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26 posts found
Khrymson

Advanced Member

Joined: 5/21/08
Posts: 1320

 
6/03/09 2:27:35 PM#1

Live Blog is over, link removed and details are below! 

This ended up being an Q&A session for FFXIV, not a press conference. It was added at the last minute. FFXIV will be the only title discussed.


* Q: What are the ties to Final Fantasy XI, if any?
* A: While you may have noticed that some of the same type of races appeared in the trailer, the world of FFXIV is different from FFXI. The reason that we made the races similar to the FFXI races is so FFXI players could choose a similar type of race in the new game. For example, in movies, you might have an actor that plays many different roles. Please, think of it that way.

* Q: What happens to Final Fantasy XI now that we're moving to FFXIV? Are you going to phase it out or continue to publish new content for XI? How will the development team be split?
* A: The development for FFXIV started 4 or 5 years ago with primary ideas. Development started a few years ago, while FFXI was still being supported. FFXI will continue to be supported. There is another year of content planned. There are no plans for the near future to stop development on FFXI.

* Q: What influence have games like World of WarCraft have on the development of FFXIV?
* A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.

* Q: Will combat be more action oriented or turn-based?
* A: We cannot talk about the battle system at this time.

* Q: FFXI has evolved a lot over the years, especially in the areas of player accessibility and the ability to solo. Will you carry over features like level sync and other features to FFXIV?
* A: Yes. All of the knowledge and experience we gained from FFXI will be used in the development of FFXIV. At the launch, we intend to have content for solo players as well as large-scale battles. We want a wide-variety from the start.

* Q: Are you planning a simultaneous worldwide release or will it be released in Japan first?
* A: Yes. At the launch, this will be a worldwide simultaneous launch on PS3 and Windows PC. English, Japanese, German, and French versions released at launch.

* Q: Will all servers be worldwide or split by territory?
* A: The current plans are to have worldwide servers that are cross-platform and cross-region. We will do a beta test and look at the balance and player experience. We want to look for a good balance between region and cross-region play.

* Q: Will you be taking feedback from your FFXI users?
* A: Yes, we still get a lot of feedback from our FFXI players and will continue to take feedback as we move into beta. The game will change as it goes.

* Q: Will you try to move players from XI to XIV or will they be separate communities?
* A: It's up to the community themselves. We envision users that will hopefully play XI one day and XIV another. They will be independent, but users are free to play both.

* Q: Are there plans to localize the game in Spanish?
* A: Currently, there is no Spanish version in development. We'll consider it if enough Spanish-speaking users demand it from us. Getting good translators in Japan is hard, but if there's enough demand we will consider it.

* Q: How can users transmit this demand?
* A: We will conduct marketing research.

* Q: Is there any special element in the MMO genre that you will improve with this game?
* A: Our plan from the beginning was to make the best Final Fantasy game available. That is our vision for XIV. Then we thought, how can we make the best FF game and we came to the conclusion that it would be an MMORPG. It was decided to make the best FF first, then led to the decision to make it an MMORG and use that genre.
* A: However, we are trying to implement a lot of new systems that other MMO's haven't used in the past.

* Q: Why did you decide to make a new game rather than continue to evolve FFXI?
* A: It all comes down to, originally, FFXI was designed for the PS2. It then moved to PC and Xbox 360. A lot of people have asked for a port to the PS3. With an MMORPG of this size, you have to develop new content. Porting to a new technology would take a lot of effort. Instead, we decided to use that time to make something new.

* Q: Yesterday's trailer that was shown, was that running of a console or was it pre-rendered?
* A: There were parts that were pre-rendered and parts that were running on the in-game engine.

* Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for?
* A: Yes, that is the part that was running in-engine.

* Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies?
* A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one.

* Q: What would you like to emphasize with this game? What is different from FFXI?
* A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.
* A: Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those play styles and systems for all of those play styles.

* Q: On the beta process, will current XI players get in?
* A: As with the actual release date of the game, we don't have a concrete beta schedule yet. We will have a beta and look forward to more information about then shortly.

