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Originally posted by musicmann
So what are we all doing here? Talking about religions? This is a game discussion web, we talk about the good and bad, and why we join or quit a game. Its call discussions. Oh by the way, what are you doing here? Talking about not talking? Interesting. By your same logic, why should people exchange views at all,? If you do not like some food, just leave quietly and forever hold your tongue. |
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Originally posted by Cik_Asalin ohh..edit...it took me as long to respond to your lameness as it did to stop laughing for enough time to respond to this one. Oh man, I am even more confused. So now it is not only "you played to little/played to much to have a negative opinion of the game", but we now add "can't take your opinion seriously because you belong to the wrong guild"??? Forget it, I'd rather go back to WoW... A man is his own easiest dupe, for what he wishes to be true he generally believes to be true... |
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Originally posted by hoopty
Running around Darkfall naked because players are afraid of losing there best gear.Is not consider a game,It is not fun,It is not full loot..It is called chicken shit..The game is all pvp nothing more and nothing less..It is a no brain game...I have better things to do in life than watching naked people running around and chasing each other.That must be real exciting for you!
This is funny. I have never even played DF and probably never will. I seen this thread yesterday and decided to chime in with a post more in line of all mmo's and not just DF. |
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Originally posted by Orthedos
So what are we all doing here? Talking about religions? This is a game discussion web, we talk about the good and bad, and why we join or quit a game. Its call discussions. Oh by the way, what are you doing here? Talking about not talking? Interesting. By your same logic, why should people exchange views at all,? If you do not like some food, just leave quietly and forever hold your tongue.
My logic is more correct than most others. Sure it is not horrible to give praise or even discuss problems within a mmo. The point i was making is that it is all subjective and when people start to cross the line and try and sway others from spending their hard earn dollars on a product, then it becomes a problem. Who really cares if DF was not made for everyone. Most mmo's other than WOW is built to cater to a certain type of gamer. Who are you to tell anyone that the game is so horrible they shouldn't play. MMO's will run their own course and either survive or fail. I've never even played DF, and probably won't. It surely is not from what anyone has said because i wasn't lazy and did research on the actual game and found it not to interesting. As for your example of bad food, movie or whatever. I have never went off what other people have wrote or said. Like i mentioned, it's all subjective to the indivdual's personal taste. I'm not the type of person that needs others to lead me around and tell me what is good or bad. I'm an adult and can make that decision for myself apparently unlike yourself. |
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Originally posted by Mattyb710 Just some
I don't think that word means what you think it means.
+10 cool points for adding a Princess Bride reference ;) |
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Originally posted by musicmann My logic is more correct than most others. <blah blah blah> The highlighted portion is illustrative of the real problem with what is going on - egos getting in the way of a constructive exchange of ideas and opinions. |
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Originally posted by bmdevine The highlighted portion is illustrative of the real problem with what is going on - egos getting in the way of a constructive exchange of ideas and opinions.
I don't have a ego and i will admit that was a poor choice of words on my part. I was trying to convey that mmo's can be discussed but when people start to cross the the line from a disusson to a down right trashing, then that is taking it to far.. Yes the OP's thread was civil. The problem is, out of that one thread, this topic has spawned 16 pages of non consrtuctive drivel that serves no purpose. The truth is, DF was not meant for this dude.. No need to shout it out loud so everyone knows that. You either play the game and have fun or you don't. Every game has certain aspects that will cater to one type of crowd or another. It will never satisfy everyone. Coming here and discussing either a released game or a up and coming game is fine. When that turns into a personal opinion that tries to sway others form purchising or playing a game then that becomes a hidden agenda that doesn't deserve a discussion. |
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Originally posted by musicmann The highlighted portion is illustrative of the real problem with what is going on - egos getting in the way of a constructive exchange of ideas and opinions.
