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Originally posted by Toxilium Neverwinter was never an MMO. It's an RPG with multiplayer component, like Diablo. Ultima however, was open world and you could do pretty much anything. With ToR, it's look as if it will be more similar to WoW or AoC, with a limited number of areas to explore and things to do. All in all, if this does turn into KOTOR 3 + co-op, would you really want to pay $15 a month for that multiplayer option? I could imagine opening sales to be huge, and after the initial 30 days free, numbers start to fall off as people complete their main quest lines and such.
I'm not talking about that NwN http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game) As for what I am willing to pay $15 a month for, I'm more inclined to believe in Bioware putting out a game worth that, than your assumptions on what the game will be like. If you're correct, than no I probably wouldn't, not for the long haul. I doubt anyone would, and theres still a lot we do't know about this game. |
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Once again some people are missing the point totally. Bioware never said this game was not a full blown MMORPG. They said that they have a system in place that would allow the player to turn off all multiplayer functions if they chose to do so. Simple fact. If you want to play TOR by yourself, you will have that option. If you want to play the game like all other MMO's there's that option. The only part of the game that will make you follow a solo route, is your personal story flashpoints. If we know that pvp, guilds, crafting, harvesting resources, raiding and exploration are in the game, how can some of you come to the conclusion this is only a single player game. I think Bioware is smart for bringing something for everyone to the table. Let's take a look at a few other mmo's that cater to only one style of play. They get a small to medium size community which in itself is not bad. Bioware on the other hand is bringing this massive MMO to light and it seems won't be content with making just another run of the mill game that will cater to just the hardcore pvper's or just the pve crowd. We can all speculate on what hasn't been released yet about the game, but from my perspective, what has been released, TOR will be a huge MMORPG that will have a diverse community that will be able to live out their SW saga as they choose too.
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Finally a post about TOR that has had some thought put into it. My guess is the appeal of the single player campaigns/questlines will be the deciding factor in the success of the game. If there is enough quality end-game and multiplayer content and the single player content is on level with previous KotOR games, the game will most likely be a success. The development team has a huge challenge before them and I hope they will be able to deliver a quality product. |
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Originally posted by Hrothmund
I agree 100%, well said!
As I said before, I will be playing this with a group of close friends, so I'm definitely thankful for the online portion of the game. I don't believe it will be a single-player game so much as a "selective grouping" game.
Prax |
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If you look at all the screenshots so far released from actual gameplay, one thing becomes absolutely clear: to the right, the left and behind the player, there is a barrier no more than thirty yard - or 'yards' - away. It can be a cliff face, a rock or the side of a large spacecraft but it is nonetheless a barrier. What this suggests to me - along with many other hints and tips issued by BIoware - is that this game is going to be KOTOR 3 online. In other words, a highly instanced solo-player rpg with some multiplayer features. These features, I hypothesise, may include shared battlegrounds, shared chat channels, shared auction house and some instanced non-story team dungeons. Bioware and EA will make money out of this game by issuing new expansion packs every three months or so which will continually 'extend' the story. I have no real problems with this. If done right, it could be fun.
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Originally posted by lokiboard
You can pay 15/month for a single player game online but I will not. I hope you enjoy it. I don't mind if the game isn't a MMORPG but they should not label it as one if it isn't. If it is mainly just a single player game with a chat room, I would suggest MMORPG.com remove the game from the website as it wouldn't belong. Not saying it is though. That would be silly considering the game hasn't even been released. |
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Originally posted by hubertgrove
This is new to BioWare, it is going to be a test and a challenge for BioWare to keep this up for the life of the MMO. If they can pull this off, they I agree, they will succeed, if they falter in anyway, the masses will not be happy and could put BioWare in danger of failing (not a gaurantee however, just a big maybe). Let's look at Mass Effect for the PC. They have announced a patch for ME for months now and it has yet to be released, if they do this for SWToR they will burn, unless the game is perfect at release and beyond fun to play. I have faith that BioWare will have a rock solid story at release, from what I understand most of the developement has been to build the story since they are using the Hero Engine to speed up the building of the MMO game/world, which the engine was used to cut down a year of development time. |
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Originally posted by m240gulf
This is new to BioWare, it is going to be a test and a challenge for BioWare to keep this up for the life of the MMO. If they can pull this off, they I agree, they will succeed, if they falter in anyway, the masses will not be happy and could put BioWare in danger of failing (not a gaurantee however, just a big maybe). Let's look at Mass Effect for the PC. They have announced a patch for ME for months now and it has yet to be released, if they do this for SWToR they will burn, unless the game is perfect at release and beyond fun to play. I have faith that BioWare will have a rock solid story at release, from what I understand most of the developement has been to build the story since they are using the Hero Engine to speed up the building of the MMO game/world, which the engine was used to cut down a year of development time.
