Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,440,802  Online:0
Guests:0  Posts:4,573,982
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

Age of Conan: Unchained

Age of Conan 

General Discussion  » Patch 1.05 Notes [Test Server] ~ Biggest Patch Ever + Explanation!

8 Pages First « 2 3 4 5 6 7 8 » Search
181 posts found
  nakuma

Novice Member

Joined: 5/04/06
Posts: 1296

"then again I could be wrong, but that's just my opinion" -Dennis Miller

6/02/09 10:38:01 PM#126

when is this patch coming out?? is there an inkling of a date being proposed?

3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6972

The only time you run out of chances is when you stop taking them.

 
6/03/09 12:17:08 AM#127
Originally posted by nakuma

when is this patch coming out?? is there an inkling of a date being proposed?


 

Personally at the speed they are going I would think before end of the month, at best middle of June (ish). I can't say for sure, this new approach they have is quite thorough, no one expects a perfect patch release, just that it is as close as perfectly possible from which we have seen before with Ymir's. This time around there is so much extra stuff, even tweaks to Tortage and across the spectrum of classes.

Notice the last update has some of the raid feedback garnered recently from event on test server :) very happy to see that.

All of what you see here further strengthens the fact they are listening and also have focus on endgame STILL.


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  User Deleted
6/03/09 12:34:58 AM#128

hmm looks like i'll be coming back once this goes live to try it out :)

  nakuma

Novice Member

Joined: 5/04/06
Posts: 1296

"then again I could be wrong, but that's just my opinion" -Dennis Miller

6/03/09 12:57:55 AM#129

 thanx for the info avery, i think ill be remaining unsubbed til it actually comes out whether thats a half a month, a full month or a month + just like to see it get done already. before i unsubbed the necromancer and the demo's were one shotting people with 7.2k-9k+ dmg on testlive server. was pretty unnerving. but im hoping for the best, push comes to shove ill see how it is recieved before i drop another $15.

3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6972

The only time you run out of chances is when you stop taking them.

 
6/03/09 12:51:19 PM#130

Another quick patch today!

Added June 3rd

--------------------------------------------------------------------------------
CONTENT
* Female characters in the character selection screen will no longer freeze after the first idle animation has played.
Tech
* Screenspace Fog is now supported by ATI cards.
Raid
* Rebalanced the spells of all raid mobs.
* Fixed a bug with spellcasting raid npcs so they will not always hit for +95% damage anymore.
Mounts
* You now need the correct riding book trained to be able to use your mount.
* Pressing ESC will no longer disrupt the dismount animation.
* Players are unable to mount while jumping/falling anymore.

COMBAT
* The root will no longer be applied from a failed mounted charge attack.
* Fixed an issue that caused a player's health to exceed their max health.


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Sevenwind

Apprentice Member

Joined: 6/07/04
Posts: 2073

6/03/09 1:08:18 PM#131
Originally posted by AmazingAvery

Tech
* Screenspace Fog is now supported by ATI cards.


 

What is this? And where am I missing it currently in AoC since I use an ATI card?

.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6972

The only time you run out of chances is when you stop taking them.

 
6/04/09 1:36:37 AM#132
Originally posted by Sevenwind
Originally posted by AmazingAvery

Tech
* Screenspace Fog is now supported by ATI cards.


 

What is this? And where am I missing it currently in AoC since I use an ATI card?


 

You know I have a good idea, but I will ask for some better clarity for you.

 


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Wizardry

Apprentice Member

Joined: 8/27/04
Posts: 4098

Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not.

6/04/09 2:12:58 AM#133

GAH ! green gem not to be confused with red gem ,overpowering the blue gem...gem gem gem  lost me totally.This is the BIG mistake developers make.Keep things easy to understand and in perspective to the average MMORPG player.To the vets of this game,they know full well what it means,but this will not encourage any new players,because they will have no clue what the updates bring to the game.

All i gathered from all that new information was it seems like they are turning the game into a more item centric game,but more so in the form of potions and things like that.It also seems they are moving stats around ,adding new ones into certain areas and removing them or lowering them in other areas.This again may seem cool to vet players,but nothing in there will influence anyone to join the game.

Crafting for example is something you know or find out nothing of early in the game.Crafting is a big part of an mmorpg for MANY gamers and should be kept in perspective>>>>harvesting/components/finished product.This game seems to make crafting a non relative part of the game and/or stears it away from what players expect from crafting.