* Q: Will FFXI characters be portable to XIV in any way?
* A: The game is completely different. There will not be any XI character transfers to XIV. However, the character design is familiar and XI players will be able to create a similar character.
* A: We will NOT be using PlayOnline, but friend lists will transfer over.
 

* Q: If I'm new to the MMO genre, why would I choose FFXIV over other games?
* A: We believe that players will fall in love with the world & story that we have created.
 

* Q: I've been seeing information that the title is free to play, is this true?
* A: No pricing has been decided at this time. It is still TBD.

 

ic0n67

Elite Member

Joined: 4/23/08
Posts: 616

6/03/09 2:37:21 PM#2

ty ... i couldn't find this anywhere i was looking.

They are always secretive about thier booth. Full enclosed, no camera, and a behemoth at the door.

http://i33.photobucket.com/albums/d90/ic0n67/other/kingbehemoth.jpg

ProfRed

Advanced Member

Joined: 10/29/03
Posts: 2284

6/03/09 3:11:07 PM#3

Good info so far..  Aimed to more casual players, new world but same races to provide familiarity, simultaneous pc and ps3 worldwide launch with cross platform worldwide servers, at least another year of FFXI content planned, no info on battle system at this time...

My god man I want to smack these people and ask the questions.  If they waste one more question about why they did X or something stupid instead of digging up info about the game I am going to hunt them down and force them to listen to the chocobo song until their eyes explode.

ic0n67

Elite Member

Joined: 4/23/08
Posts: 616

6/03/09 3:21:57 PM#4
Originally posted by ProfRed

 I am going to hunt them down and force them to listen to the chocobo song until their eyes explode.

 

Total sense jumblefuck ... you must really not like them ...

 

btw ..

12:17
Q: Yesterday's trailer that was shown, was that running of a console or was it pre-rendered?
12:18
A: There were parts that were pre-rendered and parts that were running on the in-game engine.
12:18
Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for?
12:19
A: Yes, that is the part that was running in-engine.

12:19
Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies?
12:20
A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one.

ProfRed

Advanced Member

Joined: 10/29/03
Posts: 2284

6/03/09 3:24:26 PM#5

Awesome!

 

A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.

A: Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those play styles and systems for all of those play styles.

ic0n67

Elite Member

Joined: 4/23/08
Posts: 616

6/03/09 3:27:43 PM#6
Originally posted by ProfRed

Awesome!

 

A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.

A: Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those play styles and systems for all of those play styles.

 

So think merit system from lvl 1 ... You will more than likly get points on top of your exp to use for abilities (and I'd assume the total points you can amass is less than the total points for all abilities). I'm thinking something like FFT.

ic0n67

Elite Member

Joined: 4/23/08
Posts: 616

6/03/09 3:28:26 PM#7

BOMBSHELL:

 

A: We will NOT be using PlayOnline, but friend lists will transfer over.

ic0n67

Elite Member

Joined: 4/23/08
Posts: 616

6/03/09 3:33:42 PM#8

And here is all the info you want to know:

 

