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Originally posted by Superman0X
That is like saying: I dont buy stuff online, I just use Ebay.
RMT is the METHOD that is used to do business, not the results. Non-sense,if a player in WoW pays to change his name or pays to mover server then that doesnt effect me playing against him but once he starts this,I quote from the OP here "If I happen to decide I want to pick up the pace by buying a better weapon, some bonus XP potions or whatever, I really don't see that as constituting a problem for anyone else." Then it does effect when I am playing against him,so no not all RMT is the same. ps. on a side note Aihoshi why not just pay for a leveling service while you are at it, then buy all the end game gear,that way you dont have to goto the trouble of even playing the game,save's alot of time and you can just brag how great you are |
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I would assume some form of RMT is inevitable for the sole reason that its already occuring as a result of third party sites. So businesses see that and since there is right now in every P2P game people who do buy currency and items (even though one would like to pretend there are not) the gaming companies are simply taking back the business which was theirs to start with. So rmt in P2P makes sense to me although others cry foul it does from the company's perspecitve make sense and heck its a lot safter for those users that engage in that stuff. Since I have never found a need to spend money in P2P games outside of a subscription I will be no more or less affected by these stores, but those that are taking risks are in fact being given a more secure means to do this which is a good thing for them. As for it becoming a trend. I think its already a trend as all the major game creators (including the beloved blizzard who can do no wrong) are doing it. Its here already and the trend has been set. I still would rather play a subscription based game with some RMT items like potions on the side or other items which I can get either by grinding or paying cash then play the F2P game where the cost at times seems to go up at an alarmingly fast rate in some cases because all gear needs to be purchased that way. Granted not all F2P games are like that, but unfortunately the ones I was actually interested in were like that.
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When it comes to MMOs, if you didn't earn it, you shouldn't have it. Sob story about time/earning your money/blah blah blah, too bad. There's little point to an MMO if you can just buy your way through as everything becomes trivialized. Cosmetic items/house items I don't see a problem with, but once you start buying items with in-game equivilents, or when superior cash shop items arise/become required, it's over the top. The TCGs I personally see as a fools errand, because while the games can be fun, and the loot cards are mostly benign (at least in EQ2, the SWG ones I've heard are pretty damn game breaking), I can't see how anyone could attach that much value to cards of which you have no physical copy of, and that are essentially randomly generated when you buy them. In other words, you're paying $2.99 for their server to copy/paste 8 random cards. I can't see that as anything but being ripped off. |
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Briansho
Elite Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism...We Are The Vandals. |
Hmmm paying real money for digital 1's and 0's you will never own. No thanks. "Don't sweat it -- it's not real life. It's only ones and zeroes." Gene Spafford "A lot of hacking is playing with other people, you know, getting them to do strange things." |
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That's true, games are meant to be played and are meant to be fun. That does not invalidate the fact that people are going out and spending money to mitigate certain aspects of these games. ... And the point of the matter is that no matter what you or anyone else things about whether it is fun or not to use real money to bypass parts of the game, people are doing it. The fact that they can buy their way ahead of me makes the game less fun for me. Does my fun count too? People are circumventing the rules right now only because they can get away with it. RMT advocates want to make it legal to do that within the game. I want to make it HARDER to circumvent the rules, not easier.
It is not out of the realm of feasibility that a company, seeing that people are spending money on these secondary companies, would like to take that money for themselves... Is it worth losing their subscriber base over?
More than likely they are doing it to bypass the things that they don't think are fun in order to get to the parts where they do think the fun is. So if the only way I can have fun is playing in God mode, does that justify me hacking the game to allow me to do whatever I want? Gimme a break. Rules exist for a reason. No rules would be less fun.
"We would never use rmt...." then you go on the internet and there are thriving rmt sites. Where are these thriving RMT games at? Show me a few. All the best MMOs use a subscription model. RMT is niche at best.
