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Darkfall

Darkfall 

General Discussion  » Best I quit post by far

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186 posts found
  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

5/27/09 11:16:27 PM#41
Originally posted by mach789
Originally posted by Torak

Some noteable statements made in the post in the link above:

  • Darkfall is awful. I knew it, I know it, and you know it.
  • I clocked 786 hours of Darkfall gameplay. That doesn’t include my 3 weeks in Beta, during which I played 12+ hours every day.

 

786 hours at this guys rate of play works out to about 65 days at 12 hours a day....(which is an insane about of hours at that rate)

 

And yet to quote....

 

"Darkfall is awful. I knew it, I know it, and you know it"

 

Took him a little while to come to that conclusion lol, not the sharpest knife in the drawer I am assuming.

 

 

You have to read his entire post to conclude that this is a person who had high hopes for the game and the devs, which eroded over time and s/he quit in frustration. I'd be frustrated as well after investing all those hours hoping the game would improve.

I probably said the same thing about becoming disenchanted with AoC, then prior to that, extremely bored beyond recognition at the mind-numbing sameness over and over against static and predictable mobs in WoW, then the borish way in which I just collapsed out of sheer disappointment with WAR and how there wasnt anything different other than the rinse and repeat of all other repetitive computer modulated and code-thethered mobs goverened by computer code.  At least I cant say that about DF just yet since the player-driven and developed play system is such a refreshing departure from alot of the same window-dressing. /shrug

  mz3r2t

Novice Member

Joined: 7/09/07
Posts: 31

5/27/09 11:20:06 PM#42
Originally posted by Cik_Asalin
Originally posted by parrotpholk

http://forums.darkfallonline.com/showthread.php?t=191461

 

I think this says it very well on whats wrong with DF as a whole. I have in the past not agreed with some of the things the OP posted this however is very well written. 

 

FYI....Its a long post so if you dont have 5 minutes then do not bother.

 

This time with a click link:  forums.darkfallonline.com/showthread.php  

Yup... I edited to add the click link to the quoted one above as well.  What can I say... it's slow at work this evening. 

 

Some noteable statements made in the post in the link above:

 

