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6/04/09 8:50:46 PM#21
Originally posted by DeserttFoxx
What makes you believe that will shock me, i hapen to like the idea of cinimatic combat, and solo emphasis. Most of the time i only feel like playing in small groups, 2 to 3 people and only really want to do multiplayer in pvp, another solo thing, the only community interaction i really do while leveling if i can help it is sell items to otehr players.
Its going to online, story driven, interactive in both the combat and how the story goes for your personal character, and there are missions that can be influenced by you alone and a full party. What part of MMORPG are you missing, sounds like you just confirm the whole "Gamers have no idea what they want" THought mentioned earlier. MMOs arent twiched based, so all of them are on some track, Bioware doesnt hide the fact that it is, and i think they will do a good job when launch comes.
I know what Star wars is offering, ive been following it since it was announced, and all the things you put down as cons are the things i actually would enjoy experiencing.
I think the MMO market needs to have a split down the middle and keep the Massively Single Player games like TOR apart from the actual MMORPG's. It's clear that there is a split in the philosophy of the two types of games, so why mash them together on sites like this? That way, the makers of the type of game you and most WoW players want can move on with the business of removing every non-quest/instance based feature out of their games (they are slowly doing this anyway with each new generation), and the real MMORPG developers can go on making 'Open Ended' living worlds where the larger community actually interacts while gaming. The two philosophies are at least as different as an RPG is to a true MMORPG. Why not make it official? What you are describing sounds like a single player game with co-op to me. G A M I N G . O N L I N E . S I N C E |1995| |
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6/04/09 8:53:37 PM#22
Originally posted by TacBoy
100% agree; dear OP, have you once delved under the hood and SEEN and FELT the financial burden it takes to just start a mmo game? According to your half lucid rants, I'd have to venture a no or you attempted to create a shit game on shit ware aka freebie software(take for instance RealmCrafter and its like.. really .. you get what you pay for.
back on topic: Take a wild meandering guess at how MUCH a game engine, its rights + full source and then the manpower to alter the coding to fit the game being designed is? Well fyi, Unreal 2 (YES ONLY 2 !!) costs us indie's 350k $ UPFRONT, or in a binding contract of 3% royalties UNDER only 1 year license agreement . now multiply that by 4 for a standard studio to make an mmo.. adds up pretty fricken fast. Now answer me this, do you have 1million dollars and the extra cash to 1) become and LLC(at minimum 200$) , File tax exemption forms +accruing fee's across multiple states (300$ minimum), human beings at 7$/hr to work on your game for 4 years . so its now: 7 x 40 x 52 x 4 = 58,240 $ for ONE EMPLOYEE .. a decent studio team consists of 20 individuals so tack on a X 20. Investors being presented with an EXACT model of how your going to repay them AND make them money. Then cater to every single minimum spec for the Average Joe's hardware because your a cheap ass who went and bought a Dell. So you see OH SO MIGHTY I HAVE SEEN IT ALL AND IT IS ALL UTTER SHIT , it aint freaking easy. Get off your high rocker and come back down to reality and understand THIS IS WHY WE ARE HAVING OT MAKE GAMES a few years behind the curve.
-My team is one of the few to get a shot at the U4 Engine, if not we have the U3 Engine to partake in.--- Sorry we cant keep up with your unrealistic demands of current gen technology with an added price costs of roughly 500 k $.
-note ... thats maybe HALF of the charges and shit we as Indie Developers/Studios have to pay. edit in: please excuse my rather typo ridden vernacular .. I'm human. /rant off ... please go back to SP games and being disappointed why they didnt make them multiplayer. |
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Mazin
Novice Member
Joined: 5/10/09
It's time to kick ass and chew bubblegum, and I'm all outta gum. |
6/04/09 8:55:41 PM#23
Originally posted by SgtFrog
UO (which is really the first major mmorpg) came out in '97. I don't think you can use "new genre" excuse much longer. |
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6/04/09 9:02:05 PM#24
Originally posted by Mazin
UO (which is really the first major mmorpg) came out in '97. I don't think you can use "new genre" excuse much longer.
