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Originally posted by segyn I read the article and didn't see where they said groups could only be 2 people. Considering they said there was raids in the game I don't see your logic on this at all.
"Even more impressive was the addition of a second party member. When talking to NPCs in The Old Republic, the other players in your party will also be participating in the conversation with their own options. So while you might choose one response, the other player will be picking another, and you'll see your guild-mate interact in the dialogue scene based on his response." I misread it the first time. I read the parts in yellow, but missed the "s" in "players" in the line in between, so I had the impression it was limited to two players. My fault. - 1 reading comprehension on my part.
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Originally posted by Murashu Fully implemented voice overs? Who F'n cares? 4th pillar story arcs? Who F'n cares?
PvP & player looting? This just made me much more interested in this game.
I can't see them going the "hardcore" route. But the fact they intend to support pvp, and it doesn't appear to be just an afterthought (a la wow) i like this. I've always said Star Wars offers the best chance for epic pvp and rvr, if only a company really tried it. ign of all games: Ulot Ooma Notice: The views expressed in this posting are solely those of the author, and may or may not be the views of the management of MMORPG.com |
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Originally posted by eyeswideopen I read the article and didn't see where they said groups could only be 2 people. Considering they said there was raids in the game I don't see your logic on this at all.
"Even more impressive was the addition of a second party member. When talking to NPCs in The Old Republic, the other players in your party will also be participating in the conversation with their own options. So while you might choose one response, the other player will be picking another, and you'll see your guild-mate interact in the dialogue scene based on his response." I misread it the first time. I read the parts in yellow, but missed the "s" in "players" in the line in between, so I had the impression it was limited to two players. My fault. - 1 reading comprehension on my part.
ahhhhhhhhh okay thought maybe you were confusing with how many nps char you can have with you at a time i know that is only 1 so that would make 2 in the party. |
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Originally posted by Murashu I'm hoping thats not the case but we won't know for sure until beta and launch. So far the game sounds like a solid single-player game but thats not at all what I am looking for. KOTOR and KOTOR 2 were both great games...for about 2 weeks each. I want something to keep me entertained for 2 years.
To me it sounds like some of the quest areas are instanced (like they should be). No more trying to send tells to the AFK asshole camping the boss to ask him if you can kill say Lord Nyax for your quest like in SWG. Their are plenty of public areas judging from the SS, there was even a shot where the camera pans into one of the public dungeon areas in the game from outside. In one of the demo articles a reviewer mentions outrageous draw distances in the game. One thing to keep in mind is that the game will make use of fazing, as well as streamed instances. You might not know you entered one until you notice the guy behind you not a part of your group is gone. Fazing is a process where 2 players will be in the same room, but may not see the same thing due to where in their story arc they are at. To me it takes the MMO from a mindless daily humdrum grind fest of static objects that never move or change, and gives it life, and real perspective. Players can change the world around them without effecting one another.
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The title for this thread is "What i learned at E3 about Swtor" yet you weren't at E3. Way to mislead.
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Originally posted by TheHavok LOLOLOLOLOLOL |
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TBH if anyone paid attention to how the other single player "old republic" titles worked not much of this would have been a surprise at all. Both used a similar skill type system where, yes, you chose a 'class' to start and you did 'level' up but you had to pick what skills you would learn (from a WIDE variety available) thus forcing you to somewhat specialize within your chosen profession. Hell even though you were a jedi you could easily choose to specialize in firearms, diplomacy, etc. This is just taking it one step further and allowing you to be things other than a Jedi as well. As to the PVP... they've been stating that there will be PVP in this for a while. Why anyone is surprised by it is beyond me. I do like what I'm hearing about quest/adventure mechanics so far as well. One of the things that was severely lacking in SWG when it came out (and even to this day really) were solid *adventures* that you could go on rather than just 'missions'. Sounds like BioWare has been doing their homework on this one and the game is going to have a lot to offer both the storyline and the sandbox crowds. Including crafting :) Remember: Even SW:KOTOR and KOTOR2 had limited but meaningful crafting in them. |
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Originally posted by Taram
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Originally posted by tillamook That's one of the things I dislike about the new MMO's. I probably sound like a broken record but I don't consider a game Massive or Multi-player if all you are doing is single-player instances and sharing a city to bank, craft and trade items with other players. Guess that is the new fad though.
Murashu ~ Shuey |
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Originally posted by TheHavok wasn't meant to mislead just bad choice of words. |
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Originally posted by Taram As far as I know they haven't shared any details about the PvP though. Death penalties, player looting, open world vs arenas that type stuff is what I am interested in hearing. When the OP mentioned looting someones light saber I was surprised but hopeful that they do add some sort of penalty for dying so the PvP doesn't end up playing like some FPS and players actually have a reason not to do stupid things and die.
