Trending Games | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | Guild Wars 2 | Aion

  Network:  Mist League FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » You Know What The Saddest Thing About WAR Is?

3 Pages « 1 2 3 » Search
58 posts found
  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6222

There's a beast within every man that stirs when you put a sword in his hand

5/20/09 8:35:37 AM#21
Originally posted by JGMIII

I don't know.

Do you really have any idea how small the group of players are that would rather a open ended sandbox game?

The sandboxy type mmos are coming out now and imo its not really a good thing we have a small community and to streach us across too many games is bad imo.

UO is still going, Eve, Ryzom, Wurm, DF and now with games like MO, ER and FE how many more could we really ask for.

These open endged games are awesome to us but we are a very small minority, to blame investors and devs houses because they actually want to make money instead of catering to a extremely small niche isn't fair imo.

MMOs are a business and our tiny playerbase in the next year or so will have more then enough games to mess with we don;t need WAR to be a sandbox.

 

 

You are wrong. More and more MMORPG players are getting fed up with themepark type WoW clone MMORPGs. That is why crappy games like Darkfall draws so much attention and why Mortal Online is so hyped on this site.

The peak of themepark MMORPGs seem to have been reached and people are now looking more and more for depth and freedom. As MMORPGs originally were envisioned to be.

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

5/20/09 9:05:15 AM#22
Originally posted by Yamota
Originally posted by JGMIII

I don't know.

Do you really have any idea how small the group of players are that would rather a open ended sandbox game?

The sandboxy type mmos are coming out now and imo its not really a good thing we have a small community and to streach us across too many games is bad imo.

UO is still going, Eve, Ryzom, Wurm, DF and now with games like MO, ER and FE how many more could we really ask for.

These open endged games are awesome to us but we are a very small minority, to blame investors and devs houses because they actually want to make money instead of catering to a extremely small niche isn't fair imo.

MMOs are a business and our tiny playerbase in the next year or so will have more then enough games to mess with we don;t need WAR to be a sandbox.

 

 

You are wrong. More and more MMORPG players are getting fed up with themepark type WoW clone MMORPGs. That is why crappy games like Darkfall draws so much attention and why Mortal Online is so hyped on this site.

The peak of themepark MMORPGs seem to have been reached and people are now looking more and more for depth and freedom. As MMORPGs originally were envisioned to be.

Noone cares about darkfall, only this site actually gives a shit.

The people that are tired of themeparks are so few it doesnt matter.

Noone is looking for anything other than WoW or something like WoW. You're kidding yourself if you think some massive playerbase is hiding waiting for a big sandbox/pvp game to release.

Just because you and I are tired of themeparks means shit to investors and Devs, they will keep pumping out themeparks because 95% of the market plays them and enjoys them.

The rest of us get indy devs that make half assed games with a couple that really turn out good (eve).

 

Playing: EvE, Ryzom

  Cereo

Novice Member

Joined: 3/31/07
Posts: 560

5/20/09 9:19:52 AM#23
Originally posted by Yamota
Originally posted by JGMIII

I don't know.

Do you really have any idea how small the group of players are that would rather a open ended sandbox game?

The sandboxy type mmos are coming out now and imo its not really a good thing we have a small community and to streach us across too many games is bad imo.

UO is still going, Eve, Ryzom, Wurm, DF and now with games like MO, ER and FE how many more could we really ask for.

These open endged games are awesome to us but we are a very small minority, to blame investors and devs houses because they actually want to make money instead of catering to a extremely small niche isn't fair imo.

MMOs are a business and our tiny playerbase in the next year or so will have more then enough games to mess with we don;t need WAR to be a sandbox.

 

 

You are wrong. More and more MMORPG players are getting fed up with themepark type WoW clone MMORPGs. That is why crappy games like Darkfall draws so much attention and why Mortal Online is so hyped on this site.

The peak of themepark MMORPGs seem to have been reached and people are now looking more and more for depth and freedom. As MMORPGs originally were envisioned to be.

This site is a terrible indication if something is "drawing a lot of attention" overall. All my friends play WoW right now that play MMOs... not one of them heard of DF or MO. I have some other friends that been playing MMOs since UO like me - again, only I have heard of DF and MO.