You really can't. UO, EQ 1, Asherons Call 1 were all released in the same little frame of time. The genre has taken each of those games and expanded on them since then. The genre really hasn't gone anywhere in terms of gameplay for almost 12 years now. Then again it's not like some companies don't try, it's just what the majority wants. |
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6/04/09 9:02:44 PM#25
Originally posted by Remus3 100% agree; dear OP, have you once delved under the hood and SEEN and FELT the financial burden it takes to just start a mmo game? According to your half lucid rants, I'd have to venture a no or you attempted to create a shit game on shit ware aka freebie software(take for instance RealmCrafter and its like.. really .. you get what you pay for.
back on topic: Take a wild meandering guess at how MUCH a game engine, its rights + full source and then the manpower to alter the coding to fit the game being designed is? Well fyi, Unreal 2 (YES ONLY 2 !!) costs us indie's 350k $ UPFRONT, or in a binding contract of 3% royalties UNDER only 1 year license agreement . now multiply that by 4 for a standard studio to make an mmo.. adds up pretty fricken fast. Now answer me this, do you have 1million dollars and the extra cash to 1) become and LLC(at minimum 200$) , File tax exemption forms +accruing fee's across multiple states (300$ minimum), human beings at 7$/hr to work on your game for 4 years . so its now: 7 x 40 x 52 x 4 = 58,240 $ for ONE EMPLOYEE .. a decent studio team consists of 20 individuals so tack on a X 20. Investors being presented with an EXACT model of how your going to repay them AND make them money. Then cater to every single minimum spec for the Average Joe's hardware because your a cheap ass who went and bought a Dell. So you see OH SO MIGHTY I HAVE SEEN IT ALL AND IT IS ALL UTTER SHIT , it aint freaking easy. Get off your high rocker and come back down to reality and understand THIS IS WHY WE ARE HAVING OT MAKE GAMES a few years behind the curve.
-My team is one of the few to get a shot at the U4 Engine, if not we have the U3 Engine to partake in.--- Sorry we cant keep up with your unrealistic demands of current gen technology with an added price costs of roughly 500 k $.
-note ... thats maybe HALF of the charges and shit we as Indie Developers/Studios have to pay. edit in: please excuse my rather typo ridden vernacular .. I'm human. /rant off ... please go back to SP games and being disappointed why they didnt make them multiplayer.
What is the point of this reply? Are you saying that gamers, thes ones who have to pay for these games, have no room to complain simply because we do not build games ourselves? That's one of the most ludicrous arguments I've seen on this site, and I've seen a lot. Extend your logic to other products and services people pay for and tell me how far you get. "You have no right to complain about a shoddy car, unless you have acquired the funds to start your own car manufacturing business!" If you are bitter about how much it costs to make a good MMORPG, maybe you are in the wrong business. We don't have to like these crap games just because they cost a lot or were hard to make. G A M I N G . O N L I N E . S I N C E |1995| |
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6/04/09 9:03:25 PM#26
Originally posted by Fibsdk
And look what happened to that. They pushed the graphics envelope to the edge at the time and they had to guess how PC power would evolve and they were wrong. Creating the problem that for years it didn't matter if you had the latest PC the game would still run like crap or very sluggish. It's only until recently (last year?) that they could add multicore support. But what a serious headache.OP may not want to believe it but yes taking into account it takes 5+ years to even make an mmo and the game being ready for public play they will always be behind consoles. As great as some devs are they're not psychic. And not every PC players have is equal unlike a console of a certain generation. (,,,)=^__^=(,,,)Game Latte Vidcast |
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6/04/09 9:06:13 PM#27
Eh, the MMO genre is getting kind of shitty imo not because of graphics, but because of content. Seems like 99.9% of the games out there want to give stacks of quests for leveling. It gets old, game after game with different fluff but the same stupid quests that everyone else has. Go ahead, call the mobs "whumps" instead of "rats" if you want, and your motivation for killing them changes, but it's still the same damn thing. |
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6/04/09 9:11:56 PM#28
Originally posted by MindTrigger
What is the point of this reply? Are you saying that gamers, thes ones who have to pay for these games, have no room to complain simply because we do not build games ourselves? That's one of the most ludicrous arguments I've seen on this site, and I've seen a lot. Extend your logic to other products and services people pay for and tell me how far you get. "You have no right to complain about a shoddy car, unless you have acquired the funds to start your own car manufacturing business!" The topic the OP is complaining about is why isn't the mmo's being all pretty and next gen like.. but rather are 4 years behind the curve. i gave the exact reason why. it isn't cost effective and even more of a bitch to try and change gears in th mid process; he gave of the respite of being there and knowing we are all being lazy fuckers sucking our thumbs while shitting