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Age of Conan: Unchained

Age of Conan 

General Discussion  » Guild requirement to master crafting: Was this ever a good idea?

8 posts found
  vaultbrain

Apprentice Member

Joined: 4/07/09
Posts: 112

 
6/08/09 1:01:23 AM#1

In AoC, when a player reaches level 60 crafting quests and completes them, they are told they cannot progress any further in the crafting unless they join a guild that has a city and uses their crafting facilities. Now, Funcon..... er....Funcom, is slick about their crafting by not mentioning this to new players who wish to pursue skills in crafting, letting them continue under the illusion that they can master out their crafting normaly, like the majority of ther MMORPGs do.

As it stands now, the crafting in AoC is pretty much useless. This requirement to have to join a guild makes even more so. It screws the non guild players and makes crafting even more unappealing.

So, I ask you? Was it ever a good idea for Funcom to do this with crafting? Or was it just another screwup in a long line of Funcom Screw ups?

Personally, I feel it was a HUGE screw up.

  User Deleted
6/08/09 1:05:38 AM#2

how is it a con if your not paying real money for the skillz >.>


and also its an mmorpg, stop treating it like a single player RPG and play with others.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6973

The only time you run out of chances is when you stop taking them.

6/08/09 1:28:43 AM#3

I remember you writing something like this not long ago on another post. Left me scratching my head because the whole game was positioned as a Guild Vs Guild environment.

I know many solo crafters whom would negiotiate with guilds at a certain level in Tier to be able to craft goods, this paid dividends because many of the resources were gathered by the guild, the crafter had the prestige, the experience, the goods through not very much hard work, and everyone came out on top. This also could leave pure drama too, ripe for backstabbing, infiltration, suggestion and information passed onto enemies for cost, fortune and crafting goods.

Afterall socializing in an mmorpg is something that one would expect to take place. At the same time remembering point one, if your a solo guy with 3 friends then as put out there at the start, in the guides, the tutorial and community all knew the way it was going to be.

The premise set with 9 guild cities per server means you only need to find one amenable to the request, more often than not they search you, the crafter out for your expertise.

Either that or you join a guild fight your way up, build the city, advance it, and have the ability to further improve your trade with your friends as part of that guild.

The tools are there, they work, it is up to the person and within the premise there is quite a bit of freedom but there is base line rules too.

Have you ever crafted or seen the demand for Cultural Gear? It is pretty immense over the two main servers I play, then factor that in again with a guild.

As a crafter guilds are your customers too.

The next patch introduces several new crafting abilites, items, quests and so on.


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3082

6/08/09 1:40:48 AM#4
Originally posted by SgtFrog

how is it a con if your not paying real money for the skillz >.>


and also its an mmorpg, stop treating it like a single player RPG and play with others.


 

That's the whole problem of today and the average MMO player. They have turned themselves into Solo'ist Jerks!

It's "Me, me, me and screw the rest."

Cheers

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6973

The only time you run out of chances is when you stop taking them.

6/08/09 2:29:37 AM#5
Originally posted by Guillermo197
Originally posted by SgtFrog

how is it a con if your not paying real money for the skillz >.>


and also its an mmorpg, stop treating it like a single player RPG and play with others.


 

That's the whole problem of today and the average MMO player. They have turned themselves into Solo'ist Jerks!

It's "Me, me, me and screw the rest."

Cheers


 

I have to say that I do get his point, I like to do my gathering by myself, I like to make the things with people around.

Simple facts are;

  • The environment of the game in it's set up is different to a lot of games, there are different processes.
  • Within this structure you can not accomplish the highest level crafting without the aid of a city.
  • The benefits of being in a guild or working with one, also pays off for the high end goods, such as craftables used to dissolve gems which mainly can also only be obtained in a group environments.
  • It all really links in doing things together, every server has the cities, you can work around the roadblocks in a fun and effective way where the benefits outweigh the negatives.
  • Promotes community awareness and interaction.

If your a crafter in other games and lets say your the top miner of the best in game, your still going to have to work with the best smelters. Same thing with AoC's set up. Except the rules change slightly to everyones benefit.

You can still solo and have mild interaction to accomplish your goals within the system.


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  vaultbrain

Apprentice Member

Joined: 4/07/09
Posts: 112

 
6/09/09 9:50:11 PM#6
Originally posted by AmazingAvery

I remember you writing something like this not long ago on another post. Left me scratching my head because the whole game was positioned as a Guild Vs Guild environment.

