| 165 posts found | |
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6/09/09 12:31:10 PM#61
LOL, seriously don't understand how popular Blizzard is , do you ? |
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6/09/09 12:38:54 PM#62
def not, this game doesn't appeal to alot of people. it looks decent but there are many reasons that WoW worked into why it is the way it is now and this won't
WoW could work on any computer even the worst of the worst WoW appeals to babies and girls with cartoony kiddy graphics WoW is the most popular gateway MMO on the market. Remember what it was like leaving your first MMO? Heartbreaking almost right? Considering most of WoW's playerbase never even knew what an MMO was before they played it i doubt they'll be leaving it anytime soon. Mmorpg.com forum moderator definition of "troll"; anyone who says something negative about a game that They disagree with. |
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6/09/09 12:50:56 PM#63
The question is not if Aion will kill WOW BUT what can kill Aion....... Just do a google search on Aion hacks...That's is scary! Aion is hack to death already in China/Korea and Ncsoft got a hard time to fix/stop those hacks.. How long till it hit NA version after the release? Hmm
I'm sorry but I will wait a little before putting any money on a game that will be boot to death, speedhack ect..
Aion will never kill WoW cause it will die before it happen.
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6/09/09 12:54:53 PM#64
Originally posted by solareus
Blizzard is nothing Compard to NcSoft then is comes to subscription only in Asia Aion have over 12 million players. |
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6/09/09 12:56:10 PM#65
Posts like these are such uneducated dumb garbage. The only WoW killer will be Blizzard themselves ignoring the playerbase even more, until people finally see the light. |
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6/09/09 1:00:22 PM#66
the only wow-killer i can see will be blizzards next mmorpg. might even be the next rl-killer too. say goodbye to social outings. ![]() |
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6/09/09 1:08:32 PM#67
Originally posted by asdasdasdd um wha? Ignoring the player base? Last I looked, WoW players constituted a huge part of the player base, that's the reason 12million are playing their game. You might not like it, but WoW is the game that is catering the most to the player base. |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
6/09/09 1:20:20 PM#68
Originally posted by Calind0r
WoW killer? WoW dying? Everytime I see this foolishness typed on the screen I remember UO and how it's STILL active to this very day! Get a grip fellas, please. Hmmm Asian market compared to the U.S. market....where to begin... First let's point out that Blizzard is a company better established in the asian market than you can even wrap your jaded brain around...Diablo, Starcraft and Warcraft IPs, STILL get top playing time in the WCG circle. See DOTA and SC for references. Asians hunger for anything Blizzard dishes out. The annoncement of Starcraft II in Korea first, tells me they respect Blizzard's attention to quality.
Hell, Lineage is a direct ripoff of the Diablo style of graphics and interface. I played it to see what all the talk was about with it's millions of players. Which brings me to my point. The asian market has ALWAYS been big on video games in general. Several professional competions, players there treated that rival our own sport stars, T.V. programs devoted to dishing out video game related info 24/7 and a level of acceptance to gaming bigger than all the other 6 contenients combined.
Now flip over to NCSoft and the western market and you can just hear the crickets chirpin.... First of all western players are not keen on games as much. I mean don't get me wrong we love our games but it doesn't come close to what we see in the asian market. But it's their playing style that don't mix well with western players. Look how long it took them to finally understand that to play in this market you're gonna HAVE to adapt to our wasd lovin movement , drop the sharp curve in higher level grinding to mask not having endgame content, tone down the shiny armor and the overly female looking MALE characters, deal with very vocal players who expect action from a company when they purchase their product and practice aggressive policing of banning bots, gold farming and doing so without the use of a third party anti-hacking program that interfere with our PC configs.
All of that along with the fact that NO asian developed MMO has ever held a majority of the western market when compared to western based MMOs, period. That translates to it doesn't matter what THEY enjoy overseas, if it doesn't appeal to us it won't take hold in our pysche. And it will never "kill" a MMO developed in the west for western players.