RMT is the METHOD that is used to do business, not the results. In this context they are one in the same, because the RMT model gives some players an advantage over others. It is no longer about skill or time. The issue is not really even about the money, but the effect the money has on the game. In a subscription model, there is the perception (real or imagined) that there is a level playing field. Even if there is not, it is still better than the RMT alternative IMO. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by reanor
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Originally posted by DarkRexx
Why does it bother you that some people choose to pay for items off of a cash shop? It's not like I'm condoning third party services that just as often rip you off as deliver whatever service they've promised (gold, power-leveling, big tits, what-have-you). I think your issue is that you like to put a lot of game time into earning things for your avatar, whatever game you happen to be playing, and that the fact is that there are other people out there that think to themselves, "Gee, I sure don't have a lot of time and/or patience to earn level (fill in the blank) and I'd really like to start having some MMO fun. But luckily there's this nifty little cash shop that sells EXP gain potions and items that ensure my gear wont explode from trying to enchant it . Also I want cat ears." So, you notice this and because you feel a sense of accomplishment for earning your items through the tried and true method of grinding ad nauseum, you go off on a tanget like an old man yelling about 'work ethic'. The Fact Of The Matter is this: When you play a subscription game, you're paying for content you have to work to earn. When you use a RMT service provided by the company, you're getting what you pay for right away instead of having to grind like a mother in order to earn it. You end up spending roughly the same amount of money either way, and I'm not sure why you dislike people because your sense of fun is different than others.
You obviously can not understand my point so I will not explain it further. If you do not get it by now, continue to "play" your game with your credit card. I find it illogical to play a GAME that I do not have time for nor enjoy so I pay for items instead of playing it myself. That is the silliest thing I have ever heard. If I felt I didn't have enough time to play a game I would quit, it's very simple. I would go to something I had time to you know actually PLAY considering that is why you buy games.
Edit: So your logic is, with a subscription based MMO GAME you PLAY to get items. If that said game has virtual items for cash then you get to bypass PLAYING the GAME by pulling out your credit card and obtaining the items. Just wow .... you may want to take a step back and read what you wrote. You do realize these are games right and in games that is what you do is play them? Why even play if you don't want to? I should created an MMO where you sit in town and put in your credit card information to get items and then you stand there and stare at it. Games are meant to be played, if the game play isn't fun then quit. Some people need to take a step back and realize what games are. |
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Originally posted by eHero I concur. I dont understand how anyone would ever consider spending real money on buying ingame stuff. I mean, the whole point of the game is to COMPETE with your skill, not your wallet. Its like buying olympic gold medal. Whats the point if you haven't earned it? And I am not even talking about how this affects those that do NOT want to spend money. The author's logic puzzles me because he somehow does not sees this. Makes me wonder if this is the beginning of the RMT promotion campaign by a gaming group or something. How would you, having bought godly sword of destruction, NOT affect me if I am not able to buy it or earn it? If you want to explore and not level, then you have no right to complain that you are X levels below me if all I did is level and not explore. I won't mind (like so many others) if RMT items were pure cosmetics, but I would not support it because the lne between cosmetic and non-cosmetic items is just too thin. Devs will always be tempted to cross it. At first its cosmetic items, eye candy. Then its potion, you know, nothing serious. Yeah sure they do give u exp bonus, but thats not a big bonus. Then comes the items and thats the end of it. Any kind of purchase of in-game items for real currency IS affecting those that do not want to spend their money. There is just no way around it, however eloquently you write your article. I am the type of player where I like to do everything and anything from time to time. |
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For me its simple - I see micro-transactions and I stop reading.
