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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » The problems I see in DFO.

5 posts found
  Izure

Novice Member

Joined: 4/05/09
Posts: 548

 
6/11/09 2:30:56 PM#1

1. Skill system is flawed, there needs to be a cap on skills/stats so that there is diversity and not have everyone macroing 24/7 you can change the active skill and stats to others ones you have trained but it takes 2-4 hours to have the change done. Also the skill gain needs to be increase 2x for most skills and 5x for stats and general defense skills and adv magic skills. Of course this needs balancing but it could work.

2. Pve needs to be revamped balanced fix/ like loot tables, the mob hitpoints/damage, and increase in low level mobs and the exploits needs to be fixed.

 

3.Special nodes that yield you higher rates of mats, and these special nodes will drop rare ore for the special metal nodes.(maybe not the best rare ore but the ore needed to make full plate at least).

 

4.perhaps increase stam drain while sprinting for people in heavier armor, and add in more different kinds of armor liek for archer mage meleer.

 

5.performance/exploits/if any hacks left needs to be dealt with fast.

 

6.more siege mechanics and a better siege system, one that lasts like 4 hours but you get a 24 hour notice?

 

7.I would say player housing but this does not fit to well in this game atm, maybe later when they limit the amount of universal bank weight limits.

 

8. Stop making everything a time sink, like crafting and gathering and specially skill gaining and stat gaining and only mobs atm to get gold is the easy easy mobs which takes forever and boring. They need to make everything fast cept traveling(well maybe tamers will have more options with mounts soon like armored ones or special fast ones). The pve will help if they rebalanced the loot compared to how hard the mob is, or if they just drop alot alot of hitpoints on these hard mobs that do not drop that good of stuff.

 

9. After they do this, they can add in missing features/content maybe, at least add in skills like poison trapping and other stuff and make more different melee options and more different weapons cross bow javelin and dual 1 h swords, a shield bash maybe,

10. Also the combat seems kind of too fast with sprint, they need to make sprint cost more, and add in double tap dodging or special acrobatic skills that will make combat more unpredictable.

 

anyone agree on all of these or some.

 

 

 

 

  thinktank001

Apprentice Member

Joined: 12/13/08
Posts: 1122

6/11/09 7:13:45 PM#2

I luvz DF

Iuvz Circle Jerk Combat

GO BACK WOWZ..... You Carebear!!!

  Routver

Novice Member

Joined: 12/21/08
Posts: 374

6/11/09 7:30:07 PM#3

It's always good to see constructive suggestions. I find it bad how in forumfall they added that moderator approval bs for the suggestions forum. Only makes people pissed at how they can't even accept having an open suggestions forum. And in the end, people post their ideas in general chat...

  eyeswideopen

Apprentice Member

Joined: 5/24/09
Posts: 2074

6/11/09 7:55:57 PM#4
Originally posted by Routver

It's always good to see constructive suggestions. I find it bad how in forumfall they added that moderator approval bs for the suggestions forum. Only makes people pissed at how they can't even accept having an open suggestions forum. And in the end, people post their ideas in general chat...


 

Are you fricken serious?

Brannoc can't tie his shoes without Tasos reading the instructions for him and the other mods are even lower on the intelligence scale. And these are the morons who get to decide if a suggestion is good or not?

I've said it before and it still applies. No other game will kill Darkfall. Its own people are handling that nicely enough.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

6/11/09 8:38:17 PM#5
Originally posted by Izure

1. Skill system is flawed, there needs to be a cap on skills/stats so that there is diversity and not have everyone macroing 24/7 you can change the active skill and stats to others ones you have trained but it takes 2-4 hours to have the change done. Also the skill gain needs to be increase 2x for most skills and 5x for stats and general defense skills and adv magic skills. Of course this needs balancing but it could work.

Agree.
Maybe not specifically with the way you say it, but some kind of a cap needs to be in place. 
Or some sort of skill decay.
The current system allows everyone to be self sufficient and doesn't really make for a good player run economy. 
At the same time I think they would need to overhaul the combat system.   The way it is now it just feels like they don't feel like having to worry about spending much time on balance.

I'd like to see newbie weapons give skill gains again.  Make the crafted stuff give better gains and the newbie weaons give less gain.  This would encourage people to use crafted and benefit the economy; at the same time skill gains wouldn't be such a chore at the start of the game.

2. Pve needs to be revamped balanced fix/ like loot tables, the mob hitpoints/damage, and increase in low level mobs and the exploits needs to be fixed.

Agree 100%
Flesh out some dungeons.  Add some of your rare resource nodes into them and give people a reason to fight over the dungeon.  Maybe make boss mobs that drop high end enchanting mats.

3.Special nodes that yield you higher rates of mats, and these special nodes will drop rare ore for the special metal nodes.(maybe not the best rare ore but the ore needed to make full plate at least).

Agree.
Like 2, this could be tied to the PvE as well. 
Placement of nodes should also correspond with clan cities and hamlets, giving them an actual strategic control outside of just harbors and forges.

4.perhaps increase stam drain while sprinting for people in heavier armor, and add in more different kinds of armor liek for archer mage meleer.

Or reduce movement rates in heavier armor.
Reduce movement rates while weapons are unshealthed while they're at it.

5.performance/exploits/if any hacks left needs to be dealt with fast.

Indeed.

6.more siege mechanics and a better siege system, one that lasts like 4 hours but you get a 24 hour notice?

I really like the 24 hour notice part actually.
That alone would go a long ways to detering a lot of the lopsided seiges and prevent people from just seiging a city because it has fewer members online at the time.

7.I would say player housing but this does not fit to well in this game atm, maybe later when they limit the amount of universal bank weight limits.

If they do housing I think they need to add back in the hirelings.
You're right, the mechanics don't really support houses the way it is.
Another option would be to expand the radius of city walls and allow player housing to be built inside the city.  They could also put in wooden walls for hamlets and do the same with housing for them.
Housing would also allow for other crafting proffesions.

8. Stop making everything a time sink, like crafting and gathering and specially skill gaining and stat gaining and only mobs atm to get gold is the easy easy mobs which takes forever and boring. They need to make everything fast cept traveling(well maybe tamers will have more options with mounts soon like armored ones or special fast ones). The pve will help if they rebalanced the loot compared to how hard the mob is, or if they just drop alot alot of hitpoints on these hard mobs that do not drop that good of stuff.

Agree 100% again.
Everything feels like it's designed to take a long time to do.  Not skilling up, just general functions.  Looting (I do understand the point of it being dangerous, but there are better methods then tedious click and drag), crafting, harvesting, killing mobs, they all feel like it's intended to be slow.

 

9. After they do this, they can add in missing features/content maybe, at least add in skills like poison trapping and other stuff and make more different melee options and more different weapons cross bow javelin and dual 1 h swords, a shield bash maybe,

Agree.
Melee feels extremely basic.  This is actually one of my biggest turn offs. 
The entire mechanic (not the FPS part) just doesn't feel very well thought out.  It needs to be slowed down and require more actual thought and less mouse spamming.

10. Also the combat seems kind of too fast with sprint, they need to make sprint cost more, and add in double tap dodging or special acrobatic skills that will make combat more unpredictable.

Like one of my previous ideas, slow down movement rates while unshealthed. 
Outside of being to fast, it doesn't feel like there's any real tactic or strategy involved in combat. 
Spells also move to slow and are to easy to dodge unless your really close to someone.  I wouldn't mind if they added charging as a means to increase damage slightly.  The longer you charge a spell the more powerful it becomes, with a cap on total damage based on skill level.

 

anyone agree on all of these or some.