11:18
Running a bit late, guys. Waiting to go in.
11:18
Blogging from my iPhone outside the room.
11:19
Hoping for more on Final Fantasy XIV
11:20
Also, Square Enix isn't allowing cameras so this will be a live blog only event.
11:21
Fun fact: I saw Itagaki here at the show. It's unclear if he's here for meetings or announcing something with Square or Konami, which both have press conferences today.
11:22
Itagaki being the creator of Ninja Gaiden.
11:23
I hope there are a lot of comments, but I can't see them on the iPhone version of this software.
11:24
Also, if you didn't catch our late story last night, FFXIV will also be released on the PC.
11:24
Being developed
11:25
By the primary team behind FFXI
11:25
I just hope it's less grindy!
11:27
Looks like we're going in soon. Still running late. I think the localization team for FFXIII is running this event.
11:30
I'm really hoping for some Chris Taylor action. Square is publishing Supreme Commander II.
11:32
Been hearing that there could be a major announcement here, but that might have been FFXIV yesterday.
11:34
Just got moved to the VIP line. Bling.
11:42
Still in line. Just more VIP'ier. Be patient, y'all.
11:45
Okay, inside now! I can see your comments now.
11:45
For those just joining us, no video :( Square-Enix isn't allowing it, but I'm here to live blog all the news for you guys.
11:46
The chair is super comfortable!
11:46
As always, I won't be publishing your comments, but can see them all and might respond to some ;)
11:46
As far as I know, this is a straight press conference. Don't know about a Q&A yet, but if there is, I'll ask you guys for questions.
11:47
For those interested in the Konami conference later today, there will be video tonight. We can't live stream it based on the room it's being held in :( But we are filming it for later.
11:48
I really want to see more of FFXIII, not just what was in the Japanese demo or cinematics. Kupo!
11:48
FFXIV is an MMO so expect a fee on both PC and PS3. Nothing concrete has been announced for pricing as far as I know.
11:49
If they give FFXIV details, you'll get them. Or I could make stuff up if you really need something now?
11:50
That "confirmation" of FFXIV being Free 2 Play seems shaky, but I could believe it if the game was based around a paid "premium" experience or micro-transactions.
11:51
Ok, here's some made up stuff for FFXIV: It takes place entirely underwater and those flying drones in the cinematic trailer were actually Mutalisks from StarCraft.
11:52
People are still filing in, but we should be starting soon.
11:53
This just in, I see name placards for the two leads on FFXIV.
11:53
And away we go!
11:53
This is Brian Leahy from TheFeed.
11:54

It seems like this is very much about FFXIV.
11:54
Update on exclusivity confusion.
11:55

Please be patient as this is going to be translated from Japanese.
11:56
FFXIV will be coming to the PS3 & PC. They are currently considering other hardware (including Microsoft hardware!)
11:56

Q: What are the ties to Final Fantasy XI, if any?
11:58
A: While you may have noticed that some of the same type of races appeared in the trailer, the world of FFXIV is different from FFXI. The reason that we made the races similar to the FFXI races is so FFXI players could choose a similar type of race in the new game. For example, in movies, you might have an actor that plays many different roles. Please, think of it that way.
11:59
Q: What happens to Final Fantasy XI now that we're moving to FFXIV? Are you going to phase it out or continue to publish new content for XI? How will the development team be split?
11:59

XIV does not take place in Vana'deil.
12:00
A: The development for FFXIV started 4 or 5 years ago with primary ideas. Development started a few years ago, while FFXI was still being supported. FFXI will continue to be supported. There is another year of content planned. There are no plans for the near future to stop development on FFXI.
12:01
Q: What influence have games like World of WarCraft have on the development of FFXIV?
12:02
A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.
12:02
Q: Will combat be more action oriented or turn-based?
12:02
A: We cannot talk about the battle system at this time.
12:03
Q: FFXI has evolved a lot over the years, especially in the areas of player accessibility and the ability to solo. Will you carry over features like level sync and other features to FFXIV?
12:04

A: Yes. All of the knowledge and experience we gained from FFXI will be used in the development of FFXIV. At the launch, we intend to have content for solo players as well as large-scale battles. We want a wide-variety from the start.
12:04
Q: Are you planning a simultaneous worldwide release or will it be released in Japan first?
12:05
A: Yes. At the launch, this will be a worldwide simultaneous launch on PS3 and Windows PC. English, Japanese, German, and French versions released at launch.
12:05
Q: Will all servers be worldwide or split by territory?
12:07
A: The current plans are to have worldwide servers that are cross-platform and cross-region. We will do a beta test and look at the balance and player experience. We want to look for a good balance between region and cross-region play.
12:07