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6/09/09 1:28:34 PM#69
Yeah these threads get old fast....its like every single MMo that comes out is going to be a WoW killer.......I think too many people are putting too much stock in the Asian sub numbers......First of all Hello Kitty Online would probably sell millions there......The Asians tend to really love their video games, regardless of the quality of the games......Also its hard to get an accurate sub count as the way I understand it they dont pay a 15 dollar monthly like NA/EU do, but they pay by the hour in gaming type cafes......Basically if they sign up for any account they are counted as a sub whether they actually play or not (same goes for WoW subs in Asia also)........If they pay ten cents for that month they are still counted from what I understand....... Lets see how Aion does in the Western market before crowning it king ......Im sure it will be like AoC and WAr with alot of initial hype and interest but can Aion hold on to subscribers once they get a month or so of gameplay?? |
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6/09/09 1:49:42 PM#70
Last two posts before this one pretty much just ended this thread. |
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6/09/09 2:14:19 PM#71
Originally posted by Theocritus
I'm sure they can.
I don't know if it will get initially the same numbers AoC and WAR had (mainly due to the Eastern style, bad reputation in the west etc.), but I'm willing to bet that the retention rate after a few months will be MUCH better than the others. Why? well one of the main reasons is that everything in the game works.
Main reason AoC and WAR (to a lesser extent) failed to retain more than 50% of their subs in a couple of months, is because, in particular, AoC was a trainwreck. I was extremely surprised that they were able to steady the ship somewhat a couple of months ago. It was hell at launch, After tortage it lacked severely in every department, especially performance. As for WAR, game design was truly awful and extremely repetitive, characters felt very rigid, and the endgame was unplayable due to performance issues, not to mention very grindy and boring. If it had stayed in development a year longer, they would have thought things over more, and released a very good game IMO.
Anyway, I bet Aion will retain a whole lot more % of subscribers than AoC and WAR did, and subs will increase steadily for the few coming months. You can quote me on that.
However It'll never get close to WoW. Not even half it's subs. |
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catlana
Apprentice Member
Joined: 11/18/08
Playing ToR |
6/09/09 2:32:00 PM#72
Originally posted by Electriceye
I'm sure they can.
I don't know if it will get initially the same numbers AoC and WAR had (mainly due to the Eastern style, bad reputation in the west etc.), but I'm willing to bet that the retention rate after a few months will be MUCH better than the others. Why? well one of the main reasons is that everything in the game works.
Main reason AoC and WAR (to a lesser extent) failed to retain more than 50% of their subs in a couple of months, is because, in particular, AoC was a trainwreck. I was extremely surprised that they were able to steady the ship somewhat a couple of months ago. It was hell at launch, After tortage it lacked severely in every department, especially performance. As for WAR, game design was truly awful and extremely repetitive, characters felt very rigid, and the endgame was unplayable due to performance issues, not to mention very grindy and boring. If it had stayed in development a year longer, they would have thought things over more, and released a very good game IMO.
Anyway, I bet Aion will retain a whole lot more % of subscribers than AoC and WAR did, and subs will increase steadily for the few coming months. You can quote me on that.
However It'll never get close to WoW. Not even half it's subs.
Looking at WoW and its history, the only game upon release that really dented WoW numbers was AoC. Blizzard changed schedules, posted numerous press releases to stock holders, etc. However, Age of Conan was not a finished game when it shipped. Customer's were not going to wait nine months for fixes as well thus the overwhelming majority went back to WoW.