  • Darkfall is awful. I knew it, I know it, and you know it.  Is this the best you can say without substantiation as to why?  Weak opinion to say the least. Not so much unlike me saying, i dont like chocolate, i knew it, i know it, and you know it. That is not a notable point without substantiation as to why.
  • I clocked 786 hours of Darkfall gameplay. That doesn’t include my 3 weeks in Beta, during which I played 12+ hours every day.  Clocking gameplay doesnt mean anything.  If your going make a notable point, please make a point worth noting.
  • I’m not some random who played for 4 hours, got raped in the newbzone, and quit in a flurry of tears.  No one knows anything more about the notable point by accentuating some anonymous persons personal opinion of themself....again, not a notable point
  • Without full loot, I’m reasonably sure nobody at all would play. Why. The thought of substantiating this statement is completely missing.  Not much different than me saying, without rainbow sprinkles, im sure no one would eat chocolate ice cream.
  • PvE is either exploiting or bringing an enormous quantity of people to box/focus fire something. Regarding its relativeness to the subjectmatter, I'd say that this this not representative of Darkfall PvE, though it is a highly player-centric ecosystem where players rather then predictable npc mobs that are computer controlled to contribute to a more whack-a-mole centric game, drive the environment.  When players to engage the computer coded mobs, those mobs are as responsive ai as in most mmo's today.  I do wish the PvE mobs were more environmentally intelligent and contributed to environmental game-play and risk a little more than they do, but then again, this is not a PvE centric game to say the least.
  • Siege warfare is lag-rape, and the political landscape is a handful of giant unskilled conglomerates plus Afghanistan. Not really at all quite correct, but there is some truth to some of it.  Firstly, there are absolutely more downward adjustments to video and sound game-play that needs to be controlled by the player in DF when engaging in a siege where there are hundreds of players localized at the same time.  As with any mmo, most players still need to make system adjustments when there are hundred playing localized at the same time.  But as with DF, those scenarios dont occur nearly as frequently as the skirmish or 'teens' of players that combat or play collectively at the same time, and locally, where the game runs very smoothly at higher settings.  Secondly, this game does highly depend on player-influenced diplomacy and participation.  I happen to think that the with the finite size of the world and finite number of players participating, it does lend itself to a short shelf-life in some respects.
  • City building is a joke.  No its not.
  • honestly boats and warhulks are so prohibitively expensive for the value they deliver that only the most wealthy (read: heaviest exploiters) will ever bother with them. So, now winners are exploiters?  Not only is that completely false, aside from AV addressing exploiters as do any dev's of many mmo's, that ability to bring a WH to a siege didn't result in a win for one alliance that alliance brought it to a recent siege and ended up losing the siege they initiated.
  • Darkfall? Sandbox? Ultima Online is a sandbox, SW:G is a sandbox. Darkfall is dirt. Neither UO or SW:G are sandboxes, first of all.  Secondly, the term has been so misused for so long, that every person has their own personal spin on what it means.
  • The Dev team is, honestly, a group of people with good ideas and shitty execution of those ideas, headed up by a man who is frankly a reprehensible liar. I'm not a big fan of AV at all.  This is an indy group of non-big company professionals that threw out a great idea, true; crappy execution, true, but offers more today where players controll the landscape, story, and game-play than one would gain with any of the other PvE centric games (Not so much EvE) .  It is still a work-in-process, and actually has more to offer than AoC when it launched miserably and failed, and WAR, imho, which offers nothing more than glorified player against players in the same scenarios over and over and over again, and where the RvR is nothing more than a dulldrom of one game-coded teathered group against another. I happen to like more player-influence games and this is the best I can find at the time.
  • To surmise, Darkfall is neither a sandbox nor a true RPG. Again, if its a sandbox you want, go to home depot, if its a story-line scripted rpg, go to LotRO.  Players controll their roles in DF and their roles are team-centric where you can develop as many character-types as you can in most other mmo's, but the development is not restricted to your race as with most other mmos.

 

READ THE WHOLE THREAD
 

Interesting...

I'll re-edit again when I get a chance to read all the responses.

Heh... well I got to read 1 page of responses before it went poof. 

 

 

Just some objective response from, well, me.


 

Just 1 recommendation from, well, me. :)

 

No. I read the salient points, which I've shown to be flawed and misguided.

You fanbots are amazing.. how can you put paragraphs of nonsense to refute fact?
 

Again, I was responding to his salient points...if you want to call them points, unsubstantiated and grossly missing content, non-the-less.

 

We call that trolling where I come from.

Basically all you did was post a lot of words that roughly equated to "nuh uh",  with out posting any evidence why he was wrong on almost all of your replies.

He put a link to the original post but you chose to ignore it.

 

After having such high hopes for this game, I have to agree with the original thread.

  drDamage

Novice Member

Joined: 6/29/07
Posts: 55

5/27/09 11:23:36 PM#43

Well If you play anything this much for this long, especially if your conditioned to the more popular quantity > quality  delusion as most are these days(this game does not even pretend to reward seniority over skill) and this post does indeed reek of that type of personality, which ties to the comment of "age based" forums, we have all seen fourty year olds act twelve and a few twelve year olds act thirty. Age is absolutely no indicator of intelligence or maturity and perhaps least of all social fitness.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

5/27/09 11:24:23 PM#44
Originally posted by kakasaki
Originally posted by thorwood
Originally posted by xzyax

 

This time with a click link:  forums.darkfallonline.com/showthread.php  

Yup... I edited to add the click link to the quoted one above as well.  What can I say... it's slow at work this evening. 

 

Some noteable statements made in the post in the link above:

  • Darkfall is awful. I knew it, I know it, and you know it.
  • I clocked 786 hours of Darkfall gameplay. That doesn’t include my 3 weeks in Beta, during which I played 12+ hours every day.

