| 331 posts found | |
|---|---|
|
Dewm
Advanced Member
Joined: 5/29/09
You won't respond to my post, because you know i'm right. |
Originally posted by madeux
Items may be trophies for you, but for many people they are just tools. I don't enjoy earning the money to buy a hammer, though I might enjoy building something with that hammer. Why do you insist on telling people how they should find enjoyment and where they should spend their money? If I spend money on a virtual sword, I am not buying it as a trophy, I am buying it as a tool to help me enjoy the game. So many of these anti RMT arguments are bordering on retarded. I have not seen anyone advocating the purchase of some almighty trophy, or even a maxed out character. They are simply talking about purchasing tools that will let them get to the enjoyable parts of the game fast... rather than grind for hours and hours to get a weapon, I spend a couple bucks, get my weapon, and then get to what I consider to be fun. If grinding for hours to buy a weapon is enjoyable for you, then by all means I suggest you do it. Just don't expect me to want to do the same.
So you wouldn't have a problem with some one spending say...and extra 100 dollers and being a level 70? (or 80, 90 whatever)...all geared out? It would only be fair. that way they could get right into the action and "start building with there hammers"
If at first the power of persuasion doesn’t work, use the persuasion of power. |
Originally posted by Ihmotepp
While you are playing the game or climbing the mountain, do you enjoy the act itself, or do you enjoy forcing everyone to do it the way you do? And, why do you care if he climbs or use the helicopter? If he use the helicopter, will it ruin your slow climbing? Will the path collapse, or ... ? I smell envy. Nothing more. |
|
Originally posted by Zlayer77
Quoted for the truth. Im happy not everyoen has gone and lost thiere minds on theses boards. There are still some sane people left
Quoted for total nonsense. A game is a game to whoever wants to play it the way s/he likes. You play it your way and stop telling us how to play our game. You have told us your views about how a game is to you, no CC, no RMT. OK, your view taken, that is your view. Not a truth. There is no truth in this issue. If you want to leave games with RMT, fine. That means 1 less out of millions of gamers. No big deal. I already stated my view long ago. RMT from developers are acceptable to me, whether I will play that game or any game at all depends on the gameplay. RMT is one of the factors under consideration when assessing a game, not the only. A crap game like DF without RMT is still a crap game. A good game like Eve, with its unique form of payment, or the extra bells and whistles from WoW using RMT (character/server transfer/rename) does not diminish the gameplay of EvE or WoW. RMT from illegal gold farmers are not acceptable to me. |
|
Originally posted by Dewm
Items may be trophies for you, but for many people they are just tools. I don't enjoy earning the money to buy a hammer, though I might enjoy building something with that hammer. Why do you insist on telling people how they should find enjoyment and where they should spend their money? If I spend money on a virtual sword, I am not buying it as a trophy, I am buying it as a tool to help me enjoy the game. So many of these anti RMT arguments are bordering on retarded. I have not seen anyone advocating the purchase of some almighty trophy, or even a maxed out character. They are simply talking about purchasing tools that will let them get to the enjoyable parts of the game fast... rather than grind for hours and hours to get a weapon, I spend a couple bucks, get my weapon, and then get to what I consider to be fun. If grinding for hours to buy a weapon is enjoyable for you, then by all means I suggest you do it. Just don't expect me to want to do the same.
So you wouldn't have a problem with some one spending say...and extra 100 dollers and being a level 70? (or 80, 90 whatever)...all geared out? It would only be fair. that way they could get right into the action and "start building with there hammers"
While I wouldn't do it, I'd be just fine with it. When I'm doing pvp, I have no way of knowing how that person got their toon, if they earned it or bought it. Makes no difference to me. Besides, if they bought it, chances are i'll just own them easier. Either way, I'm still playing the way I want to play, and I'm having fun. |
|
Originally posted by Scot
You do not need that. There are always trainer programs or memory editors that can fix it. Fact is, it depends on what you want from a game. For a game like chess (against the computer), does it make sense just changing the board and winning it on a snap? |
|
Originally posted by madeux
While I wouldn't do it, I'd be just fine with it. When I'm doing pvp, I have no way of knowing how that person got their toon, if they earned it or bought it. Makes no difference to me. Besides, if they bought it, chances are i'll just own them easier. Either way, I'm still playing the way I want to play, and I'm having fun.