So can lightning strike twice? WoW is primarily a very well polished pve game with optional fast paced pvp. The majority of WoW players are even on pve servers. However, Aion is a finished and polished game. However, the mythology is not known and the ability to really opt out of pvp is not present. Thus I agree that Aion will get subs and retain them but WoW numbers are not realistically reachable. |
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6/09/09 2:49:41 PM#73
Originally posted by virox69
so true..nobody understands grind anymore.....atleast in newer games (post-Wow) you can see your experience bar move. I used to try without vail to see that EQ bar move...somehow it did..but way slower then my eye could see :) I cannot even fathom what the newer players would do if a game, like old EQ, came out today and not only did you lose experience when you died, but you also "de-leveled" (lost a level) and lost access to those new spells you just got?!?! Also, remember the hell levels - need I say more? :) |
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6/09/09 4:32:55 PM#74
Originally posted by Martie
So you were in the top 1% of the guilds in the world then that cleared Ulduar and killed agalon? Why keep chatting crap. You think old wow was hard because it took 40 people and took hours upon hours to grind 1 dungeon??? newsflash thats not hard its tediuos. BWL, mc, aq, zg WERE NOT HARD, they were tediuos because they had 10000000 million trash and long ass routes. The bosses back then were no different to wow once you had them all on lock down, they all seemed harder because it all seemed new. Hell 40 mans raid were the worst, half the raids was afk on follow so dont give me crap about old wow raids being good, The only thing good about them was going to BRM and fighting guilds in BRM b4 raids, or in silithus b4 raids.
probably 2% of the wow population prefers the old style 40 man raids, which were the longets and biggest grinds known to bloody man. Anyone that says killing millions of trash is fun or was hard is bloody crazy. The rep grinds back then were insane, they were not hard, they were tediuos get it staright. Nobody wants to go back to those days of grinding. Hell I used to love being on my guild back in those days I know what you talking about there were some trully epic times back then, but the game has moved on and those days are not coming back, and I for one have no wish ever to go back to those days of grinding and grinding and grinding for months and months.
You tlak about pride, like you know anything about it, I bet everyone that plays the game, YES GAME, have pride in what they accomplish, and DONT play the GAME as if it were a job. You kepe talking about tanks and and the raids simplified for kids, Newsflash and joe dick or tom could raid in Vanilla wow, like I said half the raids used to be AFK so nobody would notice, so yes alot of people got boosted, so dotnt alk crap about it being simplified. Any noob back then could tank if they wanted same like now, so get a grip, and Noob that was afk for half the raid could stand in IF and show of his armour, NEWSFLASH in todays 25 man raids nobody can go afk unless you doing normal 10 man instance
"Yesss, I feel the anger swelling in you now... I am unarmed, take your weapon and strike me down with all of your hate and your journey to the darkside will be complete" In old woW we were the top horde guild in NA period, oh wait back then there was only NA and all the top guilds were Horde. The only mundane instance we had was AQ 40, and when we found a way to hack thru the walls to get to the last boss Blizzard made us all pay the ultimate price for it. If you are old WoW you would know what guild I mentored in. If not google can be your friend. But anyway those were the good old days. I never said old wow was hard, from a guild perspective it was a challenge. It was not a grind, clearing a instance took teamwork and skill. The only people who constantly AFK in the instance were the ones who thought it was tedious, so I have plenty of experience with YOUR style of play. You may be within 30% with your statement of 2% of the wow pop prefering the 40 mans, but then again 90% of the serious raiders no longer play wow. You are confused on your statements regarding trash, there was not that much more trash it was just more of a challenge (specially for those people who afk like I suspect you were). It was about what i expect from an instance, but my expectation and yours are obviously quite abit apart, mine are high and yours seem low. There was very little grind in WoW back then, you needed runecloth for alliance/horde rep (either work the ah to make the gold to buy it or go grind it). Most other rep came from running the instances that actually got you gear, nice to get rep and gear at the same time dont you think? WOTLK is nothing but daily quest rep grind, the grind started in BC to get the netherdrake and so forth.... do you remember grinding them? If you have pride in your work in WOTLK all i can say is that in my opinion your standards are alot lower then mine. I find your comments on tanks a bit funny because I ran nothing but tanks when I played WoW. Warriors were the only viable main tank back then and if you were well experienced you would know that. We used nothing but warriors, as time went on some bears became viable. Pally's were nothing but healers, it wasnt till BC that they became viable trash tanks. Tanks and healers are the most important thing in raid, you should know that. A good tank (like me) is hard to find. News flash, in todays 10 and 25 man raid you can 6 man and 15 man them so get your editor to retract the news flash. I run the raids with people afk for hours. Have a good one buddy. |
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6/09/09 4:52:36 PM#75
This guy again. Runs his mouth but has yet to actually give any real proof about his claims. I mean at least people that are full of it pick out a fake armory and say it's them. Oh wait, you were the scrub guild that cheated in AQ 40 and got banned. Way to go champion. |
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6/09/09 5:02:16 PM#76
Originally posted by dstar.
