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36 posts found
Tivian

Novice Member

Joined: 4/07/04
Posts: 105

That which does not kill us, makes us stronger!!!

6/11/09 9:04:36 AM#26
Originally posted by TormDK

 Well that just opens up for players having to help the city of neverwinter and it gives reasons why there's little high level help to get.

Not a bad place to start if indeed it's based around neverwinter again.


 

Right on!!

Khalathwyr

Elite Member

Joined: 6/02/04
Posts: 1742

Google is your friend.

6/11/09 11:30:39 AM#27
Originally posted by TormDK

 Well that just opens up for players having to help the city of neverwinter and it gives reasons why there's little high level help to get.

Not a bad place to start if indeed it's based around neverwinter again.

 

Meh, but that would mean it's using the 4e ruleset and would be a deal-breaker for me. I can see the conspiracy theories of this being a part of why Wizards nuked FR in the manner they did - to make it "easier" for a MMO company to make a game lore wise. But considering how many reputable online and brick and mortar game stores either refused to buy 4e from Wizards and sell it or have stopped selling it since its release...unfortunate is the word I would use if they go 4e.

Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.


"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."

Procat

Novice Member

Joined: 7/04/03
Posts: 1

6/11/09 2:02:41 PM#28

So it's a NNO?

Emeraq

Hard Core Member

Joined: 10/07/06
Posts: 317

6/11/09 7:55:19 PM#29
Originally posted by Procat

So it's a NNO?


 

Supposedly it's an NwNO

eyeswideopen

Apprentice Member

Joined: 5/24/09
Posts: 281

6/11/09 8:01:29 PM#30

I don't touch anything Infogrames ( a.k.a. Atari ) related.

I only made exception for games by Bioware under Atari because somehow Bioware managed to keep those idiots back while finishing the game. Unlike companies like Obsidian and others under Atari that turned out rushed, buggy shit because they couldn't stand up to Atari. KotOR 2, NWN 2, Alone in the Dark, etc, etc, all shit because of Atari. Although KotOR 2 and NWN 2 also suck because of Obsidians less than adequate development skills.

vvistovv

Apprentice Member

Joined: 11/01/08
Posts: 53

6/12/09 5:17:56 AM#31

NWN rocked!! NWN2 suuucked.  And this is my reasoning.  The first NWN had a great community of amature game developers.  Well, maybe not amatures and maybe not game developers, but it had devoted people who wanted to create their own realm/world for people to play in.  And they were devoted because there really was not any other game out quite like it except for Everquest.  Not only did the first NWN have a devoted development community that supported it, the tools that were used to create these worlds had a fairly easy learning curve.  Farily easy meaning fairly easy to these budding coders/scripters that wanted to make a world for this game.  Well, then came along EQ2 and WoW, particularly WoW.  And it sucked away the players and interest from NWN.  So the community shrunk and the work towards these community worlds took a devastating hit.  Well, NWN2, when it came out, never had a chance.  Sure it has people working on these community worlds but not like the first NWN had.  And it could be linked to the increased complexity of the tools to create a world.  Though, i'm probably wrong about that because im purely speculating. 

It would be fantastic if NWN got a real developer to come in to create a realm/server, what have you, and have continued support.  Hell, the first NWN, people were all about donations for upgrades to the server.  And people did give donations because the guys n gals who made some of these worlds were really good.  THAT is the kind of support these community based games need, but sadly, i think the short lived "golden age" has gone and pass and will never come back again.  With all these F2P mmo's that are coming out these days,  it will be exponetially harder to compete with people who actually get paid to create those games.

When NWN came out, there really were no other games, that i know of, at the time quite like it.  This niche market was not filled and thats why the community was so great.  But now, the market is no longer a niche.  There are many games similar to NWN that are being supported by real dollar$.  While the ferver of the original NWN's community may never be again, maybe a new NWN online, again, supported by real dollar$, can give what the series desparately needs.

Tivian

Novice Member

Joined: 4/07/04
Posts: 105

That which does not kill us, makes us stronger!!!