I don't have a ego and i will admit that was a poor choice of words on my part. I was trying to convey that mmo's can be discussed but when people start to cross the the line from a disusson to a down right trashing, then that is taking it to far.. Yes the OP's thread was civil. The problem is, out of that one thread, this topic has spawned 16 pages of non consrtuctive drivel that serves no purpose. The truth is, DF was not meant for this dude.. No need to shout it out loud so everyone knows that. You either play the game and have fun or you don't. Every game has certain aspects that will cater to one type of crowd or another. It will never satisfy everyone. Coming here and discussing either a released game or a up and coming game is fine. When that turns into a personal opinion that tries to sway others form purchising or playing a game then that becomes a hidden agenda that doesn't deserve a discussion. First, everyone has an ego. Some people's egos are just more out of control than others. Second, if something doesn't deserve a discussion, why are you discussing it? It just keeps the thread at the top of the "Recent Forum Posts" and feeds the fire. When was the last time you saw a post purporting to take the high road and show bashers the light truly have a positive effect on the course of a thread? Many posts here are intended to feed the posters' egos, and, as unfortunate as it may be, no amount of talk will change that. If the "quitter" really didn't enjoy the game after that much playing, it's probably a good thing he got out. |
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Originally posted by musicmann The highlighted portion is illustrative of the real problem with what is going on - egos getting in the way of a constructive exchange of ideas and opinions.
I don't have a ego and i will admit that was a poor choice of words on my part. I was trying to convey that mmo's can be discussed but when people start to cross the the line from a disusson to a down right trashing, then that is taking it to far.. Yes the OP's thread was civil. The problem is, out of that one thread, this topic has spawned 16 pages of non consrtuctive drivel that serves no purpose. The truth is, DF was not meant for this dude.. No need to shout it out loud so everyone knows that. You either play the game and have fun or you don't. Every game has certain aspects that will cater to one type of crowd or another. It will never satisfy everyone. Coming here and discussing either a released game or a up and coming game is fine. When that turns into a personal opinion that tries to sway others form purchising or playing a game then that becomes a hidden agenda that doesn't deserve a discussion. I high-lighted the two areas I wanted to comment on... I disagree with you on both of them.
I find absolutely no problem with many pages of "non-constructive drivel" as long as those participating are following the rules set forth here by mmorpg.com I'd hazard a guess that the admin and staff here at mmorpg.com would agree with me. After all that is purpose of this site. The more traffic, and the more dialogue that a topic generates (16 pages... obviously generating a lot)... the better as far as revenue stream is concerned.
I am curious, what difference does it make to you if others choose to participate in a discussion that you deem to be "non-constructive drivel"? If the topic, or posts are breaking rules here at mmorpg.com, then report them. If not, then it would appear your posts are just adding to the "drivel"
As for the second part above; it follows the same logic as the first. As long as a person is not breaking any rules by posting... then it's all fair game. Anyone is free to report a post that they think is in violation. If the mods let it stand, then you can choose to NOT read the post, or visit other MMO sites instead. I'm curious as to why you think that everyone should be expected to post by the "rules" that you think are correct instead of the rules that mmorpg.com has set forth. Now if this was your own site, and you set the rules... sure I could see you being upset when some posters didn't follow them. However, since that is not the case... perhaps we should let the moderators do the moderating.