Exactly. It is the same as if I took over my friend's max level character and play. I did not go thru the entire levelling, I just swapped alt with him. So I am a criminal? Why should I care whether another play gets his axe by money or grinding or just having it handed to him by his guild as he /follow afk in a raid? So long as he chops up the mobs beating me up, I am alright with him. |
|
Originally posted by Dewm
I think in a way Dewm sums up how I feel about RMT. As wow raiding has been discussed I will use that as my example. I often pug and when I see someone with a certain level of gear I have expectations. You're in Naxx gear, I assume you know the tactics. Having good items means you have gone through the experiences needed to get them, which should have prepared you for later game experiences. I attain some of my dungeon set, I get some fire res and I am ready for MC. If I just buy gear its likely I have experienced nothing, and I may not know my class well, and am inexperienced with grouping.
Now, imagine you are pugging heroics and raids, you don't know if people have earned or bought gear. I'm a patient gal, usually make all my pugs, I usually have a few people I have grouped with before, I don't mind taking people not fully epic, I don't mind explaining tactics. I have met some great people through pugs. But I do expect some max level gear, that you've done something. If people pug and keep getting people who haven't earned their gear, and have no idea whats going on that directly effects the competent members enjoyment of the game. That keeps happening less people pug, which hurts casual gamers more.
My main problem with RMT is simply that games are about skill, we get our skills from playing, so we can kill harder things. I'm a healer, I have learned most about healing from pugs, and particularly healing when I had shit gear, when evrey second and every spell choice mattered. And I think its unfair for people to buy their way past that stage of the game.
I do appreciate that some people have less time than others, continuining with the wow talk, there are sooo many casual guilds, soo many places online where you can look up raid/heroic whatever tactics. You google your class you can find suggestions for fast gearing. You make friends, even if you only run a few dungeons a week you're experiencing the game, and getting better at it.
I am ok with people playing f2play games with the RMT. I would just never myself. I play mmos because firsltly I love to group, love to get my healing on, but also because I do have the time. Others have said it, but you buy an mmo, you should know that its a time comitment to match hardcore players, but also know that there are a lot of casual people too :)
Sorry for spelling and gramatical errors |
|
|
If the game involve money then it is not a game anymore, it's all about money. Just like Asustek motherboard, they are used their own company Network adapter on motherboard, but if you want to update the latest drivers such as Attansic L1 network driver, Intel ICH9 etc, then all the website redirected you to download a software names Driver Detective. But you have to buy the software to get updated. The thing they can do it because you don't have many choice to buy a motherboard, but there will be too many games on the market, new company may try that since they won't lose anything but the older company might be hesitated to sell this kind of game. If one day the game market are all full of these gambling games requires constantly spend money to keep the minimum entertainment then I may start reading a book or do something else. Because they changed the gaming into a money matter so you have to consider how you spend your money wisely to kill something, especially it is mainly killing time.
|
|
|
I think there are far too many F2P/RMP MMO’s on the market. And they need you, the subscription MMO player to make them viable. Hence we have a industry which is trying to persuade us to play MMO’s their RMP way. No thanks. |
|
Originally posted by samelizabeth
I think in a way Dewm sums up how I feel about RMT. As wow raiding has been discussed I will use that as my example. I often pug and when I see someone with a certain level of gear I have expectations. You're in Naxx gear, I assume you know the tactics. Having good items means you have gone through the experiences needed to get them, which should have prepared you for later game experiences. I attain some of my dungeon set, I get some fire res and I am ready for MC. If I just buy gear its likely I have experienced nothing, and I may not know my class well, and am inexperienced with grouping.
