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1. Skill system is flawed, there needs to be a cap on skills/stats so that there is diversity and not have everyone macroing 24/7 you can change the active skill and stats to others ones you have trained but it takes 2-4 hours to have the change done. Also the skill gain needs to be increase 2x for most skills and 5x for stats and general defense skills and adv magic skills. Of course this needs balancing but it could work. 2. Pve needs to be revamped balanced fix/ like loot tables, the mob hitpoints/damage, and increase in low level mobs and the exploits needs to be fixed.
3.Special nodes that yield you higher rates of mats, and these special nodes will drop rare ore for the special metal nodes.(maybe not the best rare ore but the ore needed to make full plate at least).
4.perhaps increase stam drain while sprinting for people in heavier armor, and add in more different kinds of armor liek for archer mage meleer.
5.performance/exploits/if any hacks left needs to be dealt with fast.
6.more siege mechanics and a better siege system, one that lasts like 4 hours but you get a 24 hour notice?
7.I would say player housing but this does not fit to well in this game atm, maybe later when they limit the amount of universal bank weight limits.
8. Stop making everything a time sink, like crafting and gathering and specially skill gaining and stat gaining and only mobs atm to get gold is the easy easy mobs which takes forever and boring. They need to make everything fast cept traveling(well maybe tamers will have more options with mounts soon like armored ones or special fast ones). The pve will help if they rebalanced the loot compared to how hard the mob is, or if they just drop alot alot of hitpoints on these hard mobs that do not drop that good of stuff.
9. After they do this, they can add in missing features/content maybe, at least add in skills like poison trapping and other stuff and make more different melee options and more different weapons cross bow javelin and dual 1 h swords, a shield bash maybe, 10. Also the combat seems kind of too fast with sprint, they need to make sprint cost more, and add in double tap dodging or special acrobatic skills that will make combat more unpredictable.
anyone agree on all of these or some.
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I luvz DF Iuvz Circle Jerk Combat GO BACK WOWZ..... You Carebear!!! |
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It's always good to see constructive suggestions. I find it bad how in forumfall they added that moderator approval bs for the suggestions forum. Only makes people pissed at how they can't even accept having an open suggestions forum. And in the end, people post their ideas in general chat... |
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Originally posted by Routver
Are you fricken serious? Brannoc can't tie his shoes without Tasos reading the instructions for him and the other mods are even lower on the intelligence scale. And these are the morons who get to decide if a suggestion is good or not? I've said it before and it still applies. No other game will kill Darkfall. Its own people are handling that nicely enough. |
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Originally posted by Izure
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