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News Discussion  » The Matrix Online: Closing July 31, Game Over Q&A

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69 posts found
  Randalt

Novice Member

Joined: 3/09/05
Posts: 15

5/29/09 4:10:03 PM#26

I played MxO for a while, enjoyed it for the most part (the jumping!), but my PC on dialup had horrible, horrible lag and rubberbanding. I remember when the dozens of Neo/Agent Smith clones attacked players near the phone booths, it was so frustrating to not get a usable frame rate, even with every setting turned down. Got tired of the repetitive killing of gang members.

I know much was fixed over time, including an updated fight system, and my PC & connection are better, but I'm on other games now. Thanks for the fun!

  Ravanos

Apprentice Member

Joined: 3/10/07
Posts: 912

5/29/09 6:29:21 PM#27

im shocked it lasted this long, the game blew in beta and blew once it was released.

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 1324

5/29/09 6:37:46 PM#28


Originally posted by Heidi

Originally posted by musicmann

Well with the Agency and DC Universe coming out not only does shutting down the Matrix doesn't surprise me but i wouldn't put it past them doing the same thing to SWG. Vanguard seems like it has somewhat of a stronger community than those two had so i see them keeping that game going.


 
You will not have long to wait for that realization of SWG closing down.  As Valeran and I have discussed in another thread Smedley has already put his foot in his mouth by stating in an interview that he cannot wait to play Bioware's version of SWG.  He has also stated that if SOE's SWG looses subscribers after SWTOR launches then he will possibly consider closing SWG.  Why this idiot is still President of SOE I have no idea. 



So now people are bagging on Smedley for being honest? Whatever.

Matrix Online is very likely just the first to be closed down. SOE needs to get rid of some dead weight and with the success of Free Realms and The Agency and DC Universe on the horizon its a good time to do it.

  Valeran

Novice Member

Joined: 4/17/08
Posts: 972

5/29/09 6:43:33 PM#29
Originally posted by Xiaoki

 


Originally posted by Heidi

Originally posted by musicmann

 

Well with the Agency and DC Universe coming out not only does shutting down the Matrix doesn't surprise me but i wouldn't put it past them doing the same thing to SWG. Vanguard seems like it has somewhat of a stronger community than those two had so i see them keeping that game going.


 

 
You will not have long to wait for that realization of SWG closing down.  As Valeran and I have discussed in another thread Smedley has already put his foot in his mouth by stating in an interview that he cannot wait to play Bioware's version of SWG.  He has also stated that if SOE's SWG looses subscribers after SWTOR launches then he will possibly consider closing SWG.  Why this idiot is still President of SOE I have no idea. 



So now people are bagging on Smedley for being honest? Whatever.

 

Matrix Online is very likely just the first to be closed down. SOE needs to get rid of some dead weight and with the success of Free Realms and The Agency and DC Universe on the horizon its a good time to do it.

 

Smed being honest?   LOL

--------
Ten Golden Rules Of Videogame Fanboyism

"SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  nyxium

Advanced Member

Joined: 3/15/09
Posts: 913

Tumbling down the rabbit hole?

5/29/09 6:48:10 PM#30

There is no spoon game.

 

Lots of potential but shafted by Sony. They could have tried selling it to another party. Will miss the storyline.

  Clattuc

Novice Member

Joined: 4/04/05
Posts: 161

5/29/09 9:07:43 PM#31

SOE was, after all, MxO's third publisher.  MxO was always the poor stepchild.  And everything people say about missed potential, etc, etc, is true, and yes, other games came along and ate MxO's lunch.  All true.

But I just have to say that the first time I jacked in, and saw the Matrix materialize around me in green symbols and then slowly fade to "reality," is one of my top 5 MMO moments.  I haven't seriously played in a long time, but I'll never be sorry that they made this game.

  NeokiNaomi

Hard Core Member

Joined: 5/24/07
Posts: 255

In der ruhe kommt die kraft.

5/29/09 9:17:03 PM#32

This means Planetside is next on the chopping block. That stinks =/

  cerebrix

Novice Member

Joined: 6/03/04
Posts: 538

5/29/09 9:17:53 PM#33

 im surprised this was cut before planetside was

 

every time i tried to get planetside to run in the last 3 years, its crashed on launch and no matter of compatibility mode would help me in vista.

Games i'm playing right now...

"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 3804

5/29/09 9:42:42 PM#34
Originally posted by Inktomi

I'll do your monkey job, where can I apply?

I'm being dead serious.

Why did this game fail and how come SOE just does this without any recourse for the community?

 


 

I'm not sure I understand what you mean by recourse for the community. The game wasn't earning money it was discontinued. What kind of recourse could there be?

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Kusiga

Novice Member

Joined: 8/03/03
Posts: 44

5/29/09 10:06:48 PM#35

Always wanted to try this game out but kept falling to the back of my mind forgetting it even existed....oh well play to many MMOs already.

  Wolfdor

Novice Member

Joined: 4/11/06
Posts: 123

5/30/09 3:10:33 AM#36

I wonder with the Station Pass now losing a game, if they'll set the price back down to $25 again?  They said they were increasing the subscription price because they were adding a game to the pass, now that they're taking a game away one would think the price would go back down again.