IMO what the game needed was a better defined gear system with formulas that involve curves and not specific stats related to tiers.They needed to make the items in game have their own definitive looks and not half the items all looking the same.

AOC was a near good game,they just did a few things really bad,witch probably chased away many gamers.Give the players more options per level and more reasons to chase the carrot on a stick,that way players would not have raced through the game ,hoping for some magical fun times at end game.Also doing quests,it seemed like EVERY area was a cramped narrow linear path,that forced you to fight every single mob in your wake,usually grabbing links from every mob around.They needed to change the combat style once in awhile and the way mobs react,would have also been a nice change.Example utilize sight/sound/scent for mob to player detection.Utilizing plate/leather/cloth is common to MMORPG,shield use rather than just graphic,too many things AOC missed out on.Umm MANY shops/npcs/houses are locked until you follow some linear path,is another mistake in game design,it is much more suited to a single player game.

IMO AOC can patch away to their hearts content and make new content to keep the player base happy,but unless they totally remade the game,i am afraid they will never entice new players to join.I played the game and thought it was decent and looked very good,but there seemed to be no purpose and  the game was lacking things to keep my interest.The ONLY thing that had me interested was attaining that Mammoth mount,but  i think i had to attain level 40 or something like that,and found it was not worth that much to continue on playing.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6972

The only time you run out of chances is when you stop taking them.

 
6/04/09 1:03:45 PM#134

Another little patch in today:

Added June 4th

--------------------------------------------------------------------------------
GENERAL
* Feat reset costs have been capped to 10 Gold.
* Fixed an issue that caused bad lag spikes and disconnects.

COMBAT
* Additional hate from combos is only added when in defensive stance

 


 


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6972

The only time you run out of chances is when you stop taking them.

 
6/05/09 7:13:33 PM#135

Woah incoming! another update today:

Added June 5th

--------------------------------------------------------------------------------
CLASSES
Bear Shaman
* All Manifestation spells will now overwrite each other when cast.

Dark Templar
* Doubled the proc rate of the Drain Strength debuff (was 5 PPM, now 10 PPM).

Demonologist
* Shield of Infernal Flames will now last 1 hour. Up from 30 mins.

Necromancer
* The necromancer pet "Blighted One" had a slight health fix, and will now appear with 100% healthbar on the client when it is a full health. This change is only visual, and does not affect the combat performance.

Ranger
* Fixed an issue causing the opener damage of Piercing Shot I to be significantly higher than it should be.

COMBAT
General
* Player pets now have more hit points.
* Updated two of the NPCs Super Natural Spells that had way to high DPS.

CONTENT
Raids
* Boosted all tier 2 raid gear loot!
* You can now resurrect in BRC!
* All Raid mob stats have been evaluated and adjusted. 

17 updates since patch went on test server so far!


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  cluetocalo

Novice Member

Joined: 10/03/07
Posts: 12

6/06/09 12:56:14 PM#136

Thanks for keeping us up-to-date avery! This changes are looking absolutely sweet!

  drbaltazar

Elite Member

Joined: 3/28/07
Posts: 7064

6/06/09 1:04:04 PM#137

 god if they just fix all memory leak and related problem this will be a big improvement

this is one of the main problem with this game ,cant say more i left because memory leak and related issue was too bad 

  Sevenwind

Apprentice Member

Joined: 6/07/04
Posts: 2073

6/06/09 1:13:37 PM#138
Originally posted by drbaltazar

 god if they just fix all memory leak and related problem this will be a big improvement

this is one of the main problem with this game ,cant say more i left because memory leak and related issue was too bad 


 

When did you leave? I can play for hours and hours and the client doesn't get any worse.

.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

  crunchyblack

Apprentice Member

Joined: 1/23/08
Posts: 1374

6/06/09 1:43:10 PM#139
Originally posted by Sevenwind
Originally posted by drbaltazar

 god if they just fix all memory leak and related problem this will be a big improvement

this is one of the main problem with this game ,cant say more i left because memory leak and related issue was too bad 


 

When did you leave? I can play for hours and hours and the client doesn't get any worse.