6/12/09 6:32:48 AM#32

I have not played NWN 2 yet. although this is the first time I have heard anything negative about(this thread only). I know there are a couple of expansions to it. But I did love all the expansions to NWN 1. Guess I will have to pick up NWN 2 when and if I get a new machine.

markfromindy

Novice Member

Joined: 2/09/07
Posts: 18

6/18/09 4:08:48 PM#33

 Not what sure the second post up was talking about, NWN is still a niche product. No game since ( no, not counting NWN2 since it just wasn't designed very well IMO) has given players a toolset and a DM client and the means to recreate the experience of playing tabletop style DnD online with a group of friends and a DM.

 7 years later and NWN still sits on my hard drive and there are loads and loads of custom content and mods out there and still being developed by folks.Actually the game and some of the better user created PWs out there have kind of ruined MMO for me.Why bother with WoW and the like and repeat the same " kill a bunch of rats and bring me their tails!" quests when you can take part in a smaller scale NWN type of PW where your character's actions can literally change the landscape of he world. Besides that, one where the players know each other and griefers are kicked off faster than you can say "Banzor!!".

 

 Of course, that's what puzzles me about this rumor. The fans of NWN would probably be the last people to be interested in yet another pay to play MMO.

 I would love to see another NWN though. If they make a third one, I hope they steer clear of the hacks at Obsidian and go with someone like CDProjekt Red who made the excellent "The Witcher" game ( using parts of the original NWN Aurora engine no less).

Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 2790

6/18/09 6:43:19 PM#34

First off, I very much doubt Bioware would have done a better job than Turbine did with DDO using the D&D ruleset. 

Secondly, the rulesets needed for a board game or rpg computer game like NWN are really restrictive for a computer based MMO.  I know Atari had to bend the rulesets for Turbine.  I think Turbine wanted to bend them even more.

Hence, I don't think any MMO based on the D&D ruleset will ever be that successful, too many board game restrictions that just don't work well in a MMO.

Khalathwyr

Elite Member

Joined: 6/02/04
Posts: 1742

Google is your friend.

6/18/09 6:49:46 PM#35
Originally posted by Ozmodan

First off, I very much doubt Bioware would have done a better job than Turbine did with DDO using the D&D ruleset. 

Secondly, the rulesets needed for a board game or rpg computer game like NWN are really restrictive for a computer based MMO.  I know Atari had to bend the rulesets for Turbine.  I think Turbine wanted to bend them even more.

Hence, I don't think any MMO based on the D&D ruleset will ever be that successful, too many board game restrictions that just don't work well in a MMO.

I guess it depends on an individuals definition of successful. I think, using 3.0 or 3.5, a D&D MMO would maintain more than enough subscriptions to make a tidy profit. It certainly wouldn't approach WoW numbers as the D&D system, even 3.x, is not "accessible". It's not rocket science, by any means, but it is more restrictive and though provoking than most normal MMOs use. To me, making a good profit and not worrying about beating some other game's subscription numbers is the way to get to success.

Oh, and wouldn't it be Wizards who had to bend the rules for Turbine? They wn the IP and are in turn owned by Hasbro.

Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.


"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."

Tivian

Novice Member

Joined: 4/07/04
Posts: 105

That which does not kill us, makes us stronger!!!

6/19/09 2:57:33 AM#36
Originally posted by Ozmodan

First off, I very much doubt Bioware would have done a better job than Turbine did with DDO using the D&D ruleset. 

Secondly, the rulesets needed for a board game or rpg computer game like NWN are really restrictive for a computer based MMO.  I know Atari had to bend the rulesets for Turbine.  I think Turbine wanted to bend them even more.

Hence, I don't think any MMO based on the D&D ruleset will ever be that successful, too many board game restrictions that just don't work well in a MMO.


 

I have to disagree. I think D&D works well either in Stand alone or MMORPG. I think NWN alone could have worked. I have never played D&D on line though so I really can't make any judgments. other than to say I did like NWN. I have liked every Bioware game that I have played. but I  have played Asheron's Call and I have played LOTR online. and I liked both of those. I how ever did NOT play AC2.

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