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I think this game will be an epic win. At least for me and those who like a truly casual / solo friendly / story oriented game. What remains to be seen is how large this type of player base will be. Personally, I think it will turn out to be much larger than say raiders or hardcores, which means a moderately to very successful game. |
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These types of threads really frustrate me. Normally I'd say "no harm in pure speculation", but the reality is that there is indeed harm in it. Time and time again, we've all seen it happen in these forums: somebody speculates and within weeks it somehow becomes "fact" quoted elsewhere in new threads.
Here's the simple reality folks... most of what the OP posts about in this thread is just that... pure speculation. Just because Bioware has chosen not to provide complete details on every feature in the game does not necessarily mean that it won't be there. In fact, I respect the fact that Bioware has taken this approach. When other game companies do the opposite (make claims that they later need to rescind) everybody is up in arms about the broken promises, the unethical behavior, etc. So Bioware is taking a cautious approach. This ensures that (1) they only release information about "sure bets" and (2) they build anticipation and mystery.
Also, you can hardly assume that what you see in screenshots/gameplay videos at this stage is in any way representative of the final product. For people to suggest there will be a limited number of customization options for weapons, etc. is once again pure speculation based upon practically no real data. It's akin to reading one (randomly selected) paragraph of a book and then assuming you know what the entire story is about. This MMO is still quite a ways off from release (knowing a Bioware employee, I have a pretty good idea of when that will be, but won't break his trust by saying anything here).... we have a long way to go before anybody should start speculating.
There are 10 types of people in the world. Those who understand binary, and those who don't. |
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http://www.starwarsmmo.net/news/edge-magazine-bioware-interview/ The Old Republics Game Director - new interview: "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun." I think this statement underlines half of what I said in my OP ! ____________________________ favorite mmo: SWG (pre cu/nge) played: SWG, WoW, WAR (beta), COH/V, EVE, Tabula Rasa |
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Sounds like another whining SWG fan who still can't get over that game and refuses to accept that this game, while different, could actually be entertaining. Most of your arguments were completely baseless with no foundation in fact to back up your claims. The other half were just the tired sandbox vs. non-sandbox argument I have heard countless times on this forum. I have said it before and I will say it again, the fact that this game is not like SWG is a good thing. Any developer in their right mind will learn from the mistakes of the past and not copy game mechanics from FAILED titles like SWG. Even before the NGE, that game was already bleeding subscribers and dying a slow death. I am so very glad that TOR will be approaching the Star Wars franchise from a new and fresh and very possibly EXCITING standpoint. I have never understood why some people would rather play a nerf herder or any sort of a crafter than a STAR WARS oriented class. I don't remember a single time one of the characters in the movies gathered meaningless resources to sell stupid items in their customized homes. That just IS NOT exciting or important AT ALL to the storyline or universe of Star Wars. I so wish that someone would make a game for you people so that you will stop trying to ruin other titles. PLEASE someone make World of Onlycraft so they will leave my games alone... |
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Originally posted by Draccan
And an old one: "I hope so. I think it's a genre that's ripe for innovation. I think that WoW was the last landmark title, and of course it still drives success, but it's probably time for someone to step up and do something. RM: I agree. And it's not a slight at all on Blizzard. I think they've done a great job. But the fact that people want to play that kind of game is an opportunity to really deliver that level of polish and quality, and innovate in a few key areas, while they continue to innovate in a few key areas, too. " Ray Muzyka, founder and CEO of BioWare, http://www.gamasutra.com/view/feature/3667/a_new_future_under_ea_ray_muzyka_.php?page=2
____________________________ favorite mmo: SWG (pre cu/nge) played: SWG, WoW, WAR (beta), COH/V, EVE, Tabula Rasa |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Originally posted by Draccan
This is a big misconception that many MMO players seem to make. Alas, I enter to clarify. Having a guided experience in a MMO does not have to mean linear A to B game play and it does not mean that a game cannot still be a sandbox. "Finding the fun" means simply to show players where cool stuff is that they can do. Players DO want to be guided to different things, they just want to have choices. Players like you don't want to be led from point A to point B with no possibility of going off the path that is laid before you. You want choices, you want options. You can have the game guide you and show you the fun things to do without leading you by the hand between them. Do you understand? When ToR's game director says that "you never want people to have