Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,004
Members:1,144,890  Online:0
Guests:0  Posts:3,119,911
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

82 posts found
Mrbloodworth

Hard Core Member

Joined: 3/20/05
Posts: 4908

"pleasantly paralyzed"

6/08/09 11:23:36 AM#26
Originally posted by Ihmotepp

Darkfall works. I mean, some players like it and they are having fun playing it. But I don't think even the fans will say it' has been completely free of problems. It's had bugs, exploits, graphics are so so, animations are so so, etc.

What if the game was polished, and feature complete? No bugs, no exploites, better graphics and animations, and all things in place like ship battles, etc. (Maybe ship battles are in place now, I don't know).

Knowing what you do now about the game and how the design works, PvP, FPS arrows and spells, using skills to improve them, etc. do you think a polished version would be a big hit?

I do not. I think this basic design is destined to be a niche. It does not appeal to the average gamer. It coudl be a well done niche, and a bigger niche than what we see for Sub numbers in DF, but I think it is not ever going to be a popular design.

In other words, some people say this desing is fantastic, and could have a HUGE following, just needs more polish that DF. Same people are saying MO is going to be awesome. I"m saying, no matter how much polish, the use it to improve it, FFA PvP, FPS targeting of ranged attacks design is going to have very  limited appeal.

They would still have issues with the archaic systems design  they have.

 

Right now the major problem is bootstrapping a new players, and accessibility, and a "wolf and sheep" problem. Not to mention the player base...but yeah.

 

I think you are wrong about the appeal.

 

----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

AllNewMMOSuk

Novice Member

Joined: 2/26/09
Posts: 245

6/08/09 11:26:00 AM#27

"What if Darkfall was feature complete, with great graphics?"

 

The community that grew around the game would still kill it. Nobody wants to bother getting into a game where the people who play it seem to want to make sure no one else ever joins.

dar_es_balat

Advanced Member

Joined: 1/13/07
Posts: 47

6/08/09 11:26:43 AM#28

"What if Asheron's Call 2 was released with all the features and polish that it closed down with?"

The answer is simple, and it will be Darkfall's answer  --- The game would not have shut down all its servers 3 years after its release.

See ---- the thing is a games release gives the community an idea of what kind of polish to expect from the dev team.  No matter how good a game gets, you never overcome the stigma of a bad release.

Never.

uohaloran

Advanced Member

Joined: 11/16/05
Posts: 158

6/08/09 11:28:03 AM#29

The "hardcore" players would still piss all over the game.

You can fix a broken game but you can't fix dickheads and asshats.

WSIMike

Elite Member

Joined: 3/09/04
Posts: 3223

Playing: Lineage 2, Dissidia FF
Waiting For: FFXIV, TERA Online

6/08/09 11:29:56 AM#30
Originally posted by SEANMCAD
Originally posted by Wycliffe


 

I think the Darkfall style is just as cartoony as EQ2 if not more so. I swear the character models look cell-shaded on high quality settings. Personally I like cell-shaded, I loved Zelda: The Wind Waker's style.

I guess you haven't had a machine powerful enough to really experience all EQ2 has to offer visually. Does EQ2 even have shadows?? Yes quite a lot actually. It has multiple shadows when various lightsources hit an object, just like in RL. Water in EQ2 is amazing, even the physics for it since when you swim the water surface responds and creates waves behind your character. While a lot of the zones in EQ2 are unimpressive, the massive outdoor ones are simply amazing.


 

This is fun!

i7 core 720, 6gb ram, 280gtx, 30" monitor played on both EQ2 and DF

2. when I say cartoons (cant believe i have to be this specific) its the color choices. Its EQ2 color choices that no not exist in the natural world except in flowers.

Everyone has their own idea of what's "cartoony" to them. So, explaining what you mean by it, personally, is actually not at all that absurd or unreasonable.

Also...

It's a *FANTASY* game set in a *FICTITIOUS* world. It's not bound by what exists in "the natural world" on Earth because... -dingdingding!- It's not Earth!

