| 72 posts found | |
|---|---|
|
oskironmaide
Novice Member
Joined: 7/02/04
Never take life seriously. Nobody gets out alive anyway. |
6/06/09 2:33:46 PM#61
All i can say is.. as long as there are kids playing games full of grind.. the industry will come out with more grind games :3
|
|
6/06/09 3:14:28 PM#62
Okay, Sure the meaning of MMO Has gone from actually playing the damned game from being a newb to becoming the MVP of the MMO, or at least trying your damnedest to. To just trying to go Sloooooooowly and have just as much fun. Sure some of the people playing seriously take about from a year to five, depending on how much playing, the experience systerm, the level cap, the skill builds, and the Cash shop items bought, also the events. Now you can't even find a person in like, say, MS that isn't either a high level ***hole or some person who doesn't even play much. And take WoW for an example, sure the thing is ment to be a casual game, sure it has new graphics, same ****ing skills, ECT, but it still has people that are hardcore grinders and gamers, Sure grinders might get to like, I dunno, 50 in one or two months? And a gamer might take 1.5 or 2 times that, but they still take the game seriously. I being a core gamer myself, Not paying for jack, Would have to search my damnedest to find a Hardcore MMO, and 80% of the MMOs that fit that catagory are like, PTP, I can find a game that i can take seriously for a while. But as the thread maker said, You can barely find an MMO that is hardcore, Much less that actually has you keep on the damn game for more than a couple weeks, the best game I played, lasted me a year, and held on to me for two more, before I realized, that I was acting more casual than core playing the game. Some games that are hardcore, you don't even want to bloody play! For several reasons, One of them is the one that hits people the hardest, you can't get into a bloody community, such as a clan or a guild, just your friends list, I have come to get to, just doesn't work it. On the last game I played, I found a guild, Joined it, and it kept me on the bloody game for at least 3x than I would have being guildless. Though finding a Hardcore MMO is harder than trying to find one that will occupy your spare time. In essence, Hardcore MMO's, Are in fact, Not dead, Just the good ones are. The mediocre and OK mmos, they're there, Just they freakin' cost you to play.
|
|
|
6/06/09 3:15:51 PM#63
i don't consider myself as a hardcore player as i don't have 10+ hours a day on gaming but i do find newer MMO lack of creative and content damn, my best MMO exprience so far is on Shadowbane, people consider it as hardcore pvp game but i find it very entertaining and player do really have huge amount of freedom and impact MMO like WOW(which i played for year and half) is so dull, solve this quest, raid then enter the pvp instance that doesn't really mean much thing i really wish one day there will be a game like Shadowbane with PVE content()the flaw of SB or even early DAOC is lack of proper pve content) |
|
|
6/06/09 9:46:02 PM#64
Originally posted by Qinshien
So hardcore game = a game that you spend more time doing nothing than actually playing? How is tons of people fighting for 1 mob a good thing? |
|
|
6/07/09 12:32:22 AM#65
Your not really specifing what is a Hardcore MMO. I like Roma Victor, I consider it a hardcore MMO... but its not a game for everyone. Others would honestly consider Darkfall a Hardcore MMO... while even others still, would consider PotBS, a hardcore MMO...