Yeah, I didn't think so either.  It's funny how that official MxO Q&A didn't have any mention of that question.

 

  Terranah

Elite Member

Joined: 7/03/04
Posts: 2932

5/30/09 4:37:26 AM#37

The interlock combat system was an interesting concept, but in practice it was horrible.  Sure, it looked cool, but being able to fight only one mob at a time was unrealistic and immersion breaking.

 

This was yet another attempt to change from the typical mmo combat type system to something else.  Combat is integral to gameplay and if you fail the game is doomed.

 

The game had potential, but like a lot of SOE games that potential was never realized.

  WinterMuteAu

Novice Member

Joined: 7/20/05
Posts: 4

5/30/09 10:15:31 AM#38


Originally posted by Terranah

The interlock combat system was an interesting concept, but in practice it was horrible.  Sure, it looked cool, but being able to fight only one mob at a time was unrealistic and immersion breaking.
 
This was yet another attempt to change from the typical mmo combat type system to something else.  Combat is integral to gameplay and if you fail the game is doomed.
 
The game had potential, but like a lot of SOE games that potential was never realized.


THe origional interlock combat system did let you fight multiple mobs, I was regularly jumping into a crowd of 4 - 6 and having a great time. Sadly when SOE took over, they decimated the live events stafff, which basically the game revolved around, and dumbed down the combat and nurfed it to the point of innanity.
 
But it is sad to see, but I figured SOE agreed to keep MxO online for 3-4 years so they could get their hands onto the DC online license (and possibly other things, we'll never really know.) It sad I have been proven correct, hence goes another different(read non-WoW) MMO that could have been something with more support.

Enjoy MMO Heaven and tell Auto Assault I said Hi.

P.S. I just noticed they are suspending billing from 1st June. Does this mean if you haven't pre-paid until the end, you can't go back for the finale ?

DarthS0kar Xfire Miniprofile
  Kaynos1972

Spotlight Poster

Joined: 2/10/04
Posts: 2118

5/30/09 10:18:54 AM#39

Game had potential, but devs weren't interested in making it a success.   Sad to see WB give huge franchise name to company that obviously have no interest in making the game a success.

  User Deleted
5/30/09 7:11:11 PM#40

I was surprised the game lasted as long as it did but with it added to the Station Pass I really did think it had found a way to survive long past it's sell by date.

I gave this game a try a couple of years ago when SoE first got it and I regretted taking the time to DL it, the game play was horrendous at the time and I believe I tried it just as SoE started to work on it, so I was playing something that SoE had not yet meddled with.

The idea was good but the realisation wasn't there, a shame really as the IP should have been fantastic.

So ofc now the other Station Pass games must be getting worried.

 

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14165

5/30/09 9:12:38 PM#41
Originally posted by bmdevine
Originally posted by Gameloading

The Matrix Online has, imo, always been one of the most overrated and overlooked MMORPG's out there. It still stands out as one of the best movie licensed video games ever.

Did you perhaps mean underrated and overlooked?  It sounds like that may be what you meant.


 

yeah I fixed it now, thanks!

  finnmacool1

Hard Core Member

Joined: 5/11/06
Posts: 371

5/30/09 10:35:47 PM#42

MxO was horrid at release and $oe did little to improve that. I am surprised at its closure however, i didnt think any game on the pass would be shut down. I think a few other games on the pass may follow.....

  Spiider

Hard Core Member

Joined: 2/15/05
Posts: 198

5/31/09 5:42:16 AM#43

 If you want to screw up a good concept just get SOE on the job. They are Uwe Boll of gaming industry. MO and SWG... I could have played both for decades based on lore only. And they managed to make them discuisting.

 

No fate but what we make, so make me a ham sandwich please.

  User Deleted
5/31/09 2:38:52 PM#44

MxO was pretty well done. Great environment. But they just missed out on too much of the Matrix experience.

They added buffs to clothes so right off the bat the Matrix feel was lost cause instead of people dressed as they wanted to be (which is part of what jacking in was all about. constuct anyone?) people were running around in yellow croc jackets, purple cargo pants and cowboy hats. God it was awful. They should have made all clothes avail from a loading screen when 'jacking in' except for a few reward items, and then made buffs and stuff little bits of code you add to your items. Make the bits of code the items people work to get.

Also, being in the matrix was the whole of the game for the most part. Should have made real world communites (zion, machine city, etc) that people could have played in, then jacked into the matrix for action.

  Terranah

Elite Member

Joined: 7/03/04
Posts: 2932

5/31/09 5:01:58 PM#45
Originally posted by WinterMuteAu

 


Originally posted by Terranah

 

The interlock combat system was an interesting concept, but in practice it was horrible.  Sure, it looked cool, but being able to fight only one mob at a time was unrealistic and immersion breaking.
 
This was yet another attempt to change from the typical mmo combat type system to something else.  Combat is integral to gameplay and if you fail the game is doomed.
 
The game had potential, but like a lot of SOE games that potential was never realized.