MO will fail, so will FE... so will every game to most people on THIS site. Most of the disgruntled fans on this site want an old feeling of playing their first MMO again. All the thrills and adventure and newness... But just like your very first kiss, it only happens once. Games like WAR do tend to get boring after awhile but to say they failed in every way and it's a terrible game... that's a HUGE exaggeration.

It's either that, or the other answer is a lot of the fans here are BURNED OUT of MMOs and blame companies for them not having fun. When you have logged 1000+ hours into 3-4 MMOs and you've played 25 MMOs so far and nothing seems to taste right, put down the fork and quit eating for awhile. These are games people, don't forget that. If you honestly are angry at the world because the game isn't hardcore and realistic enough, or you can't build a house and plant flowers and go fishing, or if it isn't enough like UO, AC, EQ, DAoC, or X game... go outside for a few months. Come back and MMOs will probably be more fun if you remember they are games, not your real life.

They are just games...

  User Deleted
5/20/09 10:28:32 AM#24
Originally posted by Cereo
Originally posted by Yamota
Originally posted by JGMIII

I don't know.

Do you really have any idea how small the group of players are that would rather a open ended sandbox game?

The sandboxy type mmos are coming out now and imo its not really a good thing we have a small community and to streach us across too many games is bad imo.

UO is still going, Eve, Ryzom, Wurm, DF and now with games like MO, ER and FE how many more could we really ask for.

These open endged games are awesome to us but we are a very small minority, to blame investors and devs houses because they actually want to make money instead of catering to a extremely small niche isn't fair imo.

MMOs are a business and our tiny playerbase in the next year or so will have more then enough games to mess with we don;t need WAR to be a sandbox.

 

 

You are wrong. More and more MMORPG players are getting fed up with themepark type WoW clone MMORPGs. That is why crappy games like Darkfall draws so much attention and why Mortal Online is so hyped on this site.

The peak of themepark MMORPGs seem to have been reached and people are now looking more and more for depth and freedom. As MMORPGs originally were envisioned to be.

This site is a terrible indication if something is "drawing a lot of attention" overall. All my friends play WoW right now that play MMOs... not one of them heard of DF or MO. I have some other friends that been playing MMOs since UO like me - again, only I have heard of DF and MO.

MO will fail, so will FE... so will every game to most people on THIS site. Most of the disgruntled fans on this site want an old feeling of playing their first MMO again. All the thrills and adventure and newness... But just like your very first kiss, it only happens once. Games like WAR do tend to get boring after awhile but to say they failed in every way and it's a terrible game... that's a HUGE exaggeration.

It's either that, or the other answer is a lot of the fans here are BURNED OUT of MMOs and blame companies for them not having fun. When you have logged 1000+ hours into 3-4 MMOs and you've played 25 MMOs so far and nothing seems to taste right, put down the fork and quit eating for awhile. These are games people, don't forget that. If you honestly are angry at the world because the game isn't hardcore and realistic enough, or you can't build a house and plant flowers and go fishing, or if it isn't enough like UO, AC, EQ, DAoC, or X game... go outside for a few months. Come back and MMOs will probably be more fun if you remember they are games, not your real life.

They are just games...

Very well said. Like most things, after the "magic" is gone its never quite the same.

  Ngeldu5t

Apprentice Member

Joined: 10/14/05
Posts: 593

5/20/09 11:26:22 AM#25
Originally posted by sacdeep

I'm not so sure it was the nature of sandbox games that led to their decline in popularity, but rather how well developers like Blizzard have done with their theme park-like (for lack of a more illustrative phrase) games coupled with the fact that sandbox MMOs of the past came out during a period of rapid technological progression - they found themselves rather obsolete in comparison quickly. It must be tough to retain customers when the New Shiny Stuff is hitting the market every year.

I'm still holding out hope that a developer with adequate funding and man power brings a game to the market that has many sandbox elements while still offering the solid "on rails" experience of WoW. I think it can be done, it doesn't sound difficult when the layman (me) brainstorms on the subject, but we'll see.

I mean just imagine if WoW had a true, massive, frontier zone akin to old-school UO. Not just mini-games set within a zone that resets itself every several hours (Wintergrasp) and doesn't allow long term development by the community. That would be pretty amazing.

You are spot on my friend and I'm hoping that CCP WoD and 38Studios "Copernicus" will bring the best of both worlds.Both studios have what I consider to be the best team on the market,the funding and the know how to bring us an evolved MMO.

