Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,006
Members:1,145,527  Online:0
Guests:0  Posts:3,121,246
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

51 posts found
eyeswideopen

Apprentice Member

Joined: 5/24/09
Posts: 281

6/04/09 5:30:17 PM#26
Originally posted by segyn
Originally posted by eyeswideopen
Originally posted by segyn

At one point the Sith force-choked the Jedi Knight, with the Bounty Hunter stepping up to use his flamethrower on the hovering victim. At the end, the Knight killed, the Sith looted him, took his lightsaber, and equipped it for a dual-saber build. Awesome Duel wielding light sabers woot.


 

Yeah, you left out one thing. Go read the review that snippet came from again. You'll realize the reason there is only a Sith and a bounty hunter teamed is because only TWO people can be teamed at a time.

So at least you don't have to worry about reading 4 other players responses to the quests.

Yeah, a real MMO this game is.

 

I read the article and didn't see where they said groups could only be 2 people. Considering they said there was raids in the game I don't see your logic on this at all. 


 

"Even more impressive was the addition of a second party member. When talking to NPCs in The Old Republic, the other players in your party will also be participating in the conversation with their own options. So while you might choose one response, the other player will be picking another, and you'll see your guild-mate interact in the dialogue scene based on his response."

I misread it the first time. I read the parts in yellow, but missed the "s" in "players" in the line in between, so I had the impression it was limited to two players. My fault. - 1 reading comprehension on my part.

 

iceman00

Staff Writer

Joined: 5/04/05
Posts: 680

Kevin Tierney

6/04/09 5:31:08 PM#27
Originally posted by Murashu
Originally posted by segyn

 At the end, the Knight killed, the Sith looted him, took his lightsaber, and equipped it for a dual-saber build. Awesome Duel wielding light sabers woot

Fully implemented voice overs? Who F'n cares? 4th pillar story arcs? Who F'n cares?
 

 

PvP & player looting? This just made me much more interested in this game.


 

I can't see them going the "hardcore" route.  But the fact they intend to support pvp, and it doesn't appear to be just an afterthought (a la wow) i like this.  I've always said Star Wars offers the best chance for epic pvp and rvr, if only a company really tried it.

ign of all games: Ulot Ooma
Guild in all games: ShadowKnights (SK)

Notice: The views expressed in this posting are solely those of the author, and may or may not be the views of the management of MMORPG.com

segyn

Novice Member

Joined: 5/07/06
Posts: 82

 
6/04/09 5:31:56 PM#28
Originally posted by eyeswideopen
Originally posted by segyn
Originally posted by eyeswideopen
Originally posted by segyn

At one point the Sith force-choked the Jedi Knight, with the Bounty Hunter stepping up to use his flamethrower on the hovering victim. At the end, the Knight killed, the Sith looted him, took his lightsaber, and equipped it for a dual-saber build. Awesome Duel wielding light sabers woot.


 

Yeah, you left out one thing. Go read the review that snippet came from again. You'll realize the reason there is only a Sith and a bounty hunter teamed is because only TWO people can be teamed at a time.

So at least you don't have to worry about reading 4 other players responses to the quests.

Yeah, a real MMO this game is.

 

I read the article and didn't see where they said groups could only be 2 people. Considering they said there was raids in the game I don't see your logic on this at all. 


 

"Even more impressive was the addition of a second party member. When talking to NPCs in The Old Republic, the other players in your party will also be participating in the conversation with their own options. So while you might choose one response, the other player will be picking another, and you'll see your guild-mate interact in the dialogue scene based on his response."

I misread it the first time. I read the parts in yellow, but missed the "s" in "players" in the line in between, so I had the impression it was limited to two players. My fault. - 1 reading comprehension on my part.

 

ahhhhhhhhh okay thought maybe you were confusing with how many nps char you can have with you at a time i know that is only 1 so that would make 2 in the party.

segyn Xfire Miniprofile
tillamook

Guide

Joined: 9/14/05
Posts: 4377

6/04/09 5:32:32 PM#29
Originally posted by Murashu
Originally posted by eyeswideopen
Originally posted by Murashu

I play single-player RPG's for my taste of immersion.


 

You'll feel right at home in this game, then.

I'm hoping thats not the case but we won't know for sure until beta and launch. So far the game sounds like a solid single-player game but thats not at all what I am looking for. KOTOR and KOTOR 2 were both great games...for about 2 weeks each. I want something to keep me entertained for 2 years.
 

 

To me it sounds like some of the quest areas are instanced (like they should be). No more trying to send tells to the AFK asshole camping the boss to ask him if you can kill say Lord Nyax for your quest like in SWG.

