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6/05/09 8:07:21 AM#261
Originally posted by Bursche
i bored myself to like 38 or 39 with a burglar and to like 15 with a minstrell. At the end i logged in to chat with the kin and after a while i found it easier to just log into a normal internet chat for that experience. I jumped that fence at the starting sequence to hit the dark knight but couldnt and dozens of other examples like that. Always only exactly one thing to do. No alternatives. Of course i missed a couple of the miniraids (24 people is a miniraid for me, and for sure not epic or mmoish) but i saw orcs respawn where i killed them 60 seconds before like in games that have their 10th aniversary just now. What a progress. So maybe it is not me who has not played enough LOTRO but maybe you who has not seen or at least imagined MORE than LOTRO.
I was trying to formulate a response, but as I re-read your post I realise you really haven't said anything.... live well you crazy dreamer |
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6/05/09 8:20:22 AM#262
Originally posted by Jackdog
You said it brother! At the end of any day they all are just a games limited by the tech availible and while I am hopeful that MMO will continue to evolve it is a process that takes time; as I see it Devs have really, for the most part, given the players what they have wanted visually stunning worlds with improved charater modeling. Eye candy sells bottom line. I beleive that when there is a shift from the play base majority we will see a shift in Dev development and product. IMVHO |
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6/05/09 9:33:47 AM#263
there you go fanboys :) that is why i so rarely post on these boards at all, once someone steps up and critisises the precious product the insults begin. subtle or direct. anyway, i do not really count myself a dev altho i do hold a couple of world wide patents - that just comes when you are an engineer. What i find laughable is the argument that what we currently get is the max possible. No it is industrialised world cloning, with standart zones and standart core quests. Only very little has changed in the past 10 years and that is a shame because the genre had alot more potential back in 1999. For me there is one big mistake in the latest MMOs and most that are in developement. They are designed so that a casual solo gamer will see 90%+ of the content. If i wanted a game like that i would play single player offline games. What i want from an MMO is the group experience where at least as a large group you can change the world for a while (dynamic). TR tried that in a really bad attempt but basically it was the right idea just poorly finished. WAR offers something similar with their public quest system (which is nice, if you have a publicity for it). The attempts for more dynamic worlds are there in the new games, they are shy and you can actually imagine the discussions between the visionaries and the investors. Visionary: "Lets put 150 houers into adding this dynamic quest circle". Investor: "Nah, thats 15000$ plus the debugging and testing - WOW does not need that to be successful either". Visionary: "But we want to be different from WOW!" Investor: "Yeah but not success wise". Visionary: "sigh..." Anyway, as this thread is progressing into a fanboy-beat-me-up game - i am out, cu in future threads where people wonder why static worlds are so boring.
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6/05/09 12:19:33 PM#264
nah Bursche you are just spouting a bunch of words, prove to me how I am wrong , lay out a outline of exactly what you mean by a dynamic MMO and a definition of what you would consider a next generation MMO. Until then you are just regurgitating buzzwords trying to look like you are somehow superior. Any fool can take a hammer and tear something apart but it takes skill to build something. heres a chance to show what kind of a builder you are. |
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6/05/09 1:25:28 PM#265
Originally posted by Jackdog
nice try to bait me - however you wont fool me into such a discussion. The problem with people like you is that you can not imagine what is not right in front of you. I did a test many months back, i described a new idea to the official forums of LOTRO and got flamed down like no tomorrow - so what i did was i spent 6 houers to draw the buttons and blent them into the lotro setting, it actually looked very pro - guess what: the same people (who wrote very similar to your style) that flamed the idea a week before cheered and said, damn when do they bring this live? They where quite disappointed when they noticed it wasnt dev preview pics but player drawn pics. In 20 years of engineering i learned that for most people you need a functional sample before they actually understand what you are talking about. Since my coding knowledge is rather little i cannot deliver such a sample. However you may wish to look at some of the older (single player) games (1985-1995) where quests had alternative routes, with player influenced outcomes. In LOTRO it always was like "so you let me watch the intro and travel the 3D world, when can i play?, no please not another intro i wanna play!" I wish you fun in LOTRO, you dont deserve a better game since you cant imagine a better game.
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6/05/09 2:34:18 PM#266
Haaa.... award for best thread title. Good job. |
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6/05/09 3:45:42 PM#267
Originally posted by Bursche
nice try to bait me - however you wont fool me into such a discussion. The problem with people like you is that you can not imagine what is not right in front of you. I did a test many months back, i described a new idea to the official forums of LOTRO and got flamed down like no tomorrow - so what i did was i spent 6 houers to draw the buttons and blent them into the lotro setting, it actually looked very pro - guess what: the same people (who wrote very similar to your style) that flamed the idea a week before cheered and said, damn when do they bring this live? They where quite disappointed when they noticed it wasnt dev preview pics but player drawn pics. In 20 years of engineering i learned that for most people you need a functional sample before they actually understand what you are talking about. Since my coding knowledge is rather little i cannot deliver such a sample.