our pants at the same time. Sorry but we aint, we work outselves to burnout to bring a game to reality and im deeply, terribly sorry if that came off a tad wierd but .. hey its life. - in essence, yes im SICK of hearing you consumers complain about EVERY FREAKING LITTLE THING when you have no clue to how indepth we have to work ourselves just to pull a prototype out of our bums to show our investors; The gfx are shitty: people have shitty cxomputers and we gotta pay a 1m+bill...... hmmm Same concepts are being reused do somethign new: new = risk, some studios are venturing a foot out there but we dont have 1m+ $ to throw away when what you guys say you want and then turn your back on us. Only a few companies can sustain a financial hit like that and I gladly play their older and newer games on a daily basis, guess which one. so yeah if your going to complain and want a 78 MPG car, well... try and make one dear sir.. until such time keep your thoughts to yourself on how we as humans need to make a living and balance costs vs bonus'. |
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6/04/09 9:16:12 PM#29
You know what the biggest problem with MMOs is? Eye candy? Nope. Innovation? Nope. Lack of talent? Nope. Lack of funds? Nope. It's the most basic business thing it the world. Project Management. You don't get the cool stuff if there's no time to add it and remove the bugs and make it run smoothly for a bunch or whiney ass bastards that have to have it all and Riiigggghhhhttt Noowwwwww. Seriously. How anyone in the MMO industry comes even close to making a game in the current climate is beyond me. Even with the huge budgets some of these companies have they can't do it. If the guy running the show can't hit the marks so you get a train wreck on launch day. It isn't the corporate suit's fault the project is twenty million over budget and three months from being done on launch day. It's the lead developer's. Never time to do it right always time to do it over. It's not easy but it can't be impossible can it? The developers always say it's possible. And people buy it. Can't wait to get their hot little hands on the next big failure in a collectors edition five seconds after midnight on launch day. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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6/04/09 9:19:38 PM#30
Originally posted by MindTrigger
What makes you believe that will shock me, i hapen to like the idea of cinimatic combat, and solo emphasis. Most of the time i only feel like playing in small groups, 2 to 3 people and only really want to do multiplayer in pvp, another solo thing, the only community interaction i really do while leveling if i can help it is sell items to otehr players.
Its going to online, story driven, interactive in both the combat and how the story goes for your personal character, and there are missions that can be influenced by you alone and a full party. What part of MMORPG are you missing, sounds like you just confirm the whole "Gamers have no idea what they want" THought mentioned earlier. MMOs arent twiched based, so all of them are on some track, Bioware doesnt hide the fact that it is, and i think they will do a good job when launch comes.
I know what Star wars is offering, ive been following it since it was announced, and all the things you put down as cons are the things i actually would enjoy experiencing.
I think the MMO market needs to have a split down the middle and keep the Massively Single Player games like TOR apart from the actual MMORPG's. It's clear that there is a split in the philosophy of the two types of games, so why mash them together on sites like this? That way, the makers of the type of game you and most WoW players want can move on with the business of removing every non-quest/instance based feature out of their games (they are slowly doing this anyway with each new generation), and the real MMORPG developers can go on making 'Open Ended' living worlds where the larger community actually interacts while gaming. The two philosophies are at least as different as an RPG is to a true MMORPG. Why not make it official? What you are describing sounds like a single player game with co-op to me.
Excuse me, a single player game like TOR. If i was you i would do some research before labeling TOR. It was said just yesterday by Gordon Walton, that TOR would have every element that all other MMORPG's have in them. Guilds, auction houses, raiding, pvp, exploration, crafting and even harvesting. The game might not be as open world as some, but it will have it's elements of sandbox thrown in there. Even though your toon may have his/her's own personal story doesn't mean that you won't be able to go out and do other things with a group that is part of the bigger picture. I really believe that BioWare has taken the best parts from many other games, thrown in the new stuff like full voice over and story, and are polishing it to be one of the best games to ever be developed and released.
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DeserttFoxx
Advanced Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
6/04/09 9:26:21 PM#31
Originally posted by MindTrigger
What makes you believe that will shock me, i hapen to like the idea of cinimatic combat, and solo emphasis. Most of the time i only feel like playing in small groups, 2 to 3 people and only really want to do multiplayer in pvp, another solo thing, the only community interaction i really do while leveling if i can help it is sell items to otehr players.