If the posts seem like "unconstructive drivel" you could always just NOT read them. |
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Originally posted by krieblood I believe the system is also broken, as pointed out by Hellmoob, but if blaming the "carebears" for everything makes you feel better...have at it. |
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Originally posted by krieblood
You're right in that one of the central problems is people hiding under implemented protection, but wrong that it's not the system's fault. If you want people to go out and gear up and PvP, give them something to fight for besides each other's gear. I have no doubt there are quite a few people out right now in scale or better looking for a tear-up, but they lack a logical meeting place to kick each other's faces. No rare resources, no real "objectives" that aren't as easily attainable in protected areas (or at least nearby) means no PvP "hotspots" and a paucity of good fights. You either city raid some naked macroers or just ride until you find another group. Point is, some people are cowardly, some people aren't - You have to give the ones who are an incentive to fight and the ones who aren't a place to meet them. EDIT: I fail at quotes. 19/02/2009 @11pm - "Your Darkfall preorder was successful!" Ahh, classic Tasos! |
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Originally posted by Hellmoob
You're right in that one of the central problems is people hiding under implemented protection, but wrong that it's not the system's fault. If you want people to go out and gear up and PvP, give them something to fight for besides each other's gear. I have no doubt there are quite a few people out right now in scale or better looking for a tear-up, but they lack a logical meeting place to kick each other's faces. No rare resources, no real "objectives" that aren't as easily attainable in protected areas (or at least nearby) means no PvP "hotspots" and a paucity of good fights. You either city raid some naked macroers or just ride until you find another group. Point is, some people are cowardly, some people aren't - You have to give the ones who are an incentive to fight and the ones who aren't a place to meet them. EDIT: I fail at quotes. Hey hellmoob, you're from murder herd right? |
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Originally posted by wyrdaskolir
I was, not anymore. 19/02/2009 @11pm - "Your Darkfall preorder was successful!" Ahh, classic Tasos! |
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Originally posted by Hellmoob
I was, not anymore.
Well.. you were in the wrong guild and therefor cannot have an opinion* about darkfall.
*A darkfall opinion is only allowed to be positive. Since you did not qualify your self with being in the "right" guild, you are wrong. Any thoughts or feelings you expressed are wrong. Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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Originally posted by Random_mage
Well.. you were in the wrong guild and therefor cannot have an opinion* about darkfall.
*A darkfall opinion is only allowed to be positive. Since you did not qualify your self with being in the "right" guild, you are wrong. Any thoughts or feelings you expressed are wrong. Umm, does DF even have "guilds"? RM, you should probably proofread your QQ. |
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Originally posted by bmdevine
If one takes "guild" and "clan" to be synonymous... Which most sensible people would. 19/02/2009 @11pm - "Your Darkfall preorder was successful!" Ahh, classic Tasos! |
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OK All of HellMoob’s original text in blue IF YOU'RE GOING TO LOCK THIS THREAD (AND YOU PROBABLY ARE) TELL ME SO WE CAN AT LEAST DISCUSS IT. Darkfall is awful. I knew it, I know it, and you know it. You can stop reading here if in your head you’re saying: Now that 95% of Forumfall are furiously drafting their 4-word rage replies, I’ll elaborate a little on my Darkfall game experience, since the default response to these threads (rather than a rational retort), is “lol nub got pwned” or “gtfo Darkfall isn’t for carebears”. Up to quitting about 2 weeks ago, I clocked 786 hours of Darkfall gameplay. That doesn’t include my 3 weeks in Beta, during which I played 12+ hours every day. There wasn’t a day that I didn’t log in, and only a handful where I wasn’t out PvP’ing for a large portion my playtime. I didn’t get “zomg facerolled”, I won the vast majority of fights I was in (50+ elemental, sharpshooter and weapon mastery is a handy combination). Yawn, nobody cares about my e-peen, yeah, I know, but the point is I’m not some random who played for 4 hours, got raped in the newbzone, and quit in a flurry of tears. But I did stop playing. Why? Darkfall is a passable FPS mod with a few bare-bones RPG features tacked on in the grindiest incarnations I’ve ever seen. Without full loot, I’m reasonably sure nobody at all would play. Very subjective