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Lord of the Rings Online

Lord of the Rings Online 

General Discussion  » Bored of the Rings...

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282 posts found
  kiddyno071

Novice Member

Joined: 5/17/06
Posts: 1331

6/05/09 8:07:21 AM#261
Originally posted by Bursche
Originally posted by kiddyno071
Originally posted by Bursche


 

If the only defence for your beloved mmo is that others have the same flaws then you just agreed with my statement that all the crap currently on the market is not "next generation" mmo.

In my humble opinion specially The Lord of the Rings should have made an exception and not be a market clone. That is my opinion and that is why i find it was a wasted license.  And while i do agree with your summary that all MMO's are more or less static, The Lord of the Rings encouraged that impression with invisible walls everywhere. In no other MMO have i felt so caged in and forced to be where the game wants me to be at a certain level and klick exactly the buttons in exactly the sequence the coders prepared them for. Before the current LOTRO could actually dream of becomming dynamic it would need to become open first.

 

 


 

Have you even played LOTRO?  Is this a joke.... are we getting "punk'd?    I am going to conclude from your post that if you have played your experience was limited and most likely confined to a free trial version, IMVHO.


 

i bored myself to like 38 or 39 with a burglar and to like 15 with a minstrell. At the end i logged in to chat with the kin and after a while i found it easier to just log into a normal internet chat for that experience. I jumped that fence at the starting sequence to hit the dark knight but couldnt and dozens of other examples like that. Always only exactly one thing to do. No alternatives.

Of course i missed a couple of the miniraids (24 people is a miniraid for me, and for sure not epic or mmoish) but i saw orcs respawn where i killed them 60 seconds before like in games that have their 10th aniversary just now. What a progress. So maybe it is not me who has not played enough LOTRO but maybe you who has not seen or at least imagined MORE than LOTRO.

 

 


 

I was trying to formulate a response, but as I re-read your post I realise you really haven't said anything....   live well you crazy dreamer 

  kiddyno071

Novice Member

Joined: 5/17/06
Posts: 1331

6/05/09 8:20:22 AM#262
Originally posted by Jackdog

You will never ever see a dynamic world in a MMO simply because it is a MMO. So you kill the orcs, guess what Sherlock, you think that  guy right behind you might like to to kill some orcs too? You just finished the ring quest, Good for you Frodozon, I guess those other 499,999 players have just wasted their time because you got to the finish before they did. Ok all you players the games over now, ring was destroyed, everyone log off so we can shut the servers down.

...

LoTRO. WoW, AOC, the EQ brothers, DAOC, WAR etc etc are all basically DIKU combat muds, what you think you want is a social mud and there already is a huge one called 2nd life , so run on over there and see how you like it.

 


 

You said it brother!  At the end of any day they all are just a games limited by the tech availible and while I am hopeful that MMO will continue to evolve it is a process that takes time; as I see it Devs have really, for the most part, given the players what they have wanted visually stunning worlds with improved charater modeling.   Eye candy sells bottom line.  I beleive that when there is a shift from the play base majority we will see a shift in Dev development and product.  IMVHO

  Bursche

Novice Member

Joined: 3/21/08
Posts: 62

6/05/09 9:33:47 AM#263

there you go fanboys :)

that is why i so rarely post on these boards at all, once someone steps up and critisises the precious product the insults begin. subtle or direct.

anyway, i do not really count myself a dev altho i do hold a couple of world wide patents - that just comes when you are an engineer. What i find laughable is the argument that what we currently get is the max possible.

No it is industrialised world cloning, with standart zones and standart core quests. Only very little has changed in the past 10 years and that is a shame because the genre had alot more potential back in 1999. For me there is one big mistake in the latest MMOs and most that are in developement.

They are designed so that a casual solo gamer will see 90%+ of the content.

