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Originally posted by SEANMCAD
the crafting "process" in both games are insanely simple and in no way can anyone find either hiting 1,5,6 more intresting then click or vice versa! well i guess you kinda need the actual crafting tool in DF to craft but I really dont care about that anymore than I perfer hitting 1,5,6 instead of spacebar.
come on you are not seriously going to start comparing the two crafting engines based on how you actually craft? they both are insanely simple.
oh and for me, yeah that raft my buddy crafted actually is kinda cool and it does matter to me. ok, first of all i don't like the eq2 crafting either, but what puzzles me is :
filling up all bars in eq2 to reach maximum quality by reacting to events with the corresponding skill on your hotbar is as "insanely simple" as clicking a button and watch a bar fill up?
the other poster also didn't meant that being restricted to one crafting profession means a deeper crafting system he was just pointing out that it makes sense to be restricted because of the ingame economy and the socializing aspect. imagine local banks in df and restricted crafting professions, wouldn't that be nice and also thrilling ... i even dare to say a little bit hardcore. jedi mind - heavenly divine, steadily shine in '99! http://www.youtube.com/watch?v=BVZyX5glEgs |
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Originally posted by Frostbite05
repeat that? darkfall isnt that great of a game. People hate AV not darkfall? I am not following that could you clean that up a bit? aside: Here is how I game and it works very well. I play what games I find fun. I almost never follow what company created it or what they said before or during the game. That is just me though, I play what I find to be fun and I dont play what I dont find to be fun. I leave broken promises for things that actually matter in life. by the way i just told a co-worker that there are gamers that will not play a game they like sometimes only becuase the company made a promise that the company didnt fullfil. They thought that was one of the strangest things they have ever heard. |
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Originally posted by pwnzorellOr
1. if you hit 1, 5, 6 over and over again slowly you will always have success and you can close you eyes to it. the bars dont even mean anything in actual real terms. 2. I couldnt care less about the term "hard core" 3. orginally we were talking about crafting systems that were more in depth. Now its something else I guess so I will assume I won on the orginal points |
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Flex1
Advanced Member
Joined: 11/29/06
“Give thanks for a little and you will find a lot.” |
I only said that a game where you are limited to 1 (ONE, UNO) crafting profession is better than a game where you can learn and master them all.
What I never said was that such a game would have a deeper crafting system. I never played UO or SWG or EQ or any other game that has such a deep and complex crafting.
My point was that when you can only use 1 profession the game makes you trade and know and talk and become immerse ( I hate using this word) in the game world and you in a way become more into and part of the games economic world. If you could, with the same character do everything that game offered in the crafting department who would you trade and barter (the word I was looking for) with? You already can do everything anyone else could offer you, you don't need them.
That destroyes the purpose of even including a Trade button in a game, it destroyes the idea of a player run economy. Some players like to play and do everything by themselves but then, what the hell are they doing in a MMORPG? By the very definition of the word or abbreviation, MM stands for Massively Multiplayer.
This doesn't apply to any "hate" for a game. Just my view on how a game should handle the crafting. |
Originally posted by SEANMCAD
1. if you hit 1, 5, 6 over and over again slowly you will always have success and you can close you eyes to it. the bars dont even mean anything in actual real terms. 2. I couldnt care less about the term "hard core" 3. orginally we were talking about crafting systems that were more in depth. Now its something else I guess so I will assume I won on the orginal points
1. as far as i remember the bars mean quality of the items in terms of stats ranging from crude to pristine, back when i played you couldn't spam abilities and get 100% of the times pristine quality, it's been a long time tho but i doubt that it matters.
