement as it is not released yet and I really have not seen the rest of the game. I did have fun though and the world was breath taking for what I played.. I can rermember those long bug report forms and feedback forms for every encounter and quest. I do like to beta testing and hope to help bring a dev's dream to market. One poster put it best and it happenend to Vanguard and Tabula Rasa is investors want to see a return on their money and will override Dev''s when they feel the game is ready or taking too long. Both games had great concepts but were in development too long. They were released before they were close to being finished. |
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6/12/09 5:06:49 PM#13
Originally posted by megagame Eve was not self-published, their hade a pulisher, but their bought back their rights to the game after a short time out. And are now free to do whatever they want with the game. They are self published at this point. |
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6/12/09 5:37:59 PM#14
Great article and so true. Question: Is the star-f*cker's reference from the NIN song? If so, great song and they were in NY recently. Sadly, I couldn't get a ticket. Same analogy with getting into an exclusive beta, you need to be an active fan and know when and who to ask. I fell out of the loop on certain beta's and concerts because I just wasn't "There" with it. So I am marching my butt over to the Champ-O's forums and start...being me. That's gonna help. lol, good stuff sanya, Ink
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6/12/09 5:50:02 PM#15
This article points out everything that is wrong with betas, and it is just another reason why games release in a less than desireable state. |
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6/12/09 5:53:31 PM#16
Nice article! |
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6/12/09 7:03:03 PM#17
Flag. |
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6/12/09 7:03:27 PM#18
Great read. I also tested a few alphas and betas and even some stress tests in my years of gaming. Good to see some insight from a dev. It seems like alot of betas are pre play for pre orders these days. Last alpha I was in was Rome Gods and Heros. The game had some good play to it. Shame there were so few testers to be found, when I was on. Shame it all folded up. I did Aion thx to mmorpg last weekend and I was impressed. thanks for the discussion! |
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6/12/09 11:08:26 PM#19
I would like to reiterate the obvious, which is find a bug and report it to the appropriate place. But I also want to mention, should you find a work-around, post that as well, with the number assigned to the bug. Finding a bug...
While you might think that you can use the bug later if it makes it to gold, if you don't post it... post it anyways. The less bugs a game has, the more likely it will become a successful and fun game.
I have been in numerous beta tests from MMOs to RPGs, and the information above can help you not only make it from a preview to become a regular beta tester, but a more successful beta tester as well.
By the way, Aion ships in September according to my key supplier, with pre-sales happening now. Last weekend there were 1 million players trying the game out... but likely this is spread across all continents, as my friends in China were mentioning it as well. So consider that probably about 150k-250k US players? Spitt |
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6/12/09 11:19:59 PM#20
Originally posted by Dana
Damn, I guess I'm S.O.L. then... (;-_-) And probably about half of the Star Trek Online fans (who just won't STFU about ship interiors). |
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