Their are plenty of public areas judging from the SS, there was even a shot where the camera pans into one of the public dungeon areas in the game from outside. In one of the demo articles a reviewer mentions outrageous draw distances in the game. One thing to keep in mind is that the game will make use of fazing, as well as streamed instances. You might not know you entered one until you notice the guy behind you not a part of your group is gone. Fazing is a process where 2 players will be in the same room, but may not see the same thing due to where in their story arc they are at. To me it takes the MMO from a mindless daily humdrum grind fest of static objects that never move or change, and gives it life, and real perspective. Players can change the world around them without effecting one another.
 

 

TheHavok

Apprentice Member

Joined: 7/13/04
Posts: 1186

"Free crack and everybody gets laid."

6/04/09 5:37:06 PM#30

The title for this thread is "What i learned at E3 about Swtor" yet you weren't at E3.  Way to mislead.

tillamook

Guide

Joined: 9/14/05
Posts: 4377

6/04/09 5:38:27 PM#31
Originally posted by TheHavok

The title for this thread is "What i learned at E3 about Swtor" yet you weren't at E3.  Way to mislead.

LOLOLOLOLOLOL

User Deleted
6/04/09 5:38:57 PM#32

TBH if anyone paid attention to how the other single player "old republic" titles worked not much of this would have been a surprise at all.  Both used a similar skill type system where, yes, you chose a 'class' to start and you did 'level' up but you had to pick what skills you would learn (from a WIDE variety available) thus forcing you to somewhat specialize within your chosen profession.  Hell even though you were a jedi you could easily choose to specialize in firearms, diplomacy, etc.  This is just taking it one step further and allowing you to be things other than a Jedi as well.

As to the PVP... they've been stating that there will be PVP in this for a while.  Why anyone is surprised by it is beyond me.

I do like what I'm hearing about quest/adventure mechanics so far as well.  One of the things that was severely lacking in SWG when it came out (and even to this day really) were solid *adventures* that you could go on rather than just 'missions'.  Sounds like BioWare has been doing their homework on this one and the game is going to have a lot to offer both the storyline and the sandbox crowds.  Including crafting :)

Remember:  Even SW:KOTOR and KOTOR2 had limited but meaningful crafting in them.

tillamook

Guide

Joined: 9/14/05
Posts: 4377

6/04/09 5:43:53 PM#33
Originally posted by Taram

TBH if anyone paid attention to how the other single player "old republic" titles worked not much of this would have been a surprise at all.  Both used a similar skill type system where, yes, you chose a 'class' to start and you did 'level' up but you had to pick what skills you would learn (from a WIDE variety available) thus forcing you to somewhat specialize within your chosen profession.  Hell even though you were a jedi you could easily choose to specialize in firearms, diplomacy, etc.  This is just taking it one step further and allowing you to be things other than a Jedi as well.

As to the PVP... they've been stating that there will be PVP in this for a while.  Why anyone is surprised by it is beyond me.

I do like what I'm hearing about quest/adventure mechanics so far as well.  One of the things that was severely lacking in SWG when it came out (and even to this day really) were solid *adventures* that you could go on rather than just 'missions'.  Sounds like BioWare has been doing their homework on this one and the game is going to have a lot to offer both the storyline and the sandbox crowds.  Including crafting :)

Remember:  Even SW:KOTOR and KOTOR2 had limited but meaningful crafting in them.


It’s cool people are really starting to digest this info and see what it really means. Sure there aren’t 32 professions, but really all those professions were in SWG were titles and a few different pointless skills. If you have an even wider range of skills and titles within your own class, it’s essentially the same thing, minus the boredom and redundancy.

Murashu

Novice Member

Joined: 6/23/06
Posts: 384

6/04/09 7:37:04 PM#34
Originally posted by tillamook 

To me it sounds like some of the quest areas are instanced (like they should be). No more trying to send tells to the AFK asshole camping the boss to ask him if you can kill say Lord Nyax for your quest like in SWG.

Their are plenty of public areas judging from the SS, there was even a shot where the camera pans into one of the public dungeon areas in the game from outside. In one of the demo articles a reviewer mentions outrageous draw distances in the game. One thing to keep in mind is that the game will make use of fazing, as well as streamed instances. You might not know you entered one until you notice the guy behind you not a part of your group is gone. Fazing is a process where 2 players will be in the same room, but may not see the same thing due to where in their story arc they are at. To me it takes the MMO from a mindless daily humdrum grind fest of static objects that never move or change, and gives it life, and real perspective. Players can change the world around them without effecting one another.

