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As the title suggests, I finally gave in due to my lack of willpower and purchased Darkfall yesterday. After downloading, installing, and the short patch I hopped ingame. I spent the better part of lastnight in, and a little this morning. Nowhere near enough time to try to formulate an opinion that's set in stone, or try to offer a review. But it is enough time for me to state that people are entirely too critical of the game on too many levels. Asheron's Call is still praised to this day by people who claim it was one of the most solid MMO titles around in a PVP sense, but if it were to launch today, it'd get the same reaction as Darkfall got. I still play AC to this day, tho, so maybe I'm biased on games that sport this type of gameplay.
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5/30/09 10:28:02 AM#2
Well said ...... welcome to Darkfall.
~Hairysun~
http://www.straightdope.com/ |
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Originally posted by Hairysun
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5/30/09 10:39:52 AM#4
I don't think anyone's ever denied that it would've been absolutely great as a 1999 release, but come on; it's 2009.
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5/30/09 10:42:01 AM#5
Originally posted by Synthetick
It is rough around the edges, as you pointed out, but with more dev updates, continues to shape up to be a game that most certainly needs to be played, and the fun of almost pure player influence, cooperation and dependence contributes to it's replayability, particularly with the breadth and depth of skills and game-play options. |
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Originally posted by Devour
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5/30/09 11:04:33 AM#7
Originally posted by Synthetick
Just saying... it struck me kinda funny that you say you haven't played it enough to give a solid opinion yet... but then go on to defend it as though you've been playing it long enough to do just that.
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5/30/09 11:06:16 AM#8
Be sure to buy flight coverage for your boat. -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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5/30/09 11:11:43 AM#9
Originally posted by eyeswideopen LOL. it hurts....... |
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5/30/09 11:12:09 AM#10
Originally posted by eyeswideopen
*snort* ;-) |
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5/30/09 11:16:23 AM#11
Originally posted by WSIMike
Just saying... it struck me kinda funny that you say you haven't played it enough to give a solid opinion yet... but then go on to defend it as though you've been playing it long enough to do just that.
As I was reading the OP's statements and subsequent posts, I started to feel the same. It seems, at least from your posts, that you have formed an opinion of it. Congrats on finding a game that you seem to like.
Comparing Darkfall to a game that came out in 1999 isn't really praise, though. As Mike stated, many things have changed and the technology that is known now is much different. MMO's have grown in a sense. Saying Darkfall is like a game released in 1999 means that it didn't adopt the things that modern MMO's have. I'm not talking about gameplay here. I'm talking about the core mechanics. |
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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
5/30/09 11:20:03 AM#12
Originally posted by Synthetick
the game mechanics, at the core, are fine? you haven't sieged, so you can't comment on the core game mechanics. honestly, i'm not sure what you're going on about. i'm sure there's lots of people that enjoy clunky interfaces and bad game designs. you, for example, are one. darkfall is not quality gameplay. darkfall is a crapton of grind, made harder because of all the nerfs to macroing. so, gl if you ever get to the "core" of the game (taking/holding land) and have to go against exploiters like themercs. judging from your glowing first day impressions, you'll either rage-quit, or QQ about how unfair it is.
i don't care that i don't know you, or much about you. i honestly don't. and it doesn't matter. i can look around and see all the other players, ex-players and wannabe players and draw conclusions from that. who YOU are, really doesn't matter in the big scheme of things; because, you're starting WAY behind the power curve, and i'm sure you'll run into some of my clan-m8s, sooner than later, especially if you're in the starter areas.
so, once you get to the core of the game, please comment on it. until then - don't comment that you're enjoying the "core game mechanics"; because the core of the game is sieging, and it's broken beyond all hope.
and, no one cares if "others" enjoy crappy animations and graphics -- it IS 2009, and no one should be charging full price when they can't deliver a game that's on-par with it's contemporaries. picking another dated game and comparing it to a brand new release, doesn't make darkfall any LESS dated.
great that you're enjoying your first day. grats. but you're already glossing over obvious flaws, or you just don't realize the advances in the genre over the past decade and are reliving "glory days". whatever.