Kobolds and dragons and Dark Elves and Frogloks don't exist "in the natural world" either... Are you going to complain about that, too? There's no such thing as hurling blue mana missles or casting magic spells that cure people in the "natural world" either... Is that going to hurt your enjoyment of a game?

It's called suspension of disbelief.

If you don't like the palette in the game, fine. That's your right. But to knock it based on whether or not given colors exist in the real world... in a fantasy game... is ridiculous.

That said, there are plenty of areas in EQ2 that have palettes every bit as "earthy" as anything I've seen in any other MMO. As for colors that don't exist in the natural world... can you name examples of locations in EQ2 that you feel suffer from this? Because I think you'd be surprised just how "colorful" the natural world here on Earth can be.

 

3. The DF world is MUCH better and MUCH more realistic that EQ2 world and yes, EQ2 world looks like a cartoon.

100% your opinion. I find the DF world to be stylized in its own way, just as EQ2 is in its own way. You prefer DF's over EQ2's. Great. Others might think otherwise. It's called personal preference, and yours isn't superior to anyone else's. So, the smug arrogance coming across in your post, (ie. "can't believe I have to explain this" - as though everyone should think the way you do) is unjustified.

 

 

 


"We are young and we have fun, and all we've found in being around is "All and All" and "Holy Cows", while things keep getting heavy!" - DTP

IVlonarch

Novice Member

Joined: 2/26/09
Posts: 45

6/08/09 11:33:57 AM#31

Getting rid of tasos would be the 1st thing, but even that wont save this sinking ship.

Cik_Asalin

Hard Core Member

Joined: 8/29/04
Posts: 929

6/08/09 11:38:26 AM#32
Originally posted by Ihmotepp
Originally posted by pwnzorellOr

The best that could happen to the game imo is that another dev team would take over, on the other hand ... who on earth could fix their code?

 

Time will tell, maybe it's a decent game in one or two years, if it is still up and running!

 

With very few exceptions, history shows us that Players don't go back. They look forwards to the next new thing.

You release a game that isn't up to par, then later you fix it. Players, for wahtever reason, will go on to the next buggy game and try it because it's new, rather than go back to the now fixed but already released game.

And a perfect example of that mentioning that players really dont return afterward is the most recent AoC and their need to combine servers shortly after commercialization and Tabula Rasa just got wrecked and failed.

SEANMCAD

Apprentice Member

Joined: 3/22/09
Posts: 531

6/08/09 11:45:28 AM#33
Originally posted by WSIMike
Originally posted by SEANMCAD


 

This is fun!

i7 core 720, 6gb ram, 280gtx, 30" monitor played on both EQ2 and DF

2. when I say cartoons (cant believe i have to be this specific) its the color choices. Its EQ2 color choices that no not exist in the natural world except in flowers.

Everyone has their own idea of what's "cartoony" to them. So, explaining what you mean by it, personally, is actually not at all that absurd or unreasonable.

Also...

It's a *FANTASY* game set in a *FICTITIOUS* world. It's not bound by what exists in "the natural world" on Earth because... -dingdingding!- It's not Earth!

Kobolds and dragons and Dark Elves and Frogloks don't exist "in the natural world" either... Are you going to complain about that, too? There's no such thing as hurling blue mana missles or casting magic spells that cure people in the "natural world" either... Is that going to hurt your enjoyment of a game?

It's called suspension of disbelief.

If you don't like the palette in the game, fine. That's your right. But to knock it based on whether or not given colors exist in the real world... in a fantasy game... is ridiculous.

That said, there are plenty of areas in EQ2 that have palettes every bit as "earthy" as anything I've seen in any other MMO. As for colors that don't exist in the natural world... can you name examples of locations in EQ2 that you feel suffer from this? Because I think you'd be surprised just how "colorful" the natural world here on Earth can be.