Now, imagine you are pugging heroics and raids, you don't know if people have earned or bought gear. I'm a patient gal, usually make all my pugs, I usually have a few people I have grouped with before, I don't mind taking people not fully epic, I don't mind explaining tactics. I have met some great people through pugs. But I do expect some max level gear, that you've done something. If people pug and keep getting people who haven't earned their gear, and have no idea whats going on that directly effects the competent members enjoyment of the game. That keeps happening less people pug, which hurts casual gamers more.
My main problem with RMT is simply that games are about skill, we get our skills from playing, so we can kill harder things. I'm a healer, I have learned most about healing from pugs, and particularly healing when I had shit gear, when evrey second and every spell choice mattered. And I think its unfair for people to buy their way past that stage of the game.
I do appreciate that some people have less time than others, continuining with the wow talk, there are sooo many casual guilds, soo many places online where you can look up raid/heroic whatever tactics. You google your class you can find suggestions for fast gearing. You make friends, even if you only run a few dungeons a week you're experiencing the game, and getting better at it.
I am ok with people playing f2play games with the RMT. I would just never myself. I play mmos because firsltly I love to group, love to get my healing on, but also because I do have the time. Others have said it, but you buy an mmo, you should know that its a time comitment to match hardcore players, but also know that there are a lot of casual people too :)
Sorry for spelling and gramatical errors Some observations. Your biggest gripe focus on PvP and twinking. Well I don't PvP, but then with a lvl 80 WoW alt, it is just too easy to buy the 29 39 twink gear. You earn 200g a day at lvl 80 without effort, how many 200 gold you need to gear up a twink? If you do not have a maxed 80, then its another issue. Anyone with a lvl 80 can twink out and beat you, RMT or not. If you are talking about PvP at maxed level then forget it. The best gear are almost never purchasable. Right now the BiS gear that are craftable are not really available b/c no one has the recipe or runed orbs. By the time they are available in serious supply, many of us have half or more ulduar 25 gear. Why do I fear someone who can buy 1 piece of craftable or 2? As for the non crafted BoE gear, not many are ground breaking and not matched by some average l200 gear from H dungeons. Oh yeah the l213 EoV bracers, so that is one piece. Give this arguement, may I ask, what does RMT do which is totally ground breaking to pvp in WoW? In raids, gear check is NOT a way to test raid knowledge. Its a way to assess survivability. If we want to check raid knowledge we ask him to link the achievement. On the other hand, we usually raid with people we know, and for people who are skilled (with an prior main), he will do well in a weaker geared alt, so long as he passed minimum gear check and hence survivability. The best player in all green won't last one AoE, no matter how godly. The AoE damage >> his max health. Good bye. As for the argument about skill, a player with no clue on PvP but all geared out need not win. Try to beat a stupid hunter in full T8.5 but no idea about hit box and dead zone, he can't even hit me, once I got rid of his pet. Gear matters a lot in WoW, a bit too much indeed, but there is still scope for skill and knowledge to set in, and in WGs, its zerg vs zerg. Your super L236 sword does not kill all of us in 1 swipe. |
|
Originally posted by Orthedos Some observations. Your biggest gripe focus on PvP and twinking. Well I don't PvP, but then with a lvl 80 WoW alt, it is just too easy to buy the 29 39 twink gear. You earn 200g a day at lvl 80 without effort, how many 200 gold you need to gear up a twink? If you do not have a maxed 80, then its another issue. Anyone with a lvl 80 can twink out and beat you, RMT or not. If you are talking about PvP at maxed level then forget it. The best gear are almost never purchasable. Right now the BiS gear that are craftable are not really available b/c no one has the recipe or runed orbs. By the time they are available in serious supply, many of us have half or more ulduar 25 gear. Why do I fear someone who can buy 1 piece of craftable or 2? As for the non crafted BoE gear, not many are ground breaking and not matched by some average l200 gear from H dungeons. Oh yeah the l213 EoV bracers, so that is one piece. Give this arguement, may I ask, what does RMT do which is totally ground breaking to pvp in WoW? In raids, gear check is NOT a way to test raid knowledge. Its a way to assess survivability. If we want to check raid knowledge we ask him to link the achievement. On the other hand, we usually raid with people we know, and for people who are skilled (with an prior main), he will do well in a weaker geared alt, so long as he passed minimum gear check and hence survivability. The best player in all green won't last one AoE, no matter how godly. The AoE damage >> his max health. Good bye. As for the argument about skill, a player with no clue on PvP but all geared out need not win. Try to beat a stupid hunter in full T8.5 but no idea about hit box and dead zone, he can't even hit me, once I got rid of his pet. Gear matters a lot in WoW, a bit too much indeed, but there is still scope for skill and knowledge to set in, and in WGs, its zerg vs zerg. Your super L236 sword does not kill all of us in 1 swipe.