 


This sounds more like someone who loved the game, got tired of it and left.  I cannot imagine anyone playing a game for 786 hours if they did not like it.

So I'm confused...

person plays to little = pathetic losers who obviously didn't play long enough to learn how to play the game.

person plays to much = pathetic loser that is bored/lost city and rage quit/got ganked/lying cause really didn't play that long/really didn't hate the game because, gosh, they played for so long/<insert favorite attack here>...

 

So what is the "sweet spot" time wise that one can claim to have played the game without falling into either of the above categories???

 

 

Yes, it is quite telling.
 

 

When obvious fans of the game do come to the realization that DarkFall is indeed lacking and that it is in need of a competent development team to get it back on track... they are demonized.

 

Much as Keen has been demonized by the ardent supporters here for coming to the same conclusion. 

As the store stays open 24/7, yet the population in game continues to shrink... it is becoming quite obvious that more and more players are finding the continual grind to not be the "fun" they once thought it was.

 

Will a NA server be DarkFall's saving grace... or it's coup 'de grace?  

Sometime after July will tell the tale... by this Fall it will be interesting to see how many of these same names are still around. 

 

Go back and look at the names of the supporters that used to frequent these forums in January... very few are still around.  Perhaps some are the new names we see... but others have undoubtedly drifted away. 

DarkFall does indeed seem to catch the eye of some for a brief time, but for many it is but a fleeting dream.  Once the fog of "newness" clears from their eyes... sadly they are left with but a shell of what should have been a new home for many years. 

  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

5/27/09 11:27:56 PM#45
Originally posted by mz3r2t
Originally posted by Cik_Asalin
Originally posted by oddjobs74
Originally posted by Cik_Asalin
Originally posted by Spoonpott
Originally posted by Cik_Asalin
Originally posted by xzyax
Originally posted by parrotpholk

http://forums.darkfallonline.com/showthread.php?t=191461

 

I think this says it very well on whats wrong with DF as a whole. I have in the past not agreed with some of the things the OP posted this however is very well written. 

 

FYI....Its a long post so if you dont have 5 minutes then do not bother.

 

This time with a click link:  forums.darkfallonline.com/showthread.php  

Yup... I edited to add the click link to the quoted one above as well.  What can I say... it's slow at work this evening. 

 

Some noteable statements made in the post in the link above:

 

