Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,256  Online:0
Guests:0  Posts:4,845,330
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » Mortal Online: June Update From the Devs

2 Pages « 1 2 Search
37 posts found
  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1521

6/05/09 5:25:30 PM#21
Originally posted by Cristina1
Originally posted by Vinterkrig
Originally posted by Ozmodan

Just for you uneducated ones, no safe zones = very small audience.  We won't know what is in this game until beta, but if they have no safe zones you can attach the braindead label to the development group.  While the hardcore will scream about it, there are not enough of them to matter.

 

you are wrong :)

 

True that :)

Oh and even if there are safe zones, You wont sit there for long, I am patient  =)

 

haha

/cosign on that statement!

  User Deleted
6/05/09 5:29:46 PM#22

"there is actually a very LARGE hardcore pvp crowd"

 

Hence the booming success of Shadowbane.

No, wait.........

  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1521

6/05/09 5:42:08 PM#23
Originally posted by Hammertime1

"there is actually a very LARGE hardcore pvp crowd"

 

Hence the booming success of Shadowbane.

No, wait.........

 

when the game came out, it was pretty awful looking compaired to alot of stuff that was out

this was also before the big boom in mmos (WoW)

so the player base was a lot smaller back then most of which were probably still playing Everquest

... and darkfall, is anything but a flop at this point regardless of how you feel about it

  gamerman98

Novice Member

Joined: 10/13/04
Posts: 808

6/05/09 10:57:46 PM#24

pfft...IF theres a large "hardcore PvP" group the majority is playing WoW, while the bottom of the barrel are playing the empty content world we all know as Darkfall, which are threatened by MO because the devs are creating a system that will give control to the player by allowing them to impact the game in a huge way. And I don't really care what any DF fan says to that cuz their opinions became flawed the moment they supported such a disgusting company (AV)

  gamerman98

Novice Member

Joined: 10/13/04
Posts: 808

6/05/09 10:59:40 PM#25


Originally posted by Vinterkrig

Originally posted by Hammertime1

"there is actually a very LARGE hardcore pvp crowd"
 
Hence the booming success of Shadowbane.
No, wait.........



 
when the game came out, it was pretty awful looking compaired to alot of stuff that was out
this was also before the big boom in mmos (WoW)
so the player base was a lot smaller back then most of which were probably still playing Everquest
... and darkfall, is anything but a flop at this point regardless of how you feel about it


its not a flop...but its not a cash cow..or a huge success. When other sites start praising it and telling everyone to go play it then you can be right...but since that will never happen all its going to be is a small indie niche game tucked away in the corner so better games can get all the glory.

  IAmMMO

Hard Core Member

Joined: 5/17/08
Posts: 1183

6/06/09 12:49:47 AM#26
Originally posted by Vinterkrig
Originally posted by madeux
Originally posted by Vinterkrig

glad to know the carebear role players are help shaping that game, i fear what it'll turn out to be

 

they're more worried about safe zones, not getting pkd, crafting and sims like life in the game then the actual combat ..etc..etc.

 

I've got a great idea!  Let's all play a genre with the title "ROLE PLAYING GAME" in it, and then ridicule those people who actually try to get into character!  Doesn't that sound like a terrific idea?

While we're at it, let's pretend we're back in grade school, and call them names as well.  That'd be super fun!

And in the end, we'll all feel better about ourselves for having done it.

 

nope roleplay till your hearts desire...

 

but its a pvp game, and a majority of them want safe zones n garbage crap like that.... its a PVP game , who cares about the RPG in the "mmorpg" title, a majority of the people who play these games never have roleplayed and never will

 

 That's just your opinion and nothing more I'm afraid. The fact remains it's first and foremost a ROLE playing game that happens to have a real time combat system. Who cares? A lot of people actually, you're not special, you're just a faceless person who comes across as very immature to the community on this site.

 A MMO with no safe zones would be reduced to a community of those who play to grief. There's no money in that for a company running those MMO's. Even in FPS there's an unspoke rule not to spawn rape or be kicked as it ruins the experience for everybody. Human nature and immature people will make sure no safe zone MMO drive people away.