 

THe origional interlock combat system did let you fight multiple mobs, I was regularly jumping into a crowd of 4 - 6 and having a great time. Sadly when SOE took over, they decimated the live events stafff, which basically the game revolved around, and dumbed down the combat and nurfed it to the point of innanity.
 
But it is sad to see, but I figured SOE agreed to keep MxO online for 3-4 years so they could get their hands onto the DC online license (and possibly other things, we'll never really know.) It sad I have been proven correct, hence goes another different(read non-WoW) MMO that could have been something with more support.

Enjoy MMO Heaven and tell Auto Assault I said Hi.

P.S. I just noticed they are suspending billing from 1st June. Does this mean if you haven't pre-paid until the end, you can't go back for the finale ?

Unless they changed how interlock worked, you could agro multiple mobs but only fight one at a time.  That's how it was at launch when I played and there were many, many disapointed fans voicing their opinions on the subject.

According to the developers,  if you wanted to have the fancy, stylized, choreographed fight scenes that we were accustomed to seeing in the Matrix movies then that's how it had to be.  That was the rationalization.

  ilydamdris

Novice Member

Joined: 12/25/07
Posts: 291

And his name, that sat on him, was Death. And Hell followed with him.

5/31/09 5:06:08 PM#46
Originally posted by Spiider

 If you want to screw up a good concept just get SOE on the job. They are Uwe Boll of gaming industry. MO and SWG... I could have played both for decades based on lore only. And they managed to make them discuisting.

 

 

From all the drama I've seen. The horrible press and such, I think Aventurine holds the esteemed honor of being the "Uwe Boll of gaming". XD

  Terranah

Elite Member

Joined: 7/03/04
Posts: 2932

5/31/09 5:19:30 PM#47
Originally posted by Terranah
Originally posted by WinterMuteAu

 


Originally posted by Terranah

 

The interlock combat system was an interesting concept, but in practice it was horrible.  Sure, it looked cool, but being able to fight only one mob at a time was unrealistic and immersion breaking.
 
This was yet another attempt to change from the typical mmo combat type system to something else.  Combat is integral to gameplay and if you fail the game is doomed.
 
The game had potential, but like a lot of SOE games that potential was never realized.


 

THe origional interlock combat system did let you fight multiple mobs, I was regularly jumping into a crowd of 4 - 6 and having a great time. Sadly when SOE took over, they decimated the live events stafff, which basically the game revolved around, and dumbed down the combat and nurfed it to the point of innanity.
 
But it is sad to see, but I figured SOE agreed to keep MxO online for 3-4 years so they could get their hands onto the DC online license (and possibly other things, we'll never really know.) It sad I have been proven correct, hence goes another different(read non-WoW) MMO that could have been something with more support.

Enjoy MMO Heaven and tell Auto Assault I said Hi.

P.S. I just noticed they are suspending billing from 1st June. Does this mean if you haven't pre-paid until the end, you can't go back for the finale ?

Unless they changed how interlock worked, you could agro multiple mobs but only fight one at a time.  That's how it was at launch when I played and there were many, many disapointed fans voicing their opinions on the subject.

According to the developers,  if you wanted to have the fancy, stylized, choreographed fight scenes that we were accustomed to seeing in the Matrix movies then that's how it had to be.  That was the rationalization.


 

I was trying to find something that would corroborate my memory of how interlock worked at launch, but I couldn't find anything on it to back up what I remember.  So maybe I am remembering wrong.

 

Maybe there are others out there with better memories than mine that can corroborate or refute whether or not you could be engaged by multiple mobs, but once interlocked you could only fight one mob at time.

  BarCrow

Elite Member

Joined: 2/25/07
Posts: 1664

5/31/09 5:33:31 PM#48

I just could not get into this mmo...but it is too good of a franchise to let this be it's swan song. I certainly hope some other Developer obtains a new license for another Matrix MMORPG...and does it justice.  Did this game even allow you to go back and forth from the matrix to the "real world" ..with ships and Zion and such? Could you even play an agent?..(although I kinda understand if this was disallowed...perhaps as an unlockable character or setup like LoTRO creep play)

  rsreston

Apprentice Member

Joined: 11/26/06
Posts: 339

DOS 6.22 - fuzzy memories...

5/31/09 9:34:40 PM#49
Originally posted by Clattuc

But I just have to say that the first time I jacked in, and saw the Matrix materialize around me in green symbols and then slowly fade to "reality," is one of my top 5 MMO moments. 

 

True! THAT was immersion for me.

  Maddthwips

Novice Member

Joined: 2/03/06
Posts: 82

5/31/09 11:21:05 PM#50

Wasnt this game made by SEGA? I seem to remember the Sega logo on the box when i bought it.

Played it for about a few hours, hated it, then unistalled it. Tried it again when SOE took it over, still hated it. The combat was horrible, which i think killed this game.  The game was dieing when it was given to SOE and they kept it alive even though it should have closed when WB still had it. But its all SOE's fault. They should have thrown their money at a game that probably never would have amounted to anything. Just my thought on the subject.

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