in other words you have not the slightest idea what a next gen dynamic MMO is other than a few nice buzzwords that shady devs like to toss out . As I pointed out dynamics spawning and a influencable world is fine for a single player game, but it is completely impossible for the game design of a MMO
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6/05/09 4:14:49 PM#268
Originally posted by Bursche
Hehe Offcourse MMOs are not at the end of the line, but to slam lotro alone for not prgressing the genre, dynamic world wise, is just idiotic. What you are saying here, have already been said a million times all around this forum. It is nothing new. We all want a more dynamic world then we have today. But, here you are stating the obvious, backing it up with flawed examples...funny. I also found it rather funny you gave us WAR's PQ as an example of dynamic quest system.. PQ are the very defination of static content. |
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6/05/09 10:36:22 PM#269
Originally posted by BesCirga
Hehe Offcourse MMOs are not at the end of the line, but to slam lotro alone for not prgressing the genre, dynamic world wise, is just idiotic. What you are saying here, have already been said a million times all around this forum. It is nothing new. We all want a more dynamic world then we have today. But, here you are stating the obvious, backing it up with flawed examples...funny. I also found it rather funny you gave us WAR's PQ as an example of dynamic quest system.. PQ are the very defination of static content.
i know it has been said hundreds of thousends of times on this and other forums, because its just true. Lotro is a coward design, daring nothing new with no inovation at all, or in other words, sucking up gamer money with the least possible risk. yes the WAR PQ's are of course static, but if you look at it in detail you will notice that whenever your toon reaches an area where a public quest is going on, the state of that quest is different. Sometimes its near the end, sometimes it just began sometimes you reach the area when there is competition between the 2 factions and sometimes not. And all these different states of the same quest can hit you without you knowing before. Looking at PQ's like this, they in fact are dynamic compared to the static quest giver standing there, ordering you to kill X wolfs or boars at their static spawnspots. Of course it is still far from real dynamics, but it goes into that direction clearly and that is what i said.
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6/05/09 10:42:07 PM#270
Originally posted by Jackdog in other words you have not the slightest idea what a next gen dynamic MMO is other than a few nice buzzwords that shady devs like to toss out . As I pointed out dynamics spawning and a influencable world is fine for a single player game, but it is completely impossible for the game design of a MMO
you can try twist the words as much as you like, i told you why giving examples does not work for people with no imagination and no fantasy. |
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6/05/09 11:04:05 PM#271
Originally posted by Bursche why don't you just admit you have no idea what you are talking about |
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6/06/09 1:02:55 AM#272
Originally posted by Elikal EDIT: Also, I forgot to mention (remembered after looking at my sig) if anyone really wants all of the cool stuff that has been discussed follow the Lusternia link in my sig - bettery yet go there then follow the Vote link to the top site it's connected to and you will find thousands of MMORPGs that offer all of this and more. The thing is they are MUDs and and ZERO graphics. But if you crave the unknown and want to face penalties and extremely deep gameplay there are many, many that will give you that. |
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6/06/09 7:33:39 AM#273
Originally posted by Bursche
And after completion it resets back; Fallen trees rise up, burnt houses are suddenly fixed etc.. What you trying to explain is no different than a NPC rescue/protect quest in lotro. I also find it very odd that you defend WAR and slam lotro. WAR is a newer game, yet they didnt try to innovate their game world - quite the opposite actually. WAR's world is small, claustrophobic and hopelessly linear. Not to mention its just as static as all the other MMOs. |
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6/06/09 12:15:50 PM#274
Originally posted by BesCirga
And after completion it resets back; Fallen trees rise up, burnt houses are suddenly fixed etc.. What you trying to explain is no different than a NPC rescue/protect quest in lotro. I also find it very odd that you defend WAR and slam lotro. WAR is a newer game, yet they didnt try to innovate their game world - quite the opposite actually. WAR's world is small, claustrophobic and hopelessly linear. Not to mention its just as static as all the other MMOs. Pretty strange for the poster to put WAR's world over LOTRO! LOTRO has it's flaws but you get a sense of travelling in a world. I love the PvP in WAR and the scenarios but their 'world' is badly done. There's no sense of being in a world. It seems small and instanced. Paths don't match up when you change maps. You even head west out of one map and enter by the south on the next one messing up any sense of continuation! WAR feels more like navigating a flow chart. But since it's all about fun PvP nobody really bothers. I mean who still does PQs !? |
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6/06/09 3:16:48 PM#275
Originally posted by BesCirga
And after completion it resets back; Fallen trees rise up, burnt houses are suddenly fixed etc.. What you trying to explain is no different than a NPC rescue/protect quest in lotro. I also find it very odd that you defend WAR and slam lotro. WAR is a newer game, yet they didnt try to innovate their game world - quite the opposite actually. WAR's world is small, claustrophobic and hopelessly linear. Not to mention its just as static as all the other MMOs.
