Login:  Password:   Remember?  
Show Quick Gamelist
Games:398  Guilds:2,014
Members:1,148,318  Online:0
Guests:0  Posts:3,132,135
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Official WAR Sub Numbers: 300k

7 Pages « 1 2 3 4 5 6 7 Search
161 posts found
User Deleted
6/05/09 2:34:15 AM#151
Originally posted by Daffid011
Originally posted by Orthedos 

Xfire proves nothing.  First Xfire could be lying, who know if they are sincere.  They are in business, they have vest interests no one knows. 

Second, all you can say is, some of the Xfire ppl have stop loggin on WAR, or that they stopped loggin on Xfire when they log on WAR.  There are millions without Xfire, what do they do with WAR?  I don't know, you don't know.

Simply put, Xfire is not a representative sample of anything.  It can hardly be used to forecast or estimate anything else apart from Xfire population.

 

I would normally agree with you about xfire being unreliable for estimating an mmo, but for some reason it has been pretty accurate for AOC/Warhammer/wow.  It shouldn't be, but somehow when the numbers are all hashed out it has shown a very good track record of matching known populations of those games. 

It really was surprising the first few times I saw people playing with the numbers.

 


 

That is a fallacy in your argument.

I roll a dice for a year, the number 2 comes out with a 1/6 probability, the dice looks fair.

Yesterday I rolled it 5 times, got it all 2.  So suddenly the dice is loaded?

A counterexample can refute an attempt at establishing a "theory".  An example cannot establish a theory, notably a flawed one.

We all know that xfire cannot represent all games (and seriously we have yet to define what is all gamers).  That is it, we cannot suddenly establish xfire just based on a few observation.  We only see some spurious association.

Now I am not saying WAR is going good.  My friend told me it is not.  He also told me WAR is launching in Asia.  That is all I know in terms of information, anything else is a guess.

talamanthon

Novice Member

Joined: 6/07/05
Posts: 38

6/05/09 2:36:40 AM#152

Chill guys it's just a silly game. Relax, go get some fresh air outside. It's not that serious 

Raztor

Advanced Member

Joined: 12/19/06
Posts: 668

EQ-WoW raider
EvE Trader

6/05/09 5:49:03 AM#153
Originally posted by Orthedos
Originally posted by Zorndorf
Originally posted by Orthedos


 

I have no solid evidence against your figures or conclusions, but I do have reservations on the way you manipulate the numbers to draw conclusions.

WAR and EvE may have similar sub level now, but that means a different story.  WAR sells a lot more copies right upon launch, that means a huge instant recoup of costs.  I dunno the exact number, I dare say much more than the current sub.  WAR made it to 300k sub or higher right upon launch, so it enjoys 300k x $15 a month right away.  EvE never sell that many copies as WAR did, I dare say, and it took EvE a long time to get to 300k, meaning what?  By the time WAR is as old as EvE, WAR will most likely earn a much bigger total revenue than EvE, unless the pop base of WAR vanished.

Now is WAR more profitable than EvE?  God knows.  By the time WAR is as old as EvE, we can try to compare, but that will be years later.


 

You don't need to wait "for years".

Daily update: Today's War Xfire number of players:  .... 2471 players (lowest ever).

Sep 2008 14K, Xmas 2008, 5.5 K, Mar 2009, 3.5 K ---> Today 2.4 K

That's 43% of the Xmas ("we have 300K subs !") time.

Any comments? I have one: EA better explains this evolution.


 

Xfire proves nothing.  First Xfire could be lying, who know if they are sincere.  They are in business, they have vest interests no one knows. 

Second, all you can say is, some of the Xfire ppl have stop loggin on WAR, or that they stopped loggin on Xfire when they log on WAR.  There are millions without Xfire, what do they do with WAR?  I don't know, you don't know.

Simply put, Xfire is not a representative sample of anything.  It can hardly be used to forecast or estimate anything else apart from Xfire population.

Xfire has now been proven right countless times. When companies releasse sub figures (for US & Europe) then xfire has always been spot on. The reason is simply because it has such a huge sample in comparison to a game population. TV rating companies use a sample of 1000 people to compare habits of 200 million people. In comparison, WAR had a sample of 20k people when they had 700-800k subs.

 

Even though xfire is not perfect, it is still pretty effective way of measuring a games western population.