Maybe EA did learn from WARs mistakes so they won't make a bunch of promises to break at launch. Murashu ~ Shuey |
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Originally posted by Murashu That's one of the things I dislike about the new MMO's. I probably sound like a broken record but I don't consider a game Massive or Multi-player if all you are doing is single-player instances and sharing a city to bank, craft and trade items with other players. Guess that is the new fad though.
Not all content will be instanced, but some will to keep the story within TOR flowing without worrying about the afk loot whore camper camping the critter you need to kill to finish your portion of a quest. |
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Originally posted by Murashu As far as I know they haven't shared any details about the PvP though. Death penalties, player looting, open world vs arenas that type stuff is what I am interested in hearing. When the OP mentioned looting someones light saber I was surprised but hopeful that they do add some sort of penalty for dying so the PvP doesn't end up playing like some FPS and players actually have a reason not to do stupid things and die.
Maybe EA did learn from WARs mistakes so they won't make a bunch of promises to break at launch.
I'm opposed to open looting absolute ffa pvp. not because I don't mind the concept, but it tends to attract the absolute worst kind of gamer around. I do hope there is some penalty for pvp of course, but the current round of experiences in POTBS (where cross-teaming is now officially blessed) and darkfall (need I say more?) demonstrates that while the concepts are nice, they attract the worst kind of players. ign of all games: Ulot Ooma Notice: The views expressed in this posting are solely those of the author, and may or may not be the views of the management of MMORPG.com |
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At the Demo I saw, there was NO mention of PC Looting, and as stated above, the saber was looted off an NPC (actually, he called it a "mini-boss"...It took 2 players, 1 jedi, one not, to kill him...The Jedi used a force choke when the mini-boss got low on health, and then I think he impaled him with his saber.) He did say ALL of the traditional MMO elements will be available, in addition to the story driven content. He specifically mentioned Raids, Guilds, Crafting and a few others... |
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What I was sad about is PVP seems like an after thought to them. |
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Originally posted by iceman00 I'm not sure how player looting attracts "the worst kind of players". I mean look at EVE as an example. Yes the game has tons of bots and macroers but the community that actually plays the game is awesome. Murashu ~ Shuey |
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"The Old Republic is being made with all the trimmings of an MMO. Full PvP, groups, raids, guilds, auctions, and crafting will play major parts in the game design and have players building up their resources to battle it out across the galaxy" I wonder, is it all the trimmings of a MMO since WOW or before. Because before we had A LOT more depth and ability. If you look the the MMO since WOW, they are linear, shallow, and fun for about a week. |
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Originally posted by theJexster
All Star Was is implementing is story....otherwise, it is still same old stuff. |
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In general, the game resembles a mash-up of Knights of the Old Republic/Mass Effect and World of WarCraft.
Not So sure I like that.. |
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7Fold
Apprentice Member
Joined: 4/16/04
Achiever 40.00%, Explorer 13.33%, Killer 100.00%, Socializer 46.67% |
Originally posted by Murashu Fully implemented voice overs? Who F'n cares? 4th pillar story arcs? Who F'n cares?
PvP & player looting? This just made me much more interested in this game.
aggreed. I mean the star wars universe is just one big war good guys vs bad guys with some kissing in between scenes :) |
Originally posted by Murashu Fully implemented voice overs? Who F'n cares? 4th pillar story arcs? Who F'n cares?
PvP & player looting? This just made me much more interested in this game.
I F'n care. |
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Originally posted by Murashu I know some people care but most MMOers admit to skipping thru quest dialogue and only read what the objectives are. I see nothing immersive about a game that has thousands of people completing the same quest for the same guy, killing the same bad guy in the same place in the same manner, day after day after day.
I play single-player RPG's for my taste of immersion.
Who care about being immersive? This sounds like a fun game. Light sabre battles, cover combat, interesting stories .... |
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I have to admit that some of the things being release are looking pretty cool and I'd like to have a chance to beta the game to get a real sense of what to expect. I don't fully understand the part you mentioned about crafting though. I remember early on hearing/reading something about crafting being a secondary portion of the game. If I had to wager money I imagine that crafting in TOR will be similar to WoW and that type of crafting. I really hated that system of NPC looting for resources but it is what it is I suppose. If they can somehow strike a balance between world drop item quality and crafted item quality I'd be happy even if I don't really like the system.
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Originally posted by rebelhero1
I F'n care.
You know, there were games before WOW, that didn't have the "kill x, collect y" type of quests. Those are the type of games we do want back, but not in a single player type experience. |
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Originally posted by urbanmech
I F'n care.
You know, there were games before WOW, that didn't have the "kill x, collect y" type of quests. Those are the type of games we do want back, but not in a single player type experience.
Speaking only for yourself. I, for one, am interested in SP type experience with some MP trimmings. |
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