Simple... Currently Playing: Nothing much |
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Originally posted by qombi
Why does it bother you that some people choose to pay for items off of a cash shop? It's not like I'm condoning third party services that just as often rip you off as deliver whatever service they've promised (gold, power-leveling, big tits, what-have-you). I think your issue is that you like to put a lot of game time into earning things for your avatar, whatever game you happen to be playing, and that the fact is that there are other people out there that think to themselves, "Gee, I sure don't have a lot of time and/or patience to earn level (fill in the blank) and I'd really like to start having some MMO fun. But luckily there's this nifty little cash shop that sells EXP gain potions and items that ensure my gear wont explode from trying to enchant it . Also I want cat ears." So, you notice this and because you feel a sense of accomplishment for earning your items through the tried and true method of grinding ad nauseum, you go off on a tanget like an old man yelling about 'work ethic'. The Fact Of The Matter is this: When you play a subscription game, you're paying for content you have to work to earn. When you use a RMT service provided by the company, you're getting what you pay for right away instead of having to grind like a mother in order to earn it. You end up spending roughly the same amount of money either way, and I'm not sure why you dislike people because your sense of fun is different than others.
You obviously can not understand my point so I will not explain it further. If you do not get it by now, continue to "play" your game with your credit card. I find it illogical to play a GAME that I do not have time for nor enjoy so I pay for items instead of playing it myself. That is the silliest thing I have ever heard. If I felt I didn't have enough time to play a game I would quit, it's very simple. I would go to something I had time to you know actually PLAY considering that is why you buy games.
I understand your point pretty well. You like to play games that encourage you to earn your character's prestige, and you feel that if people don't do that they're cheating themselves. I think you're just saying I can't understand and that you're not going to explain it further because you really can't extrapolate on a subject you haven't even made clear in the first place. All I'm saying is... Sorry, I just lost interest in this topic. Defending RMT is like yelling at people from on top of a pile of crap and wondering why everyone thinks you smell.
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by DarkRexx
Why does it bother you that some people choose to pay for items off of a cash shop? It's not like I'm condoning third party services that just as often rip you off as deliver whatever service they've promised (gold, power-leveling, big tits, what-have-you). I think your issue is that you like to put a lot of game time into earning things for your avatar, whatever game you happen to be playing, and that the fact is that there are other people out there that think to themselves, "Gee, I sure don't have a lot of time and/or patience to earn level (fill in the blank) and I'd really like to start having some MMO fun. But luckily there's this nifty little cash shop that sells EXP gain potions and items that ensure my gear wont explode from trying to enchant it . Also I want cat ears." So, you notice this and because you feel a sense of accomplishment for earning your items through the tried and true method of grinding ad nauseum, you go off on a tanget like an old man yelling about 'work ethic'. The Fact Of The Matter is this: When you play a subscription game, you're paying for content you have to work to earn. When you use a RMT service provided by the company, you're getting what you pay for right away instead of having to grind like a mother in order to earn it. You end up spending roughly the same amount of money either way, and I'm not sure why you dislike people because your sense of fun is different than others.
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I'll even turn it around and call BS on these people who have "more money than time": what entitles them to have access to the same accomplishments that someone who has put more time into the game? Take any casual, real world, sporting hobyy as an example - if I have more time to put into playing volleyball, pool, bowling, poker or whatever - I'm going to do better, win more events and have access to more levels of competition. No one would consider it "fair" for you to hire the Buffalo Bills offensive line offseason to win a casual football league, so why should we consider that kind of advantage "okay" for an MMO? (otherwise the previous post nailed it)
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Originally posted by eyeswideopen
Well said.
and yet i wonder...
what if we dont give a Rat's Tail about PvP? |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by nekollx
Well said.
and yet i wonder...
what if we dont give a Rat's Tail about PvP?
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Originally posted by WSIMike
Well... I... But... he... Damn. You got me good. Okay, I'm sorry. I'll try harder to remember all the points of a discussion. But you have to admit... the phrase "grind like a mother ad nauseum" is funny when taken out of context. :D
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Originally posted by WSIMike PvP was just an example I used.
ok then lets go though some key PvE secnarios then.
RTMer can not trade or sell items, does not team with you: Effect on you? None
RTMer can not trade or sell items, does team with you: Effect on you? Better team?