2. it was meant to be funny, but OKEH
3. i am sorry that i went "off topic" when i talked about something related to an indepth crafting system (economy and socializing), i couldn't know that making a joke about the hardcore aspects of df would confuse you so much, but yes you win!
ding ding ding ! congratulations for your ultimate win!
jedi mind - heavenly divine, steadily shine in '99! http://www.youtube.com/watch?v=BVZyX5glEgs |
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Originally posted by pwnzorellOr
it was the case until some time later where hitting 1,5,6 will always get you presitine |
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Originally posted by SEANMCAD
That doesn't make sense. Numerous posters have listed games with crafting systems that they believe are more in depth and you have constantly stated you didn't play those games and you are only comparing to EQ2. Yet, this comment speaks to 'crafting systems that were more in depth' which certainly sounds like any comparison becomes fair game. Now if you want an indepth crafting system, I thought SWG (Pre-CU) had it pretty correct. To sum it up, you needed skills, tools, and quality resources to produce a quality result. In addition, items decayed over time/use and would need to be replaced. So, if you built a reputation as a half-decent weaponsmith, you would have a steady clientel. In SWG I could, and did, build ships and vehicles. I could, and did build player housing and city structures. I could, and did, craft varying degrees of weapons, armor and clothing. I could, and did, craft (cook?) foods that players derived various benefits from. I could, and did, craft medical supplies that I, or other players, could use in the field. Does DF offer this? I ask because I am not familiar with what DF offers for crafting and would be interested if it came anywhere close since I do find crafting to be an enjoyable part of the game (it's all about building up, not tearing down ;) ). Ultimately, is DFs crafting unqiuely engaging or is it just better then what you have experienced over the games you have played? -mklinic "There's a point I think we're missing. |
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Originally posted by mklinic
actually your right I miswrote The orginal conversation was about how DF had or didnt have a deep crafting system and I suggested that I am not sure about other games but speaking for EQ2 DF is more involved.
Sorry about that. |
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Originally posted by mklinic
That doesn't make sense. Numerous posters have listed games with crafting systems that they believe are more in depth and you have constantly stated you didn't play those games and you are only comparing to EQ2. Yet, this comment speaks to 'crafting systems that were more in depth' which certainly sounds like any comparison becomes fair game. Now if you want an indepth crafting system, I thought SWG (Pre-CU) had it pretty correct. To sum it up, you needed skills, tools, and quality resources to produce a quality result. In addition, items decayed over time/use and would need to be replaced. So, if you built a reputation as a half-decent weaponsmith, you would have a steady clientel. In SWG I could, and did, build ships and vehicles. I could, and did build player housing and city structures. I could, and did, craft varying degrees of weapons, armor and clothing. I could, and did, craft (cook?) foods that players derived various benefits from. I could, and did, craft medical supplies that I, or other players, could use in the field. Does DF offer this? I ask because I am not familiar with what DF offers for crafting and would be interested if it came anywhere close since I do find crafting to be an enjoyable part of the game (it's all about building up, not tearing down ;) ). Ultimately, is DFs crafting unqiuely engaging or is it just better then what you have experienced over the games you have played?
Yes , SWG had a more complex crafting BUT it was focussed around solo play. It was you personal business to craft things for your PERSONAL gain. I know SWG compexity on crafting how complex it was. Tools for your work were crafted and of diefferent quailty, resources had different quality, crfated components used for more complex items and finally the whole experiemtation on top, but understand the difference in the focus. IN SWG it was your profession, you personal business. In DF there is a clan, you dont craft for yourselfs profits, you craft equipement for suply your clanmates. In Df you craft a ton of items, they decay and you restock clans assets witgh you crafting. Also in DF you craft componentes for city structures, cook food, weapons, armor, ships, cannons, warhulks, mounts. Just you have to get the difference, DarkFall is a clan driven game, is about a group of people help each other, fight together, suply each other with goods, share the loot. DF is not a game for searching personal gains, you dont need that degree of competitive crafting for that like SWG. Could it be more complex ? Sure but the style of DarkFall would require some "group complexity" on crafting..an effort to craft ittems like actually citys lol but then all would whine about the grind because they don't get the idea of YOU and ME is nothing, WE are someone, that is behind DarkFall cause they canned from mainstream. That goes not only for crafting btw. is is WE not ME in DF. -----MY-TERMS-OF-USE-------------------------------------------------- Everyone who logs into NGE destroys a bit of the SW Universe. No SWG Pre-Cu, No money to the $OE suckers , simple and fair. DON't agree to $OE 's EULA. They change the gameplay without respect your investement. "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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Originally posted by DarthRaiden