That's one of the things I dislike about the new MMO's. I probably sound like a broken record but I don't consider a game Massive or Multi-player if all you are doing is single-player instances and sharing a city to bank, craft and trade items with other players. Guess that is the new fad though.

 

Murashu ~ Shuey
Agony's End

segyn

Novice Member

Joined: 5/07/06
Posts: 82

 
6/04/09 7:42:13 PM#35
Originally posted by TheHavok

The title for this thread is "What i learned at E3 about Swtor" yet you weren't at E3.  Way to mislead.

wasn't meant to mislead just bad choice of words.

segyn Xfire Miniprofile
Murashu

Novice Member

Joined: 6/23/06
Posts: 384

6/04/09 7:45:41 PM#36
Originally posted by Taram 

As to the PVP... they've been stating that there will be PVP in this for a while.  Why anyone is surprised by it is beyond me.

As far as I know they haven't shared any details about the PvP though. Death penalties, player looting, open world vs arenas that type stuff is what I am interested in hearing. When the OP mentioned looting someones light saber I was surprised but hopeful that they do add some sort of penalty for dying so the PvP doesn't end up playing like some FPS and players actually have a reason not to do stupid things and die.

 

Maybe EA did learn from WARs mistakes so they won't make a bunch of promises to break at launch.

Murashu ~ Shuey
Agony's End

tillamook

Guide

Joined: 9/14/05
Posts: 4377

6/04/09 8:05:13 PM#37
Originally posted by Murashu
Originally posted by tillamook 

To me it sounds like some of the quest areas are instanced (like they should be). No more trying to send tells to the AFK asshole camping the boss to ask him if you can kill say Lord Nyax for your quest like in SWG.

Their are plenty of public areas judging from the SS, there was even a shot where the camera pans into one of the public dungeon areas in the game from outside. In one of the demo articles a reviewer mentions outrageous draw distances in the game. One thing to keep in mind is that the game will make use of fazing, as well as streamed instances. You might not know you entered one until you notice the guy behind you not a part of your group is gone. Fazing is a process where 2 players will be in the same room, but may not see the same thing due to where in their story arc they are at. To me it takes the MMO from a mindless daily humdrum grind fest of static objects that never move or change, and gives it life, and real perspective. Players can change the world around them without effecting one another.

That's one of the things I dislike about the new MMO's. I probably sound like a broken record but I don't consider a game Massive or Multi-player if all you are doing is single-player instances and sharing a city to bank, craft and trade items with other players. Guess that is the new fad though.

 

Not all content will be instanced, but some will to keep the story within TOR flowing without worrying about the afk loot whore camper camping the critter you need to kill to finish your portion of a quest.

iceman00

Staff Writer

Joined: 5/04/05
Posts: 680

Kevin Tierney

6/04/09 8:39:43 PM#38
Originally posted by Murashu
Originally posted by Taram 

As to the PVP... they've been stating that there will be PVP in this for a while.  Why anyone is surprised by it is beyond me.

As far as I know they haven't shared any details about the PvP though. Death penalties, player looting, open world vs arenas that type stuff is what I am interested in hearing. When the OP mentioned looting someones light saber I was surprised but hopeful that they do add some sort of penalty for dying so the PvP doesn't end up playing like some FPS and players actually have a reason not to do stupid things and die.

 

Maybe EA did learn from WARs mistakes so they won't make a bunch of promises to break at launch.


 

I'm opposed to open looting absolute ffa pvp.  not because I don't mind the concept, but it tends to attract the absolute worst kind of gamer around.

I do hope there is some penalty for pvp of course, but the current round of experiences in POTBS (where cross-teaming is now officially blessed) and darkfall (need I say more?) demonstrates that while the concepts are nice, they attract the worst kind of players.

ign of all games: Ulot Ooma
Guild in all games: ShadowKnights (SK)

Notice: The views expressed in this posting are solely those of the author, and may or may not be the views of the management of MMORPG.com

Dmodert66

Novice Member

Joined: 5/13/06
Posts: 16

6/05/09 5:35:02 AM#39

 At the Demo I saw, there was NO mention of PC Looting, and as stated above, the saber was looted off an NPC (actually, he called it a "mini-boss"...It took 2 players, 1 jedi, one not, to kill him...The Jedi used a force choke when the mini-boss got low on health, and then I think he impaled him with his saber.)

He did say ALL of the traditional MMO elements will be available, in addition to the story driven content.  He specifically mentioned Raids, Guilds, Crafting and a few others...