  • Darkfall is awful. I knew it, I know it, and you know it.  Is this the best you can say without substantiation as to why?  Weak opinion to say the least. Not so much unlike me saying, i dont like chocolate, i knew it, i know it, and you know it. That is not a notable point without substantiation as to why.
  • I clocked 786 hours of Darkfall gameplay. That doesn’t include my 3 weeks in Beta, during which I played 12+ hours every day.  Clocking gameplay doesnt mean anything.  If your going make a notable point, please make a point worth noting.
  • I’m not some random who played for 4 hours, got raped in the newbzone, and quit in a flurry of tears.  No one knows anything more about the notable point by accentuating some anonymous persons personal opinion of themself....again, not a notable point
  • Without full loot, I’m reasonably sure nobody at all would play. Why. The thought of substantiating this statement is completely missing.  Not much different than me saying, without rainbow sprinkles, im sure no one would eat chocolate ice cream.
  • PvE is either exploiting or bringing an enormous quantity of people to box/focus fire something. Regarding its relativeness to the subjectmatter, I'd say that this this not representative of Darkfall PvE, though it is a highly player-centric ecosystem where players rather then predictable npc mobs that are computer controlled to contribute to a more whack-a-mole centric game, drive the environment.  When players to engage the computer coded mobs, those mobs are as responsive ai as in most mmo's today.  I do wish the PvE mobs were more environmentally intelligent and contributed to environmental game-play and risk a little more than they do, but then again, this is not a PvE centric game to say the least.
  • Siege warfare is lag-rape, and the political landscape is a handful of giant unskilled conglomerates plus Afghanistan. Not really at all quite correct, but there is some truth to some of it.  Firstly, there are absolutely more downward adjustments to video and sound game-play that needs to be controlled by the player in DF when engaging in a siege where there are hundreds of players localized at the same time.  As with any mmo, most players still need to make system adjustments when there are hundred playing localized at the same time.  But as with DF, those scenarios dont occur nearly as frequently as the skirmish or 'teens' of players that combat or play collectively at the same time, and locally, where the game runs very smoothly at higher settings.  Secondly, this game does highly depend on player-influenced diplomacy and participation.  I happen to think that the with the finite size of the world and finite number of players participating, it does lend itself to a short shelf-life in some respects.
  • City building is a joke.  No its not.
  • honestly boats and warhulks are so prohibitively expensive for the value they deliver that only the most wealthy (read: heaviest exploiters) will ever bother with them. So, now winners are exploiters?  Not only is that completely false, aside from AV addressing exploiters as do any dev's of many mmo's, that ability to bring a WH to a siege didn't result in a win for one alliance that alliance brought it to a recent siege and ended up losing the siege they initiated.
  • Darkfall? Sandbox? Ultima Online is a sandbox, SW:G is a sandbox. Darkfall is dirt. Neither UO or SW:G are sandboxes, first of all.  Secondly, the term has been so misused for so long, that every person has their own personal spin on what it means.
  • The Dev team is, honestly, a group of people with good ideas and shitty execution of those ideas, headed up by a man who is frankly a reprehensible liar. I'm not a big fan of AV at all.  This is an indy group of non-big company professionals that threw out a great idea, true; crappy execution, true, but offers more today where players controll the landscape, story, and game-play than one would gain with any of the other PvE centric games (Not so much EvE) .  It is still a work-in-process, and actually has more to offer than AoC when it launched miserably and failed, and WAR, imho, which offers nothing more than glorified player against players in the same scenarios over and over and over again, and where the RvR is nothing more than a dulldrom of one game-coded teathered group against another. I happen to like more player-influence games and this is the best I can find at the time.
  • To surmise, Darkfall is neither a sandbox nor a true RPG. Again, if its a sandbox you want, go to home depot, if its a story-line scripted rpg, go to LotRO.  Players controll their roles in DF and their roles are team-centric where you can develop as many character-types as you can in most other mmo's, but the development is not restricted to your race as with most other mmos.

 

READ THE WHOLE THREAD
 

Interesting...

I'll re-edit again when I get a chance to read all the responses.

Heh... well I got to read 1 page of responses before it went poof. 

 

 

Just some objective response from, well, me.


 

Just 1 recommendation from, well, me. :)

 

No. I read the salient points, which I've shown to be flawed and misguided.

You fanbots are amazing.. how can you put paragraphs of nonsense to refute fact?
 

Again, I was responding to his salient points...if you want to call them points, unsubstantiated and grossly missing content, non-the-less.

 

We call that trolling where I come from.

Basically all you did was post a lot of words that roughly equated to "nuh uh",  with out posting any evidence why he was wrong on almost all of your replies.

He put a link to the original post but you chose to ignore it.

 

After having such high hopes for this game, I have to agree with the original thread.

So, the guy that i originally respond to in the course of being on topic in terms of reply and rebuttle to his comments makes me a troll, but if one were in agreement, then he's not a troll, such as you.  Some people will buy your spin and some wont.

  IVlonarch

Novice Member

Joined: 2/26/09
Posts: 45

5/27/09 11:30:22 PM#46

HAIL Hellmoob . He completely nailed everything on the head about Darkfall. This is pretty much exactly everything my guild and I have felt while nearing the inevitable leave from darkfall. The game simply just isnt there yet, and we will not pay anymore to test thier ideas for their so called MMO.

  mz3r2t

Novice Member

Joined: 7/09/07
Posts: 31

5/27/09 11:33:34 PM#47
Originally posted by Cik_Asalin

So, the guy that i originally respond to in the course of being on topic in terms of reply and rebuttle to his comments makes me a troll, but if one were in agreement, then he's not a troll, such as you.  Some people will buy your spin and some wont.