Well technicially I never mentioned pvp or twinking, my point was that people spend time doing dungeons learning their class as they collect gear. If you could just buy the gear, you wouldn't need to run anything to get it, thus you get even more people walking around in epics with no skills because they have the cash to do so.
The arguments being made in this post suggests that some people play games not to get to the reward (the process) but move to have the items faster to use them (the end result), My argument was that I prefer to not have people be able to buy items, because I believe the process of gearing (as in to be ready for raids) teaches us to play the game. And that because you get people walking around in said bought items, with no skills, that you end up pugging with it impacts everyone's game experience. Indeed it makes people less likely to pug.
The relation to the post I first mentioned is that is has been argued that how one gets their things doesn't effect other gamers, when it does. If many buy gold and ruin the economy, that effects those who wish to play properly. Just as those who buy pvp boosts, or items to raid, or any gear in general can change the game for others. |
|
Originally posted by samelizabeth Some observations. Your biggest gripe focus on PvP and twinking. Well I don't PvP, but then with a lvl 80 WoW alt, it is just too easy to buy the 29 39 twink gear. You earn 200g a day at lvl 80 without effort, how many 200 gold you need to gear up a twink? If you do not have a maxed 80, then its another issue. Anyone with a lvl 80 can twink out and beat you, RMT or not. If you are talking about PvP at maxed level then forget it. The best gear are almost never purchasable. Right now the BiS gear that are craftable are not really available b/c no one has the recipe or runed orbs. By the time they are available in serious supply, many of us have half or more ulduar 25 gear. Why do I fear someone who can buy 1 piece of craftable or 2? As for the non crafted BoE gear, not many are ground breaking and not matched by some average l200 gear from H dungeons. Oh yeah the l213 EoV bracers, so that is one piece. Give this arguement, may I ask, what does RMT do which is totally ground breaking to pvp in WoW? In raids, gear check is NOT a way to test raid knowledge. Its a way to assess survivability. If we want to check raid knowledge we ask him to link the achievement. On the other hand, we usually raid with people we know, and for people who are skilled (with an prior main), he will do well in a weaker geared alt, so long as he passed minimum gear check and hence survivability. The best player in all green won't last one AoE, no matter how godly. The AoE damage >> his max health. Good bye. As for the argument about skill, a player with no clue on PvP but all geared out need not win. Try to beat a stupid hunter in full T8.5 but no idea about hit box and dead zone, he can't even hit me, once I got rid of his pet. Gear matters a lot in WoW, a bit too much indeed, but there is still scope for skill and knowledge to set in, and in WGs, its zerg vs zerg. Your super L236 sword does not kill all of us in 1 swipe.
Well technicially I never mentioned pvp or twinking, my point was that people spend time doing dungeons learning their class as they collect gear. If you could just buy the gear, you wouldn't need to run anything to get it, thus you get even more people walking around in epics with no skills because they have the cash to do so.
The arguments being made in this post suggests that some people play games not to get to the reward (the process) but move to have the items faster to use them (the end result), My argument was that I prefer to not have people be able to buy items, because I believe the process of gearing (as in to be ready for raids) teaches us to play the game. And that because you get people walking around in said bought items, with no skills, that you end up pugging with it impacts everyone's game experience. Indeed it makes people less likely to pug.