 

3. The DF world is MUCH better and MUCH more realistic that EQ2 world and yes, EQ2 world looks like a cartoon.

100% your opinion. I find the DF world to be stylized in its own way, just as EQ2 is in its own way. You prefer DF's over EQ2's. Great. Others might think otherwise. It's called personal preference, and yours isn't superior to anyone else's. So, the smug arrogance coming across in your post is unjustified.

 

 

 


 

Sorry I am not going to intellectualize the  “cartoon” difference between

EQ2:
http://vnmedia.ign.com/eq2vault.ign.com/images/expansions/kos/EQIIVault.eq2_000285.jpg

http://images.amazon.com/images/G/01/software/detail-page/stationac-e2-1-lg.jpg

And this

DF:

http://zyukmw.bay.livefilestore.com/y1po_65EQphMf2hLdGDF881chtIsJEBxPbb-j2Dm8InFglaP2fGnO-RI9lj8F35J7WsFLRaJ6VUHW9e900Bp-pSPw/cannons.jpg


http://zyukmw.bay.livefilestore.com/y1pBfWv9AAV12Wd3nA8jVAubnNVUR5vcAFuCAtrw967rbt63EzblH7wAebg7SYyEe7bpsyrykUfPVMltt0otODF3w/playercity.jpg

http://zyukmw.bay.livefilestore.com/y1pdSs4hV-67hm2WU0y4E7jb6hRg6pIm0liGU-OycoJxwpnivgBX7zAV5sV9m-Flx2UumEiOUKJn6PVnhjzeOpPuQ/darkfall1.jpg
 

 

 

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3076

i make art,
till someone dies.

Forum Terrorist

6/08/09 11:54:36 AM#34

As for me DF has ben released with the "right" set of features and i don't miss anything.

Would be some funny experience to not be able to hit cause wind has carried my arrow away from the target or it would annoy me, i am sure many would whine about that too, would be neat to see someone run to his house in safety .,.no..no these would annoy me, i dont want that in.

Would be neat to set a trap to catch a bear, it would annoy me to see every meter around my city and every gate plastered with traps.

It would be neat having a pet or NPC do the work for me, i guess it would annoy YOU having to deal with my NPC army/summons.

It would be cool if i could run as fast as a mount as mahirim then you guys, would it forced you to choose mahirim too so everyone would be mahirim ?

It would be cool if anyone just sell things to anyone without having to meet , oh wait...

I think the developers cut off the right features and delivered a better experience.

 

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

Random_mage

Novice Member

Joined: 8/15/08
Posts: 1091

6/08/09 12:08:55 PM#35
Originally posted by DarthRaiden

As for me DF has ben released with the "right" set of features and i don't miss anything.

Would be some funny experience to not be able to hit cause wind has carried my arrow away from the target or it would annoy me, i am sure many would whine about that too, would be neat to see someone run to his house in safety .,.no..no these would annoy me, i dont want that in.

Would be neat to set a trap to catch a bear, it would annoy me to see every meter around my city and every gate plastered with traps.

It would be neat having a pet or NPC do the work for me, i guess it would annoy YOU having to deal with my NPC army/summons.

It would be cool if i could run as fast as a mount as mahirim then you guys, would it forced you to choose mahirim too so everyone would be mahirim ?

It would be cool if anyone just sell things to anyone without having to meet , oh wait...

I think the developers cut off the right features and delivered a better experience.

 


 

Darth, you have to be honest with yourself.  If Darkfall crashed your computer, stole your car, and kicked your ass, you'd love it.  If Tasos through paint at a wall, drew a stick figure and wrote "I pvp" over his head.. You'd love it.

Currently playing Real Life..

http://i36.tinypic.com/2uyod3k.gif

For all your stalking needs..
http://www.plurk.com/Random_

StarSyth

Novice Member

Joined: 12/14/04
Posts: 27

6/08/09 12:19:08 PM#36

darkfall has more threads than any other mmo in the genral chat, like it or not it must be a popular game in everyones minds to warrent such debate.