Of course it resets back, that is the meaning of a dynamic circle, when your finished it, it starts over. But at what point of the circle you enter is random if its complex and wide enough. Also man, you need to see colors between black and white, nowhere did i defend WAR, i gave an example for a shy step in the direction of more dynamic worlds, like the TR example with their battle camps. My guess is that the devs wanted more but the investors and naysayers did not let them. If i was a WAR fan i would be subscribed for it, i am not - left it after 8 weeks and am not planning to go back, for actually the things you mentioned. Still to me it is fact that their public quest system added some shy sort of dynamics in my player experience since i never knew at whicht stage of the quest i arrive -> the world around me was changing (for a while), depending how players acted and that is the right way to go in my opinion. And no, NPC recue protect quests in LOTRO do not cover that element, they are as old as the shawl quest in kunark (EQ) |
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6/07/09 8:17:25 AM#276
Originally posted by Bursche
I know these type of quests are old, but thats beside the point. Both quest types have a small dynamic change on the world while active and resets after its done. Other players see the change, if close by. The only minor difference is - who and how players join the quest... To summarize; you are here slamming lotro for not doing something, no other MMO company has done yet. Bravo! |
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6/07/09 8:30:00 AM#277
Here's my two cents, and I'll keep it short. I love everything about this game except for one thing, grinding for traits. I get really tired for killing mobs over and over again, just for traits. This is the only reason I quit playing this game for periods of time. However, I do return, and go through the cycle all over again. The other games I cycle through are Vanguard, EQ2, and DAoC. |
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6/07/09 9:38:01 AM#278
Originally posted by BesCirga
agreed. I would never claim LoTRO is the perfect game, however for me it is the best available right now. I cycle through games also. It used to be between LoTRO and EQII, but then some CS Rep got all nasty about a 20 dollar billing screw up and figured that 20 was worth pissing off a 5 year plus customer over, so now SOE will never see a dime of my money again. The way I see if they are clearly in the wrong and will not admit it on a 20 dollar screwup, god knows what would happen if that had been a 2000 dollar screwup. At least my credit card company saw it my way and refunded me the 20, even though it was more the principle of the thing rather than the amount. I had hope for AoC but all there is for me in that game is grinding quests, the crafting sucks and the PvP is lame in my opinion. So now EvE is my secondary game, lots of different grinds there to keep me occupied and entertained between sessions of LoTRO. |
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6/07/09 10:31:49 PM#279
Originally posted by Jackdog agreed. I would never claim LoTRO is the perfect game, however for me it is the best available right now. I cycle through games also. It used to be between LoTRO and EQII, but then some CS Rep got all nasty about a 20 dollar billing screw up and figured that 20 was worth pissing off a 5 year plus customer over, so now SOE will never see a dime of my money again. The way I see if they are clearly in the wrong and will not admit it on a 20 dollar screwup, god knows what would happen if that had been a 2000 dollar screwup. At least my credit card company saw it my way and refunded me the 20, even though it was more the principle of the thing rather than the amount. I had hope for AoC but all there is for me in that game is grinding quests, the crafting sucks and the PvP is lame in my opinion. So now EvE is my secondary game, lots of different grinds there to keep me occupied and entertained between sessions of LoTRO. I also cycle between two games. One being WOW since my wife plays, we have real life friends there and I have so much vested in the game and I do still enjoy the game and the other varies because I usually suffer from MMO ADD. I am coming back to LOTRO. I played during beta and played off and on. I have a champion around level 40 on Gladden but I think I am going to start anew on another server. My biggest complaint with LOTRO has always been the slower pace of combat and that it isn't as "exciting" as other games. I think the issue is my mindset though. I need to take a step back and play LOTRO like I did DAOC back in the day. There were times in DAOC I was glad to get a bubble of experience (or heck, not lose anymore than I started with). I think WOW spolied me - getting multiple levels in a night, running from point X with no questions asked to get a quest done, etc.... LOTRO is more of a "stop and smell the roses type of game". It seems to me it is more about the experience than only the accomplishment if that makes any sense. Also, I think I am going to try a Warden this time because I hear and have read there is a little strategy to the class versus some button smashing like other classes I have played. I am looking for a new server though. I am leaning towards Mendelor right now. Brandywine and Elendimir are out. Landroval is my other major consideration but I am concerned there might be too much RP (as a whole) going on that, since I don't Rp, I might feel excluded. I am strongly looking for a community. I would love to find a server that has little drama and has a lot of guilds that work to make the server a community. I don't mean just events and helping people out but also active chat that isn't full of "Newb, go play WOW - that's a stupid question" type comments when someone asks a question. Or even worse, nobody talks at all because they are too elitist and snobish to talk to or help out new players. |
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6/08/09 8:26:34 AM#280
Originally posted by Bursche
.... you're a liar, j/k, but seriously bro you put yourself out there... you must be busy posting similar arguments on all the other MMO forums. Enjoying a game doesn't mean that you think it is perfect.. it might just mean that you enjoy playing it. Bland visionless "fanboy" |
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