If i wanted a game like that i would play single player offline games. What i want from an MMO is the group experience where at least as a large group you can change the world for a while (dynamic). TR tried that in a really bad attempt but basically it was the right idea just poorly finished. WAR offers something similar with their public quest system (which is nice, if you have a publicity for it).

The attempts for more dynamic worlds are there in the new games, they are shy and you can actually imagine the discussions between the visionaries and the investors.

Visionary: "Lets put 150 houers into adding this dynamic quest circle".

Investor: "Nah, thats 15000$ plus the debugging and testing - WOW does not need that to be successful either".

Visionary: "But we want to be different from WOW!"

Investor: "Yeah but not success wise".

Visionary: "sigh..."

Anyway, as this thread is progressing into a fanboy-beat-me-up game - i am out, cu in future threads where people wonder why static worlds are so boring.

 

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

6/05/09 12:19:33 PM#264

nah Bursche you are just spouting a bunch of words, prove to me how I am wrong , lay out a outline of exactly what you mean by a dynamic MMO and a definition of what you would consider a next generation MMO. Until then you are just regurgitating  buzzwords trying to look like you are somehow superior. Any fool can take a hammer and tear something apart but it takes skill to build something. heres a chance to show what kind of a builder you are.

I miss DAoC

  Bursche

Novice Member

Joined: 3/21/08
Posts: 62

6/05/09 1:25:28 PM#265
Originally posted by Jackdog

nah Bursche you are just spouting a bunch of words, prove to me how I am wrong , lay out a outline of exactly what you mean by a dynamic MMO and a definition of what you would consider a next generation MMO. Until then you are just regurgitating  buzzwords trying to look like you are somehow superior. Any fool can take a hammer and tear something apart but it takes skill to build something. heres a chance to show what kind of a builder you are.


 

nice try to bait me - however you wont fool me into such a discussion. The problem with people like you is that you can not imagine what is not right in front of you. I did a test many months back, i described a new idea to the official forums of LOTRO and got flamed down like no tomorrow - so what i did was i spent 6 houers to draw the buttons and blent them into the lotro setting, it actually looked very pro - guess what: the same people (who wrote very similar to your style) that flamed the idea a week before cheered and said, damn when do they bring this live? They where quite disappointed when they noticed it wasnt dev preview pics but player drawn pics.

In 20 years of engineering i learned that for most people you need a functional sample before they actually understand what you are talking about. Since my coding knowledge is rather little i cannot deliver such a sample.

However you may wish to look at some of the older (single player) games (1985-1995) where quests had alternative routes, with player influenced outcomes.

In LOTRO it always was like "so you let me watch the intro and travel the 3D world, when can i play?, no please not another intro i wanna play!"

I wish you fun in LOTRO, you dont deserve a better game since you cant imagine a better game.

 

 

  greymann

Novice Member

Joined: 4/04/06
Posts: 775

6/05/09 2:34:18 PM#266

Haaa.... award for best thread title.  Good job.

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

6/05/09 3:45:42 PM#267
Originally posted by Bursche
Originally posted by Jackdog

nah Bursche you are just spouting a bunch of words, prove to me how I am wrong , lay out a outline of exactly what you mean by a dynamic MMO and a definition of what you would consider a next generation MMO. Until then you are just regurgitating  buzzwords trying to look like you are somehow superior. Any fool can take a hammer and tear something apart but it takes skill to build something. heres a chance to show what kind of a builder you are.


 

nice try to bait me - however you wont fool me into such a discussion. The problem with people like you is that you can not imagine what is not right in front of you. I did a test many months back, i described a new idea to the official forums of LOTRO and got flamed down like no tomorrow - so what i did was i spent 6 houers to draw the buttons and blent them into the lotro setting, it actually looked very pro - guess what: the same people (who wrote very similar to your style) that flamed the idea a week before cheered and said, damn when do they bring this live? They where quite disappointed when they noticed it wasnt dev preview pics but player drawn pics.

In 20 years of engineering i learned that for most people you need a functional sample before they actually understand what you are talking about. Since my coding knowledge is rather little i cannot deliver such a sample.