I belive that for the people playing Darkfall their arguments are one sided because the game is a good game, an un-cut dimond that with polish and fine craftsmanship could be a brilliant. For that to be possible the game has to already warrent that within the players mind.

For all the non-players, whining and flaming. You have in your minds already made up that the game isnt worth the money and so anything you think of about darkfall is going to be negative because you have already convinced yourself that its a bad game, which is faulse I may add.

Graphics in games like DF are irrelevent. People fixated on graphics over content and gameplay will never enjoy darkfall because although the graphics are passable they are not going to be cinematic quality. Other games make it possible to run high quality graphics because of the limited strain on the server/client. Often zoned off with low player population within each of these sections, for example raiding dungeons in most games is a seperated from the main world. For an open RPG thats not practical because its one giant map, having high end graphics on a map the size of darkfalls would destroy any server/engine and client to boot.

For what darkfall is, its graphics are amazing. If you want to be playing inside a cinematic then this isnt the game for you. Performance and smooth gameplay easily outweights quality of graphics any day for most gamers, especially twitch gamers.

Wycliffe

Novice Member

Joined: 8/24/08
Posts: 163

I am Death, the destroyer of worlds

6/08/09 1:56:23 PM#37
Originally posted by SEANMCAD
Originally posted by WSIMike
Originally posted by SEANMCAD


 

This is fun!

i7 core 720, 6gb ram, 280gtx, 30" monitor played on both EQ2 and DF

2. when I say cartoons (cant believe i have to be this specific) its the color choices. Its EQ2 color choices that no not exist in the natural world except in flowers.

Everyone has their own idea of what's "cartoony" to them. So, explaining what you mean by it, personally, is actually not at all that absurd or unreasonable.

Also...

It's a *FANTASY* game set in a *FICTITIOUS* world. It's not bound by what exists in "the natural world" on Earth because... -dingdingding!- It's not Earth!

Kobolds and dragons and Dark Elves and Frogloks don't exist "in the natural world" either... Are you going to complain about that, too? There's no such thing as hurling blue mana missles or casting magic spells that cure people in the "natural world" either... Is that going to hurt your enjoyment of a game?

It's called suspension of disbelief.

If you don't like the palette in the game, fine. That's your right. But to knock it based on whether or not given colors exist in the real world... in a fantasy game... is ridiculous.

That said, there are plenty of areas in EQ2 that have palettes every bit as "earthy" as anything I've seen in any other MMO. As for colors that don't exist in the natural world... can you name examples of locations in EQ2 that you feel suffer from this? Because I think you'd be surprised just how "colorful" the natural world here on Earth can be.

 

3. The DF world is MUCH better and MUCH more realistic that EQ2 world and yes, EQ2 world looks like a cartoon.

100% your opinion. I find the DF world to be stylized in its own way, just as EQ2 is in its own way. You prefer DF's over EQ2's. Great. Others might think otherwise. It's called personal preference, and yours isn't superior to anyone else's. So, the smug arrogance coming across in your post is unjustified.

 

 

 


 

Sorry I am not going to intellectualize the  “cartoon” difference between

EQ2:
http://vnmedia.ign.com/eq2vault.ign.com/images/expansions/kos/EQIIVault.eq2_000285.jpg

http://images.amazon.com/images/G/01/software/detail-page/stationac-e2-1-lg.jpg

And this

DF:

http://zyukmw.bay.livefilestore.com/y1po_65EQphMf2hLdGDF881chtIsJEBxPbb-j2Dm8InFglaP2fGnO-RI9lj8F35J7WsFLRaJ6VUHW9e900Bp-pSPw/cannons.jpg


http://zyukmw.bay.livefilestore.com/y1pBfWv9AAV12Wd3nA8jVAubnNVUR5vcAFuCAtrw967rbt63EzblH7wAebg7SYyEe7bpsyrykUfPVMltt0otODF3w/playercity.jpg

http://zyukmw.bay.livefilestore.com/y1pdSs4hV-67hm2WU0y4E7jb6hRg6pIm0liGU-OycoJxwpnivgBX7zAV5sV9m-Flx2UumEiOUKJn6PVnhjzeOpPuQ/darkfall1.jpg
 

 

 


 

If you really want me to, I can go photobucket a picture of EQ2 Commonlands and of DF pretty much anywhere in the Alfar area and have the same contrast except reversed. Btw, I can do that cause I have active accounts in both games.