Depends on what you consider a hardcore MMO. I just have to say they are are out there, they just arent as popular as the mindless drove MMOs out there. You have to remember most of the games on the market today are aimed at your typical american tween, who has had everything spoon feed to them over the course of their lives, and honestly havent had to really do anything to get anything. Dont belive me, go out to a fast food resteraunt and ask for something different, like a cheeseburger with mustard, mayo, and onions.... and you have some braindead tween get your order wrong 75% of the time... why because they dont know how to THINK. So they want their games like their lives, handed to them. Easy levels, easy kills, easy mode. So much crap, so little quality. |
|
|
6/07/09 12:44:46 AM#66
Originally posted by wh0astar
Were you just commenting on "how the players are towards eachother" in regards to WoW? Im not gonna say its a horrible game (although personally its not my type) but even the biggest WoW fans will agree at least the COMMUNITY is terrible. You could even argue that the community is "infecting" other games. There werent half as many asshats in mmos before WoW came out. I dont think graphics were ever much of an issue, its hardly ever even brought up in discussions i have with people over mmos. Mostly its just about gameplay. I dont consider myself "hardcore" im not even sure what that word means. Do i consider myself better than all the rest of the gamers?...No. Im just so sick and tired of these redundant games. Its "go collect 6 boar tusks and acquire your epic spear!" Its just not my type of game. I understand that people want to be able to get good loot while only playing 10 minutes or whatever but if im lucky enough to actually get an "epic" item i want it to be.......epic. I want to log on and see that item and get excited each time i see it. I want to have different gear than everyone else. In games now its "at lvl 30 a rogue should be equiping this dagger in his mainhand and this dagger in his offhand" Or everyone has the same chest piece at lvl 25 because its this crazy good piece of equipment thats easy to get. these "cookie cutter" builds or characters are just so BORING. If I make a character I want it to be something I made. It has to be different, im tired of being exactly the same as everyone else in these games because all the best loot is easy to get, or this selection of skill points is best when distributed this way. |
|
|
6/07/09 12:58:32 AM#67
the problem aint game maker check wow blizzard had to nerf ulduar ,why most group couldnt pass what pro passed . it wasnt even on hard mode yet for 95 % of gamer casual is hard enough if they add hard mode a very hard game you might be the only one willing or hable to pass it with your friend in the very first days of ulduar very few made it not for the lack of trying but the combat was too involved and one other thing the guys that passed were guys and girl that have been gaming together as a group for a long time average gamer might change guild 3 time this month lol it takes years as group to build a synergy those guys they know that if they turn their back someone is watching his back no mather what very very few group or guild work as a group as what the few first guild that ran and made it to the end in ulduar before the first nerf it took insane synergy
|
|
|
6/07/09 1:19:50 AM#68
Originally posted by midgey555
Before WoW came out, the average MUD/MMO gamer was in their late teens to early 30s. It was never seen as necessary or appropriate to attract 12 - 16 year olds to these games, because at the time chat rooms and the internet in general had a huge stigma as a breeding ground for predators. Blizzard, with their huge success /w Diablo II, the veritable 12 year old "asshat" playground, realized that by limiting the social aspect of MMOs and ramping up the "gameplay," they could make a virtual preschool that parents would find safe enough to be willing to pay $15 to get their screaming brats out of their hair on weekends and after school hours. The catch? There's a far larger tween gamer base than the 19-35 crowd, and almost all marketing is now geared towards attracting the tweens. The infestation is not WoW's fault. It's the fault of all the companies out there mirroring Blizzard's tactics in hopes of somehow matching their subs. Nobody's bothering /w the hardcore because in the end, there aren't enough of them to pay the development costs at the end of the year. |
|
|
6/07/09 3:15:41 AM#69
Originally posted by Vallanor City of Heroes has a superb balance of group vs. solo XP. Group XP is the best way to go, whereas Solo XP is enough to be worthwhile but slightly worse than the XP you can earn in a group, and significantly worse than the XP you can earn in a skilled group. The "grind" is sort of still there, but mostly because CoX isn't about rushing to "endgame" so much as it's about doing the content. The important powers tend to be frontloaded (made available early during leveling.) |
|
|
6/07/09 3:26:16 AM#70
Originally posted by Waterlily I have to disagree here. I'm not calling for a "core" revolution, but with EQ's XP loss and corpse runs if you sucked at the game you probably wouldn't make it far. I just want to see more challenges and penalties, personally. There should be great rewards for success and great penalties for failure.
|
|
|
6/07/09 3:40:54 AM#71
Originally posted by KaitarBesh
This this the most sensible post I have read in these forums in a while. You sir are the grand prize winner!
|
|
|
6/07/09 3:41:49 AM#72
Originally posted by x_rast_x
Then they are claiming to have more subs than Warhammer which had 300k subs earlier this year.
At the OP: Yes you are right.
And I doubt that EVE will ever reach one million subs globally.
|
|