statement indeed but definitely gives indications of a player who is motivated primarily by loot and the associated ego that’s driven by “having more than you” Gathering is all the challenge of having the time to find somewhere quiet and click every now and then, and doesn’t create any sort of contested territories for rare resources.An indication of a game that is “better” in this regard would be helpful here. Gathering in Darkfall is very much like gathering in any other MMOG that I have tried, with the possible exception that you actually need to have the appropriate tools on hand and they don’t last forever, I really like the durability aspect of this game. Crafting is an unintuitive time/resource sink, totally devoid of any semblance of player skill, individuality or genuinely worthwhile outputs Here again maybe if the author would site an example they are happy with, rather than just saying “I don’t like it”, we could then use this to help us decide if we may or may not like the system. When SOE tried a crafting system that used “player skill” (really just reaction speed) in EQ2, the majority of players bitched about it enough that SOE eventually dumbed it down, so just maybe Adventurine was insightful enough to avoid that pitfall GG Adventurine. As far as the question of ”genuinely worthwhile outputs “, Darkfall is the first game I have played in a long time that you actually see people wearing the armour that is crafted or using a weapon that is crafted more typically you see “EVERYONE running around in mob drops that you can be pretty sure they never actually seen the mob that dropped it, but rather won it in AH. I don’t know if you’ve ever added up the materials for a Full Plate set, but it’s not pretty at all (ah of course everyone should be able to walk up to the first bush and have all the hypothetical “full Plate Seeds” drop out in three shakes! Shouldn’t they?). PvE is either exploiting or bringing an enormous quantity of people to box/focus fire something (with the possible exception of the Fire Dragon, but I doubt it). Well it is a PVPcentric format but this description fits with many”popular” MMOs of late Siege warfare is lag-rape, and the political landscape is a handful of giant unskilled conglomerates plus Afghanistan. City building is a joke (cannons that shoot at nothing, glaring defensive faults in some major cities), and honestly boats and warhulks are so prohibitively expensive for the value they deliver that only the most wealthy (read: heaviest exploiters) will ever bother with them. I can almost hear the cries of everyone that wanted to be in a pirate clan. Again I sense that the author somehow feels he should have multiples of everything and a bank chock full of things to help him have a sense of value for himself just because he put in so many hours. PvP is fun… When you’re not raiding cities overpopulated with attended macroers (or getting zerged 8v1 by an alliance because every time they send one or two guys to kill you, they have to cry in clan chat about how they got slammed). This somehow doesn’t seem like a statement a person who makes this statement “Ewon the vast majority of fights I was in (50+ elemental, sharpshooter and weapon mastery is a handy combination)” Sincerely would make. It’s particularly fun if you have the time to invest in Aventurine’s grotesque treadmill skill system, which primarily rewards having a lot of time to jerk off to furry erotica while your character macros (not that I would know, I manual clicked like a chump because I’m too lazy to download AutoIt). I am not sure here if the author is more upset that there are skills that need to be built up in the game or if he is disappointed that a number of people were able to exploit the system and he didn’t find out how until after they took some of the exploit loopholes out of the game. The best times I had in Darkfall were small group PvP fights with clanmates where we faced 2v1 or worse odds and ended up with more loot than we could comfortably carry. Another statement that gives an indication of the author’s true motivations. The problem was, those times were very sparse. If you’re going to have a huge, intricate world, you either have to have enough people to fill it and make it vibrant (you don’t) or you need to have areas worth fighting over other than player cities to concentrate the PvPers in those areas (none of those, either). The only places you were almost guaranteed to find other players were easily exploitable high profit spawns, camped out by nakeds with surefire escape routes, or else cities filled with yet more naked people itching to go 5v1 with an Ork in robes. Again the author doesn’t clearly state what the problem really is, I interpret it as, he is some childish spoiled brat that was happy the couple of times he and a friend were able to ass rape some stupid newb that was carrying too much loot, but it may be deeper than that. The incentive to go out and look for great fights is substantially diminished when