 

58 levels and not a single memory leak, one disconnect though.

  nakuma

Novice Member

Joined: 5/04/06
Posts: 1296

"then again I could be wrong, but that's just my opinion" -Dennis Miller

6/07/09 2:38:31 AM#140

i havent had memory leak issues in months. granted the game would slow down here and there, depending how many times i loaded into tarantia, but id say 90% of the time it was playable in dx10 even during pvp. so the game has improved greatly. i just left cause im broke as a joke lol. once i get a new job ( graduated as an EMT as of may) ill come back maybe by that time 1.05 will already be out. but i think overall, the devs have made great strides in performance that much cant be swept aside.

3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  cluetocalo

Novice Member

Joined: 10/03/07
Posts: 12

6/07/09 5:00:29 AM#141

LVL 23 Hox and 0 memory leaks. Game is technically in a great shape. Give 1.05 already :)

  beaverz

Novice Member

Joined: 11/02/07
Posts: 681

6/07/09 5:12:55 AM#142

Meh looks like the game might finally be out of beta.

I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.

  Unfinished

Apprentice Member

Joined: 4/22/06
Posts: 957

6/07/09 4:46:24 PM#143
Originally posted by beaverz

Meh looks like the game might finally be out of beta.

 

With all the major changes it could end up being a 'New Beta'. FC isn't exactly known for it's QA  / Testing.

  dougmysticey

Hard Core Member

Joined: 6/25/06
Posts: 1067

6/08/09 12:02:37 PM#144

1.05 has been on the live test server for a bit now. I know that won't solve everything but it should be in decent shape.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6972

The only time you run out of chances is when you stop taking them.

 
6/09/09 2:25:57 AM#145
Originally posted by dougmysticey

1.05 has been on the live test server for a bit now. I know that won't solve everything but it should be in decent shape.


 

Well 3 months you would think things are going well. Judging from the feedback on the test forums there is decent response in most area's. It is all in the tweakin stage at the moment.


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Krewel

Novice Member

Joined: 12/26/08
Posts: 424

Chairman Meow approves of planned economy

6/09/09 10:43:27 AM#146

Yeah, if you call tweaking starting from scratch or shooting in the dark, then I guess it is ok. But then again, Funcom and its priors are known for whimsical euphemism, so saying that they are "tweaking" stuff on TL can only mean disaster if you simply take into account that 1.5 is about to be released (or is it?).

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6972

The only time you run out of chances is when you stop taking them.

 
6/09/09 9:01:06 PM#147
Originally posted by Krewel

Yeah, if you call tweaking starting from scratch or shooting in the dark, then I guess it is ok. But then again, Funcom and its priors are known for whimsical euphemism, so saying that they are "tweaking" stuff on TL can only mean disaster if you simply take into account that 1.5 is about to be released (or is it?).

@Silirrion Are you soon set for a release then? :)

@Fidelis_conan We are definitely in the closing stages. We will be seeing how things stand this week after the next round of tests

@Silirrion does that mean 1.5 is few weeks away?

@Slith_hideout Hopefully yes, still some things to iron out, but getting closer every day

"More raid testing this evening with one of the testing guilds, some more good feedback and found a few server performance things to tweak"
 

I would argue that over the last while there has been less issues after a patch has been put into Live servers and think there is strong case for this. Especially when you look at the last couple implentations. Before you start saying "such and such" should be fixed, we are talking about the actual patch specifics here, and bringing something like that up is switching stories.

Can you please explain how "Tweaking" on test server can only mean disaster, I ask only as to me, you do not make any sense at all mate with that statement. The meat goes on the plate the dish is not finished until the trimmings come in. The patch is served already, the presentation before eating is happening. People know when your poking for the sake of it. Have you read the test sever forums lately?

I mean when you look at GW for example or plenty of other games I see updates to skills that are 4 years old and getting "tweaked."

You know when Ymir's released, there was maybe 2 threads on the official boards where people had issues with FPS in the zone, a short while later those ppl all found out it was due to driver issues with their ATI cards. That thread is still around btw. To be honest I didn't see any bad reception on the whole for that update.

So we have this period of over half a year where there were signifcant less issues with releasing a patch after implementation than there were before. I think the expectation is that there will be some issues especially considering that this patch (1.05) is 3 months in the making.

If your somehow implying that the patch is a shot in the dark, then your in for a rude awakening, that is if you still play.