He said he just highlighted some points in the original post. If you didn't agree with them, you should have read the original post instead of wearing your blinders and going straight to troll mode.

 

I don't need to post any evidence as why I agree with him, as it has already been posted in the original thread.

 

You trolled that poor man and you should be ashamed. You owe him an apology.

  whisperwynd

Hard Core Member

Joined: 2/22/06
Posts: 826

Think for yourselves and let others enjoy the priviledge to do so as well.

5/27/09 11:37:26 PM#48
Originally posted by drDamage

Well If you play anything this much for this long, especially if your conditioned to the more popular quantity > quality  delusion as most are these days(this game does not even pretend to reward seniority over skill) and this post does indeed reek of that type of personality, which ties to the comment of "age based" forums, we have all seen fourty year olds act twelve and a few twelve year olds act thirty. Age is absolutely no indicator of intelligence or maturity and perhaps least of all social fitness.

 

Ah yes, the argument of seeing 40 yr olds acting 12 etc. Easy to say, harder to justify. Besides, I was being facetious, as in the all compassing, totally anonymous world of the interwebz...you can't verify the age of the person anyhow, making any such assumptions totally baseless and empty of substance. It also enables those of any age to act less civil towards others. Easy to insult without repercussions, try it in RL and it gets a little messier.

I do however agree that spending so much time over anything in such a short period of time will likely have a numbing effect and make all the negative aspects of it stand out all the more. Moderation is seldom observed these days anyway, so it happens much more often to have 'burnouts' than taking the slow pace and enjoyment filled ride that would alleviate alot of these rants.

  User Deleted
5/27/09 11:50:01 PM#49
Originally posted by Consensus

 I admit I scan read it. I seem to agree with majority of ways in which darkfall is crap, but I can't help feeling all the "its not a sandbox", "its not as good as SWG/UO" mindset is not worth listening to generally because. A) they are so full of nostalgia ie "old UO, those were the days did you play on wicana server I was a famous crafter you see" that they will NEVER like any new mmo. B) they probably too old for FPS games, too used to auto attack. its nothing to do with "hardcore" its just a style of gameplay.

 

Well, all I'll say is... You should really have done more than scan-read it, because he provides very detailed and well presented reasons for all his points.

Your take on it is presumptuous and way over-simplified.

  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

5/27/09 11:53:20 PM#50
Originally posted by whisperwynd
Originally posted by drDamage

Well If you play anything this much for this long, especially if your conditioned to the more popular quantity > quality  delusion as most are these days(this game does not even pretend to reward seniority over skill) and this post does indeed reek of that type of personality, which ties to the comment of "age based" forums, we have all seen fourty year olds act twelve and a few twelve year olds act thirty. Age is absolutely no indicator of intelligence or maturity and perhaps least of all social fitness.

 

Ah yes, the argument of seeing 40 yr olds acting 12 etc. Easy to say, harder to justify. Besides, I was being facetious, as in the all compassing, totally anonymous world of the interwebz...you can't verify the age of the person anyhow, making any such assumptions totally baseless and empty of substance. It also enables those of any age to act less civil towards others. Easy to insult without repercussions, try it in RL and it gets a little messier.

I do however agree that spending so much time over anything in such a short period of time will likely have a numbing effect and make all the negative aspects of it stand out all the more. Moderation is seldom observed these days anyway, so it happens much more often to have 'burnouts' than taking the slow pace and enjoyment filled ride that would alleviate alot of these rants.

Age is a number that has no meaning when it relates to being immature much of the time, I think.  The nature of bad behavior, unfortunately, transcends age; perhaps a chemical imbalance.  What does possibly compound the numbing nature of something so empty, as might be the case with other mmo's, is the amount of time spent in a shallow enterprise, hanging onto false hope that it might improve.  But opinions and impressions are so immeasurable at times, that personal experience is key.  But then it becomes a cycle of his opinion vs hers....and that too, as seen here many times, becomes meaningless; again, going back to gaining your own experience through personal experience.