 

  chokepoint

Novice Member

Joined: 7/16/08
Posts: 192

6/06/09 5:12:31 AM#27
Originally posted by gamerman98

pfft...IF theres a large "hardcore PvP" group the majority is playing WoW, while the bottom of the barrel are playing the empty content world we all know as Darkfall, which are threatened by MO because the devs are creating a system that will give control to the player by allowing them to impact the game in a huge way. And I don't really care what any DF fan says to that cuz their opinions became flawed the moment they supported such a disgusting company (AV)

 

Common sense tells me that if Darkfall had 20-35 developers for 8 years and MO had ~25 developers for half that, then MO is likely to have much less content than Darkfall, even after you factor in buying the game engine.

We can already see from the recent video, screenshots and journals that there is no full-scene shadows, no grass (!!!) or tree movement in the wind, no sunsets/sunrises... all these things are in Darkfall, plus player-crafted cities and hamlets, ships, and siege vehicles.

I'm sure MO will be a nice game in its own right but the facts all point to MO having less content than Darkfall.

 

  sandolainen

Novice Member

Joined: 12/15/04
Posts: 61

6/06/09 5:59:48 AM#28
Originally posted by chokepoint

Common sense tells me that if Darkfall had 20-35 developers for 8 years and MO had ~25 developers for half that, then MO is likely to have much less content than Darkfall, even after you factor in buying the game engine.

We can already see from the recent video, screenshots and journals that there is no full-scene shadows, no grass (!!!) or tree movement in the wind, no sunsets/sunrises... all these things are in Darkfall, plus player-crafted cities and hamlets, ships, and siege vehicles.

I'm sure MO will be a nice game in its own right but the facts all point to MO having less content than Darkfall.

 

 

I don't agree. When you work on a game for 8 years you're gonna end up with lots of stuff that isn't usable. I'm sure there isn't much left of Darkfall from the first 3 or so years.

 

But instead of talking about whether or not there will be too many carebears, why don't we discuss the business model instead? What do you guys think about selling the game before the release like this, with a spot in the beta included? 

  itchmon

Advanced Member

Joined: 1/21/07
Posts: 672

6/06/09 6:14:22 AM#29
Originally posted by chokepoint

Common sense tells me that if Darkfall had 20-35 developers for 8 years and MO had ~25 developers for half that, then MO is likely to have much less content than Darkfall, even after you factor in buying the game engine.


 

 

never underestimate the power of having really crappy devs

Currently Playing EQ2, TERA
Liked but retired: EQ1,SWTOR, FFXI, WoW, POTBS, Aion, L2, Eve, Rift, atlantica, Darkfall, though i felt it needed tweaks
Looking forward to: World of Darkness, TERA, Gw2, Titan

Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2

  chokepoint

Novice Member

Joined: 7/16/08
Posts: 192

6/06/09 6:28:51 AM#30
Originally posted by itchmon

never underestimate the power of having really crappy devs

 

Well, Darkfall built their engine from scratch, and considering the game's performance in large sieges as well as things like the full-scene shadows and sunsets in Darkfall, they did a really outstanding job.

Right now, MOs devs are unproven.

I just think we should all be realistic about how much 'content' there is going to be in MO. In all likeliness it will be less than Darkfall. I think we should all be prepared for that.

I think MO will be fine if they focus on polishing the smaller amount of content they do have to a high level.

 

  sandolainen

Novice Member

Joined: 12/15/04
Posts: 61

6/06/09 6:43:06 AM#31
Originally posted by chokepoint
Originally posted by itchmon

never underestimate the power of having really crappy devs

 

Well, Darkfall built their engine from scratch, and considering the game's performance in large sieges as well as things like the full-scene shadows and sunsets in Darkfall, they did a really outstanding job.

Right now, MOs devs are unproven.

I just think we should all be realistic about how much 'content' there is going to be in MO. In all likeliness it will be less than Darkfall. I think we should all be prepared for that.

I think MO will be fine if they focus on polishing the smaller amount of content they do have to a high level.