In the land of Predators,the lion does not fear the jackals...

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6222

There's a beast within every man that stirs when you put a sword in his hand

5/20/09 1:56:01 PM#26
Originally posted by JGMIII
Originally posted by Yamota
Originally posted by JGMIII

I don't know.

Do you really have any idea how small the group of players are that would rather a open ended sandbox game?

The sandboxy type mmos are coming out now and imo its not really a good thing we have a small community and to streach us across too many games is bad imo.

UO is still going, Eve, Ryzom, Wurm, DF and now with games like MO, ER and FE how many more could we really ask for.

These open endged games are awesome to us but we are a very small minority, to blame investors and devs houses because they actually want to make money instead of catering to a extremely small niche isn't fair imo.

MMOs are a business and our tiny playerbase in the next year or so will have more then enough games to mess with we don;t need WAR to be a sandbox.

 

 

You are wrong. More and more MMORPG players are getting fed up with themepark type WoW clone MMORPGs. That is why crappy games like Darkfall draws so much attention and why Mortal Online is so hyped on this site.

The peak of themepark MMORPGs seem to have been reached and people are now looking more and more for depth and freedom. As MMORPGs originally were envisioned to be.

Noone cares about darkfall, only this site actually gives a shit.

The people that are tired of themeparks are so few it doesnt matter.

Noone is looking for anything other than WoW or something like WoW. You're kidding yourself if you think some massive playerbase is hiding waiting for a big sandbox/pvp game to release.

Just because you and I are tired of themeparks means shit to investors and Devs, they will keep pumping out themeparks because 95% of the market plays them and enjoys them.

The rest of us get indy devs that make half assed games with a couple that really turn out good (eve).

 

85% of the market plays WoW, which happens to be a themepark. The rest are divided between WoW knockoffs, which sadly WAR is, and s pretty succesful sandbox game called EvE which I heard have more subscribers than WAR.

AoC is a failure and so is basically all other themepark games except WAR and LoTRO. I think the days of themepark MMORPGs will soon be over when dev teams realise that they can't get anywhere near WoW numbers by copying their concept.

  Antarious

Novice Member

Joined: 10/14/05
Posts: 2668

5/20/09 2:27:36 PM#27
Originally posted by sacdeep

I'm not so sure it was the nature of sandbox games that led to their decline in popularity, but rather how well developers like Blizzard have done with their theme park-like (for lack of a more illustrative phrase) games coupled with the fact that sandbox MMOs of the past came out during a period of rapid technological progression - they found themselves rather obsolete in comparison quickly. It must be tough to retain customers when the New Shiny Stuff is hitting the market every year.

I'm still holding out hope that a developer with adequate funding and man power brings a game to the market that has many sandbox elements while still offering the solid "on rails" experience of WoW. I think it can be done, it doesn't sound difficult when the layman (me) brainstorms on the subject, but we'll see.

I mean just imagine if WoW had a true, massive, frontier zone akin to old-school UO. Not just mini-games set within a zone that resets itself every several hours (Wintergrasp) and doesn't allow long term development by the community. That would be pretty amazing.


 

 

My view of it goes something like this...

 

The vast majority of the market has played the EQ Clone core game.  EQ may have cloned M59 or NwN (aol version) I'm not sure on that.. but just in case (plausible denaibility).  WoW took the elements of EQ and other games (which came out after EQ and used somewhat modified versions of the core) and refined them.

 

People are used to playing the Class, Level game with Shiney Uber Loot.

 

The core of the sandbox concept is the exact opposite...

 

No classes... No levels... No shiney Uber loot.  Your items will decay... they can be lost...   Yet crafters can make them easy enough to sell at "sane" prices and make a profit... aka the virtual world simulator.

 

I think its very hard to take a market that has been cemented into a certain concept... and shift it to a different point of view.

 

I can honestly say I recently logged into an EMU version of a certain "sand box" game and was like "this wasn't that hard..." then I started to remember how things worked.

 

I never even realized how I had been changed into the "on demand" instant gratification customer...  I think it would be harder to shift the market.. than most think.  Altho I think the current design will eventually lead to this same market... not being much of a market.

Typical thread: Blocked, blocked, blocked, intellegent post I may not agree with, blocked, blocked, blocked, intellegent post I may agree with, blocked, blocked...