I think the patch notes speak for the patch itself. What has been done is visible on the test server.

1.05 is a major change to the game on many levels. It's going to cause some serious drama in the game and in the forums. Alot will from people who don't understand the bigger picture. Most likely there will be a few patches to fix things after it which one would expect and I expect there to be the regular guys here who don't play, picking up on that drama and trying to push it out as whole as bad light.

Some other updates from Game Director:

Silirrion
Game Director

--------------------------------------------------------------------------------

Quote:
Originally Posted by Rhazmuz
We are not asking for detailed plans for patch this and this.

We are asking for a road map, asign of the direction they wanna take Pve: solo, 6 man groups, 12 man group and raids, pvp, ietsm etc.

These are things they really must have clues about and can talk about without given timelines or going into specifics.

I think those of you follow the forums, our interviews, other channels etc etc have a pretty good overview of that already. I know I've mentioned it several times.

So I think we have already done as you ask, for example we have already said the following quite a few times now:

One of the main focus areas will be adding new guild features in the next major game update, community and guild functions are an important direction for us.

Content wise our focus is very much on the higher levels, with Iron Tower (6 man), House of Crom (both raid and group most likely) and Thoth Amon's (raid) in the pipeline.

PVP wise we will still focus on providing more meaningful objectives to border kingdom PVP as well as considering adding the epic PVP armors.


I think that's a pretty good general overview of what's in the pipeline in terms of major features...as well as the knowledge there is a certain something in the works that will bring more exciting news before too long.

As we move into the update cycles for the above, more details will be revealed about the specifics of those updates. I do think though in general you do have a pretty good overview of the direction for the coming update at that top level.

Likewise, in terms of approach and what we are trying to achieve both with content and features there are a lot of interviews out there now where I have discussed (often at length) the type of approach we are working towards

 

It hasn't just been 'Churning out a group dungeon every 4 months' at all, just look through all that has been added since last fall:

- The PVP level system
- The PVP notoriety system
- PVP armors and weapons
- New Battle queues and improving siege performance
- Starting of PVP resources and the goal of making the Border Kingdoms a better PVP area
- Ymir's Pass, the largest zone yet, with it's own dungeon and dozens of quests
- More voice-over
- New tradeskills recipes and overhauling the resource and building play-field populations
- Xibuluku
- Cradle of Decay
- Revamps to a good deal of the launch dungeons with improved game-play, quests and encounters
- More raids opened up
- (inbound soon) the RPG system revamp
- (inbound soon) Tarantia Commons, again a rather large new play-field with many quests and associated instances
- (inbound soon) More guild city features

..and that's before we get into the hundreds (if not thousands) of smaller fixes.

Now sure, you can argue whether you personally, liked or disliked any or all of the above, and sure, you can argue not all of it worked perfectly (and we keep working to refine those that didn't), and yes, you can say some of them should probably have made the launch in the first place, but what you can't do is say that the effort isn't being put in and to down play it as 'Churning out a group dungeon every 4 months'...

because if we were just doing that then yes, you would be right, it wouldn't be enough, but that's not what we are doing.

I think the above list also shows a good spread across many play-styles.

Yes, 1.05 was a serious undertaking and that meant we had to take a little longer with it than we would have liked, which in turn meant a little lull in content delivery (although I'd argue the time since 1.04 compared to the Taranatia Commons content coming isn't that bad) but it is for the best interests of the game in the long term

...and that is what is important.

The 1.05 update system wise is the foundation that allows us to move forward with more, and better options, and I don't apologise for making sure we try and get it as right as we can.

Quote:
Originally Posted by jediknight2k1
Don't forget we want the loot tables fixed also lol.

I will say improved rather than fixed (since I'd argue they aren't actually broken just in need of improvement and being made a little more, shall we say, friendly), but yes, as I have said before, that's already on the list as well.

 

Quote:
Originally Posted by jediknight2k1
It is repeatable dungeons, raids and instances that often give players the motivation to log-in. Players as a general rule of thumb always like to have something to work towards such as armours, rare items etc.

The one thing AoC lacks is rare items which could drops from the likes of Xib. They could be purple but not as powerful as raid dropped weapons and so on. It's that form of replayability which is missing I think.

