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Don't think twitch based combat in an MMORPG will work - play Mount and Blade first...then come back and give an opinion. Personally I think the combat in Mount and Blade could work and work very well in an MMORPG and I pray to the gamer Gods that be that some day an MMORPG will come along that uses the same combat mechanics as Mount and Blade. Before it is said...no Darkfall does not have Mount and Blade combat mechanics. Neither does Mortal Online. Had to get that out of the way. Seriously though. It would be incredibly awesome to see a game like Vanguard or Age of Conan use the Mount and Blade combat system. I do not know how they would handle magic...maybe they would have to come up with a whole new magic system for such a game...but the melee, ranged and combat from horeback would definitely rock! Look...download the free demo of Mount and Blade and see how combat in MMORPGs should be. Mount and Blade <<<< download demo here. ![]() |
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6/01/09 11:23:13 AM#2
Originally posted by Teala
Couple of questions. I dont have time to play the demo, so I'd like your opinion. First, what is is about MO and DF that misses the style of combat that MB has, other than mounted ranged combat?
Secondly, What is it about the Vanguard and AoC platform that leads you to wish MB combat style would be incorporated in to them and not other titles? |
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6/01/09 11:25:16 AM#3
Tried it. Hated it. Not saying Devs shouldn't make games that cater to what the OP wants. If there's a market for it, and it can be done, someone should make it. But I won't be playing it. I will play Call of Duty, or Battlefield now andx then, or whatever teh new shooter is, but it won't satisfy me when I want to play a Computer RPG. |
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6/01/09 11:31:05 AM#4
I found Mount & Blade to be a lot of fun for a while. I'm always open to new ideas for the genre. |
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6/01/09 11:31:39 AM#5
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6/01/09 11:32:44 AM#6
I played the demo a while ago, imo, the game is awful. Thanks, but I think I'll stick to something like this: http://www.youtube.com/watch?v=dGHxvr4K37E http://www.youtube.com/watch?v=0TFZeV1Zg-4&feature=related
Mount & Blade twitch? hah, something as slow as that can hardly be considered twitch. Pop in Ninja Gaiden and you'll see what twitch in an action hack & slash (or Beat em up) game really is like. |
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6/01/09 11:36:35 AM#7
Well, I'd like to see how it held up in a multpilayer game at least before trying to jump headlong into a MMO environment. I own the game, and found it an ok game for a few weeks, but gets repetitive after that (no multi-player). That said, I wouldn't play a game just because it had a MB combat system. It's have to have ALOT more to it than just that. I've seen what happens when devs put all their money on "combat, combat,combat" and it led to a really dry-tasting game to me. Stick that combat in, add a crafting system on par with SWG's (pre NGE) and add in a really large, deep guild/alliances/land owning system/diplomatic system and then, I think you might have something. Combat isn't king, and developers need to realize this. Putting all their eggs in the combat basket has gotten them, and this genre, nowhere. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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Originally posted by Cik_Asalin
Couple of questions. I dont have time to play the demo, so I'd like your opinion. First, what is is about MO and DF that misses the style of combat that MB has, other than mounted ranged combat?
Secondly, What is it about the Vanguard and AoC platform that leads you to wish MB combat style would be incorporated in to them and not other titles? Sorry you don't have the time to download and play the demo, but it really is best for you to play the game to see what I am talking about. M&B combat is nothing like DF and MO's combat...in fact DF's and MO's are not even remotely close to M&B's combat. Your best bet to get a feel for twitch mele combat is to download the game and try it. ![]() |
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6/01/09 11:39:12 AM#9
Originally posted by Ihmotepp
I'll assume you hated Morrowind, Oblivion, Gothic, Ultima Underworld, Arx Fatalis, Deus Ex and all the other CRPG's that used twitch combat. |
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Originally posted by Gameloading
LOL! Oh god, Mount and Blade is not an arcade game. It is a medieval sim game. As for speed of combat...you must have only played to the level 7 cap in the demo because the games combat picks up dramatically as your character progresses. Hehehe...my scimitar weilding bandit queen is awesome in melee combat. ![]() |
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6/01/09 11:46:13 AM#11
Originally posted by Teala
LOL! Oh god, Mount and Blade is not an arcade game. It is a medieval sim game. As for speed of combat...you must have only played to the level 7 cap in the demo because the games combat picks up dramatically as your character progresses. Hehehe...my scimitar weilding bandit queen is awesome in melee combat.