 

 in other words you have not the slightest idea what a next gen dynamic MMO is other than a few nice buzzwords that shady devs like to toss out . As I pointed out dynamics spawning and a influencable world is fine for a single player game, but it is completely impossible for the game design of a MMO
 

 

I miss DAoC

  BesCirga

Apprentice Member

Joined: 2/15/06
Posts: 811

6/05/09 4:14:49 PM#268
Originally posted by Bursche

nice try to bait me - however you wont fool me into such a discussion. The problem with people like you is that you can not imagine what is not right in front of you. I did a test many months back, i described a new idea to the official forums of LOTRO and got flamed down like no tomorrow - so what i did was i spent 6 houers to draw the buttons and blent them into the lotro setting, it actually looked very pro - guess what: the same people (who wrote very similar to your style) that flamed the idea a week before cheered and said, damn when do they bring this live? They where quite disappointed when they noticed it wasnt dev preview pics but player drawn pics.

In 20 years of engineering i learned that for most people you need a functional sample before they actually understand what you are talking about. Since my coding knowledge is rather little i cannot deliver such a sample.

However you may wish to look at some of the older (single player) games (1985-1995) where quests had alternative routes, with player influenced outcomes.

In LOTRO it always was like "so you let me watch the intro and travel the 3D world, when can i play?, no please not another intro i wanna play!"

I wish you fun in LOTRO, you dont deserve a better game since you cant imagine a better game.


 

Hehe

Offcourse MMOs are not at the end of the line, but to slam lotro alone for not prgressing the genre, dynamic world wise, is just idiotic.

What you are saying here, have already been said a million times all around this forum. It is nothing new. We all want a more dynamic world then we have today. But, here you are stating the obvious, backing it up with flawed examples...funny.

I also found it rather funny you gave us WAR's PQ as an example of dynamic quest system.. PQ are the very defination of static content.

  Bursche

Novice Member

Joined: 3/21/08
Posts: 62

6/05/09 10:36:22 PM#269
Originally posted by BesCirga
Originally posted by Bursche

nice try to bait me - however you wont fool me into such a discussion. The problem with people like you is that you can not imagine what is not right in front of you. I did a test many months back, i described a new idea to the official forums of LOTRO and got flamed down like no tomorrow - so what i did was i spent 6 houers to draw the buttons and blent them into the lotro setting, it actually looked very pro - guess what: the same people (who wrote very similar to your style) that flamed the idea a week before cheered and said, damn when do they bring this live? They where quite disappointed when they noticed it wasnt dev preview pics but player drawn pics.

In 20 years of engineering i learned that for most people you need a functional sample before they actually understand what you are talking about. Since my coding knowledge is rather little i cannot deliver such a sample.

However you may wish to look at some of the older (single player) games (1985-1995) where quests had alternative routes, with player influenced outcomes.

In LOTRO it always was like "so you let me watch the intro and travel the 3D world, when can i play?, no please not another intro i wanna play!"

I wish you fun in LOTRO, you dont deserve a better game since you cant imagine a better game.


 

Hehe

Offcourse MMOs are not at the end of the line, but to slam lotro alone for not prgressing the genre, dynamic world wise, is just idiotic.

What you are saying here, have already been said a million times all around this forum. It is nothing new. We all want a more dynamic world then we have today. But, here you are stating the obvious, backing it up with flawed examples...funny.

I also found it rather funny you gave us WAR's PQ as an example of dynamic quest system.. PQ are the very defination of static content.


 

i know it has been said hundreds of thousends of times on this and other forums, because its just true. Lotro is a coward design, daring nothing new with no inovation at all, or in other words, sucking up gamer money with the least possible risk.

yes the WAR PQ's are of course static, but if you look at it in detail you will notice that whenever your toon reaches an area where a public quest is going on, the state of that quest is different. Sometimes its near the end, sometimes it just began sometimes you reach the area when there is competition between the 2 factions and sometimes not. And all these different states of the same quest can hit you without you knowing before. Looking at PQ's like this, they in fact are dynamic compared to the static quest giver standing there, ordering you to kill X wolfs or boars at their static spawnspots. Of course it is still far from real dynamics, but it goes into that direction clearly and that is what i said.