 

 

Well, I don't necessarily agree. Aventurine built their engine from scrath... I'm sure that took them a good few years. Star Vault has Unreal Engine 3, the overall best game engine there is right now, aswell as technologies like Grome and Speedtree for making a virtual world fast and easy. Compared to Aventurines struggle they can pretty much just design and put it in...

Then again, they've already said that the world will start small and grow with time as they make new content. So I guess you're right. But at least in my opinion that's not a problem if they can make that content fast enough and still keep it polished. And I have confidence that they can, based upon the tech they have access to.

  Lille7

Advanced Member

Joined: 12/08/08
Posts: 284

6/06/09 8:27:41 AM#32
Originally posted by sandolainen

 

But instead of talking about whether or not there will be too many carebears, why don't we discuss the business model instead? What do you guys think about selling the game before the release like this, with a spot in the beta included? 

 

I like it. It's pretty much what all other studios have done the last years, but without a subscription fee :)

I also like that they are being honest on what is going to be in the game

- The full Myrland continent
- At least 9 races, male and female
- Blood mix and character customization
- Main features of the skill system
- Full PvP, full loot
- Full melee and ranged combat
- Basic magic combat
- Mounts and mounted combat
- Basic GUI for the crafting system
- Resource gathering
- Basic Guild mechanics
- Basic player housing
- Basic NPC mobs and wildlife
- Hidden/secret features

Notice how they say there will be BASIC guild mechanics, npc mobs and wildlife, meaning they are telling us it wont be finished and completetly as they want it when they release. Honesty, I like it.

  Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 5056

6/06/09 10:00:14 AM#33
Originally posted by chokepoint
Originally posted by itchmon

never underestimate the power of having really crappy devs

 

Well, Darkfall built their engine from scratch, and considering the game's performance in large sieges as well as things like the full-scene shadows and sunsets in Darkfall, they did a really outstanding job.

Right now, MOs devs are unproven.

I just think we should all be realistic about how much 'content' there is going to be in MO. In all likeliness it will be less than Darkfall. I think we should all be prepared for that.

I think MO will be fine if they focus on polishing the smaller amount of content they do have to a high level.

 

I am really confused about this comment about Darkfall.  The sieges are lag fests.  They have made some strides in improving the problem, but they have not solved it yet.  Also Darkfall's client is very badly written, in that it does many things the server should be doing, hence it is realitively easy to hack.  Not a good thing with a MMO.

Developing your own engine today is most assurdedly a braindead manuver unless you have a few geniuses working for you.   There are already some very good development tools out there and as we see in Darkfall's case, failure to make use of one of them can cause huge problems.

Technologically, Darkfall is very backward, hopefully Mortal Online won't be.

  pwnzorellOr

Novice Member

Joined: 5/01/09
Posts: 230

HELO I R NOOB

6/06/09 12:05:04 PM#34

After the release of AoC and DF i was very disappointed, but the honesty of the devs from MO about what features will be in the game and how they communicate with the playerbase makes me a bit optimistic. I can live with compromises like a few safezones, pk penalties or other "carebear stuff" if they can deliver a real sandbox game with open pvp.

 

Oh and to all j00 hardcore df players, PLEASE STAY WITH DARKFALL, YOUR GAME IS SUPERIOR AND AVENTURINE WILL ENHANCE IT EVEN MORE, JUST HAVE FAITH AND PATIENCE!

jedi mind - heavenly divine, steadily shine in '99!

http://www.youtube.com/watch?v=BVZyX5glEgs

  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1521

6/06/09 7:39:49 PM#35
Originally posted by chokepoint
Originally posted by gamerman98

pfft...IF theres a large "hardcore PvP" group the majority is playing WoW, while the bottom of the barrel are playing the empty content world we all know as Darkfall, which are threatened by MO because the devs are creating a system that will give control to the player by allowing them to impact the game in a huge way. And I don't really care what any DF fan says to that cuz their opinions became flawed the moment they supported such a disgusting company (AV)

 

Common sense tells me that if Darkfall had 20-35 developers for 8 years and MO had ~25 developers for half that, then MO is likely to have much less content than Darkfall, even after you factor in buying the game engine.