as a darkfall player could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
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5/30/09 11:22:27 AM#13
Originally posted by Synthetick
I agree that it doesn't matter when the game is released. But however it isn't really gloss that it the problem, it is exploits, cheaters and buggs. They released the game too early whatever Tasos said about it being more finnished than any other MMO already when it was in beta. They need to fix this and fast. More gloss is just something you add later anyways but as long as people cheat the game will not be anywhere of what it could have been. If they just ignore the problem the game will tank. |
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5/30/09 11:49:01 AM#15
Well i am happy you found something to keep you happy until Aion cames to NA, but reading your post history you seam to bounce around alot. this is a good 1
I urge everyone, even those of you who have not heard of the game, to check it out. JUST went into Open Beta and need your support! Real time combat system, actively dodge and aim attacks, house vs. house PVP, and a beautiful world and solid, original classes. This is not your typical fantasy MMO -- a very unique and inspired setting as well as entirely skill-based PVP. No more gear being the deciding factor. Check it out now! http://spellborn.acclaim.com/splanding.html
This is all well and good but is 2 weeks this'' Really, the bottom line is the game just isn't as innovative as I thought it was going to be or hoped it was going to be. The first few levels are really interesting the first time ingame if you try dodging, but after that, it's pretty much just a pattern for dodging mobs, making it just another skill-smasher. It works well, but is it original? No, it is basically a rotating Guild Wars skilldeck, which is a good idea, I like the skill-deck, but the "real-time" combat is just another form of button smashing. Good game? Sure, but it's basically the same as any other game on the market minus a lot of the polish. After playing the Aion COB and feeling what it's like to play a polished game again, Spellborn has a long way to go. Infinite potential, but it's just not there yet. I still log on and deliver things, kill 5 of this for him, 2 of that for her, collect 16 of these for both of them, and then run back and forth delivering messages for another 30 minutes. Plus, there's just an overwhelming amount of pure run quests in Quarterstone. The game probably would of been more enjoyable, too, if every named mob (Vaults included) wasn't bugged. But the Vaults are supposed to be big chunks of the story line, the fun things to do, and every one I experienced was either completely bugged to the point it just wasn't fun trying to figure out how to manipulate pathing, the NPC not helping me, or certain mobs doing crazy damage out of nowhere. Not worth paying for yet, really. Glad everyone is still enjoying it, tho.
And around the sametime you post how bored you are looking to play DAoC
Well, I got pretty bored with the genre in general and really haven't been playing much lately. Tried a few games out here and there for a few hours for a few days, but nothing really caught my eye. Started thinking about trying some of the older titles I got into but really the only one that looked appealing to me anymore was Asheron's Call and I couldn't connect due to my router not agreeing with their servers or something, forgot exactly what they told me. Anyways, never played DAoC but I had a lot of friends that did. I tried WAR out and RvR was fun, repetive on that title, but fun. Everyone kept talking about DAoC tho and since I'm sitting here at 1am I decided I might try it, and came here. Anyways, to my question.
Then a few days later you end up thinking about EVE online and then end up in Aion beta , which you seem to really like. i am happy your having fun after a few hours but with your record of changing so fast maybe you should play more before you post .. |
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Originally posted by sanedor
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5/30/09 11:55:13 AM#17
This is true for me also, have EQ2 up always , but am tired of most now too, am looking for Aion release too hope it has the magic to keep me and wife ingame for a few months. |
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5/30/09 12:26:43 PM#18
Originally posted by Synthetick
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5/30/09 12:40:52 PM#19
My opinion was similar for like 2 weeks. Then the dullness of the game started to show. Wait until that shiny new shine wears out, and only harsh reality remains. If you wonder why I don't answer your posts, it's most likely because you are on my ignore/block list. I recommend its use to everyone here - it helps you stay sane, avoid trolls, and by not answering to the troll's bait posts, avoid problems. |
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Originally posted by WSIMike
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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
5/30/09 12:49:05 PM#21
Originally posted by WSIMike
does it really matter? if words are that easy to pierce, i can only imagine how the pvp will hurt. there's so many people that "oh i want the good pvp"; but are so delicate on forums. i don't see how they could possibly endure GOOD pvp with such a soft shell. could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
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5/30/09 2:39:24 PM#22
Originally posted by damian7
does it really matter? if words are that easy to pierce, i can only imagine how the pvp will hurt. there's so many people that "oh i want the good pvp"; but are so delicate on forums. i don't see how they could possibly endure GOOD pvp with such a soft shell.
In this case, I was only pointing out what seemed like an inconsistency and why I saw it that way... however the OP took it. That said, yeah, the way some people who declare themselves "hardcore" around here 'cause they play a FFA PvP MMO go into full-on QQ, "Leave Britney Alone!" mode at the slightest criticism is quite funny... But then again, when their mentor and lord, Tasos, reacts to criticism of the game like a whiny baby, what else should we expect?
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5/30/09 9:03:59 PM#23
Like i always say: anyone who really enjoys open, freeform PVP (as distinct from structured, WOW/WAR-style BG PVP) will love Darkfall.
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5/30/09 9:14:26 PM#24
Originally posted by Synthetick
Good reply. But no matter how many times people post simple, common sense replies like yours, there will always be a flock of posters who want lag-free single-player cutting-edge graphics that scale to 2K+ battles, with WOW levels of PVE content, fine-grained ragdoll physics, zero effort spoonfed rewards, max reward zero risk gameplay, etc etc.
There have been so many recent MMO titles that have performed poorly in the market cause they tried so hard to duplicate the dumbed-down spoonfed WOW formula they forgot about making good quality gameplay. Darkfall has great gameplay *now*, and more bells and whistles are being added all the time.
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5/30/09 9:15:38 PM#25
Originally posted by javac Or, they won't be blind, and realise that it's extremely poor even FOR those features.
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