 

  Bursche

Novice Member

Joined: 3/21/08
Posts: 62

6/05/09 10:42:07 PM#270
Originally posted by Jackdog
Originally posted by Bursche
Originally posted by Jackdog

nah Bursche you are just spouting a bunch of words, prove to me how I am wrong , lay out a outline of exactly what you mean by a dynamic MMO and a definition of what you would consider a next generation MMO. Until then you are just regurgitating  buzzwords trying to look like you are somehow superior. Any fool can take a hammer and tear something apart but it takes skill to build something. heres a chance to show what kind of a builder you are.


 

nice try to bait me - however you wont fool me into such a discussion. The problem with people like you is that you can not imagine what is not right in front of you. I did a test many months back, i described a new idea to the official forums of LOTRO and got flamed down like no tomorrow - so what i did was i spent 6 houers to draw the buttons and blent them into the lotro setting, it actually looked very pro - guess what: the same people (who wrote very similar to your style) that flamed the idea a week before cheered and said, damn when do they bring this live? They where quite disappointed when they noticed it wasnt dev preview pics but player drawn pics.

In 20 years of engineering i learned that for most people you need a functional sample before they actually understand what you are talking about. Since my coding knowledge is rather little i cannot deliver such a sample.

 

 in other words you have not the slightest idea what a next gen dynamic MMO is other than a few nice buzzwords that shady devs like to toss out . As I pointed out dynamics spawning and a influencable world is fine for a single player game, but it is completely impossible for the game design of a MMO
 

 

you can try twist the words as much as you like, i told you why giving examples does not work for people with no imagination and no fantasy.
 

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

6/05/09 11:04:05 PM#271
Originally posted by Bursche

you can try twist the words as much as you like, i told you why giving examples does not work for people with no imagination and no fantasy.
 

why don't you just admit you have no idea what you are talking about
 

I miss DAoC

  fortuente

Novice Member

Joined: 4/04/08
Posts: 66

6/06/09 1:02:55 AM#272
Originally posted by Elikal

I must say I came to MMOs from a Pen and Paper background, and I was instantly disappointed in how non-changing the world was. Everyone got the same "kill 20 rats" quests, and 90% of the quests was a copy-paste version of it. Insofar I tasted enough of this simple gameplay now. I think that past games caught the spirit of open world a bit better. The uncertainty added a sort of "reality" that maybe wasnt really there.

Let me make an example. In the old days of say, when Ultima V-VII was new, graphics where not photo realistic, but nice for me. Much of it was not in the game, but rather in my mind. Or with pearls like the first System Shock. I felt that game was WAY more spooky than say Bioshock. Photorealism kinda kills a bit of the fantasy. No shock is as great as the one in your head. And IMVPO the "gaps" in games like UO and EQ1 were similarly filled with the imagination of the players. There was also SO MUCH to discover, so much for such a long time. I recall well it took me YEARS to really discover the majority of the SWG content. That too had that language learning thing. I dont want to preach the return to SWG or EQ, but the way games are made today just IS a sort of simplification, also. Which add it all this.

I pretty much completely agree with you on this, except I have to say the first time I encountered the Saturnines in Bioshock - I kept hearing this voice talking around me ... I walked up to some workbench and there is this Blair Witch-looking goat mask on the table all spooky and stuff and then I turned around to leave and this freaky guy is standing right behind me!!

I literally almost p1ssed my pants on that one. I 've had similar moments like that in the old games, even the text-based games, but not quite like that. Bioshock is a good example of a game that didn't necessarily sacrifice quality story and gameplay for quality graphics.