The relation to the post I first mentioned is that is has been argued that how one gets their things doesn't effect other gamers, when it does. If many buy gold and ruin the economy, that effects those who wish to play properly. Just as those who buy pvp boosts, or items to raid, or any gear in general can change the game for others.
Mixed feelings about your idea. How can you shut down RMT, well make all items bind on pickup. Meaning no trade. Now that is serious. How can I craft, if I can only sell to myself? Ok enchanting inscribing gems will live, but blacksmith? leatherwork? tailor (only sell bags?), oh dear we lost half of the crafting and will bring down almost the entire economy. So long as there are BoEs (bind on equip), there is room for RMT. You need to strike a balance. WoW is a much better game, in that BoE really won't turn the tide of PvPs and hardly matters, as there are too many venues to get gold. So many gold, I have nothing to spend my 70k gold on. Nothing I need to spend on, that I cannot afford. Your argument holds alot more waters with many F2P games, item mall horrid stories. I never look at them, so I don't care. |
|
The casino analogy is confused. The equivalent in a casino is showing up and buying extra aces that you can use as you see fit. Despite the fact that casino games are all about the money, players don't circumvent the rules of the games by spending money. Players are expected to accept the cards that they are dealt by an independent dealer. They don't buy cards. In MMORPGs, players are expected to follow the rules of the game to advance their character. They don't buy those advancements. But all that is an aside to the fundamental notion that if players are interested enough in something within the game to pay for it, then that something is clearly important to the game. There is no notion of a 'good' purchase because somebody's feathers are going to get ruffled as a result of the purchase. That's not good business, which is the ultimate goal of using these in-game purchases: good business. |
|
Originally posted by Orthedos
While you are playing the game or climbing the mountain, do you enjoy the act itself, or do you enjoy forcing everyone to do it the way you do? And, why do you care if he climbs or use the helicopter? If he use the helicopter, will it ruin your slow climbing? Will the path collapse, or ... ? I smell envy. Nothing more.
If he uses the Helicopter then I can use the Helicopter, and I will. That would defeat the whole point of journeying to somewhere that cannot be accessed by Helicopter. |
|
Originally posted by Scot
I am getting this feeling too lately. |
|
Originally posted by Ihmotepp
If he uses the Helicopter then I can use the Helicopter, and I will. That would defeat the whole point of journeying to somewhere that cannot be accessed by Helicopter. In real life (yes, a rough concept for many), if you want to get to a destination, you get to decide, based upon how much time you have compared to the money it would cost, how you wan to get there, which option works best for you. If you have little time and lots of money, you take a jet. You get on a plane, have a drink, take a nap, and wake up at your destination and your fun begins. If you have more time, and less money, maybe you'll have to drive. Even then you get to choose whether or not you want to drive straight through to get to your destination as fast as possible. Or perhaps you'll want to take some side routes and visit some peculiar roadside attractions. Maybe you have the money, and could fly if you wanted, but you decide you want to see the sights, so you decide to drive anyway, even though it's going to take you more time. And then we all end up at Disneyland, and hold hands, and sing happy songs, and there's no need for everyone to sit and argue about which was the best route to get there, who really earned their trip to Disneyland. Those who drove don't have to get angry at those who flew. Wow... it turns out that there are options, and choices, and all sorts of crazy ideas out there. |
|
Originally posted by Ihmotepp You miss one point though. A lot of the required content (like farming for gold) is repetitive. So arguably, one is reducing the repetition and not skipping the content. Let's take a thought example. Let say you have already run through Naxx 10 times and know the fights. Having someone run your character through 3 more times for the chance of the drops won't really detract from the fact that you have already gone through the Naxx content and that you know that fight. Making gold is similar. Most people runs dailies to farm gold. How many of those dailies they haven't done 100 times? You can't argue that because i run the same daily 50 times instead of 100 times, i do not know how to play my class. If you look at some of the WOW items, it requires a lot of grinding dailies. For example, fast flying mount costs ~$5000 gold. A daily pays roughly 13 gold. Let's say 20g (because of drops from the dailies), you need to do like 250 of those to get one item. That is 10 days of grinding if you can do 25 EACH day. I don't think it will be "skipping content" if someone chooses to do 15 days and buy the rest of the gold. However, you *can* argue whether RMT is fair or not but that is a whole different debate.