John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1525

6/05/09 6:11:27 AM#40

What I was sad about is PVP seems like an after thought to them.

Murashu

Novice Member

Joined: 6/23/06
Posts: 384

6/05/09 8:01:05 AM#41
Originally posted by iceman00 

I'm opposed to open looting absolute ffa pvp.  not because I don't mind the concept, but it tends to attract the absolute worst kind of gamer around.

I do hope there is some penalty for pvp of course, but the current round of experiences in POTBS (where cross-teaming is now officially blessed) and darkfall (need I say more?) demonstrates that while the concepts are nice, they attract the worst kind of players.

I'm not sure how player looting attracts "the worst kind of players". I mean look at EVE as an example. Yes the game has tons of bots and macroers but the community that actually plays the game is awesome.

Murashu ~ Shuey
Agony's End

theJexster

Novice Member

Joined: 7/01/08
Posts: 115

6/08/09 12:17:43 AM#42

"The Old Republic is being made with all the trimmings of an MMO. Full PvP, groups, raids, guilds, auctions, and crafting will play major parts in the game design and have players building up their resources to battle it out across the galaxy"

I wonder, is it all the trimmings of a MMO since WOW or before. Because before we had A LOT more depth and ability. If you look the the MMO since WOW, they are linear, shallow, and fun for about a week.

Syno23

Advanced Member

Joined: 8/18/08
Posts: 955

6/08/09 1:27:38 AM#43
Originally posted by theJexster

"The Old Republic is being made with all the trimmings of an MMO. Full PvP, groups, raids, guilds, auctions, and crafting will play major parts in the game design and have players building up their resources to battle it out across the galaxy"

I wonder, is it all the trimmings of a MMO since WOW or before. Because before we had A LOT more depth and ability. If you look the the MMO since WOW, they are linear, shallow, and fun for about a week.

 

All Star Was is implementing is story....otherwise, it is still same old stuff.

Sarbocabras

Hard Core Member

Joined: 2/05/09
Posts: 223

6/08/09 3:11:43 AM#44

 In general, the game resembles a mash-up of Knights of the Old Republic/Mass Effect and World of WarCraft. 

 

 

Not So sure I like that..

7Fold

Apprentice Member

Joined: 4/16/04
Posts: 317

Achiever 40.00%, Explorer 13.33%, Killer 100.00%, Socializer 46.67%

6/08/09 3:36:31 AM#45
Originally posted by Murashu
Originally posted by segyn

 At the end, the Knight killed, the Sith looted him, took his lightsaber, and equipped it for a dual-saber build. Awesome Duel wielding light sabers woot

Fully implemented voice overs? Who F'n cares? 4th pillar story arcs? Who F'n cares?
 

 

PvP & player looting? This just made me much more interested in this game.


 

aggreed. I mean the star wars universe is just one big war good guys vs bad guys with some kissing in between scenes :)

rebelhero1

Advanced Member

Joined: 5/31/08
Posts: 48

He said "Let there be Light!"

6/08/09 6:35:54 AM#46
Originally posted by Murashu
Originally posted by segyn

 At the end, the Knight killed, the Sith looted him, took his lightsaber, and equipped it for a dual-saber build. Awesome Duel wielding light sabers woot

Fully implemented voice overs? Who F'n cares? 4th pillar story arcs? Who F'n cares?
 

 

PvP & player looting? This just made me much more interested in this game.

 

I F'n care.

Are you freaking kidding? Finally an mmo that goes beyond just the stereotypical "kill 10 boars, kill 10 pigs, kill 10 imps, loot 273 bear kidneys".

I mean seriously, what they're offering is the possibility to remove that empty, hollow feeling that most mmos (WoW is the perfect example) have and why they're so cotton-picking boring.

They're attempting to make the "rpg" part of it valid, and it'll give you something to be interested in, give you a reason to do the grinding and whatnot.

Instead of your only goal being "get to the next level" you run into Darth Malak and *SPOILER* find out you're Darth Revan! *END SPOILER*.

Not only will they make your RPG experience simply orgasmic, they will make your MMORPG experience beautiful.

In theory, anyway.

But seeing as how I've absolutely loved every game Bioware has made, I've got every bit of faith in them.

mgsolid Xfire Miniprofile
nariusseldon

Elite Member

Joined: 12/21/07
Posts: 2117

6/11/09 4:50:34 PM#47
Originally posted by Murashu
Originally posted by jposavatz 

I suspect you were being rhetorical, but in case you weren't - actually I F'n care... I think these are pretty interesting, and especially in the case of voice overs, unique additions to a mostly cookie-cutter MMO genre.  Bioware takes pride, above all else, in story-telling and immersion (see KotOR and Mass Effect...).  The fact that EVERY line of dialogue throughout the entire game will have voice-over is pretty immersive. 