RTMer can trade or sell items: Effect on you? The same item he bought RTM you can grind for and buy at AH. Even Play.
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Originally posted by Opticron
Not the way i read it. He wants to enjoy the game in more ways than simply grinding for the next level/high-end equipment by paying in order to keep up with friends who do like that sort of thing, and why shouldn't he? To reverse your statement: If i'm playing in the same game world, I basically have to give up my job and social/family activities to compete on a level playing field with a student playing 8h/day Most ubers/hard-core players 'earned' their position by making long hours playing their game, the introduction of real money is seen as a threat to quickly lose that position to others who are willing to spend more money. Maybe that's why it seems unappealing to most. The way i see it running a marathon in 2 hours remains impressive even though someone willing to buy a motorcycle can do it in 10 minutes.
Except you don't see the Marathon runner and the motorcyclyst competing in the same race. If they did, the motorcyclist would be frowned upon and laughed at for buying a motorcycle to win because he spent his time in the office earning money for the motorcycle rather than training for the big race. Why do people who have jobs and families WANT to compete with people who have more time on their hands? Just play the game at your pace? I know many who do. RMT hurts games more than it helps, cripples economies, unbalances PvP and creates classes of living... those who pay and those who don't. In fact casual play or hardcore play is not even a real issue when it comes to RMT. There are MANY "hardcores" who have lots of money. So they play like they have no lives and pay for RMT to boot. Then there are MANY casuals who just take the game slow. You don't see them because you are looking towards the finish line. The purpose of an MMORPG is every action you take affects others around you. Some people seem to think it doesn't that we shouldn't care. I played Lineage 2 for a long time and finally got fed up, I will not play a game controlled by Ebayers/Botters/RMTers ever again. I'll play a game controlled by whoever demonstrates the most teamwork, skill and organization. |
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I agree that RMT is inevitable, and I also agree with the article, that by and large it does do no objective damage. In a capitalist free market, trading goods/money VS time/work is a pretty normal thing. People sell their work time for coin. Whats new in this? When I am buying 20 castles and 20 horses and 20 golden armors with my dollars, it is nobodies frigging business. Period. The alternative is communism, where "authorities" regulate what you can do. I agree however that PVP should not be influence for apparent reasons. Some vocal minority of "old school hardcore whatevers" try to keep this away with religious zeal and for purely fictional reasons. Most gamers don't care a rats ass, as the mass usage of gold buying proofs. Like alcohol prohibition, forbidding some thing just does not work. End of story. |
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Well first off, anyone that says they will pay about the same for an RMT game as a subscription game are you in for a surprise. RMT will cost more . Once you are in for a little bit it will expand be more and more and more..... Personally I see the market divirging. There are a lot of MMO players out there that just won't play a game where you can buy your way to success. So I think subscription games will still be around for the long haul. Since almost any game today has some form of pvp you will be forced to spend significant funds if you intend to experience that portion of the game. That will turn a lot of people off. So while Mr Aihoshi does not feel it is a big deal if people can use RMT to enchance their character developement, there are a significant portion of us who won't play such a game. There is also the Eve way too. You can basically buy game time in Eve and sell it to other players for the in game currency, hence it can be classified as RMT. The interesting thing here is that it does not advance your character one iota as skill growth is determined over real time rather than game time. Even having lots of isk to spend does not make your character that much better. So look for a definite divurgence rather than RMT becoming the standard. The smart developers will pick their niche and stick to it. The people at Blizzard do not like RMT, so I would be very surprised if they were to use it in any of their games in the near future. It will be interesting to see how future MMO's handle this issue. I think if Bioware allows RMT to affect character development, it will significantly hurt their star wars MMO. |
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Those that argue that it wont hurt the PvE aspect are also WRONG! People with better gear get in the group... example... I find a group have decent gear, then someone who just spent 15 bucks on thier gear comes... they pick the other guy... I dont get in... he does, because he has the money adn can quickly buy better...it hurts PvP and Pve... and if the mmo has a player driven econmy based on game items, it will warp that,,,, |