I still wouldn't pay a sub fee for what you described. Why should I? There are many single player rpgs with online functions similar that include expansion packs to extend the story. They also do not charge you 15/month. Hopefully all this speculation of this being a instanced solo centric game will be incorrect. |
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Originally posted by Joppari
Judging by this quote, "They confirmed that names, chat, and so on could all be turned off or ignored if you really, really wanted absolutely nothing to do with other people."
From this I'd say there's a strong chance of PvP zones like Warhammer or instanced Battlegrounds like World of Warcraft.
Now as to the same mistakes as other companies, they've all made huge mistakes... Were you refering to any in particular?
also, is the 'V' key on your keyboard broken?
He may not speak good English, but better than some people I know lol. |
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Originally posted by qombi
You are correct, most of what we are talking about is pure speculation, especially the solo aspect of the game. The guessing we are all engaged in is like a hobby for most people. It's fun to guess until we see the actually product. About the solo play that people keep talking about, I think there might be some confusion. I remember reading here on these boards about how BioWare devs attended a conference where WoW devs held and talked about making a successful MMO or why WoW was successful, I forget but that was the gist of the conference. Anyways, one of the points the WoW dev made was that for a MMO in todays market to be successful, they had to make the game for the most part solo-able. WoW, for example, can for the most part be leveled completely on your own without ever grouping with another player. I believe the is the direction BioWare (again, just guessing) is going to take with SWToR. Make the game for the most part solo-able, at least for the leveling process and require groups for designed group content like 5 man instances in WoW throughout the leveling process. Even some quests are optional to group up in WoW. This is easily replicated in other MMOs and I see SWToR going the same route. For my taste, this suites me well, because I play odd hours and I hardly see people online when I play. This way I can level on my own at my own pace. I played CoV for a while and it took me a month to go from level 30 to 40 mostly because it was so hard for me to find a group (this is back in 2004). I was at the mercy of other players so I could level more efficiently and my odd playing hours made it even worse. Single player aspect, if they follow the WoW model, would be perfect for me and I'm sure this will appeal to a large majority of players who want to speed level to max. I'm sure there will be plenty of content that needs groups however, even if they increase the difficulty of solo-missions/quests when a player is grouped would be cool. We shall see how this all works out when we are told/shown exactly how this singleplayer content is going to work. |
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Originally posted by qombi
I still wouldn't pay a sub fee for what you described. Why should I? There are many single player rpgs with online functions similar that include expansion packs to extend the story. They also do not charge you 15/month. Hopefully all this speculation of this being a instanced solo centric game will be incorrect.
Well, I am not so sure. It suddenly occurs to me that the real inspiration for this game is not the ones so often touted by posters - the Kotor series or SWG. No, the real inspiration is one of Bioware's lesser known and least popular games - Neverwinter Nights. This was a highly instanced single-player game with limited landscapes, it had NPC player 'companions' and multi-player features. I speculate that the commercial model Bioware created with NN is the one they now seek to perfect with SWOTOR. T |
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Originally posted by hubertgrove
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Originally posted by Joppari
I recall that Neverwinter Nights released by Bioware being very popular but I might be mistaken. |
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Originally posted by qombi
Oh indeed. And compared with games of its type, it did very well. However, beside other Bioware's games - from Baldur's Gate to KOTOR to Mass Effect - it did not achieve such successful penetration. |
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Originally posted by hubertgrove
Oh indeed. And compared with games of its type, it did very well. However, beside other Bioware's games - from Baldur's Gate to KOTOR to Mass Effect - it did not achieve such successful penetration.