There's your beta!
12:08
Q: Will you be taking feedback from your FFXI users?
12:08
A: Yes, we still get a lot of feedback from our FFXI players and will continue to take feedback as we move into beta. The game will change as it goes.
12:09
Q: Will you try to move players from XI to XIV or will they be separate communities?
12:09
(I'm on my laptop + 3G now ;) )
12:10
A: It's up to the community themselves. We envision users that will hopefully play XI one day and XIV another. They will be independent, but users are free to play both.
12:10
Q: Are there plans to localize the game in Spanish?
12:11
A: Currently, there is no Spanish version in development. We'll consider it if enough Spanish-speaking users demand it from us. Getting good translators in Japan is hard, but if there's enough demand we will consider it.
12:11
Q: How can users transmit this demand?
12:12

A: We will conduct marketing research.
12:12
Q: Is there any special element in the MMO genre that you will improve with this game?
12:13
A: Our plan from the beginning was to make the best Final Fantasy game available. That is our vision for XIV. Then we thought, how can we make the best FF game and we came to the conclusion that it would be an MMORPG. It was decided to make the best FF first, then led to the decision to make it an MMORG and use that genre.
12:13
A: However, we are trying to implement a lot of new systems that other MMO's haven't used in the past.
12:14
Q: Why did you decide to make a new game rather than continue to evolve FFXI?
12:16
A: It all comes down to, originally, FFXI was designed for the PS2. It then moved to PC and Xbox 360. A lot of people have asked for a port to the PS3. With an MMORPG of this size, you have to develop new content. Porting to a new technology would take a lot of effort. Instead, we decided to use that time to make something new.
12:17
Q: Yesterday's trailer that was shown, was that running of a console or was it pre-rendered?
12:18
A: There were parts that were pre-rendered and parts that were running on the in-game engine.
12:18
Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for?
12:19
A: Yes, that is the part that was running in-engine.
12:19
Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies?
12:20
A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one.
12:20
This is a Q&A for FFXIV, not a press conference. It was added at the last minute. FFXIV will be the only title discussed.
12:20
Q: What would you like to emphasize with this game? What is different from FFXI?
12:21

We're asking questions, but they are currently going through the international and Japanese press.
12:22
A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.
12:23

A: Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those play styles and systems for all of those play styles.
12:24
Q: On the beta process, will current XI players get in?
12:25
A: As with the actual release date of the game, we don't have a concrete beta schedule yet. We will have a beta and look forward to more information about then shortly.
12:25
Q: Will FFXI characters be portable to XIV in any way?
12:26
A: The game is completely different. There will not be any XI character transfers to XIV. However, the character design is familiar and XI players will be able to create a similar character.
12:26
A: We will NOT be using PlayOnline, but friend lists will transfer over.
12:27
Q: If I'm new to the MMO genre, why would I choose FFXIV over other games?
12:27
A: We believe that players will fall in love with the world & story that we have created.
12:31
Q: I've been seeing information that the title is free to play, is this true?
12:31
A: No pricing has been decided at this time. It is still TBD.
12:33
That wraps it up for the Q&A. Thank you all for following along and I hope you had some of your questions answered. That last one about pricing was mine, by the way.

TheFirst109

Novice Member

Joined: 7/08/07
Posts: 89

6/03/09 3:36:31 PM#9
Originally posted by ic0n67

BOMBSHELL:

 

A: We will NOT be using PlayOnline, but friend lists will transfer over.

 

Best change ever.

Khrymson

Advanced Member

Joined: 5/21/08
Posts: 1320

 
6/03/09 3:38:00 PM#10

Beat ya too it Icon, was doing a Q&A on OP while it was ongoing!

SgtFrog

Advanced Member

Joined: 6/17/08
Posts: 3218

Yes, i am a talking frog

6/03/09 3:44:22 PM#11

Oh goodie, the announcment of FF14 has been the highlight of this years E3 :D

Playing:
SWG
Twi'lek Bounty Hunter
Sharn'ak Loki of the FarStar(Europe)server

EQ2
Kerra Necromancer
Sharrrnak of the Antonia Bayle server

Drughi

Novice Member

Joined: 6/17/05
Posts: 104

6/03/09 3:46:53 PM#12
Originally posted by TheFirst109
Originally posted by ic0n67

BOMBSHELL:

 

A: We will NOT be using PlayOnline, but friend lists will transfer over.