In the old days, games were not more personal, or not much more. But we FELT like it, because they were vast, open and it took time to explore and know it all. So there always was this imagined secret lands or regions not yet seen in our minds. Today it is all mapped and charted and explained in Allakazam, and everyone uses the "optimal skill setting" as explained of website XYZ. It is no longer really the feeling to exploring strange new worlds, but to see familiar things over and over again. The novelty is gone for us, and the game scopes have also become more narrow IMO. Even tho the existing parts have been perfected, no doubt.

Personally I think the next MMO frontier is player-generated content. That is the only way to truly achieve this - allowing players to make their own instanced dungeons, lairs and whatnot. Think of a game like DDO where you get to run a different dungeon every night instead of running the same ones over and over.

Of course all of this is only going to last as long as the cheap energy keeps flowing and our monetary system stays afloat. Once the internet goes back to being a military and scientific communications tool instead of the commercial gang-bang it is today I have a feeling Pen and Paper will make a comeback in a big way ... and there is no Allakhazam or Wowhead for your own imagination.

EDIT: Also, I forgot to mention (remembered after looking at my sig) if anyone really wants all of the cool stuff that has been discussed follow the Lusternia link in my sig - bettery yet go there then follow the Vote link to the top site it's connected to and you will find thousands of MMORPGs that offer all of this and more. The thing is they are MUDs and and ZERO graphics. But if you crave the unknown and want to face penalties and extremely deep gameplay there are many, many that will give you that.

  BesCirga

Apprentice Member

Joined: 2/15/06
Posts: 811

6/06/09 7:33:39 AM#273
Originally posted by Bursche


 i know it has been said hundreds of thousends of times on this and other forums, because its just true. Lotro is a coward design, daring nothing new with no inovation at all, or in other words, sucking up gamer money with the least possible risk.

yes the WAR PQ's are of course static, but if you look at it in detail you will notice that whenever your toon reaches an area where a public quest is going on, the state of that quest is different. Sometimes its near the end, sometimes it just began sometimes you reach the area when there is competition between the 2 factions and sometimes not. And all these different states of the same quest can hit you without you knowing before. Looking at PQ's like this, they in fact are dynamic compared to the static quest giver standing there, ordering you to kill X wolfs or boars at their static spawnspots. Of course it is still far from real dynamics, but it goes into that direction clearly and that is what i said.


 

And after completion it resets back; Fallen trees rise up, burnt houses are suddenly fixed etc.. What you trying to explain is no different than a NPC rescue/protect quest in lotro.

I also find it very odd that you defend WAR and slam lotro. WAR is a newer game, yet they didnt try to innovate their game world - quite the opposite actually. WAR's world is small, claustrophobic and hopelessly linear. Not to mention its just as static as all the other MMOs.

  veritasall

Novice Member

Joined: 1/27/05
Posts: 155

6/06/09 12:15:50 PM#274
Originally posted by BesCirga
Originally posted by Bursche


 i know it has been said hundreds of thousends of times on this and other forums, because its just true. Lotro is a coward design, daring nothing new with no inovation at all, or in other words, sucking up gamer money with the least possible risk.

yes the WAR PQ's are of course static, but if you look at it in detail you will notice that whenever your toon reaches an area where a public quest is going on, the state of that quest is different. Sometimes its near the end, sometimes it just began sometimes you reach the area when there is competition between the 2 factions and sometimes not. And all these different states of the same quest can hit you without you knowing before. Looking at PQ's like this, they in fact are dynamic compared to the static quest giver standing there, ordering you to kill X wolfs or boars at their static spawnspots. Of course it is still far from real dynamics, but it goes into that direction clearly and that is what i said.


 

And after completion it resets back; Fallen trees rise up, burnt houses are suddenly fixed etc.. What you trying to explain is no different than a NPC rescue/protect quest in lotro.