We can already see from the recent video, screenshots and journals that there is no full-scene shadows, no grass (!!!) or tree movement in the wind, no sunsets/sunrises... all these things are in Darkfall, plus player-crafted cities and hamlets, ships, and siege vehicles.

I'm sure MO will be a nice game in its own right but the facts all point to MO having less content than Darkfall.

 

 

MO devs already announced they will be releasing the CORE game, and not the full featured game

  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1521

6/06/09 7:55:54 PM#36
Originally posted by Netuddki

Hey, shouldn't you be in Darkfall?

You already got your super duper mega full loot PvP game, so get the f* out of here.

 

Darkfall has a lot of potential, I don't like their company, the game was fun for a while.. but being no levels it was masked by long skill grinds , it wasn't what I was looking for, don't have the time for it...... though the game in a good companies hand would be amazing.

Originally posted by IAmMMO

That's just your opinion and nothing more I'm afraid. The fact remains it's first and foremost a ROLE playing game that happens to have a real time combat system. Who cares? A lot of people actually, you're not special, you're just a faceless person who comes across as very immature to the community on this site.

A MMO with no safe zones would be reduced to a community of those who play to grief. There's no money in that for a company running those MMO's. Even in FPS there's an unspoke rule not to spawn rape or be kicked as it ruins the experience for everybody. Human nature and immature people will make sure no safe zone MMO drive people away.

 

 

 

It is my opinion, as is what your stating yours. Fact of the matter is, go look around and check out games... RP server x 2, Reg server x 10+ ... the majority of people playing MMOS are talking about sports, their kids, trying to be social in a normal way, flirting, cybering..whatever OOC all the time.

I am special, so are you :D Everyone who talks smack on these forums, saying your immature this, and your immature that... oh your a troll this, your a hater that, go play DF... are all on the same level... so you are one to talk. A MMO without safe zones will be fine. I'm all for guards attacking in NPC city walls, etc..etc... that to me isn't a safe zone... as long as i CAN attack, I'm fine with it.

 

Originally posted by gamerman98

pfft...IF theres a large "hardcore PvP" group the majority is playing WoW, while the bottom of the barrel are playing the empty content world we all know as Darkfall, which are threatened by MO because the devs are creating a system that will give control to the player by allowing them to impact the game in a huge way. And I don't really care what any DF fan says to that cuz their opinions became flawed the moment they supported such a disgusting company (AV)

 

Gonna have to disagree with you there pal. If there are hardcore "PVP" players, they aren't playing wow.. there is little to nothing hardcore about that game other then the amount of time you have to put into doing simple things to obtain gear.

Glad you consider DF players bottom of the barrel, my wife played it with me for a while. I'm going to go tell her she's bottom of the barrel tonight before we get in bed. The company that runs DFO might be threatened by MO, but the players surely aren't... they aren't making income off of the game... and frankly if MO is better ( which I fully believe it will be) then they will surely move to MO and ruin your day.

Oh and btw, you don't actually know the full details of whats going to be in game on MO, so your statement is speculation... full control is something like Second Life , where you can script, build and do whatever you please with it.. mmo will be sandbox style for sure, but there will be plenty of limitations on what impact you'll play in the game of MO ... also, the fact that you could care less what anyone has to say shows your maturity level, gj

Originally posted by gamerman98

its not a flop...but its not a cash cow..or a huge success. When other sites start praising it and telling everyone to go play it then you can be right...but since that will never happen all its going to be is a small indie niche game tucked away in the corner so better games can get all the glory.

You know that saying... if you change one persons life , you did your job....

Well... if people enjoyed the game, they did their job. I'm sure they were plenty pleased with the success and the decent amount of years the game ran. I'm sure they got cash in their wallets from it still. Plenty of sites praised the game, plenty of sites praise every game. Your vision of success is jaded by current day MMO #s .... I think Shadowbane did very well for what it was. I'm sure there are plenty of other people that would agree with me as well.

  Flummoxed

Apprentice Member

Joined: 2/24/07
Posts: 592

Make a WORLD,
Not a Game.

6/07/09 11:34:16 PM#37

Mortal Online will split the tiny hard core pvp market with DarkFall , then both companies will fail for lack of customers.

 

2 Pages « 1 2 Search