 

Best change ever.

agree

oskironmaide

Novice Member

Joined: 7/02/04
Posts: 340

Never take life seriously. Nobody gets out alive anyway.

6/03/09 4:39:05 PM#13

Things i loved.

1- The spanish questions :D i know so many spanish comunities that will love to have spanish auto translator.

2- No pol.. on yeah.. :D pol sucks ass.

3- Friendlist transfer wohoooo

4- Yay i will be able to make my same taru.

5- FFXIV!!!

6- ..... FFXIV!!!!!!!!

If you watch The Karate Kid backwards it's about this karate champ that just kinda slowly becomes a pussy and ends up moving back to Jersey

VirgoThree

Apprentice Member

Joined: 12/09/03
Posts: 701

6/03/09 8:41:05 PM#14

The job system alone has always been a selling point for me with the various FF's that utilized it.


I enjoy class based systems because it provides us with some unique and interesting characters, but it sucks to reroll characters just to try something new.


I enjoy skill based systems because you can dabble in all role with out rerolling characters, but majority of the skills are usually bland and generic.


On the other hand the job system addresses these points for me. You get unique and interesting classes and your single character can master all the different roles and switch whenever you feel like it. So I am really interested in hearing what variation of the job system they will be implementing in FFXIV. I just hope it's nothing like FFTA's system with racial specific jobs that just blur together.


On another note I hope that they maintain the feeling that the world is alive like FFXI.

WSIMike

Elite Member

Joined: 3/09/04
Posts: 3223

Playing: Lineage 2, Dissidia FF
Waiting For: FFXIV, TERA Online

6/03/09 11:07:06 PM#15

I was kinda hoping they'd have asked more about character customization at creation as well as post-creation.

I'm sure we'll find that out before long, though.


"We are young and we have fun, and all we've found in being around is "All and All" and "Holy Cows", while things keep getting heavy!" - DTP

Khrymson

Advanced Member

Joined: 5/21/08
Posts: 1320

 
6/04/09 12:58:33 AM#16

There will more than likely be a huge announcement and more info at the FFXI fan-faire later this year!

BloodDuality

Hard Core Member

Joined: 10/27/07
Posts: 249

6/04/09 2:24:32 PM#17

I was going to start my own topic with this information on it as well until I saw a topic was already made. IGN also had an article with the Q and A session so I an giving a link to that for everyone viewing pleasure.

IGN: E3 2009: Final Fantasy XIV - What We Know

SgtFrog

Advanced Member

Joined: 6/17/08
Posts: 3218

Yes, i am a talking frog

6/04/09 2:32:41 PM#18

"Does it have a direct connection to Final Fantasy XI?
In some ways, yes it does. Not only does it share the same development team as the FF11, but the game will also allow players to create a character that is similar to their current Final Fantasy XI. Square Enix has also revealed to IGN that it is currently finding a solution that will let you transfer your character's names from FFXI to FFXIV. "

 

 

intresting.

Playing:
SWG
Twi'lek Bounty Hunter
Sharn'ak Loki of the FarStar(Europe)server

EQ2
Kerra Necromancer
Sharrrnak of the Antonia Bayle server

ic0n67

Elite Member

Joined: 4/23/08
Posts: 616

6/04/09 2:51:36 PM#19

How important are the weapons?
Weapons are very important and have a heavy influence on your character and how they succeed in the game world. Square Enix says to look closely at the official FFXIV logo for hints and hidden meanings about how the game will work.

 

>.> hmm ...

 

 

Lexin

Hard Core Member

Joined: 3/09/05
Posts: 214

Mess With The Rest
Die Like The Best!