I was never bashing DF just saying I don't think its anymore realistic than EQ2. Both games have good graphics imo but overall I still think EQ2 has far superior textures and effects when scaled up. With that said, EQ2 is by far the ugliest game on the market when scaled down. I always give Blizzard credit for making WoW able to run on practically any machine and still look half decent at low settings; they achieved this by making most of the detail bitmapped onto polygons thus the essential "look" of the game always remains intact. EQ2 however looks pretty bad even on balanced settings and the true beauty is only brought out when practically every video effect is turned on.

I have a dualcore 2GHz pentium, 2046MB and 9600 GT. Yes, graphics render beautifully but framerates could be more stable; I know I need to upgrade. Especially considering EQ2 effectively runs like I have a singlecore 2GHz CPU since the engine is archaic.

SEANMCAD

Apprentice Member

Joined: 3/22/09
Posts: 531

6/08/09 2:06:18 PM#38
Originally posted by Wycliffe


 

If you really want me to, I can go photobucket a picture of EQ2 Commonlands and of DF pretty much anywhere in the Alfar area and have the same contrast except reversed. Btw, I can do that cause I have active accounts in both games.

I was never bashing DF just saying I don't think its anymore realistic than EQ2. Both games have good graphics imo but overall I still think EQ2 has far superior textures and effects when scaled up. With that said, EQ2 is by far the ugliest game on the market when scaled down. I always give Blizzard credit for making WoW able to run on practically any machine and still look half decent at low settings; they achieved this by making most of the detail bitmapped onto polygons thus the essential "look" of the game always remains intact. EQ2 however looks pretty bad even on balanced settings and the true beauty is only brought out when practically every video effect is turned on.

I have a dualcore 2GHz pentium, 2046MB and 9600 GT. Yes, graphics render beautifully but framerates could be more stable; I know I need to upgrade. Especially considering EQ2 effectively runs like I have a singlecore 2GHz CPU since the engine is archaic.


 

I was running EQ2 on a setting one level below the highest possible and running it on a 30" monitor and I am just here to say that my reaction when I first logged into DF was instantiously radically better than anything I had seen in ALL of EQ2, including commonlands and it remains so in my view. 

Sorry but I think the visuals speak for themselves I guess we will just have to disagree. its just that I cant believe people think EQ2 is better graphically

busdriver

Apprentice Member

Joined: 5/17/06
Posts: 594

6/08/09 2:40:16 PM#39

Had AV made the game they claimed to be doing for all those years, it would've pwnt every other MMORPG out there. Instead they "forgot" to add half of the features, (or they were very poorly implemented) case in point, dynamic mob spawns. I also love the "there will be no grind in Darkfall!" declaration. Biggest fucking grind I've ever seen.

mrcalhou

Hard Core Member

Joined: 7/23/08
Posts: 467

6/08/09 2:43:11 PM#40

It's the hackers that really killed it for me.

--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions

SEANMCAD

Apprentice Member

Joined: 3/22/09
Posts: 531

6/08/09 2:46:10 PM#41
Originally posted by busdriver

Had AV made the game they claimed to be doing for all those years, it would've pwnt every other MMORPG out there. Instead they "forgot" to add half of the features, (or they were very poorly implemented) case in point, dynamic mob spawns. I also love the "there will be no grind in Darkfall!" declaration. Biggest fucking grind I've ever seen.


 

1. honesty who reads a developer statement of "no grind" and can take that seriously ? please most people cant even agree on what is or is not a grind which by the way i DONT find DF a grind becuase I am busy playing and not worrying about my skill sets.