But thats the whole problem with it, it's attempt at realism. In my opinion, realism means restriction, A combat system like those found in Ninja Gaiden and Devil May Cry open up a lot more possibilities for depth and skill than a realistic combat system like in Mount & Blade. I never really understood why so many indie devs want a "realistic combat system". It doesn't feel like i'm actually fighting at all, all it does is remind me how boring reality is. If you're interested in real time action mmorpg's, you should look into TERA Online: |
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Originally posted by Khalathwyr
See that is just it. I am saying take Mount and Blades combat system and put it into a game like Vanguard with all it's other game play - like crafting, town building, and what not. OMG how I would love M&B's combat in a game like Vangaurd! OMG! I would have a game gasm! ::huge grin:: Shields that actually block things! Combat from horse back! Look, before casting judgement on M&B's combat system and character progression system...play it first. I am telling you. Once you play it and go to a game like WoW...you're going to be "God...let me have M&B's combat system now!" ![]() |
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Originally posted by Gameloading
But thats the whole problem with it, it's attempt at realism. In my opinion, realism means restriction, A combat system like those found in Ninja Gaiden and Devil May Cry open up a lot more possibilities for depth and skill than a realistic combat system like in Mount & Blade. I never really understood why so many indie devs want a "realistic combat system". It doesn't feel like i'm actually fighting at all, all it does is remind me how boring reality is. If you're interested in real time action mmorpg's, you should look into TERA Online: http://www.youtube.com/watch?v=T5R4X_0R-C4 You only played the demo...OMG. The character progression system in M&B is like old school UO in many ways and the more you use the skill the better your character becomes at it. The difference being that say you take up two handed swords...well your character will be clumsy and slow at first...but as it uses it...it becomes easier to use and faster. Just like in real life! That slow combat and awkwardness goes away with time...just like in real life. Combat becomes much more intense and timing becomes critical. Did you actually get into a seige in M&B playing the demo? OMG...the wholesale carnage of a seige can get pretty intense. :) ![]() |
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6/01/09 11:59:55 AM#14
Mount & Blade is a masterpiece. On the level of MULE, Baldurs Gate 2, God of War2, KOTOR2, Tetris, Pacman and Arcanoid. Is made by a turk couple, so the production values are limited, but still... you get the impression there are more on the world that you will ever taste AND the gameplay is unlimited. Not like these Civi or Colonyzation games that end in 1900. Is infinite gameplay, much like how Elite was. Probably Mount & Blade is "Elite Plus" for the 2009. I can write a fucking 2000 lines article about the damn game... and I am not a fanboy of it.
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Originally posted by Teiman It is innovative in its game play and combat - that is for sure. OMG...first time that I played it and got into archery from horseback I was hooked! ![]() |
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6/01/09 12:05:26 PM#16
Originally posted by Teala Sorry you don't have the time to download and play the demo, but it really is best for you to play the game to see what I am talking about. M&B combat is nothing like DF and MO's combat...in fact DF's and MO's are not even remotely close to M&B's combat. Your best bet to get a feel for twitch mele combat is to download the game and try it. Again, I'd like your opinion. I understand twitch combat and have played it, but appreciate insight from other players on their rationale for a decision, really. So, 1. What is is about the twitch-style MO and DF combat that misses the style of combat that MB has, other than mounted ranged combat?
2. What is it about the Vanguard and AoC platform that leads you to wish MB combat style would be incorporated in to them and not other titles?
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6/01/09 12:07:48 PM#17
heyo.. @op.. there is a M&B online component coming out this summer as an expac including a new faction. the online will be more arena esk, than campaign co-op BUT there is rumor that that might come later on, as an mmorpg should the community gathers more strength. I am a huge fan of M&B and its playstyle. Keep in mind that the game itself was an indie pet that actually made it out of the free ware market and published with acclaim. (NOT the publishing house the actual word) the game itself is not for everyone, and the mechanics of combat are something that could use some polish, but I agree with you in the hopes that someday its budgeted for greater growth. the M&B community is top notch and its following the appropriate progressions for an indie, starting with a single, then online, and hopefully mmo. but again as mentioned on the M&B forums its developement and future is based on its success as it is now, to help develop its future without "selling the farm". it is afterall a dev team of less than 5 in its origin and at that a remarkable achievement. M&B is an incredible game for those looking for casual play or as a second hobby to a main mmorpg. It is a fantastic model for a future mmorpg release.. cheers d "He who reigns within himself and rules his passions, desires, and fears is more than a king." "Where there is much desire to learn, there of necessity will be much argruing, much writting, many opinions; for opinions in good men is but knowledge in the making." John Milton 1608-1674 |
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6/01/09 12:12:10 PM#18
Savage 2 is not a mmo. (since it isent massive, meaning several hundred og players on a server at a time) It is still a very good game. I have bought it and game it often. I would advise everyone ells to buy it. Savage 2 is a RPG, RTS, FPS hybrid. You can play a limited version of it for free (only 1 hellborn unit etc.), but the "upgraded" version is cheep, and s2games deserve the cash. Download it at http://savage2.com/en/ ![]() Take the Magic: The Gathering 'What Color Are You?' Quiz. ![]() Long live pc gaming, Viva la Steam, and and down with the Usurpers, down with the consoles |
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6/01/09 12:23:13 PM#19
Originally posted by Aganazer
I'll assume you hated Morrowind, Oblivion, Gothic, Ultima Underworld, Arx Fatalis, Deus Ex and all the other CRPG's that used twitch combat.
Multi-player vs single player. Not the same thing. |
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6/01/09 12:43:27 PM#20
Originally posted by Ihmotepp
Multi-player vs single player. Not the same thing. Multiplayer and single player has nothing to do with it. You enjoy RPG systems, insted of FPS or twitch based. This is not uncommon with RPG players. |
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