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

5/20/09 2:43:46 PM#28
Originally posted by Yamota

 I think the days of themepark MMORPGs will soon be over when dev teams realise that they can't get anywhere near WoW numbers by copying their concept.

 

The day that happens I will be as happy as a pig in shit!

If it wasn't for games like Eve and Ryzom I would have been long gone with all of this themepark stuff.

I mean how many god damn MMOs do we need that are basically single player games with a chat box and a bad storyline?

I really hope those guys snap out of it, I'm not holding my breath though.

Playing: EvE, Ryzom

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6222

There's a beast within every man that stirs when you put a sword in his hand

5/25/09 4:38:57 AM#29
Originally posted by Antarious

My view of it goes something like this...

 

The vast majority of the market has played the EQ Clone core game.  EQ may have cloned M59 or NwN (aol version) I'm not sure on that.. but just in case (plausible denaibility).  WoW took the elements of EQ and other games (which came out after EQ and used somewhat modified versions of the core) and refined them.

 

People are used to playing the Class, Level game with Shiney Uber Loot.

 

The core of the sandbox concept is the exact opposite...

 

No classes... No levels... No shiney Uber loot.  Your items will decay... they can be lost...   Yet crafters can make them easy enough to sell at "sane" prices and make a profit... aka the virtual world simulator.


Ok I don't know where you got your definition of sand box but it is certainly not what you described. Sandbox games simply means that the advancing of your character is not linear and mobs are'nt put in a strict order of "zones" where you need to go through to advance but rather you live in a world with a, somewhat, natural fauna and there is no strict direction on where you can or cannot go or do.

Item decay, classes, uber loot etc has absolutely nothing to do with sandbox concept. All those elements could exist in a sandbox game and they do, in some. Asherons Call was a classic sandbox game and there you had uber loot, no item decay and there existed classes in the sense that if you had mastery in archery you would, in essence, become an archer class. It was not a hardcoded class as in other more strict MMORPGs but even so.

I guess the point I am trying to make is that sandbox game are not linear where as themepark games are. Any other aspects could be same or different as long as that aspect is what it is.

  Manarix

Novice Member

Joined: 2/26/07
Posts: 89

bring back the gaming

5/25/09 5:17:57 AM#30

Games like ultima online were succesful because of a numbers of things.

For one, they were amongst the very first MMO, when this type of game was still new and refreshing for many.

Secondly, they catered to many playstyles, because they had the content to support it all. You could be a crafter and spend your whole day forging swords or repairing them, and you were never without a chat or a laugh, or cash to show for all your services. Or you would get a group together and kill dragons etc. Or you could decorate your house or fool around with the furniture. Or kill billybob in pvp. Or mine ore, or chop wood, or check your own merchants. Or wait 24 hours for the neighbours house to fall killing every other camper in the meantime.

Will new games like MO survive? In my opinion only if they develop their game for not 1 but many audiences. crafters, PVP, PVE, carebears and hardcore dungeon crawlers. WOW could have at least 1 million more players if they introduced parts of the content that UO had, like housing. Personally i quit because after levelling and doing raids, there was not much else to do.
And there are many good examples of existing games where one playstyle needs the other to do good (DAOC comes to mind, people that did nothing else than become grandmaster craftsmen crafted equipment  that 99% of the time beat any ingame drop for the pvp folks to use, and there were not many ingame drops to make crafters obsolete).

Currently playing Distant worlds. Waiting for Perpetuum online.
Played: almost all MMO pre 2007

  galliard1981

Novice Member

Joined: 3/03/07
Posts: 265

5/25/09 5:33:40 AM#31

I am not sure how is this cinematic related to the thread.

But i feel realy sad too. WAR should be shadowbane 2.0, not wow 2.0

Too me it lacked 3 things:

Many independent races instead of artificial factions.

Hardcore pvp with death penalty (not necessarily full looting)

Pretty graphics instead of wowish one.

Playing: Rohan
Played (from best to worst): Shadowbane, Guild Wars, Shayia, Age of Conan, Warhammer, Runes of Magic, Rappelz, Archlord, Knight online, King of Kings, Kal online, Last chaos

  Dkompoze

Hard Core Member

Joined: 2/01/06
Posts: 203

5/25/09 5:40:35 AM#32
Originally posted by Devour

You know what the saddest thing about Warhammer Online is?