Why would they attempt to emulate it then? |
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Originally posted by Joppari
Why would they attempt to emulate it then?
Because, if perfected, it could be very profitable. |
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Originally posted by hubertgrove
Because, if perfected, it could be very profitable.
Well ok I guess so.
If I were a game developer with so many titles behind me as BioWare I'd be tempted to follow the most successful 'formula'.
Who knows how the minds of these people work though, we've seen some pretty strange things happen over the years with MMOs. |
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Originally posted by Joppari
Yes, and while many of us would like to see an open-ended, no-barrier Star Wars game, a finely engineered single player game online that runs smoothly on rails would be much, much cheaper and more profitable to develop and run from a developer's point of view. |
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Originally posted by hubertgrove
How, from a mechanics standpoint, is this different from KOTOR or Mass Effect? All three of these games had companion characters, and all of them were single-player, story-heavy RPGs. I mean, I don't necessarily disagree with you, because I think it will be very much like all three of these franchises, but I wanted to know why you picked NWN over any of their other titles. I mean, KOTOR would probably be the most fitting, right, since it's in the same universe with essentially the same concept. |
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Originally posted by Praxus1874
How, from a mechanics standpoint, is this different from KOTOR or Mass Effect? All three of these games had companion characters, and all of them were single-player, story-heavy RPGs. I mean, I don't necessarily disagree with you, because I think it will be very much like all three of these franchises, but I wanted to know why you picked NWN over any of their other titles. I mean, KOTOR would probably be the most fitting, right, since it's in the same universe with essentially the same concept.
Because Neverwinter Nights had online multiplayer features that, for their time, were very innovative if not, in my opinion, very enjoyable. It was pretty much a SRPG with multiplayer detail which is what I think SWOTOR is shaping up to be - though in a much more advanced version. |
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singsofdeath
Novice Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
Originally posted by hubertgrove
Because Neverwinter Nights had online multiplayer features that, for their time, were very innovative if not, in my opinion, very enjoyable. It was pretty much a SRPG with multiplayer detail which is what I think SWOTOR is shaping up to be - though in a much more advanced version.
Because you do not believe developers when they say that the basic elements of MMO's will be in the game right? PvP, Trade, Crafting, End-Game Dungeons etc. .
Oh right, we have to be careful of the partnership behind the game. I forgot. It's all a conspiracy to get us a game that is not what they claim it to be but what you know it to be! Little facts released about a highly anticipated title. Fertile grounds for you to make assumptions based on your so-called "intelligent and mature" mind while you try to put down others who do not share your "vision".
Oh and by the way, Neverwinter Nights Online components were in fact -so- successful that the game is still being played today by a devoted community. But that is due to the Toolset that comes with the game and it is a completely baseless assumption to think BioWare will base TOR on that model....unless you think they will present us with a MMO (or whatever you want to call it) where we can actually create content for ourselves? Personally, I think that'd be delightful. |
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in mmorpgs...how often are you truly forced to group (PVE wise)? SWG you grouped only for xp bonuses, people still ground the game solo (even the hardest aspects like geo caves and krayts i did solo with no problem) WoW i solod 90% of the content EQ2 solo was closer to 75-80% AoC i think i grouped once or twice WAR i grouped only for PQs EVE is an anomoly atm, i solo rarely every game can be solo'd except for the tough content (raids, group dungeons, etc), i really see this as no different than every other mmorpg out there.
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Originally posted by Toxilium
I would be perfectly fine with the latter. |
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Originally posted by singsofdeath Well, yes, that's precisely what I am saying. No need to get excited. :lol: |
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Originally posted by Toxilium I think what they are saying is that if you do not want to be in groups, that playing solo will not affect your game play or story line. As for the being able to turn off other players names and ignore their chat, i think they mean if someone annoys ya or something, that you can prevent them form interacting with you., or if you want to drink a few beers and act as if your toon was real you can shut out the other players |
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