to look for fun" he is very, very right. It's simply good game design. They spend countless hours and ridiculous sums of money to make this content for you to enjoy, it's only logical that they'd like to say "hey, look over here something cool and fun to do!" What you and other sandbox types want is choices, you don't want to HAVE to go from Point A to Point B. You want to make your own path. You can do this with guidance and direction from the developers. They can show you the fun, and it's your choice if you want to do it or not. But saying that you don't want any direction or guidance is simply asking for an exercise in frustration and annoyance that will likely lead to you never wanted to pick up the game ever again. This is the very reason 99% of games come with tutorials. Showing the fun is really the same as saying showing the content. Directing you to content and saying "here, I made this for you. Enjoy." What you don't want is to be force fed this content, I get that. Games like WoW force feed you quest content because there really is no alternate path. You have to complete the quests in certain orders in certain zones etc. It is yet to be seen if SW: ToR will force feed you the content or simply show you all the cool stories they made and allow you to choose to do them or not. In SWG pre-CU, there was no content. It was "go and figure it out" much like EVE, original UO, etc. Historically speaking, based off of subsciption numbers and reviews, the vast majority of players these days don't respond to that kind of game anymore. What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |
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So let me get this straight Draccan, based on a couple sentences you believe you know exactly the kind of game Bioware is making and how people will react to it and the quality of it. And knowing those things you know the game will be an epic fail. Hrm, only thing I find curious is that you seem to think it will be a fail because it seems, from those couple sentences, to be taking lessons from the most successful MMO in the history of MMOs. I think I see now, it makes perfect sense - you got very little info and you are presuming that info equates to them aiming at an MMO style that has over 10 million subscribers and that is why it will be an obvious fail.
Sure some of these statements are an insight into the kind of game ToR might be, and yes it may seem it is more WoW than old time sanbox. Of course we have no idea the quality of the game regardless of what its style might be. Proclaiming a fail in the making simply because it is of a style like WoW when that style has had far more success than any other MMO style is just stupid. I am no WoW fan, never even play and have no interest in playing, but it is clear that WoW is a success beyond any MMO ever conceived so that style is viable if done right. As with anything the devil will be in the details and how finished and balanced it is when it releases, and how well supported after release. -------------------------------- |
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OP: Really? SWTOR is a failure already? Did you forget who's developing it? Yeah.. Bioware. They're one of those companies in which everything they touch turns to gold. Besides that, if the release date is "not going to be before 2011", then why are you expecting a crapload of information to be out to the public already? Which MMO have you seen developed in which all class info, faction info, crafting info, pvp info, and the plethora of other info you ask for was released 2-4 years before the actual game release? And another thing... Why the hell do people get so pissed off over the jedi class? I can provide statistical information which proves that 90% of star wars fans love jedi (which, by the way, the story was based around). I see the point where a bunch of kids would just play the game for the jedi class and expect to be uber-pwn-rape-sauce, but still. Tell me with a straight face that you think this game would be complete without the jedi class. |
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Originally posted by Deathstiny
Not really, SWG was doing fine, when WoW was released, SWG got a hit like all other mmo's at the time, but it was not a crushing blow, they went from 300k subs to 255k subs, games like EQ and DAoC got hit harder, that was, until the CU and NGE, since then it was all downhill until now where they have maybe 50k subs? What really happened was that LA and SoE saw WoW's success and thought, hmm, lets get rid of these loyal customers and get these new WoW type customers, there are alot more of those ... So they release CU and NGE ( aka Wowified SWG ) and screwed over peoples emotional investments, and destroyed their hobby. But that was no problem for SoE, cause they knew they would get those better WoW customers, ... err ... NOT. I don't hate SoE or LA, but they are a liability, I will not invest my time in mmorpg's made by a company that can destroy everything you have in no time. And they keep doing it, for example adding RMT and item shops to existing mmo's that were never built for this and still keeping a premium sub ... Even tho EvE Online can be boring at times, so far I believe CCP is the only company that actually understands what mmorpg's are about, and how to nurture them. There are a few lessons to learn here, but so far only few companies understand this. One of the lessons is that making a WoW clone does not work, and turning an ok game into a WoW clone won't make it great. So far none of the WoW clones or WoWifications have been a big success, and most of the time they are a big failure.