 

I prefer my MMO's to be immersive rather than necessarily have hard-core (player looting) PvP.  I play FPS's for my taste of PvP.

I know some people care but most MMOers admit to skipping thru quest dialogue and only read what the objectives are. I see nothing immersive about a game that has thousands of people completing the same quest for the same guy, killing the same bad guy in the same place in the same manner, day after day after day.

 

I play single-player RPG's for my taste of immersion.

 

Who care about being immersive? This sounds like a fun game. Light sabre battles, cover combat, interesting stories ....

Airwren

Apprentice Member

Joined: 5/12/08
Posts: 326

6/12/09 12:37:45 PM#48

I have to admit that some of the things being release are looking pretty cool and I'd like to have a chance to beta the game to get a real sense of what to expect.  I don't fully understand the part you mentioned about crafting though.  I remember early on hearing/reading something about crafting being a secondary portion of the game.  If I had to wager money I imagine that crafting in TOR will be similar to WoW and that type of crafting.  I really hated that system of NPC looting for resources but it is what it is I suppose.  If they can somehow strike a balance between world drop item quality and crafted item quality I'd be happy even if I don't really like the system. 

urbanmech

Advanced Member

Joined: 12/06/04
Posts: 111

6/12/09 1:40:34 PM#49
Originally posted by rebelhero1
Originally posted by Murashu
Originally posted by segyn

 At the end, the Knight killed, the Sith looted him, took his lightsaber, and equipped it for a dual-saber build. Awesome Duel wielding light sabers woot

Fully implemented voice overs? Who F'n cares? 4th pillar story arcs? Who F'n cares?
 

 

PvP & player looting? This just made me much more interested in this game.

 

I F'n care.

Are you freaking kidding? Finally an mmo that goes beyond just the stereotypical "kill 10 boars, kill 10 pigs, kill 10 imps, loot 273 bear kidneys".

I mean seriously, what they're offering is the possibility to remove that empty, hollow feeling that most mmos (WoW is the perfect example) have and why they're so cotton-picking boring.


They're attempting to make the "rpg" part of it valid, and it'll give you something to be interested in, give you a reason to do the grinding and whatnot.

Instead of your only goal being "get to the next level" you run into Darth Malak and *SPOILER* find out you're Darth Revan! *END SPOILER*.

Not only will they make your RPG experience simply orgasmic, they will make your MMORPG experience beautiful.

In theory, anyway.

But seeing as how I've absolutely loved every game Bioware has made, I've got every bit of faith in them.


 

You know, there were games before WOW, that didn't have the "kill x, collect y" type of quests.  Those are the type of games we do want back, but not in a single player type experience.

nariusseldon

Elite Member

Joined: 12/21/07
Posts: 2117

6/12/09 3:40:06 PM#50
Originally posted by urbanmech
Originally posted by rebelhero1
Originally posted by Murashu
Originally posted by segyn

 At the end, the Knight killed, the Sith looted him, took his lightsaber, and equipped it for a dual-saber build. Awesome Duel wielding light sabers woot

Fully implemented voice overs? Who F'n cares? 4th pillar story arcs? Who F'n cares?
 

 

PvP & player looting? This just made me much more interested in this game.

 

I F'n care.

Are you freaking kidding? Finally an mmo that goes beyond just the stereotypical "kill 10 boars, kill 10 pigs, kill 10 imps, loot 273 bear kidneys".

I mean seriously, what they're offering is the possibility to remove that empty, hollow feeling that most mmos (WoW is the perfect example) have and why they're so cotton-picking boring.


They're attempting to make the "rpg" part of it valid, and it'll give you something to be interested in, give you a reason to do the grinding and whatnot.

Instead of your only goal being "get to the next level" you run into Darth Malak and *SPOILER* find out you're Darth Revan! *END SPOILER*.

Not only will they make your RPG experience simply orgasmic, they will make your MMORPG experience beautiful.

In theory, anyway.

But seeing as how I've absolutely loved every game Bioware has made, I've got every bit of faith in them.


 

You know, there were games before WOW, that didn't have the "kill x, collect y" type of quests.  Those are the type of games we do want back, but not in a single player type experience.

 

Speaking only for yourself. I, for one, am interested in SP type experience with some MP trimmings.

3 Pages « 1 2 3 » Search