 

I tend to think of everything in moderation, and perhaps the things I take enjoyment in most are those that I partake in modestly.

  Nedax

Novice Member

Joined: 5/23/09
Posts: 114

5/27/09 11:54:23 PM#51

Can the people with the gigantic quote pyramid PLEASE STOP FRIGGING QUOTING EACH OTHER?

As far as the topic, I never was interested in Darkfall, but I thoroughly enjoyed reading this guys exit novel. Very interesting to read.

  junzo316

Apprentice Member

Joined: 2/19/07
Posts: 1582

5/28/09 12:04:42 AM#52

A really good read.  It states what others have said on this forum, but with a little more articulation and justification for the reasons he left.  It was well thought out.  It is a bit shameful that the mods at that forum are still in "spin" mode and delete all the threads that disagree with their point of view.  It would have been interesting to see how this thread would have run over there.  Of course, with the declining number of active accounts, people may have already moved on and the only ones left over there are the....ummm...."faithful"...

  User Deleted
5/28/09 12:13:13 AM#53
Originally posted by Cik_Asalin
Originally posted by oddjobs74
Originally posted by Cik_Asalin
Originally posted by Spoonpott
Originally posted by Cik_Asalin
Originally posted by xzyax
Originally posted by parrotpholk

http://forums.darkfallonline.com/showthread.php?t=191461

 

I think this says it very well on whats wrong with DF as a whole. I have in the past not agreed with some of the things the OP posted this however is very well written. 

 

FYI....Its a long post so if you dont have 5 minutes then do not bother.

 


Just some objective response from, well, me.


 

Just 1 recommendation from, well, me. :)

 

No. I read the salient points, which I've shown to be flawed and misguided.

You fanbots are amazing.. how can you put paragraphs of nonsense to refute fact?
 

Again, I was responding to his salient points...if you want to call them points, unsubstantiated and grossly missing content, non-the-less.


You know... had the entire original post not been copied and pasted here where all those summary points are presented in full context with supporting statements... or... had the original post consisted solely of those statements and nothing more, you'd have a point.

But, being that they are readily available to read, right in this thread, in their full context with all supporting statements intact, you're only succeeding in looking foolish and willfully ignorant.

 

 

 

  User Deleted
5/28/09 12:21:54 AM#54
Originally posted by kakasaki
Originally posted by thorwood
Originally posted by xzyax

 

This time with a click link:  forums.darkfallonline.com/showthread.php  

Yup... I edited to add the click link to the quoted one above as well.  What can I say... it's slow at work this evening. 

 

Some noteable statements made in the post in the link above:

  • Darkfall is awful. I knew it, I know it, and you know it.
  • I clocked 786 hours of Darkfall gameplay. That doesn’t include my 3 weeks in Beta, during which I played 12+ hours every day.

 


This sounds more like someone who loved the game, got tired of it and left.  I cannot imagine anyone playing a game for 786 hours if they did not like it.

So I'm confused...

person plays to little = pathetic losers who obviously didn't play long enough to learn how to play the game.

person plays to much = pathetic loser that is bored/lost city and rage quit/got ganked/lying cause really didn't play that long/really didn't hate the game because, gosh, they played for so long/<insert favorite attack here>...

 

So what is the "sweet spot" time wise that one can claim to have played the game without falling into either of the above categories???

 

 


It's the "Tasos Standard":

"If you say DF is the most stable, complete and overall best MMO on the market, whether you've played it 10 minutes or 10 hours, you have clearly played it long enough and your opinion is 100% valid.

Conversely, if you conclude that DF is none of the above, even if you've played 100+ hours and have experienced all the game offers, you haven't played enough and are a carebear hater troll who sucks at PvP and can't handle a hardcore MMO with full looting and you should go back to your kiddie themepark WoW".

That pretty much sums it up.