Its going to online, story driven, interactive in both the combat and how the story goes for your personal character, and there are missions that can be influenced by you alone and a full party. What part of MMORPG are you missing, sounds like you just confirm the whole "Gamers have no idea what they want" THought mentioned earlier. MMOs arent twiched based, so all of them are on some track, Bioware doesnt hide the fact that it is, and i think they will do a good job when launch comes.
I know what Star wars is offering, ive been following it since it was announced, and all the things you put down as cons are the things i actually would enjoy experiencing.
I think the MMO market needs to have a split down the middle and keep the Massively Single Player games like TOR apart from the actual MMORPG's. It's clear that there is a split in the philosophy of the two types of games, so why mash them together on sites like this? That way, the makers of the type of game you and most WoW players want can move on with the business of removing every non-quest/instance based feature out of their games (they are slowly doing this anyway with each new generation), and the real MMORPG developers can go on making 'Open Ended' living worlds where the larger community actually interacts while gaming. The two philosophies are at least as different as an RPG is to a true MMORPG. Why not make it official? What you are describing sounds like a single player game with co-op to me. Its not your place to start dividing mmos into categories you deem fitting.
I dont know why the hell MMOs do this but it seems to be the only genre that believes the next release is supposed to consume the last. Thats where the whole "WoW killer" crap comes from, why cant MMOs be released that cater to the people that want it. Yes, ToR is a different style of MMORPG, but that doesnt mean it is no longer an MMORPG, does that mean when mortal online comes out it should be labled MMFPRPG because it is done entirely in first person view? They dont make new genres everytime a console game tries to break the mold, MMORPGs do not have to do such things either.
I happen to like plaiyng alone most of the time, yes i like playing online games alone, The fact that ToR actually plans on allowing that instead of heavily penalizing it like traditional MMOs is a draw for me, and others like me.
I actually want what ToR is selling and you are basically telling me i cant like it, because it doesnt fit into the traditional MMO mold. Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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6/04/09 9:33:44 PM#32
Originally posted by DeserttFoxx Its not your place to start dividing mmos into categories you deem fitting.
I dont know why the hell MMOs do this but it seems to be the only genre that believes the next release is supposed to consume the last. Thats where the whole "WoW killer" crap comes from, why cant MMOs be released that cater to the people that want it. Yes, ToR is a different style of MMORPG, but that doesnt mean it is no longer an MMORPG, does that mean when mortal online comes out it should be labled MMFPRPG because it is done entirely in first person view? They dont make new genres everytime a console game tries to break the mold, MMORPGs do not have to do such things either.
I happen to like plaiyng alone most of the time, yes i like playing online games alone, The fact that ToR actually plans on allowing that instead of heavily penalizing it like traditional MMOs is a draw for me, and others like me.
I actually want what ToR is selling and you are basically telling me i cant like it, because it doesnt fit into the traditional MMO mold.
I don't know where in my post I said you can't like what ToR is selling. I simply said that there should be a new category of MMO games for the type of solo-friendly simplified theme-park games we are seeing lately so that the two types of games can go their separate ways. I have no problem with the masses enjoying theme-parks, and I can see the appeal of simplified, hand-held gameplay for most people. One has to wonder what the point of ToR being classified as an MMORPG is when the game isn't really designed to foster massive amounts of people playing together, or role playing. As I said above, it sounds like a single player RPG with online co-op. This is my opinion, and you are free to disagree. We'll see when it comes out.
G A M I N G . O N L I N E . S I N C E |1995| |
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6/04/09 9:42:11 PM#33
I hope I wasn't the only one whose first thought was "Okay bye" ---------------------------------------------------------------------------- |
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6/04/09 9:44:32 PM#34
Originally posted by Mazin
UO (which is really the first major mmorpg) came out in '97. I don't think you can use "new genre" excuse much longer.
yes but there has only really been majour development and intrest in mmorpg in the last 5-7 years si its new. |
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Originally posted by Remus3 100% agree; dear OP, have you once delved under the hood and SEEN and FELT the financial burden it takes to just start a mmo game? According to your half lucid rants, I'd have to venture a no or you attempted to create a shit game on shit ware aka freebie software(take for instance RealmCrafter and its like.. really .. you get what you pay for.