 

Mardy

Elite Member

Joined: 9/01/06
Posts: 697

6/05/09 7:22:05 PM#154
Originally posted by Raztor
Xfire has now been proven right countless times. When companies releasse sub figures (for US & Europe) then xfire has always been spot on. The reason is simply because it has such a huge sample in comparison to a game population. TV rating companies use a sample of 1000 people to compare habits of 200 million people. In comparison, WAR had a sample of 20k people when they had 700-800k subs.Even though xfire is not perfect, it is still pretty effective way of measuring a games western population.

 

 

^ That's pretty much true, it's how people do TV ratings and poll samples.  They aren't always right, but the trend goes inline with how the game is doing. 

It honestly is no secret that WAR isn't doing as well as it had hoped.  One good thing Mythic has going their way is that they have virtually unlimited subscription base to pick from the WoW pool.  WAR modeled after WoW for the most part, except for the PvP/RvR aspect.  They did so with the intent to keep sucking in WoW subscribers as they look for something different to play.

It happens, people play games for awhile, then they either need a break or want to move on to something else.  WAR will remain a good alternative to WoW players.  But still, WAR has lost a tons of subscribers, that's a fact you can't ignore.

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR

I can't believe I'm playing EQ1 again...and having tons of fun

Honeymoon69

Apprentice Member

Joined: 11/30/07
Posts: 211

6/07/09 6:27:01 PM#155

War is not going to launch crap in asia, its already dominated by Aion which is 10x better than this failhammer.  Only sub War is goiing to get is from free to play so they can brag about their sub in diff way.

 

 

Vagrant_Zero

Advanced Member

Joined: 9/22/07
Posts: 540

6/07/09 6:41:54 PM#156


Originally posted by Zorndorf
http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/
Forget the 300K subs. :)))
Xfire on War shows now 2600 Xfire players during the week, That's HALF of the 5500 Xfire players they had at Xmas.
And WAY off the 15K Xfire players they had in Sep 2008.
No way José.
Xfire is a sample of "250.000" western PC players constantly on line it says more than any half hearted press conference.
Let's give us the financial reports, but oh Boy EA is lying their pants off with those subs statements.
The handful of servers with a med status show the rest.
First lawyer that finds the hole in the financial EA report calculation can make a fortune. What are you waiting for ? :))))
 

Oh god not another tin foil brigade reject. EA is NOT lying with their financial report. If they were that would be a near Enron level scam. They don't release those numbers for the dirty forum monkies you know, they release those numbers for their investors. Those numbers are completely spot on.


Originally posted by popinjay

Originally posted by Ogrelin
15$ * 300.000 = 4.500.000$

4,5M$ * 9 Months? = 40M

700.000 boxes * 50$?= 35M

+ the boxes they have sold since the 700.000 numbers were released.


Not that bad imho.

even if they haven't got all their investments back yet...I think it's safe to say they will eventually.


The way business works is you buy something cheap and sell it high.


WAR sold those 700K boxes bulk to Walmart, Best Buy, Circuit City, Gamestop etc in bulk. Meaning that those places bought probably 50k boxes here, 25k boxes there, another 100k boxes to this guy. In order to buy that many boxes, they don't buy them for $50 from Mythic and then turn around and sell them to you for... $50 as well. They'd make no money at all. A store like Walmart is pure profit. If they sell it to you for $50, you can bet they didn't pay over $25 a box or they wouldn't even stock it. They'd make a deal with someone else or would'nt sell it.

Figure they sold 700K boxes for max $20 a box profit. Now recalculate your totals and see if that's still good. Then figure that the boxes they have sold since then have all been DEEPLY discounted for as little as $10 a box. Still looking good?


The only thing that matters is subs, and they have probably dipped back under 300k. They were 300k four months ago, and now they are still at 300k AFTER opening in a whole new world market. That's not good news. All that shows is as many new people that joined WAR, that many old people just quit. Non growth.

It's safe to say ANY game running several years will make their investment back, no matter how crappy it is. I'm sure Asheron's Call made all it's money back. Why? Because it's still running. Same with Matrix Online and other crappy MMOs. WAR will be no different as long as it doesn't shut down, which it won't. WAR can survive perfectly well with 3-4 servers NA side, which is what they will eventually fall to.