I know many solo crafters whom would negiotiate with guilds at a certain level in Tier to be able to craft goods, this paid dividends because many of the resources were gathered by the guild, the crafter had the prestige, the experience, the goods through not very much hard work, and everyone came out on top. This also could leave pure drama too, ripe for backstabbing, infiltration, suggestion and information passed onto enemies for cost, fortune and crafting goods.

Afterall socializing in an mmorpg is something that one would expect to take place. At the same time remembering point one, if your a solo guy with 3 friends then as put out there at the start, in the guides, the tutorial and community all knew the way it was going to be.

The premise set with 9 guild cities per server means you only need to find one amenable to the request, more often than not they search you, the crafter out for your expertise.

Either that or you join a guild fight your way up, build the city, advance it, and have the ability to further improve your trade with your friends as part of that guild.

The tools are there, they work, it is up to the person and within the premise there is quite a bit of freedom but there is base line rules too.

Have you ever crafted or seen the demand for Cultural Gear? It is pretty immense over the two main servers I play, then factor that in again with a guild.

As a crafter guilds are your customers too.

The next patch introduces several new crafting abilites, items, quests and so on.


 

Theres socializing, and then theres just being blatantly screwed. I socialize, I have friends I do play with on AoC, however, to have to go through all the hassle of joining a guild, IE registering on the guild website, downloading Vent or TS, then having to raid with them several times, just so you can master out crafting, is rediculous.

Sure, all that stuff about community "awareness" and such is a nice though, but this is an MMORPG. They are jerkoff magnets. The attract some of the most insane people I have ever encountered, and I live in NY, okay. NY is full of crazy homless people with tin foil hats scraming the government and aliens are trying to control their minds. They are SANE compared to some of the guild leaders I have tried to negotiate with to master my crafting. My Guardian is level 80 still stuck at level 60 crafting because I cant get into a REASONABLE guild, because none of them are reasonable. Its all, sign up on this, or pay me this amount of gold, BTW my highest character only has about 5 gold, most guilds charge 10 or more just to join to craft, or download Vent.

I did all of this for several guilds. I put up with their constant screaming over VENT during a raid because things didnt go right, I put with listening them talk bullshit all the time, went on over 15 raids, and still, they wouldnt let me join to finish the crafting. Every time I asked, I got told you havent proven yourself yet, with the other guild members laughing every time the leader said it. Eventually, I realized, they werent going to let me join. 6 guilds this happened with. 10 wouldnt let me join because I couldnt pay the gold.

No, community works when it doesnt consist largely of assholes, jerk offs, and general retards. And sadly, this is what most of AoC's community consists of, ESPECIALLY the guild leaders. They use the crafting, holding it ransome, to get people to do things for them, a level of control that cant be trusted with mature people, let alone immature asswipes like the ones I have encountered. I guess funcom assumed that giving the game an M rating would help keep the moron population down and allow for a crafting system like this..... Sadly, they were wrong.

  krityc

Novice Member

Joined: 1/20/04
Posts: 177

6/09/09 9:53:52 PM#7

 If it was an action rpg it'd be a screw up, but considering it's a MMO it's not.  Could anyone in history build anything great with out the resources of something greater then them? No.

[(T+G=W)=Gr*Nf]-S=FoF
T=Time G=Gear W=Win Gr=Grind Nf=NoFun S=Skill FoF=FullofFail


"Hey, I'll tell you what. You can get a good look at a butcher's azz by sticking your head up there. But, wouldn't you rather to take his word for it?" - Tommy Boy


  Pelaaja

Hard Core Member

Joined: 10/14/08
Posts: 609

6/10/09 2:37:43 AM#8
Originally posted by krityc

 If it was an action rpg it'd be a screw up, but considering it's a MMO it's not.  Could anyone in history build anything great with out the resources of something greater then them? No.

Except for the fact that it's a game, not a real life. The latter you have to live with, the other you can go to a different game.

There's different points of interest in MMOs and crafting has proved to be one of the strongest in the history of MMOs.

In every MMO I've played, I've had a goal to master all crafting vocations. And have done that in every other than AoC. I have to admit that there was a lot more than just crafting that pushed me away from AoC, the way it has been defined is just one of the reasons.

In every other game you can master crafting without other people (even in LoTRO, where you have to do crafting quests). It will be hard and you can't create the most powerful items without the help of others, but you can still reach your goal. This isn't innovative in AoC, it's just badly planned.