|
|
|
Zlayer77
Apprentice Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
Dear Madeux and Orthedos you two are the strongest suporters of RMT in this thread so I would like to heare WHY you think this modle is the best.. All I see now is you trying to shoot down all that are against it. please tell us why you think RMT is a good thing, the pros so to speak. Why should we pay IRL money to be the best in a virtual world... come on we all know by now that you are Fanboys/employes of the RMT please tell us why we should spend our money getting gear/items (thine AIR) ingame??? |
Originally posted by Zlayer77 If you want to see the pros, go read the previous posts, because we've already been through it all. But don't bother. You've already made up your mind, so what's the point. And for the record, I do not work for RMT, and as I've never played a game that incorporates RMT, calling me a Fanboy is quite a stretch. I simply see the numbers. More people worldwide play games with RMT than those without. It just makes sense to me.
|
|
|
Dewm
Advanced Member
Joined: 5/29/09
You won't respond to my post, because you know i'm right. |
Originally posted by Ihmotepp
If he uses the Helicopter then I can use the Helicopter, and I will. That would defeat the whole point of journeying to somewhere that cannot be accessed by Helicopter.
That and what if, he used the helicopter to get to the top before me and then ganked me? fun? not really....
Trust me i've play'd a MMO where buying was a big part of it. and it sucked. If at first the power of persuasion doesn’t work, use the persuasion of power. |
|
Zlayer77
Apprentice Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
Originally posted by madeux If you want to see the pros, go read the previous posts, because we've already been through it all. But don't bother. You've already made up your mind, so what's the point. And for the record, I do not work for RMT, and as I've never played a game that incorporates RMT, calling me a Fanboy is quite a stretch. I simply see the numbers. More people worldwide play games with RMT than those without. It just makes sense to me.
I whent thru the post Madux and I could not see any listing of why I as a consumer would benefit from the RMT modle that is why I asked And im not suprised you gave me that kind of answer lets see if Orthedose gives me the same... one of the best post in this thread was made by Inktomi its a Neutral take on it and I think he nailed a few points. And in the end it comes down to MONEY... 20k people spending 100$ a month is a lot of cash. This is the only real argument i can find why RMT is better then P2P. You can earn alot more money with less people paying. A P2P game would be close to cancelation if they only had 20k subs... a free to play game though... 20k people could be the same as 100k in a P2P game. Money makes the world go round, and I whish you good luck with your lobbing Madeux Originally posted by Inktomi Woo boy this thread is hot! Big walls of texts, quotes and enough attitude to put Paris Hilton to shame. I have to agree with OP and comments made along the way. Yes there is some terrible RMT and terrible games in general around the net. My relationship with the unistall button isn't as a stranger. And we have a choice if we will continue to play said game or not. Now on one hand in RMT, I can leave it there indefinately and if for some reason I go back I just have to patch it and WA-LA! I'm back in business. On the other hand, if I decide to not play said p2p game, I'll use LOTRO as an example; I am actually wasting the rest of the monthly subscription my $10 and if I go back I have to PAY for another subscription whether it be 1,3,6 or 12 months. They are expecting some money from me. F2P already knows that there is a certain amount of people that will not pay a dime to play their game. They use something called the "89/10/1" rule, and to quote John Davison, co-founder of WhatTheyPlay.com, a Web site that helps parents navigate the many game choices for their kids. This rule, Davison says, assumes that 89 percent of your audience is playing for free, 10 percent is paying for something and 1 percent is spending a lot of money, buying new clothes or convenience items for their avatars. - Courtesy MSNBC.com And with Free Realms that has already hit the 2 million mark, 1% of 2mil is 20,000 and now your talking real money. RMT or what I call it, Pay As You Go is the new breed of online content that many favor and the P2P is in my eyes a lease payment due at the end of the month. I really never OWN anything, I just rent it for a certain amount of time. This market is expandiing and getting more competitive, no one is settling for low quality and they don't have to. These companies are under pressure and already have a few points against them, they need to step up or the next expansion of games is going to hurt the bottom line which is money. These games are a business that doesn't run on good looks, charm and personality servers cost money and so does the manpower to keep them running. I don't think RMT is inevitable, I feel that is going to be an evolution of an already established machine and stand as a separate entiity. It is going to stay, but it will stand apart from a larger part of the industry and will attract different players. We are all as different as the characters we play in these games. It all comes down to choice. Play safe, ~Ink