2. are you suggesting that if they promised a crappy game with no features that you currently would love the game becuase they delievered more than promised or are you saying you would like it only if they delievered exactly what they promised?

busdriver

Apprentice Member

Joined: 5/17/06
Posts: 594

6/08/09 3:05:28 PM#42
Originally posted by SEANMCAD
Originally posted by busdriver

Had AV made the game they claimed to be doing for all those years, it would've pwnt every other MMORPG out there. Instead they "forgot" to add half of the features, (or they were very poorly implemented) case in point, dynamic mob spawns. I also love the "there will be no grind in Darkfall!" declaration. Biggest fucking grind I've ever seen.


 

1. honesty who reads a developer statement of "no grind" and can take that seriously ? please most people cant even agree on what is or is not a grind which by the way i DONT find DF a grind becuase I am busy playing and not worrying about my skill sets.

2. are you suggesting that if they promised a crappy game with no features that you currently would love the game becuase they delievered more than promised or are you saying you would like it only if they delievered exactly what they promised?

1. Back in beta, grinding your magic skills up was not only pure torture, it also took a mountain of ingredients that you had no hope of acquiring without a guild and top of it all was pointless, because the higher spells sucked ass.

Stamina is (or was) the biggest difference between a noob and a vet, many times it was the only reason I won the fight. Your stamina rises through (certain) skill grinding. Which means, if you want to be competitive, you HAVE TO grind skills.

Maybe they've dumbed it all down a bit since beta, dunno.

2. Reading comprehension, who needs it!

SEANMCAD

Apprentice Member

Joined: 3/22/09
Posts: 531

6/08/09 3:12:17 PM#43
Originally posted by busdriver

1. Back in beta, grinding your magic skills up was not only pure torture, it also took a mountain of ingredients that you had no hope of acquiring without a guild and top of it all was pointless, because the higher spells sucked ass.

Stamina is (or was) the biggest difference between a noob and a vet, many times it was the only reason I won the fight. Your stamina rises through (certain) skill grinding. Which means, if you want to be competitive, you HAVE TO grind skills.

Maybe they've dumbed it all down a bit since beta, dunno.

2. Reading comprehension, who needs it!


 

The game is basically the same from my understanding a lot of people who CHOOSE to play the numbers are the player who call the game a grind. People like myself that just go out and play and let the numbers grow naturally do not consider the game a grind. Intrestingly I have 61 archer, 100 spint and 100/100 mining and I havent felt any "grind" people keep talking about.

I think the grind people are talking are what I call end gamers and I feel that the end gamers do not have a strong background in RPG and dont fully understand that progression never stops.

Antarious

Hard Core Member

Joined: 10/14/05
Posts: 2000

6/08/09 3:17:55 PM#44

I didn't read much of the thread... so really for me the question would be more like..

 

What if I could have actually purchased Darkfall when I was willing to give it a shot?

Being able to choose the skills you want to use, offers much less variety than pre-made class based systems.

-Future Game Developer

SEANMCAD

Apprentice Member

Joined: 3/22/09
Posts: 531

6/08/09 3:27:56 PM#45
Originally posted by Antarious

I didn't read much of the thread... so really for me the question would be more like..

 

What if I could have actually purchased Darkfall when I was willing to give it a shot?


 

They have very limited space becuase they only have one server so there were a lot of different options they could have used to find the first batch of players. clearly they went with the option of making it somewhat difficult to get into the game therefore the players who are really extreemly exicited about the game and are willing to put in the effort will be the most likely to succeed. While those that are (dont take this personally) more lazy about their attitude toward the game get filtered out for this round.

They didnt say this but anyone who takes 1/2 a second to think about it it becomes fairly clear.

Fariic

Elite Member

Joined: 7/29/04
Posts: 1535

6/08/09 6:34:01 PM#46
Originally posted by SEANMCAD
Originally posted by Wycliffe


 

I think the Darkfall style is just as cartoony as EQ2 if not more so. I swear the character models look cell-shaded on high quality settings. Personally I like cell-shaded, I loved Zelda: The Wind Waker's style.