Sounds interesting enough. I like the idea of item decay and think it was a bad choice to remove it from SWG. But I would have to disagree about SWG crafting being all solo. I mean, as a Master Architect I crafted building/furniture for our player city. Given the skill system in SWG, I could not craft everything at any given time. I would need to 'unlearn' something in order to learn to do something new. So, there was an interdependance with other players. From what I have been able to discern about DF, I could eventually learn to craft everything at any given time assuming I learned the skills. This sounds more solo oriented then SWG was. Furthermore, I would supply my goods to merchants who paid taxes in the player city which, in turn, went toward maintaining the player city among other things. I would say crafting and economics were very clan/PA oriented in SWG. That said, any game is what you make of it. If you choose to be solo, then some games might make that choice a bit more viable, but that doesn't make the whole game focued on solo play. That makes your choice focused on solo play. -mklinic "There's a point I think we're missing. |
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Originally posted by mklinic
I think a context he might use for his example would be boats. Nobody in DF is going to craft their own personal boat (rafts yes, boats not). Boats are far to expensive to make and to hard to protect as a solo. I dont know the specifics of SWG but my guess is that furniture is both a solo possible as well as a clan possible. Boats are not realistically possible as a solo in DF Another thing I like about DF crafting compared to EQ2 (sorry its the only thing I can speak to directly) is that some items you gather while fighting mobs can be used in crafting. I have always felt that it makes sense to have a major raid into an area with a group in hopes of killing some major mob so that you can get X for crafting. In DF cases that does exist for boats and warhulks. |
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Originally posted by SEANMCAD
The team effort in SWG comes in the components used to craft something. Lets take a Player Association Hall (guild hall) for example. I might need items crafted by a Driod Engineer in order to create the deed for the building. So, at a bare minimum, I would need a couple people to make this item. Sure, I could make the subcomponents and then switch skills and therefore, eventually pull it off solo, but that would be a fairly inefficient way to go about it. I don't recall all the interpendancies, and this example may not be the most accurate as it has been far too long since i played, but you get the general idea with a very simple example. I think, as far as materials from creatures and such, the few (at the time) Jedi might have had more to do with that when it game to light sabers and such. I never unlocked Jedi and never explored that part of the game so can't reall say for certain. So, again, I firmly believe SWG was Player Association oriented and I also believe someone could manage to live and possibly thrive solo. It was a sandbox after all ;). Just as you compare crafting to EQ2, I compare to SWG as I haven't found too many games that come close to the Pre-CU implementation. Both SOE games..what are the chances....The next closest I have found, and not for it's similarities, is Eve which has a very interesting crafting system. That said, I think comparing crafting in Eve to Darkfall may be apples and oranges just with how different the approaches seem to be. -mklinic "There's a point I think we're missing. |
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Originally posted by mklinic
yeah I have heard a lot of good things about SWG crafting and I regret not getting into that game when it came out to be honest. I am just a graphics junkie that I just cant bring myself to try it out. But yeah, SWG has always sounds like an engine I could get into |
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Originally posted by SEANMCAD
In EQ2 here are the things you can NOT do that you CAN do in DF 1. have more than one crafting skill Transmuting and tinkering are both crafting skills, and you can have either of them along with the primary ones. So that's two crafting skills you can have in EQ2; not just one. 2. build ship, cannons and warhulks 3. have different stat outcomes for the same equiptment based on your skill level 4. buy additional skills specific to one crafting area. 5. have reciepes that are actually very different per tier and involve multiple componets that do not all come from a few source. Not to mention the same bush in DFO that gives you strawberries also gives you blueberries, mandrake, snakeweek, steedgrass, etc. etc. Just like in EQ2 two. As a weapon smith I start crafting weapons out of copper, as I move up in tears the main component changes. I don't craft t4 weaons using t2 compenents, and t3 harvest nodes don't give me t5 resources. Basically what you wrote here is completely wrong. DFO has very little variety from one item to the next and the resources never changed. You craft a rank 30 weapon using the same iron ingots you crafted a rank 0 weapon with, you just use more of them. 6. have crafting requirements based on player stats which can improve from doing harvesting.
