| 147 posts found | |
|---|---|
|
6/02/09 3:39:02 AM#141
Originally posted by John.A.Zoid
Besides pale skin and hemorrhoids? |
|
|
6/02/09 3:46:30 AM#142
Originally posted by hanshotfirst
Besides pale skin and hemorrhoids?
The point is, why do we need to differentiate? People who stay online forever need to be deocorated by the president? |
|
|
6/02/09 3:50:56 AM#143
I prefer to be rewarded for my skill and ability to actually get things done rather than how little of Iife I have in a desperate bid to attain something that for all extensive purposes is worthless.
Point for me also is, the game is supposed to be fun regardless of how long you play. The fun should be the goal, not some pixels.
Honestly, wasting hours on end to obtain an item in a game as if it's the holy grail is more hopeless sounding to me than knocking yer rocks off to pictures. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius |
|
|
6/02/09 3:51:00 AM#144
Games could just add a bit of seriously challenging content, that would go a long way toward making hardcore players happy. Unfortunately, a few frustrated players will always cry foul in such situations. I wouldn't call that an issue of casual vs. hardcore, it's just that some people like to whine. Not all casual players are whiners, and not all hardcore players are elitists. I think it's unfortunate that players are lumped into these groups in a negative way. I think it's really funny that people's definition of a challenge in mmos is the measure of time spent, and not the difficulty! |
|
|
Zlayer77
Apprentice Member
Joined: 5/19/09
Start worrying about other players in a game and dont just play |
6/02/09 4:39:32 AM#145
Originally posted by nariusseldon
That you are wrong. In all the single player game, you ARE the hero. People would not pay money to play a game where they can't get the good stuff. Remember that MMORPGs are NOT real life. They are games and the whole point is to make people have the illusion that they are special.
hahah did you even read my post.. I know english is not my first language but what are you saying mate????? this is what you said in the last sentance: They are games and the whole point os to make people have the illusion that they are special... Challenge, being best (haveing the best gear etc) is what makes people play the games.. if people dont have that they will not stick around. Remember this post please... the game companies are shooting themselfs in the foot. Why do you think all games have failed after WoW. One by one they have gone down, because they have all been dumb down to nothingness. Take WAR for example, they made Instance running/spamming battlegrounds the best way to lvl and everyone used it. People played it to thiere eyes bleed. It Was boring solo grindfest. MMOS should be about comunity not solo game play. If people want to go solo they play solo games. MMOS=Comunity=E-pen=Not everyone can be the same. If companies start to take this away one by one they will fail. And the track record after WoW shows that im right. The DUmbing down has destroyed the genre and people have stoped playing..... |
|
6/02/09 4:56:53 AM#146
A) When did "hardcore" become a self proclaimed title? B) When was a definition for "hardcore gamer" established? C) Why is it so important for some people to be recognized as being hardcore?
Hmmm, lets see: If you need to pin the "hardcore" button on you, so others know that you are "hardcore", but exactly these others just wonder what the hell you mean with "hardcore" and why you have the need for them to know that you are "hardcore"; well that would leave you to be a hardcore idiot.
============================================================ Nobody is useless, he/she can still be used as a bad example. |
|
|
6/02/09 7:14:41 AM#147
Originally posted by Longsnout Hardcore means nothing. Being hardcore in a game is laughable |
|