Cyberwiz aka CyberGh0st aka Mentakh |
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 ign of all games: Ulot Ooma Notice: The views expressed in this posting are solely those of the author, and may or may not be the views of the management of MMORPG.com |
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Originally posted by jakojako
I'd also like to note that when Blizzard came out with World of Warcraft, the same statements were made. For those who thought WoW would be a failure, all one had to do was point out their pedigree. 1.) The Diablo series, massive hits 2.) The warcraft RTS games, legendary RTS games 3.) Starcraft, probably the best RTS ever made. In short, there were only about 6 or 7 games, yet all of them were massive hits. Blizzard came to MMO design with a different perspective, being a successful company, but one that operated not on the quantity of games, but its quality. Bioware has basically been the same way. Anything they have touched has turned to gold because of the approach they take. I'm interested in seeing how the bioware mentality translates into an MMO. ign of all games: Ulot Ooma Notice: The views expressed in this posting are solely those of the author, and may or may not be the views of the management of MMORPG.com |
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WoW excels at the whole carrot and stick nature of MMOs. I have never played as I am not a big fan of the fantasy genre to start with but couple with the cartoony look I never even gave it a thought. But that being said, WoW clearly succeeds at giving people just enough while holding out more to keep them going. Much of the rest is really superfluous I think and it is always amazing to me how many MMOs fail on the basics of carrot and stick and risk verse reward. Will ToR dethrone WoW, who knows - but can it be very successful simply by presenting people with a great IP, well polished and balanced game, and by implementing the incentives and reward systems properly - surely and whether they do that in a sandbox or quest/story driven framework I think is largely irrelevant. If anything, even being more of a sandbox guy I think it is probably easier to be successful with the quest/story driven style because it is so much harder in a sandbox to achieve the balance and incentives necessary to drive a large MMO population over time.
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Honestly in my opinion, every successfull MMO that I have seen. *except for 1 or 2 of course*. What really brought success to them is well their lore. WoW belended so perfectly well with their single player warcraft series. Then there's FFX1, that game I have personal issues with but still. They still follow their storyline well, yes I know no Final Fantasy actually shares the same storyline *except for x1 and x2*. However they all share basically the same plot. Eve Online is successfull simply because it's the first of it's kind, there really isn't much of a storyline. The reason, they want you to make your own storyline and legacy. Lots of the "News" and "Stories" they come up with, and yes it looks like it was a fake news broadcast. Is generally 90% what's happening with players in Eve. How I know is my corp talked to a reporter about our "Pirating" and controlling some low sec space, making people pay ransoms for their lives.
My main point of everything is generally if there's a good storyline or lore of a game it will almost always guarantee success. Hell look at single player games. What kind of game do you buy? Generally one that looks interesting or you have some history with the storyline or look for interesting lore you might like. Bethesda was damn good at their lore as an example. If they can make a Star Wars game that's almost fully focused on the Lore of Star Wars. Since we all know SW very well, most of us will be drawn immediatly, and if we feel "part" of it. We will definitly stay.
Sorry guys my grammer sucks ass, the wife has been trying to make it better but oh wel lol. |
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Gameplay makes games plain and simple - lore is important to add to good gameplay but plenty of games have great lore and are epic fails (Conan, SWG, DDO, Vanguard, and on and on). Mind you I am not saying lore, or IP to br more broad, doesn't matter but alone lore does not a game make or break - gameplay does. Without good gameplay (as judged by the audience) no amount of lore will make the game a success. -------------------------------- |
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Originally posted by AgtSmith
Well gameplay without a doubt is definitly one of the most important factors. However I know some games that just completely suck, has great gameplay but no story.
As well Final Fantasy 11 has just freaking horrible gameplay, if you've played it you'd understand lol. Unless that's the only MMO you've really played. But yet it's quite successfull.
If there was a game that had a great balance of story and gameplay, I believe it would be a serious compeditor in the gaming industry. I'm really hoping Bioware keeps it's rep and delivers what most are hoping :D They've done it plenty before so I'm excited for ToR. |
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Originally posted by xS0u1zx
It is the most important factor, hands down. Without good gameplay, again as interpreted by the players, the game has no chance at 'success'. Lore and social elements and all the other stuff is what gets you from OK or good to great and whatnot.
Originally posted by xS0u1zx
I may not like FF gameplay (never played it myself) and you may not like it but rest assured that the bulk of players like it or the game wouldn't be near as successful as it is to whatever degree it is successful. You cannot make the mistake so many people here do and assume that just because this or that element (in this case gameplay) of a game is not to yoru liking that everyone else feels the same way.
Originally posted by xS0u1zx
I agree, it is the combo of gameplay and the various other elements that make for success. But have no doubt that no matter what anyone says gameplay is the overriding factor in any game's success. A good gameplay MMO might still fail if it has terrible bugs or is lacking even decent other elements but I am talking games that could be said to be successful, if you really get down to it all of them are first owing their success to gameplay and second to the other elements. Heck, an MMO without 'gameplay (as general as that term is) is just a movie or comic book, gameplay is the core element that defines the genre let alone the games.
