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6/05/09 5:25:30 PM#21
Originally posted by Cristina1
True that :) Oh and even if there are safe zones, You wont sit there for long, I am patient =)
haha /cosign on that statement! |
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6/05/09 5:29:46 PM#22
"there is actually a very LARGE hardcore pvp crowd"
Hence the booming success of Shadowbane. No, wait......... |
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6/05/09 5:42:08 PM#23
Originally posted by Hammertime1
when the game came out, it was pretty awful looking compaired to alot of stuff that was out this was also before the big boom in mmos (WoW) so the player base was a lot smaller back then most of which were probably still playing Everquest ... and darkfall, is anything but a flop at this point regardless of how you feel about it |
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6/05/09 10:57:46 PM#24
pfft...IF theres a large "hardcore PvP" group the majority is playing WoW, while the bottom of the barrel are playing the empty content world we all know as Darkfall, which are threatened by MO because the devs are creating a system that will give control to the player by allowing them to impact the game in a huge way. And I don't really care what any DF fan says to that cuz their opinions became flawed the moment they supported such a disgusting company (AV) |
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6/05/09 10:59:40 PM#25
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6/06/09 12:49:47 AM#26
Originally posted by Vinterkrig
nope roleplay till your hearts desire...
but its a pvp game, and a majority of them want safe zones n garbage crap like that.... its a PVP game , who cares about the RPG in the "mmorpg" title, a majority of the people who play these games never have roleplayed and never will
That's just your opinion and nothing more I'm afraid. The fact remains it's first and foremost a ROLE playing game that happens to have a real time combat system. Who cares? A lot of people actually, you're not special, you're just a faceless person who comes across as very immature to the community on this site. A MMO with no safe zones would be reduced to a community of those who play to grief. There's no money in that for a company running those MMO's. Even in FPS there's an unspoke rule not to spawn rape or be kicked as it ruins the experience for everybody. Human nature and immature people will make sure no safe zone MMO drive people away.
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6/06/09 5:12:31 AM#27
Originally posted by gamerman98
Common sense tells me that if Darkfall had 20-35 developers for 8 years and MO had ~25 developers for half that, then MO is likely to have much less content than Darkfall, even after you factor in buying the game engine. We can already see from the recent video, screenshots and journals that there is no full-scene shadows, no grass (!!!) or tree movement in the wind, no sunsets/sunrises... all these things are in Darkfall, plus player-crafted cities and hamlets, ships, and siege vehicles. I'm sure MO will be a nice game in its own right but the facts all point to MO having less content than Darkfall.
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6/06/09 5:59:48 AM#28
Originally posted by chokepoint
I don't agree. When you work on a game for 8 years you're gonna end up with lots of stuff that isn't usable. I'm sure there isn't much left of Darkfall from the first 3 or so years.
But instead of talking about whether or not there will be too many carebears, why don't we discuss the business model instead? What do you guys think about selling the game before the release like this, with a spot in the beta included? |
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6/06/09 6:14:22 AM#29
Originally posted by chokepoint
never underestimate the power of having really crappy devs Currently Playing EQ2, TERA Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2 |
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6/06/09 6:28:51 AM#30
Originally posted by itchmon
Well, Darkfall built their engine from scratch, and considering the game's performance in large sieges as well as things like the full-scene shadows and sunsets in Darkfall, they did a really outstanding job. Right now, MOs devs are unproven. I just think we should all be realistic about how much 'content' there is going to be in MO. In all likeliness it will be less than Darkfall. I think we should all be prepared for that. I think MO will be fine if they focus on polishing the smaller amount of content they do have to a high level.
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6/06/09 6:43:06 AM#31
Originally posted by chokepoint
Well, Darkfall built their engine from scratch, and considering the game's performance in large sieges as well as things like the full-scene shadows and sunsets in Darkfall, they did a really outstanding job. Right now, MOs devs are unproven. I just think we should all be realistic about how much 'content' there is going to be in MO. In all likeliness it will be less than Darkfall. I think we should all be prepared for that. I think MO will be fine if they focus on polishing the smaller amount of content they do have to a high level.
Well, I don't necessarily agree. Aventurine built their engine from scrath... I'm sure that took them a good few years. Star Vault has Unreal Engine 3, the overall best game engine there is right now, aswell as technologies like Grome and Speedtree for making a virtual world fast and easy. Compared to Aventurines struggle they can pretty much just design and put it in... Then again, they've already said that the world will start small and grow with time as they make new content. So I guess you're right. But at least in my opinion that's not a problem if they can make that content fast enough and still keep it polished. And I have confidence that they can, based upon the tech they have access to. |
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6/06/09 8:27:41 AM#32
Originally posted by sandolainen
I like it. It's pretty much what all other studios have done the last years, but without a subscription fee :) I also like that they are being honest on what is going to be in the game - The full Myrland continent Notice how they say there will be BASIC guild mechanics, npc mobs and wildlife, meaning they are telling us it wont be finished and completetly as they want it when they release. Honesty, I like it. |
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6/06/09 10:00:14 AM#33
Originally posted by chokepoint
Well, Darkfall built their engine from scratch, and considering the game's performance in large sieges as well as things like the full-scene shadows and sunsets in Darkfall, they did a really outstanding job. Right now, MOs devs are unproven. I just think we should all be realistic about how much 'content' there is going to be in MO. In all likeliness it will be less than Darkfall. I think we should all be prepared for that. I think MO will be fine if they focus on polishing the smaller amount of content they do have to a high level.
