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6/01/09 3:46:56 AM#51
I played late in beta and at launch. It was a lot of fun but the content never really progressed and the game kind of stagnated. The MxO radio stations, parties, and faction roleplay was a blast though. |
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6/01/09 5:47:09 AM#52
Originally posted by Persephassa
This. I have still yet to play an MMO with the social interaction and immersion that Mxo had. PvP was different to say the least. I was never really great at pvp but thoroughly enjoyed MA duels. The old school CR1 tournaments were awesome! Chasing ppl through streets and hyperjumping over buildings in a city was cool in itself. Live events are what the game was about and when SOE came along and killed that aspect off the whole game declined imo. Really is a shame how things turned out. |
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6/01/09 5:54:16 AM#53
Get over SWG .. The game was only a few months old ( If that) when sony took over With what you are saying it it was only good for a few months |
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6/01/09 6:27:50 AM#54
Originally posted by octocon
Get over SWG .. The game was only a few months old ( If that) when sony took over With what you are saying it it was only good for a few months
Never played SWG, troll! It was great for the first few months. The live events are what made it great! When those were canned they just killed one of the best aspects of the game and yes things did go downhill from there. Not to say it was only good for a few mths. I enjoyed it up until the 1st anniversary. Didnt play it much during the 2nd year {other games or something cant remember}. Came back for CR2.0 which was interesting for a while but they way they had changed the storyline missions etc and little incentive to actually do them the game quickly became dull and many vets left. Only the hardcore fans remained and had to endure new players logging in and saying the game sucked without giving it a chance or knowing what it was like in the beginning. My memory is beginning to fade on the subject. Lucky I have 1000s of screenshots to remember the good times :p |
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6/01/09 7:57:54 AM#55
I've been waiting for this to happen for 3 years. The game itself has an ok concept, but is majorly lacking in lots and LOTS of places. Visuals are less than stunning, even for a game made 4 years ago, the combat system is sometimes unresponsive and difficult to grasp at first, let alone master. Most games hook subscribers in the first 30 minutes of game play. This game did not do that. For me, anyway. All in all, it was not for the general populace. It took a special breed of person to play that game for that long. I personally did not enjoy it, but it seems that there were people who did. The population has been down really low since a few months in. I thought they would have shut it down sooner. Now. THe question is: WHICH IS NEXT?!?!?!??!/!/1/1?!?!/11?!?!?1 Saga of heroes or SWG? I say saga. Looks pretty, but doesn't have as rabbid a fanbase as SWG. Sorry. Time to usher in sony's new line of well produced MMO's (I hope) like free-realms (best FTP I've played) and the agency (I hope this one is good). |
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6/01/09 10:57:13 AM#56
So long Matrix. Maybe Neo can rebuild a better version this time.
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6/01/09 11:05:08 AM#57
When will god damn MMO companys start allowing communities to host free servers when they "perma" shut down their games... I play all ghame |
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6/01/09 2:27:52 PM#58
Originally posted by Bodeus
Same goes for Planetside which they abandoned supporting about 3 months ago, this has caused a large drop in the remaining player base. Clocks ticking there too.
SOE seem to be losing the plot accross the board at the moment. |
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6/01/09 10:35:43 PM#59
Originally posted by zymurgeist
I'm not sure I understand what you mean by recourse for the community. The game wasn't earning money it was discontinued. What kind of recourse could there be? Why can't they at least give a warning and try to rally. No, all they did was charge the same amount of money for the product that obviously didn't warrant it. If it was so bad why can't they make it free? |
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6/01/09 10:52:35 PM#60
Originally posted by Inktomi
Well, as a beta MxOer, I'd have to sadly say that MxO failed because, just when the MMO world was getting accustomed to accessible, well-balanced, thoroughly-tested games, Monolith had set its course on making a hardcore-style grind game, and ran out of time and money before being forced to release with bugs galore and no semblance of balance. It did feature a nicely stylized clothing system and plenty of emotes, which drew the mmo-roleplayers. It probably didn't help that the Matrix franchise's popularity was sagging badly due to the poor reception of the latter two films. As such MxO sold very badly and from reports at the time managed less than 60k subscribers at its peak. The 'live' plot, acted out by Monolith employees playing key roles, was the one shining gem in an otherwise sordid tale of MMO development. When Monolith ran out of money from the initial pre-orders and box sales to keep people paid, though, practicality took over. I really don't think there's much of a community left to need recourse, but for those few fanatics still there here's a salute (/bigtrouble) and take the yellow pill ... there is No Exit. (end obscure reference to tiny Machine faction which probably nobody will remember).