 

  drDamage

Novice Member

Joined: 6/29/07
Posts: 55

5/28/09 12:25:35 AM#55
Originally posted by WSIMike
Originally posted by kakasaki
Originally posted by thorwood
Originally posted by xzyax

 

This time with a click link:  forums.darkfallonline.com/showthread.php  

Yup... I edited to add the click link to the quoted one above as well.  What can I say... it's slow at work this evening. 

 

Some noteable statements made in the post in the link above:

  • Darkfall is awful. I knew it, I know it, and you know it.
  • I clocked 786 hours of Darkfall gameplay. That doesn’t include my 3 weeks in Beta, during which I played 12+ hours every day.

 


This sounds more like someone who loved the game, got tired of it and left.  I cannot imagine anyone playing a game for 786 hours if they did not like it.

So I'm confused...

person plays to little = pathetic losers who obviously didn't play long enough to learn how to play the game.

person plays to much = pathetic loser that is bored/lost city and rage quit/got ganked/lying cause really didn't play that long/really didn't hate the game because, gosh, they played for so long/<insert favorite attack here>...

 

So what is the "sweet spot" time wise that one can claim to have played the game without falling into either of the above categories???

 

 


It's the "Tasos Standard":

"If you say DF is the most stable, complete and overall best MMO on the market, whether you've played it 10 minutes or 10 hours, you have clearly played it long enough and your opinion is 100% valid.

Conversely, if you conclude that DF is none of the above, even if you've played 100+ hours and have experienced all the game offers, you haven't played enough and are a carebear hater troll who sucks at PvP and can't handle a hardcore MMO with full looting and you should go back to your kiddie themepark WoW".

That pretty much sums it up.


 


 

Has anyone, by chance, EVER indicated that you may exhibit some extremist* tendancies?

Edit due to my fera of the spelling nazies

  User Deleted
5/28/09 12:29:34 AM#56
Originally posted by drDamage
Originally posted by WSIMike
Originally posted by kakasaki
Originally posted by thorwood
Originally posted by xzyax

 

This time with a click link:  forums.darkfallonline.com/showthread.php  

Yup... I edited to add the click link to the quoted one above as well.  What can I say... it's slow at work this evening. 

 

Some noteable statements made in the post in the link above:

  • Darkfall is awful. I knew it, I know it, and you know it.
  • I clocked 786 hours of Darkfall gameplay. That doesn’t include my 3 weeks in Beta, during which I played 12+ hours every day.

 


This sounds more like someone who loved the game, got tired of it and left.  I cannot imagine anyone playing a game for 786 hours if they did not like it.

So I'm confused...

person plays to little = pathetic losers who obviously didn't play long enough to learn how to play the game.

person plays to much = pathetic loser that is bored/lost city and rage quit/got ganked/lying cause really didn't play that long/really didn't hate the game because, gosh, they played for so long/<insert favorite attack here>...

 

So what is the "sweet spot" time wise that one can claim to have played the game without falling into either of the above categories???

 

 


It's the "Tasos Standard":

"If you say DF is the most stable, complete and overall best MMO on the market, whether you've played it 10 minutes or 10 hours, you have clearly played it long enough and your opinion is 100% valid.

Conversely, if you conclude that DF is none of the above, even if you've played 100+ hours and have experienced all the game offers, you haven't played enough and are a carebear hater troll who sucks at PvP and can't handle a hardcore MMO with full looting and you should go back to your kiddie themepark WoW".

That pretty much sums it up.


 


 

Has anyone, by chance, EVER indicated that you may exhibit some extreneist tendancies?


Nope.

Have you ever experienced someone being facetious before?

That said, the "Tasos Standard" is, in principle, pretty much the way it comes down. If you say DF is good, you've played it long enough, no matter how much or little time you spent. If you don't like it, then no amount of time was enough. The evidence of it is right in these threads...

Someone says they played for 3 hours.. "not long enough!".
Someone says they played for hundreds of hours "Why did you play it so long if you didn't like it?"