I also find it very odd that you defend WAR and slam lotro. WAR is a newer game, yet they didnt try to innovate their game world - quite the opposite actually. WAR's world is small, claustrophobic and hopelessly linear. Not to mention its just as static as all the other MMOs.

Pretty strange for the poster to put WAR's world over LOTRO! LOTRO has it's flaws but you get a sense of travelling in a world. I love the PvP in WAR and the scenarios but their 'world' is badly done. There's no sense of being in a world. It seems small and instanced. Paths don't match up when you change maps. You even head west out of one map and enter by the south on the next one messing up any sense of continuation!  WAR feels more like navigating a flow chart. But since it's all about fun PvP nobody really bothers. I mean who still does PQs !?

  Bursche

Novice Member

Joined: 3/21/08
Posts: 62

6/06/09 3:16:48 PM#275
Originally posted by BesCirga
Originally posted by Bursche


 i know it has been said hundreds of thousends of times on this and other forums, because its just true. Lotro is a coward design, daring nothing new with no inovation at all, or in other words, sucking up gamer money with the least possible risk.

yes the WAR PQ's are of course static, but if you look at it in detail you will notice that whenever your toon reaches an area where a public quest is going on, the state of that quest is different. Sometimes its near the end, sometimes it just began sometimes you reach the area when there is competition between the 2 factions and sometimes not. And all these different states of the same quest can hit you without you knowing before. Looking at PQ's like this, they in fact are dynamic compared to the static quest giver standing there, ordering you to kill X wolfs or boars at their static spawnspots. Of course it is still far from real dynamics, but it goes into that direction clearly and that is what i said.


 

And after completion it resets back; Fallen trees rise up, burnt houses are suddenly fixed etc.. What you trying to explain is no different than a NPC rescue/protect quest in lotro.

I also find it very odd that you defend WAR and slam lotro. WAR is a newer game, yet they didnt try to innovate their game world - quite the opposite actually. WAR's world is small, claustrophobic and hopelessly linear. Not to mention its just as static as all the other MMOs.


 

Of course it resets back, that is the meaning of a dynamic circle, when your finished it, it starts over. But at what point of the circle you enter is random if its complex and wide enough.

Also man, you need to see colors between black and white, nowhere did i defend WAR, i gave an example for a shy step in the direction of more dynamic worlds, like the TR example with their battle camps.  My guess is that the devs wanted more but the investors and naysayers did not let them.

If i was a WAR fan i would be subscribed for it, i am not - left it after  8 weeks and am not planning to go back, for actually the things you mentioned. Still to me it is fact that their public quest system added some shy sort of dynamics in my player experience since i never knew at whicht stage of the quest i arrive -> the world around me was changing (for a while), depending how players acted and that is the right way to go in my opinion.

And no, NPC recue protect quests in LOTRO do not cover that element, they are as old as the shawl quest in kunark (EQ)

  BesCirga

Apprentice Member

Joined: 2/15/06
Posts: 811

6/07/09 8:17:25 AM#276
Originally posted by Bursche

And no, NPC recue protect quests in LOTRO do not cover that element, they are as old as the shawl quest in kunark (EQ)


 

I know these type of quests are old, but thats beside the point. Both quest types have a small dynamic change on the world while active and resets after its done. Other players see the change, if close by. The only minor difference is - who and how players join the quest...

To summarize; you are here slamming lotro for not doing something, no other MMO company has done yet.

Bravo!

  Kotoma

Novice Member

Joined: 6/06/06
Posts: 20

6/07/09 8:30:00 AM#277

Here's my two cents, and I'll keep it short.  I love everything about this game except for one thing, grinding for traits.  I get really tired for killing mobs over and over again, just for traits.  This is the only reason I quit playing this game for periods of time.  However, I do return, and go through the cycle all over again.  The other games I cycle through are Vanguard, EQ2, and DAoC.

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

6/07/09 9:38:01 AM#278
Originally posted by BesCirga  

To summarize; you are here slamming lotro for not doing something, no other MMO company has done yet.

Bravo!