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Originally posted by Draccan
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To the OP: About what a MMO should be like: different players have different tastes. Rest of your post is just assuming and guessing about features that arent revealed yet. Cant you simply wait and see how the game will be? You are acting just like one of those 'its the end of the world!!' prophets, that you never hear from again after the world proves to be still existing. Sometimes mmorpg.com is a real cespit of tinfoil hooded sectarians and wannabe nostradamus (even the original was a douchebag). |
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IDK, the people who were lucky enough to try or see it say its pretty good. www.shacknews.com/featuredarticle.x
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Before WoW, there was EQ and before that was UO. Top dogs topple in their time. WoW's days are numbered, it's just the nature of the beast. If SWTOR is the one to do it, great, if not, it will still likely be a very fun game. I certainly have liked all of Bioware's games so far. If not SWTOR, then some other game will beat the crap out of WoW and with no warning. |
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Originally posted by Vrazule The idea that one game is going to "kill" WoW is ridiculous. I don't understand why everyone expects, or hopes, for the newest game to "kill" the 800-pound gorilla. Sure, you all may be sick and tired of WoW and the "clones" it has spawned, but only a combination of things are going to "kill" it. It will never die; games like UO and EQ are still around. 1) Blizzard's new MMO will take the vast majority of WoW's subs. Out with the old, in with the new is the way for most casuals. 2) Even if SWToR, and possibly Aion, are successful, the best they'll do is make a dent in WoW's numbers. Not everyone is into the cutsey, overly Asian stylized look and feel of Aion, and who knows how Bioware will do with SWToR. It's all based on hopes and the company's ability to deliver quality games...thus far. So, we'll have to wait and see how it develops. Time, Blizzard's new MMO, and possibly some of these new MMOs, in combination, could be enough to topple WoW - but never "kill" it. |
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With WoW's age there very well could be a killer that comes along if you define a killer as the one game that took such a chunk of WoW's subs that it marked at least the beginning of the end of WoW as a singularly, unique mass success and saw it fading like other top games of a time. That being said, it will likely be a death of a thousand cuts but more than killing WoW I think people really use WoW killer to mean the next WoW like success, and a SW game done well certainly could fit that bill. -------------------------------- |
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Originally posted by Comnitus The idea that one game is going to "kill" WoW is ridiculous. I don't understand why everyone expects, or hopes, for the newest game to "kill" the 800-pound gorilla. Sure, you all may be sick and tired of WoW and the "clones" it has spawned, but only a combination of things are going to "kill" it. It will never die; games like UO and EQ are still around. 1) Blizzard's new MMO will take the vast majority of WoW's subs. Out with the old, in with the new is the way for most casuals. 2) Even if SWToR, and possibly Aion, are successful, the best they'll do is make a dent in WoW's numbers. Not everyone is into the cutsey, overly Asian stylized look and feel of Aion, and who knows how Bioware will do with SWToR. It's all based on hopes and the company's ability to deliver quality games...thus far. So, we'll have to wait and see how it develops. Time, Blizzard's new MMO, and possibly some of these new MMOs, in combination, could be enough to topple WoW - but never "kill" it. |
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Originally posted by tillamook Oh, by all means, this game will challenge WoW, if it delivers as expected (although I think the hype level for this game could severely disappoint people, as with any game, so unfair judgments based on expectations that are too high are inevitable). The article was good at describing the demo and it definitely sounds like it's doing well right now. Still, my point stands. Best case scenario would be a more diverse market, where we had two or three MMOs that could compete on WoW's level, bringing in even more people to the genre (mostly casuals, much to the dismay of vets!) and more revenue, which will in turn motivate different companies to make new MMOs, etc., etc. |
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As far as the class descussion goes, I would think they would likely do something similar to what they did in the consol single player versions with jedi. Heck, WotC wrote it into their newer versions of the Paper and pencil versions because of its success. It only makes sense, that way you can have a multitude of jedis and people playing them and still have diveristy amongst the players. Likely they will have presige classes again as well. Now none of this is certain because none of it is substanciated but it is all logical as Bioware used the D20 system to build their game originally and likely will use similar mechanics again. The rules would be similar with the RPGA living campaigns which are the paper and pencil versions of MMO's.
As far as whether it succeeds or fails who knows, Bioware has delivered EVERY other time they have made a game, but MMO's are a whole new beast. All I can say is time will tell. Be patient and don't be a fanboi or a doom and gloom prophet. |
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