6/04/09 7:36:22 PM#20

I was going to Trade In my PS3 but this game pretty much has changed my mind the most that and Final Fantasy XIII Versus(Even though no new news on it yet). Yes I could play XIV on PC but I prefered playing XI on console but was forced to switch to PC because Sony changed the PS2 model. As for the no Playonline I'm pretty shocked by that but also very satisfied with thier decision on that I would much rather launch the game and not have to click 5 things to get into the game.

I for one hope they will still continue to update XI even after this one comes out I spent a lot of time on my character and it would seem like a waste. But even if they don't I will still of course get it because I love FF games.

One last thing anyone know if this was Project Rapture? If so what happened to it not being anything related to FF?


MustaphaMond

Novice Member

Joined: 4/12/09
Posts: 237

You all remember, I suppose, that beautiful and inspired saying of Our Ford's: "History is bunk."

6/04/09 8:08:17 PM#21
Originally posted by Lexin

One last thing anyone know if this was Project Rapture? If so what happened to it not being anything related to FF?


 

Misinformation, maybe?  The guy who introduced the trailer at E3 seemed pretty proud that the game hadn't leaked and that it was pretty much fresh news to everybody in the room.  I found the surprise of it quite impressive too, especially because it was stated so many times in interviews that the game was not going to be related to FF in any way, shape, or form.

To answer your specific question about whether FFXIV is, indeed, Rapture or could there possibly be another MMO lurking in the shadows....  Well, FWIW, the wikipedia entry on XIV states that XIV=Rapture.  It cites the following Gamespot blog as its source for that claim: http://e3.gamespot.com/story/6210893/final-fantasy-xiv-online-trailer-impressions

Something else that seems to confirm that XIV and Rapture are the same was SE's recent release of a financial report that stated "Rapture" would eventually become their Flagship MMO title (ultimately replacing XI, or at least carrying on XI's mantle).  I can't think of anything more flagship than another game that carries the title of the series forward.

Still, it is a bit unnerving to imagine *another* monster MMO lurking out there in the shadows.  They'd never split their talent and effort away from the golden goose that is FF, though.

ic0n67

Elite Member

Joined: 4/23/08
Posts: 616

6/05/09 8:35:45 AM#22

Are Chocobos back?
Yes, they will return. But Square Enix has told IGN that it is looking at using them in a completely different way than they were used in Final Fantasy XI (where they were used as riding steeds).

 

Rumor has it that if you get 5 kills in a row w/o dying you can call in a ChocoStrike and do massive damage to everyone in a certain area. If you get 7 kills it will open up a slot machine where you can possibly score 3-7s and gain buffs that make you to apeshit for a while ... and by rumor I mean I just made it up.

Kraiser

Apprentice Member

Joined: 8/21/03
Posts: 13

6/05/09 8:46:17 AM#23

All great news. I am glad they are taking what they learned from FFXI and bringing it over to XIV.

 

My only concern is what they said about the job system. This is something that made FFXI so great to me, being able to be everything with one class. I hope they bring it back in some form or another.

Guillermo197

Elite Member

Joined: 2/21/06
Posts: 1841

6/05/09 8:54:21 AM#24

The only thing that worries me is the last question.

I deeply hope they stay to their Monthly subscription based model!

And don't go the F2P route with a stupid RMT cash shop!

It would insta kill all my interest in this game.

When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net .

Khrymson

Advanced Member

Joined: 5/21/08
Posts: 1320

 
6/05/09 9:24:18 AM#25
Originally posted by Guillermo197

The only thing that worries me is the last question.

I deeply hope they stay to their Monthly subscription based model!

And don't go the F2P route with a stupid RMT cash shop!

It would insta kill all my interest in this game.

 

I've been following info on Rapture/FFXIV from as long as I can recall, and that last F2P question was a retarded waste of breath from the G4 people.  Its quite stupid to assume that it would be.  Final Fantasy is a AAAAAA+ series and MMORPG and the thought of it being a F2P is an insane thought!

I'd be more than willing to to pay double the normal subscription fees for FFXIV...screw F2P!

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