I guess you haven't had a machine powerful enough to really experience all EQ2 has to offer visually. Does EQ2 even have shadows?? Yes quite a lot actually. It has multiple shadows when various lightsources hit an object, just like in RL. Water in EQ2 is amazing, even the physics for it since when you swim the water surface responds and creates waves behind your character. While a lot of the zones in EQ2 are unimpressive, the massive outdoor ones are simply amazing.


 

This is fun!

i7 core 720, 6gb ram, 280gtx, 30" monitor played on both EQ2 and DF

1. personally i dont care about character models

2. when I say cartoons (cant believe i have to be this specific) its the color choices. Its EQ2 color choices that no not exist in the natural world except in flowers.

3. The DF world is MUCH better and MUCH more realistic that EQ2 world and yes, EQ2 world looks like a cartoon.

 

 

 


 

I do photorealistic portrait art.
I watercolor and oil paint scenery.

I also enjoy drawing comic characters, concept type stuff.
Been doing it for almost 30 years now.

Cartoon imagery has nothing to do with colors.   Colors create mood and ambiance, not style. 

You can't just pick and choose.
As I stated before.  DFO is going for  comic style character.  It's a kind of European, gothic style.
DFO's color choice isn't based on realism.  It's to give a world a darker, moodier feel; not realistic.

DFO's artists aren't even that good. 
They could have done a considerably better job on the textures and transition from one landscape to another, as well as put more detail color into the armor texture.

The 3d character art for the loading screen is pretty bad as well, and the guy that did those is the same one that would be working on in game assets.

BlackWatch

Apprentice Member

Joined: 11/01/06
Posts: 615

Currently playing: WoW

6/08/09 6:39:09 PM#47
Originally posted by Fariic
Originally posted by SEANMCAD
Originally posted by Wycliffe


 

I think the Darkfall style is just as cartoony as EQ2 if not more so. I swear the character models look cell-shaded on high quality settings. Personally I like cell-shaded, I loved Zelda: The Wind Waker's style.

I guess you haven't had a machine powerful enough to really experience all EQ2 has to offer visually. Does EQ2 even have shadows?? Yes quite a lot actually. It has multiple shadows when various lightsources hit an object, just like in RL. Water in EQ2 is amazing, even the physics for it since when you swim the water surface responds and creates waves behind your character. While a lot of the zones in EQ2 are unimpressive, the massive outdoor ones are simply amazing.


 

This is fun!

i7 core 720, 6gb ram, 280gtx, 30" monitor played on both EQ2 and DF

1. personally i dont care about character models

2. when I say cartoons (cant believe i have to be this specific) its the color choices. Its EQ2 color choices that no not exist in the natural world except in flowers.

3. The DF world is MUCH better and MUCH more realistic that EQ2 world and yes, EQ2 world looks like a cartoon.

 

 

 


 

I do photorealistic portrait art.
I watercolor and oil paint scenery.

I also enjoy drawing comic characters, concept type stuff.
Been doing it for almost 30 years now.

Cartoon imagery has nothing to do with colors.   Colors create mood and ambiance, not style. 

You can't just pick and choose.
As I stated before.  DFO is going for  comic style character.  It's a kind of European, gothic style.
DFO's color choice isn't based on realism.  It's to give a world a darker, moodier feel; not realistic.

DFO's artists aren't even that good. 
They could have done a considerably better job on the textures and transition from one landscape to another, as well as put more detail color into the armor texture.

The 3d character art for the loading screen is pretty bad as well, and the guy that did those is the same one that would be working on in game assets.


 

Well said.   Excellent input on the matter. 

Fariic

Elite Member

Joined: 7/29/04
Posts: 1535

6/08/09 6:44:06 PM#48
Originally posted by SEANMCAD
Originally posted by Antarious

I didn't read much of the thread... so really for me the question would be more like..