The only "correct" answer DF fans will accept is some variation on "DF is awesome".

 

 

  drDamage

Novice Member

Joined: 6/29/07
Posts: 55

5/28/09 12:31:43 AM#57
Originally posted by WSIMike
Originally posted by drDamage
Originally posted by WSIMike
Originally posted by kakasaki
Originally posted by thorwood
Originally posted by xzyax

 

This time with a click link:  forums.darkfallonline.com/showthread.php  

Yup... I edited to add the click link to the quoted one above as well.  What can I say... it's slow at work this evening. 

 

Some noteable statements made in the post in the link above:

  • Darkfall is awful. I knew it, I know it, and you know it.
  • I clocked 786 hours of Darkfall gameplay. That doesn’t include my 3 weeks in Beta, during which I played 12+ hours every day.

 


This sounds more like someone who loved the game, got tired of it and left.  I cannot imagine anyone playing a game for 786 hours if they did not like it.

So I'm confused...

person plays to little = pathetic losers who obviously didn't play long enough to learn how to play the game.

person plays to much = pathetic loser that is bored/lost city and rage quit/got ganked/lying cause really didn't play that long/really didn't hate the game because, gosh, they played for so long/<insert favorite attack here>...

 

So what is the "sweet spot" time wise that one can claim to have played the game without falling into either of the above categories???

 

 


It's the "Tasos Standard":

"If you say DF is the most stable, complete and overall best MMO on the market, whether you've played it 10 minutes or 10 hours, you have clearly played it long enough and your opinion is 100% valid.

Conversely, if you conclude that DF is none of the above, even if you've played 100+ hours and have experienced all the game offers, you haven't played enough and are a carebear hater troll who sucks at PvP and can't handle a hardcore MMO with full looting and you should go back to your kiddie themepark WoW".

That pretty much sums it up.


 


 

Has anyone, by chance, EVER indicated that you may exhibit some extreneist tendancies?


Nope.

Have you ever experienced someone being facetious before?

 


 

Oh yes!, and I find it quite unpleasant and indicative of an inate personality disorder.

  User Deleted
5/28/09 12:33:49 AM#58
Originally posted by drDamage
Originally posted by WSIMike
Originally posted by drDamage
Originally posted by WSIMike

It's the "Tasos Standard":

"If you say DF is the most stable, complete and overall best MMO on the market, whether you've played it 10 minutes or 10 hours, you have clearly played it long enough and your opinion is 100% valid.

Conversely, if you conclude that DF is none of the above, even if you've played 100+ hours and have experienced all the game offers, you haven't played enough and are a carebear hater troll who sucks at PvP and can't handle a hardcore MMO with full looting and you should go back to your kiddie themepark WoW".

That pretty much sums it up.


 


 

Has anyone, by chance, EVER indicated that you may exhibit some extreneist tendancies?


Nope.

Have you ever experienced someone being facetious before?

 


 

Oh yes!, and I find it quite unpleasant and indicative of an inate personality disorder.


An innate personality disorder? What... the ability to see the humor in things and make light of them?

So do you find things like comedians, or parodies or things of that sort "unpleasant" as well?
 

 

 

  whisperwynd

Hard Core Member

Joined: 2/22/06
Posts: 826

Think for yourselves and let others enjoy the priviledge to do so as well.

5/28/09 12:35:13 AM#59
Originally posted by drDamage


 

Oh yes!, and I find it quite unpleasant and indicative of an inate personality disorder.

Like biting at the bit whenever someone brings up the word 'facetious'?

Only kidding...

  User Deleted
5/28/09 12:37:31 AM#60
Originally posted by whisperwynd
Originally posted by drDamage


 

Oh yes!, and I find it quite unpleasant and indicative of an inate personality disorder.

Like biting at the bit whenever someone brings up the word 'facetious'?

Only kidding...

 

I believe your act of "kidding" to be highly indicative of an innate personality disorder and find it to be disturbing and unpleasant.

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