back on topic: Take a wild meandering guess at how MUCH a game engine, its rights + full source and then the manpower to alter the coding to fit the game being designed is? Well fyi, Unreal 2 (YES ONLY 2 !!) costs us indie's 350k $ UPFRONT, or in a binding contract of 3% royalties UNDER only 1 year license agreement . now multiply that by 4 for a standard studio to make an mmo.. adds up pretty fricken fast. Now answer me this, do you have 1million dollars and the extra cash to 1) become and LLC(at minimum 200$) , File tax exemption forms +accruing fee's across multiple states (300$ minimum), human beings at 7$/hr to work on your game for 4 years . so its now: 7 x 40 x 52 x 4 = 58,240 $ for ONE EMPLOYEE .. a decent studio team consists of 20 individuals so tack on a X 20. Investors being presented with an EXACT model of how your going to repay them AND make them money. Then cater to every single minimum spec for the Average Joe's hardware because your a cheap ass who went and bought a Dell. So you see OH SO MIGHTY I HAVE SEEN IT ALL AND IT IS ALL UTTER SHIT , it aint freaking easy. Get off your high rocker and come back down to reality and understand THIS IS WHY WE ARE HAVING OT MAKE GAMES a few years behind the curve.
-My team is one of the few to get a shot at the U4 Engine, if not we have the U3 Engine to partake in.--- Sorry we cant keep up with your unrealistic demands of current gen technology with an added price costs of roughly 500 k $.
-note ... thats maybe HALF of the charges and shit we as Indie Developers/Studios have to pay. edit in: please excuse my rather typo ridden vernacular .. I'm human. /rant off ... please go back to SP games and being disappointed why they didnt make them multiplayer.
As a gamer I expect a quality game and my genre to move forward and as developers you are failing since the MMO genre is worthless atm with the exception of a very small amount of games that came out 5+ years ago. If you don't have the talent or the balls to bring a quality game don't freaking bother! Playing: EvE, Ryzom |
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6/04/09 10:27:40 PM#36
Originally posted by Capn23
Nah that was my first initial thought as well. Thought i would try out with a little logic first. Logic wasn't welcomed only emotional outbursts so as you i will go back to my initial thought "bye bye then" |
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6/04/09 10:33:11 PM#37
Originally posted by Remus3
How not to run a business. |
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Originally posted by Fibsdk
Nah that was my first initial thought as well. Thought i would try out with a little logic first. Logic wasn't welcomed only emotional outbursts so as you i will go back to my initial thought "bye bye then"
Where did you get the idea that your logic wasn't welcome? Hell i'm not going anywhere, I made it clear I would stay and play Eve. How can you say Bye to the MMO genre if you still intend to play One? Right now the MMO genre is really down in the dumps and a whole mess of people agree with me combined with the pure awesomeness of the games shown at E3 as a gamer i've had it with current MMOs. maybe one day MMOs will have wide open worlds with 1000v1000 battles and graphics like Gears of War2 until that moment Ill be playing Eve and whatever state of the art game on my Console and PC. Playing: EvE, Ryzom |
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6/04/09 10:36:23 PM#39
Originally posted by X-Porter
How not to run a business.
Hehe my thoughts exactly when I read that. |
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6/04/09 10:43:59 PM#40
Originally posted by JGMIII
Where did you get the idea that your logic wasn't welcome? Hell i'm not going anywhere, I made it clear I would stay and play Eve. How can you say Bye to the MMO genre if you still intend to play One? Right now the MMO genre is really down in the dumps and a whole mess of people agree with me combined with the pure awesomeness of the games shown at E3 as a gamer i've had it with current MMOs. maybe one day MMOs will have wide open worlds with 1000v1000 battles and graphics like Gears of War2 until that moment Ill be playing Eve and whatever state of the art game on my Console and PC.
I agree the MMO market is crap right now and not looking to be improving. But it has little to do with graphics. There is a reason why you won't see next gen graphics in MMOs. It just isn't feasible to change game engines mid way or runningly just because new hardware pushing the envelope keeps popping up during the course of years of development. It doesn't matter if the company has endless of money to throw at it. Starting over means more years of development..years where newer hardware and software becomes available again. It would be a neverending chase. Game companies either license a game engine or they build one from scratch themselves. They can make the best graphics the genre has to offer today..when it is released 4 years from now when the game development is done it will still look old because 4 years is a long time. Many improvements both in hardware and software will have happened over the course of 4 years. I mean they could start making MMOs that utilize Quad Cores today and when done years from now 8 cores would be a standard PC ..then we can bitch and moan how antiquated Quad Core is and why the game doesn't support 8 cores.
If you have a solution to circumvent that minor issue when making a MMO or MMORPG then i sure would like to hear it. |
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