Wow. Your numbers are so horribly off. I used to work at Circuit City then Best Buy (before finally moving onto Verizon) and on average the company would buy a game for around 40$ and sell it back for 50$. 25$ a game would make the CEO of BB cream his pants.

Vagrant_Zero

Advanced Member

Joined: 9/22/07
Posts: 540

6/07/09 6:55:10 PM#157

Double post error please delete.

User Deleted
6/07/09 6:59:31 PM#158

most likely your shop would buy it from head office for $40 and sell it for $50 and that is teh figure that you would have seen.

It means that head office can do all sorts of figures and perhaps even have some shops as franchises.

The retail industry in the US and EU works on 100% profit margins.

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

6/07/09 7:00:40 PM#159


Originally posted by Vagrant_Zero

Wow. Your numbers are so horribly off. I used to work at Circuit City then Best Buy (before finally moving onto Verizon) and on average the company would buy a game for around 40$ and sell it back for 50$. 25$ a game would make the CEO of BB cream his pants.


I'm not sure if you are talking about my numbers or Ogrelin's numbers here, but at this point in WAR's status, it really doesn't matter at all.


You can already see mass interest in other games as they have been announced this month. Aion is in NA beta and if they pull 75,000 NAs from WAR, that game is done. A couple of other games are coming to release by the end of this year and WAR has not done anything significant that will pull in 50,000 or more new subs.


They've reached their highwater mark and it's all downward trends from this point forward so earnings are irrelevant now.

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

Killsmallchi

Novice Member

Joined: 6/26/08
Posts: 23

Don't be simple!

6/07/09 7:06:53 PM#160

No matter how many people subscribe its not going to make it a good game. There is no originallity to keep a player around. After I got top level the lure diminished and I ultimately quit.

Don't be simple! I still love ya babe ;)

User Deleted
6/08/09 12:20:36 AM#161
Originally posted by Raztor
Originally posted by Orthedos
Originally posted by Zorndorf
Originally posted by Orthedos


 

I have no solid evidence against your figures or conclusions, but I do have reservations on the way you manipulate the numbers to draw conclusions.

WAR and EvE may have similar sub level now, but that means a different story.  WAR sells a lot more copies right upon launch, that means a huge instant recoup of costs.  I dunno the exact number, I dare say much more than the current sub.  WAR made it to 300k sub or higher right upon launch, so it enjoys 300k x $15 a month right away.  EvE never sell that many copies as WAR did, I dare say, and it took EvE a long time to get to 300k, meaning what?  By the time WAR is as old as EvE, WAR will most likely earn a much bigger total revenue than EvE, unless the pop base of WAR vanished.

Now is WAR more profitable than EvE?  God knows.  By the time WAR is as old as EvE, we can try to compare, but that will be years later.


 

You don't need to wait "for years".

Daily update: Today's War Xfire number of players:  .... 2471 players (lowest ever).

Sep 2008 14K, Xmas 2008, 5.5 K, Mar 2009, 3.5 K ---> Today 2.4 K

That's 43% of the Xmas ("we have 300K subs !") time.

Any comments? I have one: EA better explains this evolution.


 

Xfire proves nothing.  First Xfire could be lying, who know if they are sincere.  They are in business, they have vest interests no one knows. 

Second, all you can say is, some of the Xfire ppl have stop loggin on WAR, or that they stopped loggin on Xfire when they log on WAR.  There are millions without Xfire, what do they do with WAR?  I don't know, you don't know.

Simply put, Xfire is not a representative sample of anything.  It can hardly be used to forecast or estimate anything else apart from Xfire population.

Xfire has now been proven right countless times. When companies releasse sub figures (for US & Europe) then xfire has always been spot on. The reason is simply because it has such a huge sample in comparison to a game population. TV rating companies use a sample of 1000 people to compare habits of 200 million people. In comparison, WAR had a sample of 20k people when they had 700-800k subs.

 

Even though xfire is not perfect, it is still pretty effective way of measuring a games western population.

 


 

Large sample alone does not guarantee good sample.  Representative sample much smaller can do the estimate job much more efficiently.

Is Xfire representative for WAR?  I don't know.  So I won't trust Xfire.  Not that I know its wrong.

You can place your bet on Xfire, no big deal.  That is your judgment.

After all, at the end of the day, no one except M Jocobs know the truth.  And he will carry the truth to the coffin with him.

7 Pages « 1 2 3 4 5 6 7 Search