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I know that what you character you choose at the start if eve online is not that important But if I wanted to make a pure trader that could start making ISK very quick which race bloodline career etc should I use? Thanks for any information |
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5/26/09 2:14:13 PM#2
Well starting off you want a industrial cargo runner which should take 3 or 4 days to skill up to. A frieghter will take around 40 days. A jump frieghter will take around 100 days to complete. There is no one true build just use shield hardners and either a after burner or microwarp drive and propulsion upgrades if at all possible. Currently playing: |
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5/26/09 2:21:45 PM#3
Originally posted by DevilXaphan
Your going to scare the guy away LOL! OP: get your ass in a cheap industrial, buy low, sell high. If you need isk to start with Mine in a mining frig for a few hours. Train social skills related to trading Read this Trading guide
Playing: EvE, Ryzom |
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Ok thanks a lot what race bloodline and school is best for this? |
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qazyman
Gurista
Joined: 10/04/06
A Good Sandbox isn't about your characters abilities; It's about the players ability. |
5/26/09 2:30:24 PM#5
a little dated but may help EVE Trader Personally I think an even approach to attribute (character creation/bloodline selection) selection is best. I have never really seen that it is all that important starting out, and this is even truer today. No matter what you choose starting the biggest changes come in game. Learning skills and implants are really what make a character specialized. Now you can even switch attributes around in game once a year. I would advise a BLine you really like (for whatever reason), and for a trader just make sure Charisma is evened out too. For a Combat character add none to charisma, and those other than trader or combat just a little to Charisma. like I said, I think the importance of this is overrated. Even under the best/worse situation the amout of training time your talking about is very small. The only way to really mess up is to pick a bloodline that is very high in Charisma then add as much to Charisma as possible and then use that toon for combat. Seems to me anyway. |
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ok kool so lots of charimsa helps when trading and making ISK? |
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5/26/09 6:08:11 PM#7
to be honest mate, trading needs player skill, not character skills. you could do it with any race and bloodline as well as any other. |
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Ok Thanks a lot guys for your info |
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5/27/09 6:21:13 PM#9
Also, since you're creating a new toon, you get 2 attribute remaps. Charisma is usually thought to be a pretty useless attribute, so if you start out high with it, you'll want to remap to a more balanced distribution after you have gotten all the skills you need that have CHA as the primary attribute. Also, don't take the skill "Trade" to level 5, its a waste since lvl 4 is the pre-requisite for the next levels of order increasing skills which have a higher payoff in terms of market slot unlocks... wholesale, marketing, etc... |
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5/28/09 8:49:19 AM#10
Originally posted by MMODon
They changed characer creation so all race and bloodline start with the same attributes (all 8 except charisma which is 7) and all start with the same skills. You need Race Industrial Skills (not industry skills, they're for research and manufacturing) for buying a large ship to transport your goods back and forth The various 'Trade Skills' affect the way you interact with the Market (listed below).
EDIT: Wall of text made me blind so I made it bullets.
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Great List mate thanks a lot |
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