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www.escapistmagazine.com/articles/view/columns/experienced-points/6110-The-Secret-of-WoW about why WoW was such a success but this quote could easily pertain to LoTRO, EQII, SWG, and DAoC all of which I enjoyed for 2 plus years or more quote: People dismiss MMO games as "grinding" or a "leveling treadmill," but the really successful games are more like a health club with a broad selection of exercise machines than a single treadmill. Yes, there is a lot of repetition, but you can jump from one (repetitious) activity to another to keep things interesting. In the broadest sense, the activities in these games stimulate the part of your brain that enjoys creating order from chaos by getting stuff done. Only instead of doing useful stuff like the dishes or your homework, you're doing stuff like cleaning out rat infestations, gathering up resources, and building items. In the real world, the war against entropy isn't nearly as swift or as gratifying. The stuff you're getting "done" starts as short-term goals that lead to longer-term goals that lead to really long-term goals. You're always on the threshold of getting something done and getting your next reward. (And your next goal.) and it explains why I get bored with one dimensional games such as AoC after a couple of weeks. also this pretty much nails why Vanguard and to a degree AoC while being visually pleasing were such underachievers quote: The WoW juggernaut proves that graphics take a backseat to gameplay for most players. Your game doesn't need to look like 8-bit warmed over, but it does need to scale down gracefully to the low end of the spectrum if you want to take a bite out of the WoW user base. Yes, sexy screenshots help at launch day, but if the game looks wrong and runs slow on the average machine then you're destined to be a minor player in the MMO world. While Vanguard certainly offered a variety of "grinds" and a huge world to explore the graphics and to a lesser degree the bugs killed it. Anyway I thought the entire article was a excellent bit of reasoning on a admittedly controversial topic |
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5/31/09 10:21:53 AM#2
WoW to me is like sitting at the living room couch and watching cartoons with your kids and their brat friends. There aint even any pirates of dark water what the hell?!
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5/31/09 1:35:13 PM#3
I think one of WoW's strong points is accessability. The article hit on it a little bit by mentioning graphics, but it goes much further. For one, they made a Mac client, which Im sure most of you will not think it adds much to its user base, but in the guild Im in we have 7 Mac users alone (my fiance being one of them). Our guild only has roughly 50 people so thats a fairly large percentage. The animations and overall game personality appeals to broad audiences also, mixing fantasy with steam punk and offering a variety of races to choose from. The game is very easy to get into, and debatably tough to master. In most MMO's the game doesnt change much from level 10 to the level cap. In WoW, hitting level cap and doing heroics, grinding faction, taking part in PvP is such a task Blizzard has now allowed players to dual spec letting players switch between specs on the fly. Many of the boss fights become a puzzle where group coordination is the key element, not how much damage you can deal. Most end bosses in level 80 heroic wipe groups more than once before the group *clicks* together and understands how to take the boss down. If you look at its audience, you'll see people playing this game from ages in the single digits to people in their 60's and 70's. In our guild, we have a retired lady who is 62 and has several 80's completely loaded with epics. We also have a couple people who are 10 and 14. They keep the game evolving also. With Wrath of the Lich King they introduced "phasing". For instance, you start in a city which is war torn and sent on a series of quests. As you complete these quests and liberate the city, you see the city rebuild itself and the guards call you "hero" as you walk past.. Theres also quests that phase once you get into a specific area on the map, it transitions into something specific for your quest and character. Theyve even put this into boss fights, where a boss will create gates that require a portion of the raid group to step into this other "dimension" and defeat mobs where the boss is drawing its power from. Once completed, the group is phased back with the rest of the group to attack the boss. I really hope more MMO developers take notice of phasing as well as blizzard in their upcoming game ventures. |
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5/31/09 1:42:56 PM#4
I agree with the accessability comment. I view it as WoW being like a very easy to understand and get started console game. You practically just pop the disc in and go, while many other games require a varied degree of techy or hardcore gamer knowledge. As for a more general answer as to who WoW is a success, it's because Blizzard is a success. They built a great company that developed a staggeringly good following of loyal players/costumers, and although a downside was how long they took/take to output a game, when they did, it worked, and worked well. There business model is almost entirely unique, and I'd dare to guess practically patent-able. Just One Moar(formerly: How To Lose Your Life To An MMORPG) |