I am really confused about this comment about Darkfall. The sieges are lag fests. They have made some strides in improving the problem, but they have not solved it yet. Also Darkfall's client is very badly written, in that it does many things the server should be doing, hence it is realitively easy to hack. Not a good thing with a MMO. Developing your own engine today is most assurdedly a braindead manuver unless you have a few geniuses working for you. There are already some very good development tools out there and as we see in Darkfall's case, failure to make use of one of them can cause huge problems. Technologically, Darkfall is very backward, hopefully Mortal Online won't be. |
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6/06/09 12:05:04 PM#34
After the release of AoC and DF i was very disappointed, but the honesty of the devs from MO about what features will be in the game and how they communicate with the playerbase makes me a bit optimistic. I can live with compromises like a few safezones, pk penalties or other "carebear stuff" if they can deliver a real sandbox game with open pvp.
Oh and to all j00 hardcore df players, PLEASE STAY WITH DARKFALL, YOUR GAME IS SUPERIOR AND AVENTURINE WILL ENHANCE IT EVEN MORE, JUST HAVE FAITH AND PATIENCE! jedi mind - heavenly divine, steadily shine in '99! http://www.youtube.com/watch?v=BVZyX5glEgs |
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6/06/09 7:39:49 PM#35
Originally posted by chokepoint
Common sense tells me that if Darkfall had 20-35 developers for 8 years and MO had ~25 developers for half that, then MO is likely to have much less content than Darkfall, even after you factor in buying the game engine. We can already see from the recent video, screenshots and journals that there is no full-scene shadows, no grass (!!!) or tree movement in the wind, no sunsets/sunrises... all these things are in Darkfall, plus player-crafted cities and hamlets, ships, and siege vehicles. I'm sure MO will be a nice game in its own right but the facts all point to MO having less content than Darkfall.
MO devs already announced they will be releasing the CORE game, and not the full featured game |
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6/06/09 7:55:54 PM#36
Originally posted by Netuddki
Darkfall has a lot of potential, I don't like their company, the game was fun for a while.. but being no levels it was masked by long skill grinds , it wasn't what I was looking for, don't have the time for it...... though the game in a good companies hand would be amazing. Originally posted by IAmMMO That's just your opinion and nothing more I'm afraid. The fact remains it's first and foremost a ROLE playing game that happens to have a real time combat system. Who cares? A lot of people actually, you're not special, you're just a faceless person who comes across as very immature to the community on this site. A MMO with no safe zones would be reduced to a community of those who play to grief. There's no money in that for a company running those MMO's. Even in FPS there's an unspoke rule not to spawn rape or be kicked as it ruins the experience for everybody. Human nature and immature people will make sure no safe zone MMO drive people away.
It is my opinion, as is what your stating yours. Fact of the matter is, go look around and check out games... RP server x 2, Reg server x 10+ ... the majority of people playing MMOS are talking about sports, their kids, trying to be social in a normal way, flirting, cybering..whatever OOC all the time. I am special, so are you :D Everyone who talks smack on these forums, saying your immature this, and your immature that... oh your a troll this, your a hater that, go play DF... are all on the same level... so you are one to talk. A MMO without safe zones will be fine. I'm all for guards attacking in NPC city walls, etc..etc... that to me isn't a safe zone... as long as i CAN attack, I'm fine with it.
Originally posted by gamerman98 pfft...IF theres a large "hardcore PvP" group the majority is playing WoW, while the bottom of the barrel are playing the empty content world we all know as Darkfall, which are threatened by MO because the devs are creating a system that will give control to the player by allowing them to impact the game in a huge way. And I don't really care what any DF fan says to that cuz their opinions became flawed the moment they supported such a disgusting company (AV)
Gonna have to disagree with you there pal. If there are hardcore "PVP" players, they aren't playing wow.. there is little to nothing hardcore about that game other then the amount of time you have to put into doing simple things to obtain gear. Glad you consider DF players bottom of the barrel, my wife played it with me for a while. I'm going to go tell her she's bottom of the barrel tonight before we get in bed. The company that runs DFO might be threatened by MO, but the players surely aren't... they aren't making income off of the game... and frankly if MO is better ( which I fully believe it will be) then they will surely move to MO and ruin your day. Oh and btw, you don't actually know the full details of whats going to be in game on MO, so your statement is speculation... full control is something like Second Life , where you can script, build and do whatever you please with it.. mmo will be sandbox style for sure, but there will be plenty of limitations on what impact you'll play in the game of MO ... also, the fact that you could care less what anyone has to say shows your maturity level, gj Originally posted by gamerman98 its not a flop...but its not a cash cow..or a huge success. When other sites start praising it and telling everyone to go play it then you can be right...but since that will never happen all its going to be is a small indie niche game tucked away in the corner so better games can get all the glory. You know that saying... if you change one persons life , you did your job.... Well... if people enjoyed the game, they did their job. I'm sure they were plenty pleased with the success and the decent amount of years the game ran. I'm sure they got cash in their wallets from it still. Plenty of sites praised the game, plenty of sites praise every game. Your vision of success is jaded by current day MMO #s .... I think Shadowbane did very well for what it was. I'm sure there are plenty of other people that would agree with me as well. |
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6/07/09 11:34:16 PM#37
Mortal Online will split the tiny hard core pvp market with DarkFall , then both companies will fail for lack of customers.
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