 

What if I could have actually purchased Darkfall when I was willing to give it a shot?


 

They have very limited space becuase they only have one server so there were a lot of different options they could have used to find the first batch of players. clearly they went with the option of making it somewhat difficult to get into the game therefore the players who are really extreemly exicited about the game and are willing to put in the effort will be the most likely to succeed. While those that are (dont take this personally) more lazy about their attitude toward the game get filtered out for this round.

They didnt say this but anyone who takes 1/2 a second to think about it it becomes fairly clear.

As apposed to limitting release because they didn't actually know how many people the server could hold and still function, or what thier max capasity was, or to ensure a playable enviroment.
 

All things they did say; wich makes what you wrote complete BS that anyone who actually isn't lazy and takes the time to look up can easily figure out.

You're beginning to demonstrate a consistancy for being missinformed. 

http://forums.darkfallonline.com/showthread.php?t=146033
To answer the questions of how you can sell out a digital download, we’re throttling the number of new players in the world to limit queue times and protect the user experience. Server optimizations first and adding new servers in time are the steps we are taking to improve this experience.

PS: The shop is open 24/7 now.

SEANMCAD

Apprentice Member

Joined: 3/22/09
Posts: 531

6/09/09 10:28:21 AM#49
Originally posted by Fariic

As apposed to limitting release because they didn't actually know how many people the server could hold and still function, or what thier max capasity was, or to ensure a playable enviroment.
 

All things they did say; wich makes what you wrote complete BS that anyone who actually isn't lazy and takes the time to look up can easily figure out.

You're beginning to demonstrate a consistancy for being missinformed. 

http://forums.darkfallonline.com/showthread.php?t=146033
To answer the questions of how you can sell out a digital download, we’re throttling the number of new players in the world to limit queue times and protect the user experience. Server optimizations first and adding new servers in time are the steps we are taking to improve this experience.

PS: The shop is open 24/7 now.


 

When I first got darkfall it took me about 30 seconds to figure out why a company that can make a video game didnt put the a button on the website called "buy" as it turns out several months later the offical reason was EXACTLY THE SAME.

they arre not going to make it easier for people to buy the game so that they can turn them away becuase they do not have the capacity. I have said this , they have said it more than once.

learn it!

SEANMCAD

Apprentice Member

Joined: 3/22/09
Posts: 531

6/09/09 10:34:47 AM#50
Originally posted by Fariic


 

I do photorealistic portrait art.
I watercolor and oil paint scenery.

I also enjoy drawing comic characters, concept type stuff.
Been doing it for almost 30 years now.

Cartoon imagery has nothing to do with colors.   Colors create mood and ambiance, not style. 

You can't just pick and choose.
As I stated before.  DFO is going for  comic style character.  It's a kind of European, gothic style.
DFO's color choice isn't based on realism.  It's to give a world a darker, moodier feel; not realistic.

DFO's artists aren't even that good. 
They could have done a considerably better job on the textures and transition from one landscape to another, as well as put more detail color into the armor texture.

The 3d character art for the loading screen is pretty bad as well, and the guy that did those is the same one that would be working on in game assets.


 

sorry but I find the term "european" to describe the art style of Morrownd and Darkfall to be stupid and I dont care who came up with it.

to re-cap.

1. I dont care about character models, never have, never will

2. I think we can ALL agree that "good art" depends on the viewer. I find EQ2, WoW to be borderline cartoonish and insulting while I find Morrowind and Darkfall to be ...wait for it...good art.

3. Regardless of the reality behind it all here is the physcological impact the following games have for me.

Crysis = realistic

Morrowind/DF = artisticallty realistic

EQ2/WoW = cartoon

 

and these impressions to me are not subtle but rather instantly radical.

oh and I do NOT consider DF to be "gothic"

added: wait I had to process this a bit. color has nothing to do with sytle? ok well I guess for all of us un art inclinded that sounds a little stupid. process that statement a bit for the common man "color has nothing to do with style"

4 Pages « 1 2 3 4 » Search