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5/31/09 1:45:05 PM#5
yeah it pretty much describes why some mmo's do better then others I love vanguard actually, but its very hard to play I and want to play it. The variety is there, but everytime I go into an area to do quests that has a lot of buildings and decorations the lag is terrible. Then there is the problem with not being able to fight npcs etc in buildings because of the design its very hard. I dont think I have played another game where I really like it, but game design has prevented me from playing it. Its a shame that good games end up like this but it is what happened with vanguard and it does not appear to be fixable because it would be repaired by now. That being said its better then it was at launch, but not good enough for me to be able to play it and not just frustrate myself. Graphics are nice, but they do not make the game and I dont think that most people have considered graphics to be the number 1 influencing factor as to why they play a game. |
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5/31/09 1:55:20 PM#6
It's because they provide the most varied game experience in the genre. There is PvE, both casual and hardcore. The only types of MMORPG players that WoW doesn't directly support are the minorities like the Permadeath, Sandbox and FFA looting crowds, and they are largely insignificant when one is taking them into account as a percentage. Combine all that with accessible system requirements, regular updates/expansions, a low learning curve, and then consider that no other game has managed to offer all of the above. It's really no suprise that WoW continues to dominate the genre. |
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5/31/09 2:05:57 PM#7
I played WoW for a year or so, and, though I got extremely bored, it was appealing at the time. WoW offers a lot to casual and hardcore players. My husband still plays it and raids twice a week (he'd do it more if I allowed it). He didn't hit that "bump" I did. |
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5/31/09 3:03:15 PM#8
That guy knows what he is talking about. Sad to realize nobody in this forum does, including me, after years and years of posting. |
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Originally posted by altairzq
ROFL now that would make a great sig Myself I played WoW at release for 20 days and went back to EQII and never played it since, but I am the first to admit that Blizzard surely knows how to make a successful game |
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5/31/09 5:07:28 PM#10
WoW is boring, so as a attemp to make a game is a failure. It could be a financial sucess, but.. what are we? accounting? is this a gamer website or a accounting website? This is not Wall Street Journal, this is MMORPG.com |
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5/31/09 5:16:13 PM#11
Nice troll post troll. You're bad and you should feel bad. |
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5/31/09 5:16:32 PM#12
Why is WoW a success? Because Blizzard is the devil and has everyone playing it under a spell. How else would you explain 11 million people playing a Average MMO that's basically just a gear treadmill? Blizzard has all of you guys giving them all that money and yet they release content equal to games with just a fraction of Wows playerbase and profit. You would think people would have left Blizzard high and dry by now due to that alone yet they won't. It's a spell, I'm convinced. Playing: EvE, Ryzom |
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5/31/09 5:24:57 PM#13
Originally posted by JGMIII
you cant blame blizzard you would do the same in their spot just just look at companies like walt disney they been getting away with bs like this for years . runescape sucks |
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5/31/09 5:28:58 PM#14
Mortal Online/EarthRise/Project V13 |
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5/31/09 5:30:20 PM#15
Originally posted by callmeluke
you cant blame blizzard you would do the same in their spot just just look at companies like walt disney they been getting away with bs like this for years . I blame whoever gave Blizzard the power of the devil. Also the players for letting a company take advantage of them. Testify!!!!!!!!!!! My brothers and sisters!!!!!!!!!!!!! Playing: EvE, Ryzom |
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5/31/09 5:44:37 PM#16
And once again, I recommend BioWare's Walton On Making MMOs Post-World of Warcraft. A very interesting read, especially considering what project he's working on at the moment. ;-) (To save some a quick search... SW:TOR.) |
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5/31/09 6:14:38 PM#17
Originally posted by sammi0410 People have all kinds of reasons for playing MMOGs, or games in general. I doubt many start to play MMOGs because they can be anonymous, but I think quite a few would quit sooner if they couldn't be anonymous. And with anonymous I refer both to nobody knowing who you are in "real life", and to nobody knowing who your alternate characters are. Unless you tell them, of course. |