 

agreed. I would never claim LoTRO is the perfect game, however for me it is the best available right now.

 I cycle through games also. It used to be between LoTRO and EQII, but then some CS Rep got all nasty about a 20 dollar billing screw up and figured that 20 was worth pissing off a 5 year plus customer over, so now SOE will never see a dime of my money again. The way I see if they are clearly in the wrong and will not admit it on a 20 dollar screwup, god knows what would happen if that had been a 2000 dollar  screwup. At least my credit card company saw it my way and refunded me the 20, even though it was more the principle of the thing rather  than the amount.

I had hope for AoC but all there is for me in that game is grinding quests, the crafting sucks and the PvP is lame in my opinion. So now EvE  is my secondary game, lots of different grinds there to keep me occupied and entertained between sessions of LoTRO.

I miss DAoC

  User Deleted
6/07/09 10:31:49 PM#279
Originally posted by Jackdog
Originally posted by BesCirga  

To summarize; you are here slamming lotro for not doing something, no other MMO company has done yet.

Bravo!

agreed. I would never claim LoTRO is the perfect game, however for me it is the best available right now.

 I cycle through games also. It used to be between LoTRO and EQII, but then some CS Rep got all nasty about a 20 dollar billing screw up and figured that 20 was worth pissing off a 5 year plus customer over, so now SOE will never see a dime of my money again. The way I see if they are clearly in the wrong and will not admit it on a 20 dollar screwup, god knows what would happen if that had been a 2000 dollar  screwup. At least my credit card company saw it my way and refunded me the 20, even though it was more the principle of the thing rather  than the amount.

I had hope for AoC but all there is for me in that game is grinding quests, the crafting sucks and the PvP is lame in my opinion. So now EvE  is my secondary game, lots of different grinds there to keep me occupied and entertained between sessions of LoTRO.

I also cycle between two games. One being WOW since my wife plays, we have real life friends there and I have so much vested in the game and I do still enjoy the game and the other varies because I usually suffer from MMO ADD.

I am coming back to LOTRO. I played during beta and played off and on. I have a champion around level 40 on Gladden but I think I am going to start anew on another server.

My biggest complaint with LOTRO has always been the slower pace of combat and that it isn't as "exciting" as other games. I think the issue is my mindset though. I need to take a step back and play LOTRO like I did DAOC back in the day. There were times in DAOC I was glad to get a bubble of experience (or heck, not lose anymore than I started with). I think WOW spolied me - getting multiple levels in a night, running from point X with no questions asked to get a quest done, etc....

LOTRO is more of a "stop and smell the roses type of game". It seems to me it is more about the experience than only the accomplishment if that makes any sense. Also, I think I am going to try a Warden this time because I hear and have read there is a little strategy to the class versus some button smashing like other classes I have played.

I am looking for a new server though. I am leaning towards Mendelor right now. Brandywine and Elendimir are out. Landroval is my other major consideration but I am concerned there might be too much RP (as a whole) going on that, since I don't Rp, I might feel excluded.

I am strongly looking for a community. I would love to find a server that has little drama and has a lot of guilds that work to make the server a community. I don't mean just events and helping people out but also active chat that isn't full of "Newb, go play WOW - that's a stupid question" type comments when someone asks a question. Or even worse, nobody talks at all because they are too elitist and snobish to talk to or help out new players.

  kiddyno071

Novice Member

Joined: 5/17/06
Posts: 1331

6/08/09 8:26:34 AM#280
Originally posted by Bursche

there you go fanboys :)

...

Anyway, as this thread is progressing into a fanboy-beat-me-up game - i am out, cu in future threads where people wonder why static worlds are so boring.

 


 

.... you're a liar, j/k, but seriously bro you put yourself out there... you must be busy posting similar arguments on all the other MMO forums.  Enjoying a game doesn't mean that you think it is perfect.. it might just mean that you enjoy playing it. 

Bland visionless "fanboy"

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