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Originally posted by Ozmodan
IMVPO spending too much money in ingame items just proves folly and wrong values. But thats just how I feel. On the other hand, when someone has any other hobby, the rich can buy every expensive stuff, and the poor have to be content with simple things. If you are rich you can have the most exclusive golf equipment, and when you are poor... well, such is life. ( And I am not rich, mind ya, but why should MMos be different than any hobby?) I predict in the long run EVERY MMO will have some form of RMT. Why? Because money is just too powerful to resist. Like the One Ring, heh. No company will resist the siren call at some point. I see it like the change of economy from the system of the Middle Ages to modern capitalism. In the Middle Ages, people were not free to sell their goods as they wanted, they were bound to lords and superiors, to their places and given pathways of living, set by authorities. Like the economic pathways set by game devs today. But once the idea of the free market arose, there was no "niche" left in the end. Now you may like it or not, but RMT IS the future. Fighting against it seems like fighting against weather changes to me. |
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Originally posted by Elikal
IMVPO spending too much money in ingame items just proves folly and wrong values. But thats just how I feel. On the other hand, when someone has any other hobby, the rich can buy every expensive stuff, and the poor have to be content with simple things. If you are rich you can have the most exclusive golf equipment, and when you are poor... well, such is life. ( And I am not rich, mind ya, but why should MMos be different than any hobby?) I predict in the long run EVERY MMO will have some form of RMT. Why? Because money is just too powerful to resist. Like the One Ring, heh. No company will resist the siren call at some point. I see it like the change of economy from the system of the Middle Ages to modern capitalism. In the Middle Ages, people were not free to sell their goods as they wanted, they were bound to lords and superiors, to their places and given pathways of living, set by authorities. Like the economic pathways set by game devs today. But once the idea of the free market arose, there was no "niche" left in the end. Now you may like it or not, but RMT IS the future. Fighting against it seems like fighting against weather changes to me. Well I disgree that it is inevitable, since there is a significant audience who will not support such a game. Go read some of the comments that Bilzzard has made about RMT. They feel the exactly same way, it is not inevitable at all. Since they have been pretty astute in this market so far, you would think they have done some research to support such a view. |
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Originally posted by racasdorph
*shrugs* i suppose. But i woun't want on that team anyway. I prefer skilled players over looted ones anyway.
But what do i know my main MMO is City of Heroes where I'm a 60 month vent would can run half the game without any enhancments and still get begged on to join teams.
Cause i'm just that good, and people know it. |
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I know I have posted some replies in this thread but 1 thing that keeps hitting me and is maybe worth a thought but then again maybe not. People that agree with RMT in games keep stating "we dont have the time to play so this is fair"sort of thing,ok fair enough.. Now what about the player's that dont have alot of time to play but also dont have the money to buy in game items? Should we invent some sort of ingame welfare cheque's for them so they can be on a level gaming field? I think with the upcomming release of Aion it would cater for all type's,as in crafted gear is as or nearly as good as raiding gear and pvp gear,I am a casual player and in my on-line guild we all help each other so maybe getting the items to craft gear if we cant get the raid gear will keep us enough in line with other player's,pvp gear we will earn in time...this to me seems to be a very fair option for both hard-core and the casual player......not a visa card battle or a time ingame battle.....maybe this is an alternative soloution for the future. |
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Originally posted by nekollx
*shrugs* i suppose. But i woun't want on that team anyway. I prefer skilled players over looted ones anyway.
But what do i know my main MMO is City of Heroes where I'm a 60 month vent would can run half the game without any enhancments and still get begged on to join teams.
Cause i'm just that good, and people know it.
Ooo this bring up a good question, how will people know right off the bat who is skilled and who isnt? Yeha after awhile u will be able to tell... after the group is wiped lol |
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