Be seeing you. |
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6/01/09 10:53:58 PM#61
Originally posted by Inktomi Why can't they at least give a warning and try to rally. No, all they did was charge the same amount of money for the product that obviously didn't warrant it. If it was so bad why can't they make it free?
'Cause bandwidth, support staff, and servers aren't.
Be seeing you. |
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6/01/09 11:15:05 PM#62
Originally posted by No.6
Well, as a beta MxOer, I'd have to sadly say that MxO failed because, just when the MMO world was getting accustomed to accessible, well-balanced, thoroughly-tested games, Monolith had set its course on making a hardcore-style grind game, and ran out of time and money before being forced to release with bugs galore and no semblance of balance. It did feature a nicely stylized clothing system and plenty of emotes, which drew the mmo-roleplayers. It probably didn't help that the Matrix franchise's popularity was sagging badly due to the poor reception of the latter two films. As such MxO sold very badly and from reports at the time managed less than 60k subscribers at its peak. The 'live' plot, acted out by Monolith employees playing key roles, was the one shining gem in an otherwise sordid tale of MMO development. When Monolith ran out of money from the initial pre-orders and box sales to keep people paid, though, practicality took over. I really don't think there's much of a community left to need recourse, but for those few fanatics still there here's a salute (/bigtrouble) and take the yellow pill ... there is No Exit. (end obscure reference to tiny Machine faction which probably nobody will remember).
Hmmm, No. 6 you are right, it's over when it's over. I guess that MxO was a classic case of good idea + bad execution? However one thing that other studios should take from this is the live content aspect of the game as you mentioned. That's comparable to having a Dungeon Master in D & D, expect the unexpected. Thanks for stepping up and answering my question seriously and honestly. ~Ink |
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dalestaines1
Novice Member
Joined: 9/29/06
Don''t cry if you don''t like a game. Find another and have fun! |
6/03/09 11:12:31 PM#63
Aw, it's sad to see a game close. I hope that they don't lay off the hard workers. |
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Rikimaru_X
Guru
Joined: 6/06/04
Facts about Riki: I'm a ninja & one of the sexiest guys on this damn site. |
6/03/09 11:37:21 PM#64
I still havent got to experience this game. -In memory of Laura "Taera" Genender. Passed away on Aug/13/08- |
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6/04/09 12:24:34 AM#65
And another one bites the dust. Just shows that a MMO is much more than just the IP. I feel sad though as I am a huge Matrix fan. |
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6/04/09 8:32:28 AM#66
Originally posted by ilydamdris
From all the drama I've seen. The horrible press and such, I think Aventurine holds the esteemed honor of being the "Uwe Boll of gaming". XD
Well, yes and no... |
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NovaKayne
Novice Member
Joined: 3/04/04
That is just my opion and we all know what THAT is good for! |
6/04/09 8:34:21 AM#67
Originally posted by EricDanie
What I do not understand is that an IP based on being "Inside a virtual world" has yet to produce a title that is worth its rain of salt! Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them. |
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6/04/09 9:03:27 AM#68
Originally posted by Aguitha
hope your not referring to SOE becasue if it wasnt for them this game would have closed down several years ago.
"Originally posted by Spiider If you want to screw up a good concept just get SOE on the job. They are Uwe Boll of gaming industry. MO and SWG... I could have played both for decades based on lore only. And they managed to make them discuisting."
Uh, the game was horrible before SOE was ever involved, so get off your high horse, it if wasnt for them the game would have been long gone. Apparently stating the truth is my sig is "trolling" |
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6/04/09 11:28:50 PM#69
Originally posted by Inktomi
I would say 'great' idea(s): - Continuity of plot from the end of the movies combined with some traditional MMO ideas that really didn't work in conjunction with the above: and lastly inexperience in the MMO arena and all-too-typical scope creep, project underestimation, and time/money constraints led to: Monolith worked like dogs to deliver but MMO development is a different project entirely than a normal game or IT project. Lastly, all, leave SOE out of this one. They didn't reinvent MxO as it clearly needed but they didn't create the initial fubar and (unlike some of their other games' overhauls) they didn't do any harm to MxO.
Be seeing you. |
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