Stick to the topic dstar.... Yea #1 in the world kind of scrub, name calling and hostility the last resort in a losing argument. think I'll log onto WoW and lead a 25 man pug thru Ulduar, clear half the instance tonight. |
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catlana
Apprentice Member
Joined: 11/18/08
Playing ToR |
6/09/09 5:16:21 PM#77
Originally posted by Warpiglet
Stick to the topic dstar.... Yea #1 in the world kind of scrub, name calling and hostility the last resort in a losing argument. think I'll log onto WoW and lead a 25 man pug thru Ulduar, clear half the instance tonight.
Nothing personal, but the top ranked guild Pre BC was Death and Taxes (ala Alliance on Korgath). Close on their heals was Nihilium (H), Curse(H), and Forte(A) which are all European guilds. European guilds have dominated ever since D&T broke up. |
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joejccva
Novice Member
Joined: 7/07/04
There are no perfect men in this world, only perfect intentions. |
6/09/09 5:19:29 PM#78
I'm completely unbiased when it comes to MMO's, but the problem is that for atleast 50% of the playerbase as we know it played their first MMO with WoW. So when companies introduce a new MMO into the market the players compare it to the only thing they know, WoW. IMO, and this is just an opinion, WoW has completely fucked up the MMO market as we know it because they have made an "easy-mode" game where you barely get penalized for dying or doing something wrong. Just like the other poster said, if the WoW players only knew what it was like in EQ1 where that game defined the word "grind", and "experience loss/level loss after death". Now, if a company tries to release a new MMO based on those EQ1 qualities, alot of WoW players will be turned off and say "It sucks" because it's not easy mode, and you actually have penalties for dying. So in essence, companies lose subscriptions because they don't cater to these 5 million WoW players that want things handed to them with little or no effort at all. Does this make any sense? |
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6/09/09 5:26:51 PM#79
Originally posted by joejccva Don't blame WOW or Blizzard or its players..... blame the other hundreds of MMO companies that refuse to be creative and try something new. I can hear the board meetings now: Developer 1: "We have this awesome idea for a game. It will be the greatest MMo ever". Investor 1: "Will we get World of Warcraft type numbers and revenue?" Developer 1: "No, we have focused on appealing to a smaller audience which is highly dedicated and loves to play MMO's. The game won't have WOW type numbers but it will be truly awesome." Investor 1: "So why can't we have WOW type numbers? If they can do it, so can we. So if you want our money for development, you need to promise us 10 million players will play your game." Develop 1: "Well the design and focus we have will only attract 500,000 players. But we can guarantee they will play and will stick around for many years. Look at Everquest". Investor 1: "No dice. Either we get a game that attracts 10 million players or we take our 100 million dollars and give it to a company that will". Developer 1: "Yes sir, thank you sir, may I have another". |
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6/09/09 5:29:05 PM#80
Why does an MMO have to be a WOW killer, can't a game just be a great game in its own stance? So what if a game releases and only gets 300k subs, that can make for a profitable game for the next 10 years if the company keeps investing in it. IMO Aion won't kill WOW, WOW will kill WOW and nothing else. |
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