you realise it’s almost certainly going to take a few hours to get a good scrap, and some roll patrol is probably going to waste an inordinate amount of that time chasing you. The “Roll Patrol” was probably a bunch of clanmates of the stupid newb the author ass raped previously and wouldn’t shut up about. I can hear a lot of people thinking “Darkfall is a sandbox, you fool! You’re just not creative or imaginative enough to enjoy its potential!” No. No, no, no. Darkfall? Sandbox? Ultima Online is a sandbox, SW:G is a sandbox. Darkfall is dirt. If you go and read the FAQ for the game that Aventurine said they would be releasing (I believe the entire thing is still on the official site), you’ll read about a sandbox game. A game with features for all kinds of players, a game where opportunities to be successful according to your own goals are virtually limitless, a game that allows both small individualistic clans and larger forces that sway the political landscape to coexist within a vibrant fantasy world. A game with a crafting system that actually rewards those who dedicate themselves to it in terms of their skill as a player, rather than simply the character skill treadmill. Where PvE battles are as enthralling and challenging as their PvP counterparts, and where the environment is as deadly and foreboding as the villainous PKers who inhabit it. A game with racial warfare and unique racial traits, as well as (finally!) a meaningful alignment system. Unique characters developed by an individual’s preference, able to be adapted to changing needs and desires, rather than the homogenous master-of-all-styles that every competitive player now uses, and is encouraged to use by the limitless skill system. A game with minimal grind, where ‘learning by doing’ would be just as effective in the long run as ultra-grinding skills. That may be true in Darkfall, but “the long run” measures in years rather than a few weeks. Can you even imagine getting weapon mastery without hours and hours of unproductive swinging? I really don’t like to think about it. You see here is another indicator of one of the author’s problems; He seems to be frustrated that he was not able to attain “godliness” in the 768 hours he played. Skill ups do not come from unproductive swinging they come from fighting. The fact is that Darkfall made grand promises and delivered hollow stand-ins for those promises. It is, in essence, an FPS in an open world setting, and with lootable items. The primary difference between Darkfall and the standard shooter, aside from the obvious full-loot mechanic, is that there’s no team balancing, no real objective other than “find some other guys and rape ‘em ”I thought these were the best times the author had?, so why is it a problem if it is one of the possible goals of the game? If Adventurine was more actively forcing “team balancing” (whatever that is), they would likely have been accused of limiting the players in what is supposed to be a “sandbox game” and a lot more downtime between bouts of combat. Everything else is ancillary and shoddily created. This is all stuff we’ve known since Beta. Back in beta, a lot of people voiced the same concerns, a lot of people pushed for the game to be delayed. I was among them. The typical defence back then was “Ah, they have a totally awesome version of <shitty system>, it’s just not enabled!” No, folks. When they “turned on” weapon speed in beta, I suspect that was around about the time they actually coded it. The difference between beta and now is that back in beta I thought the Dev team would still be able to deliver - if they worked their asses off to bring us content updates and ameliorations for things like crafting. I made a post back then called “Even WoW has better craft/gathering than Darkfall”, and regrettably I must stand by that post to this day. You’re still playing beta, and you’re paying to do it. I really can’t remember a launch of a MMORPG in like ten years that statement hasn’t been said! So what does it mean?One might argue that an MMO is never finished, but Darkfall was never even release-ready. I wouldn’t be surprised if you had the energy you could go back and that exact line applied to the authors’ precious “WOW” The Dev team is, honestly, a group of people with good ideas and shitty execution of those ideas, headed up by a man who is frankly a reprehensible liar. Tasos stated shortly before release that “Mahirim four-legged running is the only feature that didn’t make release”. Nobody here can say that was anything but a bare-faced lie. The first indication that they would not only fail to provide but continue their failure for months after release came with the great pre-order fiasco and AV’s horrible handling of sales for the first 3 weeks after what we’ll tentatively call “launch”. I posted on page 2 of the now ancient account problems thread, and sent numerous e-mails and support requests to Aventurine, Brannoc, and anybody who seemed like they even might listen. I still have