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Originally posted by Lydon
I agree. I ended up choosing to go Mo/E. I left Pre-searing at level 9. Seriously, it's the most fun I've had in a MMO in a long time. Story line, graphics, cutscenes, and community are top notch. I know there's still a lot of content to cover but I'm really enjoying it right now. There's very little I'd want them to change in GW2 -- jumping, swimming, and being able to jump off some random cliffsides are only cosmetic. |
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Godliest
Defender of Ascalon
Joined: 11/26/06
"There''s a time and a place for everything, and it''s called college." - Chef |
6/14/09 1:15:31 PM#42
There's a difference between long and epic storyline and long and epic missions. Whereas Nightfalls missions came in perfectly big chunks Prophecies came in a large seemingly infinite flood of food. Simply put I personally dislike Prophecies missions because of their "oversizedness". You'll have to slaughter through mob after mob until you finally reach some pretty easy boss and then the mission ends. It's not fun and it lacks variety. That is what I found most displeasing about Prophecies storyline, the lack of variety and the long missions. That the storyline was long and epic (although that is a personal opinion really, I just find it confusing) I had nothing against, but the missions in themselves are just long, not epic. I believe that if the missions Prophecies would've been half as long and maybe even a bit more missions and with greater variety people wouldn't have complained as much. I sincerely hope that GW2 will have something similar to GW's missions and campaign, since it gives some kind of... sense to the game. |
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6/14/09 3:13:40 PM#43
I can only speak for myself, but I had the most fun in Guild Wars playing through the storyline than ANY other game I've ever played. I enjoyed it immensely. So if GW2 is like that, then bring it on! |
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6/16/09 8:32:30 AM#44
To the OP way back on page one I'd say start with an ele/mo since you can bring the pain and support the group. However for me the most gratifying experience in the game was as a healer. The monk class in GW is the absolute best. I like the long storyline in prophesies. I enjoyed the epic feel. I also agree that GW was the most fun I've had playing through a game. There was no level grind, just content to enjoy and explore. |
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6/20/09 11:50:36 AM#45
Originally posted by Lydon
Its what i had in mind >>>> so true. |
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6/20/09 12:14:23 PM#46
Originally posted by Lydon
Agree 100% Edit: regarding onine games that is, although GW rivals some single player campaigns they are still tough to beat (like KOTOR, Baldurs Gate series). But for mmo's GW has been the best storyline I've played. |
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Adamantine
Hard Core Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
6/23/09 2:16:59 AM#47
Err, I didnt played much yet, but so far I've seen pretty standard MMO stuff. Kill X mobs of that type etc. And about BG/KotoR : are you serious ??? Baldurs Gate 1/2 have some very tough battles, as far as I remember. Quite a ton of them, actually. Worst was BG1/Tales of the Sword Coast addon, and the BG1 end battle. Crazy. While KotOR ... the only fights that where actually tough where the solo missions. Killing Bendak(?) on Taris(?) with a level 2 Scoundrel such that one could make a Scoundrel2/Consular18, that Albino Kath Hound on Dantooine, or these um-forgotten-their-name anti-jedi mobs, or the final battle. But in general, fights where pretty trivial. The highest challenge was to fight the Party AI. |
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6/23/09 2:20:08 AM#48
I didn't mention anything about the fights or combat, I'm just talking about the campaign storyline. |
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6/26/09 7:30:35 AM#49
My 1st character was an Elementalist/Monk I had lots of fun watching mobs burn to death, and with the expansions & booster I now have more option for the 'fiery death of my enemies'. Hard Mode is a little more difficult for me due to the enhanced armour the mobs get, but i still enjoy the choice I made. Ive since added a Paragon/Warrior, and a Necromancer/Ritualist and now have enough skill unlocks to provide me with very versatlie Hero's that are based on those 6 professions and each character plays differently and needs a different strategy in PvE which is 1 of the things i enjoy about the game. One of the better aspects of GW for me is the ease of creating & levelling a class to L10, by which time you'll know weather you like that class or not and if you dont it's just a delete away on the selection screen. Create, play, decide. Then just have FUN!
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6/26/09 11:35:41 AM#50
When I first started Guild Wars, my first character was a Monk, and I really had a very difficult time playing it. Definitely one of the harder classes, along with Mesmer. I remember either dying a lot of times, or ending up with my henchmen dying on me, which definitely let to me dying as well. It also did not help matters that I had started in Fractions, and once you reach the mainland the mobs are extremely tough to fight. At that point in time, I only had Fractions, so I did not have much of a choice. It is still my favourite campaign though, for some reason. If you can play a monk the first time round, then I really have to take my hat off to you. However, my recommendation is to try out all the different classes until level 10, before you make a decision on which one you are going to have as your main character. That way, you would know which class fits you best, and it would be easier and more fun playing through the content with a class you enjoy. Main characters: |
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