The original game that got shut down because Games Workshop thought it wasn't "economically viable" was going to be akin to a sandbox game, as it was based off the Warhammer Fantasy Roleplaying game. Thing SWGs system in a fantasy setting and you're pretty damn close.

So, yeah...

It's pretty much GW's fault that we don't have a very nice sandbox game sitting on the market right now.

( Well, other than Wish, which also got shut down due to the fact it cost too much. I'm seeing a pattern, here. )

Video of original Warhammer Online: http://www.youtube.com/watch?v=EkQvPQJ1_

shuda,cuda,wuda who cares !!!!

I think WAR is an OK game - who cares what they may have made it years ago--- GTFO

  LimaBravo

Novice Member

Joined: 4/19/09
Posts: 12

Pass Biatch.

5/25/09 5:44:42 AM#33

I like the way people talk as if sandbox and scripted are mutually exclusive,  for all its faults Star Wars Galaxies was scripted and sandbox, I found the Krayt graveyard long before I was told to go there and the same with the Tusken compund. 

SP games like Stalker and Fallout both have heavy duty distractions from main plot focus points.  In fact its rather easy to spend 3 hours in Stalker just carrying crap for one place to the next. 

The issue which few kiddies want to address is levelling implicitly denies freeform play.  Take for example WOW, if wow had no levels everyone was level 20 say and every mob, it would be an open sprawling world of exploration.  As it satnds its a pointless grind forwards from A to B.  How is that adventorous and heroic ?  Of course theyd have to prgramme better AI and mmore involved depth filled combat other than the current you lose 6 HP out of 1200.   Given we have respawning in all these games why isnt death common ?  Why are we constantly kept alive, shouldnt combat be a frantic fast paced life or death, first to make a mistake, dies affair?

A variety of pen n paper methods include selecting a defence and offence every turn and the enemy countering with the same.  No we get weapon does x damage minus y armour every second if hit.  Age of conan looked so promising and look what we got .... a press X to perform special with the complications of lag in the timer and the pointlessness of facing attacks and illusory shield positions.

More realism would go along way to eliminate these problems and while WAR is fun ( Isuppose I better address the OP :D)  its too much like a reskinned WOW it lacks its own character its better than WOW IMHO but the mechanisms are too similar the stats  arent very warhammery the gear isnt very customisible :(.  Again levelly based play.

On the plus side a few of the newer games are focussing less on level difference and more on the play side of the game.  While a lvl 1 cant kill a lvl 40 they do significantly more damage than your WOW equivalents.  As Ive always pointed out if I hit you in the head with a brick it doesnt matter if your Herucles himself or Bill Gates your going down for the count :D

No really.

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6222

There's a beast within every man that stirs when you put a sword in his hand

5/25/09 5:59:30 AM#34
Originally posted by JGMIII
Originally posted by Yamota

 I think the days of themepark MMORPGs will soon be over when dev teams realise that they can't get anywhere near WoW numbers by copying their concept.

 

The day that happens I will be as happy as a pig in shit!

If it wasn't for games like Eve and Ryzom I would have been long gone with all of this themepark stuff.

I mean how many god damn MMOs do we need that are basically single player games with a chat box and a bad storyline?

I really hope those guys snap out of it, I'm not holding my breath though.

 

Yeah I dont get that either. Themepark MMORPGs are in essence single player games in concept but implemented for more than one person. Everything from the storyline to how you advance your character is so remiscient of single player games that it feels just contradictive to have it as a MMORPG.

The whole point, originally, for MMORPGs was that you hade ONE persistent world where your actions are shared with thousands of others. Not to create houndreds of pararelly identical story lines that have no bearing on each other.

But I guess that didn't cater to most gamers so now they turned it into a milkcow by making endless themepark WoW clones. But I am hopeful this will change as more and more themepark games are not doing particulary well.

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

5/25/09 6:43:49 AM#35
Originally posted by Yamota
Originally posted by JGMIII
Originally posted by Yamota

 I think the days of themepark MMORPGs will soon be over when dev teams realise that they can't get anywhere near WoW numbers by copying their concept.

 

The day that happens I will be as happy as a pig in shit!

If it wasn't for games like Eve and Ryzom I would have been long gone with all of this themepark stuff.

I mean how many god damn MMOs do we need that are basically single player games with a chat box and a bad storyline?