not received a response. Fortunately for them, I decided to just get Darkfall on a new account by playing “refreshfall” for several nights running. My rage thread (long since locked) can be found here. I still held out hope that maybe it was just their terrible management of billing that would be a problem, and that their actual talents as developers would shine through once the game was populated and the servers were stabilized. Well, no. Aventurine have given us a few patches (that were padded out with a great deal of “we made this spell and this spell and this spell and this spell work!” never mind that they didn’t anyway, eh?) and most of them were relatively inconsequential. No overhauls of crappy systems, not a great deal actually added to the gameplay experience, and there are still a few totally glaring opportunities for players to exploit the shit out of faulty coding. The vast majority of the changes that have been lauded by witless brown-nosers are things that should never have even made it into the release client. Today’s update, particularly the “things to look forward to” section, is a prime example of the sort of exaggerated vagueness that AV have consistently failed to make good on thusfar, and it provides me with very little hope indeed for the future of this already sinking ship. To surmise, Darkfall is neither a sandbox nor a true RPG. It is a full loot alternative to the standard FPS, but with a less accomplished combat system and an abysmal grind to go along with it, as well as far less ‘action’. It had, and still has, enormous potential, but the developers have shown themselves to be incapable of building upon that potential to bring to us the game that they sold to us for years before Darkfall’s actual release. In effect, they took a very grandiose dream and forged a borderline nightmare out of its image. Take this opportunity to deny these incompetent shysters your money. Use it instead to play a finished game, or else to drown your sorrows that such a great idea became such a shoddy product. Just sounds to me like someone that had expectations (possibly unrealistic or ones that were based on what he interpreted marketing statements to mean) that didn’t get met on his timetable… again probably this reviewer would have been perfectly happy and never would have written all this bla blah if Adventurine would have just put an “I win” icon and “I got more than you” Icon on his skill bar…. Feel free to flame me, I’ll flame you right back. Signing Off, No fancy sign off here |
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Originally posted by bmdevine
Well.. you were in the wrong guild and therefor cannot have an opinion* about darkfall.
*A darkfall opinion is only allowed to be positive. Since you did not qualify your self with being in the "right" guild, you are wrong. Any thoughts or feelings you expressed are wrong. Umm, does DF even have "guilds"? RM, you should probably proofread your QQ.
In computer and video gaming, a clan or guild is a group of players who regularly play together in a particular (or various different) multiplayer games . These games range from groups of a few friends to 1000-person organizations, with a broad range of structures, goals and members. ... Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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egotrip
Elite Member
Joined: 12/24/08
It is the mark of an educated mind to be able to entertain a thought without accepting it. |
Originally posted by drDamage Hmmmm, something is missing...............oh wait i got it.
Now all rise and somebody sing the Star Bangled Banner there are more posts discussing Darkfall than there are people actually playing the useless game |
Originally posted by drDamage
You're wasting both my time and my ocular wellbeing with a post this terrible, but alright, I'll push your shit in for funsies. 1. What MMO isn't driven by a sense of personal accomplishment? 2. WoW has better gathering. Varied resources, low yield nodes, areas where resources are contested. Just to name three things, and that's from WoW. 3. I'm not going to write out the entire Dragonrealms crafting system, so let me paraphrase one example put forward by my Forumfall buddy Preka: Imagine you want to make a bastard sword. Instead of having a set recipe, you instead have the option of what kind of metal (or alloy) to forge the blade from, how to temper the sword, how finely to sharpen the edge, how weighty the sword should be, what material should be used for the handle... Etc... You get the idea. Crafter customization based around player skill. 4. Mob dropped stuff is usually about as good apart from durability, and not many people wear gear long enough to break it. I could easily get several sets of low durability Full Plate for the time investment of crafting one high durability one (that, bear in mind, I could lose within about one durability point if I'm unlucky). 