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5/31/09 6:15:51 PM#18
WoW is a success because me and millions of other people find it fun to play. For those who dont enjoy it: sucks to be you |
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5/31/09 7:09:56 PM#19
Originally posted by JGMIII
The only reason you troll WoW so hard is because they nerfed your paladin once upon a time, get over it |
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6/01/09 7:57:38 AM#20
Originally posted by rello
The only reason you troll WoW so hard is because they nerfed your paladin once upon a time, get over it Yes you're right, because pallys suck in Pvp as Ret? Can't tank as prot? or Heal as Holy? Do you even play WoW? Pallys are OP. If i was only after buffs for a class wouldn't I be playing a pally in WotLK???? Man these fanbots never stop even after you beat them down over and over and prove their game is just a basic feature game. Stop all the QQ already. Playing: EvE, Ryzom |
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6/01/09 8:04:52 AM#21
I played WoW for years, and I'm completely burned out on it. I can't stand it and will never play it again. That doesn't mean I'm going to start trolling the forums whining and complaining about it. I just want something new. Whether the game has changed, or my tastes have changed, doesn't really matter. The game doesn't hold the appeal that it once did. WoW is obviously immensely popular, but that doesn't make it "the best". Titanic has made more money than any movie, but how many of us would classify it as "the best". WoW is able to entertain a large audience. Let them keep doing that, and get on with your life, find another game. Unfortunately for me, there's nothing on the market that does offer what I'm looking for. I'm holding out for several upcoming releases, however, and I'm hoping that one of them will be "the one". |
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6/01/09 10:20:22 AM#22
As to WoW's stellar success, it was the first mmo that I personally played, and I fell in love with it.
Since then, I've played EVE, WAR, AoC, and the trials for several others (ff11, swg, ddo, eq2)
The one thing that wow did better than all of these was the user interface (Eve's and WARs wasnt bad though). For instance though: WARs UI was good everywhere except its crafting - of course that could have been a result of their crafting system feeling tacked on. Nothing in WoW ever felt "tacked on" it all felt natural. The crafting was the best I've currently experienced in a game.
You could also only spend a relatively little time, and feel like you "accomplished" something for the day (in b4 accomplishment in a video game comments). Someone earlier in this thread also mentioned that WoW had something to offer for everyone. I completely agree. I played to be a tank and real world pvp (none of that anymore sadly), my roomate plays to raid as a healer, my girlfriend played just to collect pets and do cooking side quests, etc. No other (recent) game has covered all the ground points like WoW did. Everyone shit's on WoW for how the game has evolved, but really no other game has learned the lessons that are to be taught by WoW's success - A clean (stable) UI, A solid chat system (dont get me started on AoC's), and a game in which the animations follow the action (WAR and AoC the actions would sometimes deley, and WAR's in fact would stop you from doing actions later).
This kinda makes me want to renew my subscription... Damn you! |
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6/01/09 11:44:34 AM#23
WoW is successful because it transormed itself from a game (ie. pre-BC) to a piece of social networking software where everyone gets the same rewards. Then you can all stand around the mailbox for hours admiring your epix that are no longer special because everyone and their dog has them while spamming the trade channel with Chuck Norris and UR mother jokes. Grind your achievements so you can send out your wowarmory link to friends so they can monitor you uberness. Wait, you aren't uber because everything is so easy in the game now. I quit the game twice. Right before BC launch. And right before WotLK launch. I think it's going to stick this time. LOL! The main reason most people still play the game is because their friends play it. Not because it's new, refreshing, and exciting like it was pre-BC. I don't view WoW as a "game" anymore to be honest. |
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6/01/09 11:44:51 AM#24
Originally posted by Zorndorf
This is a discussion MMORPG forum! Due to 11 million people I don't have the right to voice my opinion. In a forum all based on Opinion. What you as a poster thinks is all that matters. Gtfo! if you can;t handle that shit and have a decent discussion. Those sub numbers mean ass to me. Playing: EvE, Ryzom |
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6/01/09 11:56:31 AM#25
Why is WoW popular?
1. Marketing.
How many people played / are playing WoW as their first MMO? How many other MMOs are on TV with Mr. T, that small dude from Austin Powers, and Ozzy? LineageII | LoTRO | RFO | 9Dragons | Aion | Perfect World | Ether Saga | Dungeon Runners | GuildWars | Hellgate London | tCoS | Warhammer | AoC | Tabula Rasa
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