oh and food is actually useful where in EQ2 its not. More BS. Food in DFO regens health, Stamina, and Mana while you're not sitting. People kept telling me that it helps while crafting; so I tried it. I ate some food and started harvesting, The second I started the regen from the food stopped ticking. It was wasted. It's more benefitial to use while sitting or fighting. Food in EQ2 regens health and mana. Depending how good the crafter was and how good the food is you may have food and drink that lasts for 20 minutes or you may have food that last for an hour. On top of the length of time the effects of food last it may also come with a buff. Food in EQ2 is NECESSARY. You can't get by without it. When you run out of food you regen health and stamina at a insanely slow rate. Provisioners are probably the most important proffesion in the game.
I myself said that I played EQ2 for 2 years. Now, knowing that others in this thread have actually played the game for a considerable length of time would you still write a bunch of stuff that is complete BS. Did I mention that I've put almost 3 months in to DFO as well. Either you didn't do much crafting in EQ2, or you're blatantly lying about it.
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Originally posted by Fariic
posters who suggest that SWG crafting is more in depth that DF might have a point posters who suggest that UO crafting is more in depth that DF might have a point posters that suggest EQ2 crafting is more in depth than DF are on crack. Not talking about that stupid comparision anymore |
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I got bored playing FFXi too much,so i have been playing very little,mostly some old UT99.That is the way PVP should be done,nothing on the market comes close,so i would never consider PVP in an MMO,mainly because it cannot be done properly. BTW i am not a Df hater,i just have no use for the game. |
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Horkathane
Advanced Member
Joined: 7/07/06
Bringing the Pain Train from FPS to MMO''s. WOO! WOO! |
Went back to EQ1, Going to relive the good ol days in Black Burrow. |
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Sure isn't Darkfall....... I decided to leave the MMOs alone till something good comes out so at the moment it is Mount & Blade,Fallout 3 and Elder Scrolls. I would go back to the crap UO has turned out to be now than Darkfall. |
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Originally posted by SEANMCAD
posters who suggest that SWG crafting is more in depth that DF might have a point posters who suggest that UO crafting is more in depth that DF might have a point posters that suggest EQ2 crafting is more in depth than DF are on crack. Not talking about that stupid comparision anymore
So what's the deal with the poster that blatantly lies? |
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Originally posted by Fariic
Oh sorry yeah i didnt read the part about you calling me a liar. well I dont know what to tell you. I was a level 61 tailor/ 61 wizard on the Nekolist (spelling) server and food was something that ONLY increased your regen while NOT in combat which in my view is useless. but if you want to keep calling me a liar and trying to suggest that EQ2 crafting is deeper than DF have fun I invite you do make an fool of yourself
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Sean, You made statements in regards to the how EQ2 crafting works. Everyone one of the points you made is wrong. That's called lying. I'm cool with being labelled a hater of DFO. Fine by me. Being a fanatic is fine as well, but at least try and be an informed one. |
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Yamota
Elite Member
Joined: 10/05/03
No beast so fierce but knows some touch of pity. I know none and therefore, am no beast. |
Originally posted by alderdale
WAR! It is themepark, it is casual but it is fun. Darkfall is anything but and Mortal Online will finish it. |
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Yamota
Elite Member
Joined: 10/05/03
No beast so fierce but knows some touch of pity. I know none and therefore, am no beast. |
Originally posted by SEANMCAD
Uhm, I only played EQ 2 for a month or so but during that month I found it to be quite useful to regen inbetween combats. So, how do you regen inbetween combat if you don't use food? |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by SEANMCAD
repeat that? darkfall isnt that great of a game. People hate AV not darkfall? I am not following that could you clean that up a bit?
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Originally posted by WSIMike
there is an unusally high amount of untrusting posters on this board. no, I was very seriously confused about the two words that seem to contradict themselves is all. No hidden agenda or trap. given the type of gamer I am its often very hard for me to fully understand where people are coming from on the points regarding the company that created the game becuase in ALL cases for almost 30 years of gaming the company that made the game is something I have never cared one cent about. |
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