You are right, and the replayability factor is something we are focusing on for many aspects of the content production (I think you started to see that with the game-play elements to introduce variety on repeat play in Xibuluku and it's an area we will continue to try and improve on). Our options for good incentives there will increase with 1.05 as well, and that's the point. This coming update is the foundation we needed to re-establish to be able to provide that kind of incentive in the future.

The replayablility factor is definitely something we see as important moving forward.

 

Quote:
Originally Posted by Rhazmuz
Okay Sil, Ill give you that those can been seen as good indicators.

But still some thing like post lvl 80 progression systems, be it implemented along with items or not, is a pretty huge concern that hasnt had any word.

A big deal of the discussion on test live forums is about item stats, and the difference between t1/t2 and pvp gear.

If we could get hints that certain system might come, that allows higher tier gear to be customized more, than lower tier gear then much of the debate could be turned more constructive.

I am merely suggestion this to improve what we get out of the forums. The more we know about where you guys wanna take the different aspects, the more direct and constructive we can discuss it and suggest on it.

I think there you are getting into the finer details, and much of that is discussed on test live as well, but as I mentioned above, 1.05 is really the foundation for moving forward so there isn't specifically much to mention on that specific area.

The task for 1.05 has been converting the existing items and making sure the items are working and within the new budgets and the system is working.

The discussion as whether you would want to raise the budgets even further to allow for gear to mean more, as would be required to buff raid gear further, then that's a more detailed point for later updates as and when we look at tier three for example.

In general terms, are we looking at way to provide players with additional goals and progression after level 80, yes we are, it only makes sense that we are, as it's clearly needed in the long term, but again, it's not something we are going to go into details on just yet, because not all those details are prepared yet...they will come though

This month's community letter will lay out a little more of what's coming at an overview level before we start to get into more details and such with the following letter in July."

 


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6972

The only time you run out of chances is when you stop taking them.

 
6/09/09 9:49:00 PM#148

Image from Funcom showing a good portion of Tarantia Commons:

Click to make bigger


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  nakuma

Novice Member

Joined: 5/04/06
Posts: 1296

"then again I could be wrong, but that's just my opinion" -Dennis Miller

6/11/09 6:58:17 AM#149
Originally posted by AmazingAvery

Image from Funcom showing a good portion of Tarantia Commons:

Click to make bigger

 

thanx for the image of Tarantia commons, ill be back in the game as soon as i can :) finally graduated as an EMT in end of may.having a blast volunteering at Mets citifield.now i gotta get a job.(gunning for FDNY) that will help me to buy a better rig to play this game in all its glory. hope to hop into the game within end of june the earliest. all this news of 1.05 is good to read.

3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  VultureSkull

Apprentice Member

Joined: 5/02/07
Posts: 1711

6/11/09 7:24:54 AM#150
Originally posted by Deewe
Originally posted by AmazingAvery

Thanks for posting this, so far the changes to the classes here are getting decent feelings.

The Ranger adjustments although only just over a week old are also getting favourable feedback.

I am looking forward to the rest of the Rogue changes and Demo's.

 

Regarding ranger tweaking,

  1. Are there any plans to be able to automatically switch hot bars with weapons?
  2. Are there any plans to have a 1st person / 3rd person view toggle?

 

Playing a ranger would be really more fun with the above features.

Yes there is a way to switch weapons and hotbars at the same time.............

 

To switch weapons you press shift-r
 

To switch to hotbar 1 you press shift -1

To switch to hotbar 2 you press shift-2

 

Now you can macro does together to achieve the effect you would like.

Button1 = shift-r, shift-1

Button2 shift-r, shift-2

 

You then equip melee in one slot and range weapon in the other.

 

Press button 2 and it will change weapon(shift -r) and then it will change hotbar to hotbar 2(shift-2)

Press button 1 and it will change weapon(shift -r) and then it will change hotbar to hotbar 1(shift-1)

 

The only issue you may have is that you have a melee weapon equiped and press button 1 instead of button 2. This will result in you having ranged weapon and a melee hot bar.

When this happens, all you need to do is either press button 1 , which will give you a melee weapon and melee hotbay

Or press button 2 (twice), which will give you a ranged weapon and ranged hot bar.

 

It easier than it sounds and well worth the few minutes to create the marcos, which can be done outside the game.

 

 

8 Pages First « 2 3 4 5 6 7 8 » Search