5. No, idiot, it's about input vs. reward. A set of full plate doesn't have the value of the materials involved in creating it. 6. No, advertising a game with revolutionary PvE and then excusing its shittiness with "it's a PvP game" isn't an argument I'll accept. 7. I do have a bank full of shit, but I don't have the option to go out and be a marauding sea-dog unless I'm part of an enormous conglomerate clan, and then who would I pirate, since virtually nobody runs with ships? It's about accessibility and palyer choice while still allowing an advantage to those able to invest the man-hours. 8. I won the vast majority of fights that were anywhere close to evenly matched, but I did have to spend a long time getting away from ones that weren't. 9. I was on the "winning" side of the exploit curve for most of the skills, that doesn't mean that I don't protest that everyone who wasn't got raped by being unable to use even a semi-illegitimate method to catch up to me. And what are my "true motivations" exactly? Have fun? Shock! Horror! NEVER! 10. The problem is that "fun" fights are hard to find, because people either don't want to fight or want to be sure they have an overhwelming advantage when they do. A lack of reading comprehension isn't justification to call me out as a bad player, you're just making yourself look like a jackass. 11. A roll patrol refers to a group that travels together in a 10+ looking for inferior numbers to fight. Sorry if my technical jargon was over your head. 12. Did you play Darkfall? Skill-ups DO come from unproductive swinging. Or maybe dumping a few thousand arrows into a mob with very high hitpoints. If you skill up from just fighting, you'll be a long, long way behind the curve. And I did attain very high skills, you'd just forgotten the first part of my post by the time you'd raged your way down to here. 13. I didn't say they should force balancing, I was pointing out a discrepancy between the two. Just because my opinions are sound doesn't mean you should make up shoddy ones and then tack them on to what I'm saying. It's a problem because it doesn't give people a centralized incentive that will bring them together and facilitate these "best times I ever had". 14. Yeah, I'm sure other MMOs having faults in their launches is justification for this one being so horrendous. 15. I like how you didn't try to refute any of my criticism of the devs. Guess even you couldn't spin a plausible (albeit brutally flawed and transparent) counterpoint to that. 16. I didn't want an "I win" button, nor did I ever state that. I wanted a challenging, immersive and enthralling MMO. Like the MMO they promised. I'm sorry if expecting someone to deliver on their promises isn't justification to criticize them when they fail on nearly all counts to do so. Feel free to respond to this, if you can honestly blindly ignore your own criticism's lack of substance long enough to do so. -Hellmoob- 19/02/2009 @11pm - "Your Darkfall preorder was successful!" Ahh, classic Tasos! |
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Yamota
Elite Member
Joined: 10/05/03
No beast so fierce but knows some touch of pity. I know none and therefore, am no beast. |
This game is a big FAIL and even die hard fans like this guy who played it for over 700 hours have realised it. Also pretty classy of AV to permaban him for his post. This game and the people behind it are pathetic and the sooner they vanish the better for all MMORPGs. |
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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
Originally posted by Cik_Asalin
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
Originally posted by damian7 Wall of red ownage
Cant resist but how long you did write it? |
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Originally posted by drDamage
I'm pretty sure damian7's comment was made because EvE is a well done sandbox game with meaningful PvP and an actual player economy. Things that Darkfall were supposed to have and comparing Darkfall to EvE is an insult to the great sandbox game EvE is... Maybe? Also the only comment either of them made about WoW was that it has better gathering than Darkfall, which it does. So what exactly was the point of the second part of your post? Bioware did not make Knights of the old Republic 2. |
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Originally posted by kakasaki Oh man, I am even more confused. So now it is not only "you played to little/played to much to have a negative opinion of the game", but we now add "can't take your opinion seriously because you belong to the wrong guild"??? Forget it, I'd rather go back to WoW... Please, do go back to wow....i loved wow for the first 6 months as i leveled up my hunter, but DF isnt WoW and though as i stated multiple times on this forum that it certainly has less than i wanted in at launch, there is more to offer me with it's a player-driven environment and very similar mmo aspects i appreciated from pve games, to keep my interest. |
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