|
Originally posted by nariusseldon You miss one point though. A lot of the required content (like farming for gold) is repetitive. So arguably, one is reducing the repetition and not skipping the content. Let's take a thought example. Let say you have already run through Naxx 10 times and know the fights. Having someone run your character through 3 more times for the chance of the drops won't really detract from the fact that you have already gone through the Naxx content and that you know that fight. Making gold is similar. Most people runs dailies to farm gold. How many of those dailies they haven't done 100 times? You can't argue that because i run the same daily 50 times instead of 100 times, i do not know how to play my class. If you look at some of the WOW items, it requires a lot of grinding dailies. For example, fast flying mount costs ~$5000 gold. A daily pays roughly 13 gold. Let's say 20g (because of drops from the dailies), you need to do like 250 of those to get one item. That is 10 days of grinding if you can do 25 EACH day. I don't think it will be "skipping content" if someone chooses to do 15 days and buy the rest of the gold. However, you *can* argue whether RMT is fair or not but that is a whole different debate.
The fact that the content is repetitive is immaterial to the point I was making. The content is kill 1,000 mobs to reach level 5. Then I want to kill 1,000 mobs to reach level five, with no way around that process. I don't care whether you know how to operate yoru character or not. I want a game that gives me a path to make my character stronger, and I do NOT want a way to cheat. There is no way to let you cheat, and not let me cheat, which is why I don't play RMT games. In an RMT game, I can just buy my way around the content, which means the content is no longer fun for me, since I have the money to do that. IMO, Yes, your example is skipping content, and buying your way around it. |
|
|
VengeSunsoar
Advanced Member
Joined: 3/10/04
Quit worrying about other players in a game and just play. |
Originally posted by Ihmotepp
Killing 1000 mobs is not content. Having a quest, and having a mob to kill is content, having lots of quests and lots of different mobs can be considered lots of content (although if they are all kill quests you could use the argument this is still just one item of content). The content is not multiplied because you have to do it 1000 times, it is still just one item of content. A candy store that sells nothing but coffee crisp chocoloate bars does not have a lot of content, even if it is has a million coffee crisps it just has stock with one item content. It's inventory will still read just one item: coffee crisp amt: 1000000 As far as this goes, "There is no way to let you cheat, and not let me cheat, which is why I don't play RMT games. In an RMT game, I can just buy my way around the content, which means the content is no longer fun for me, since I have the money to do that. " My god man, take some personal responsibility. You could just stop yourself, you know... just not do it. If you are doing something and deliberately doing something and you dont' like doing that thing, and yet you are doing it for entertainment purposes, even though you don't like it, and doing it will ruin the entertainment for you - you need a psychiatrist or maybe even a tough coach to give you some willpower. Venge Sunsoar |
|
|
In an RMT situation, this would be like selling a god sword for real money (a great method to commit RMT suicide). In most RMT situations, the analogy should be: "I play a lot of chess. On a stop-clock match would it be fair if I could pay to play with blue pieces (instead of black or white)?" or "I play a lot of chess. On a stop-clock match would it be fair if I could pay to have the match recorded for my personal viewage later?" Some RMT shops only offer items that do not effect gameplay (although most don't). I'm assuming most people would be fine with that. What I don't see is how people are putting the hate on EXP potions... Imagine if WoW sold EXP potions... Would you really care? Looking into different financial systems for games, interested in this whole post. |
|