I really hope those guys snap out of it, I'm not holding my breath though.

 

Yeah I dont get that either. Themepark MMORPGs are in essence single player games in concept but implemented for more than one person. Everything from the storyline to how you advance your character is so remiscient of single player games that it feels just contradictive to have it as a MMORPG.

The whole point, originally, for MMORPGs was that you hade ONE persistent world where your actions are shared with thousands of others. Not to create houndreds of pararelly identical story lines that have no bearing on each other.

But I guess that didn't cater to most gamers so now they turned it into a milkcow by making endless themepark WoW clones. But I am hopeful this will change as more and more themepark games are not doing particulary well.

 

Hmm, not too sure of that. Even most of the muds were mostly themebased games where we all ran through the same hoops to increase our levels.

 

I think the point of MMOrpgs was that you had one persistant world where you had many other people, *period* , the rest we're just making up :)

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6222

There's a beast within every man that stirs when you put a sword in his hand

5/25/09 9:59:06 AM#36
Originally posted by Pheace
Originally posted by Yamota
Originally posted by JGMIII
Originally posted by Yamota

 I think the days of themepark MMORPGs will soon be over when dev teams realise that they can't get anywhere near WoW numbers by copying their concept.

 

The day that happens I will be as happy as a pig in shit!

If it wasn't for games like Eve and Ryzom I would have been long gone with all of this themepark stuff.

I mean how many god damn MMOs do we need that are basically single player games with a chat box and a bad storyline?

I really hope those guys snap out of it, I'm not holding my breath though.

 

Yeah I dont get that either. Themepark MMORPGs are in essence single player games in concept but implemented for more than one person. Everything from the storyline to how you advance your character is so remiscient of single player games that it feels just contradictive to have it as a MMORPG.

The whole point, originally, for MMORPGs was that you hade ONE persistent world where your actions are shared with thousands of others. Not to create houndreds of pararelly identical story lines that have no bearing on each other.

But I guess that didn't cater to most gamers so now they turned it into a milkcow by making endless themepark WoW clones. But I am hopeful this will change as more and more themepark games are not doing particulary well.

 

Hmm, not too sure of that. Even most of the muds were mostly themebased games where we all ran through the same hoops to increase our levels.

 

I think the point of MMOrpgs was that you had one persistant world where you had many other people, *period* , the rest we're just making up :)

Well in a way you are correct since MUDs, the first MMORPGS as far as I know, were a bit theme based. But classic sandbox games like Asherons Call and Ultima Online were certainly not.

However EQ was so it is all dependant on what you define as the first MMORPG which defined the genre. I think it was UO but others might see it differently.

However that being said. The instancing and plethora of quests that does not affect the world as a whole is more a trademark for the later MMORPGs, starting with WoW. And that I think is what gave birth to the themepark MMORPG that I feel is not anything like UO. Or atleast more like a single player game than UO was.

  Wraithone

Elite Member

Joined: 7/09/04
Posts: 3417

If you can't kill it, don't make it mad.

5/25/09 10:21:15 AM#37
Originally posted by redhands123
Originally posted by sacdeep

I'm not so sure it was the nature of sandbox games that led to their decline in popularity, but rather how well developers like Blizzard have done with their theme park-like (for lack of a more illustrative phrase) games coupled with the fact that sandbox MMOs of the past came out during a period of rapid technological progression - they found themselves rather obsolete in comparison quickly. It must be tough to retain customers when the New Shiny Stuff is hitting the market every year.

I'm still holding out hope that a developer with adequate funding and man power brings a game to the market that has many sandbox elements while still offering the solid "on rails" experience of WoW. I think it can be done, it doesn't sound difficult when the layman (me) brainstorms on the subject, but we'll see.

I mean just imagine if WoW had a true, massive, frontier zone akin to old-school UO. Not just mini-games set within a zone that resets itself every several hours (Wintergrasp) and doesn't allow long term development by the community. That would be pretty amazing.

 

I think the answer to your problems will be MO.

Yeah so I'm waiting for MO and WoDO

 

Well...I wish you all the best with Morbid Online... But unless they can pull several rabbits out of their hat, its going to be a very narrow niche market game.  The fact that they are rabidly anti "carebear" means they are seriously limiting the demographic they appeal to. But its their investors money...<shrug>

  User Deleted
5/25/09 10:24:43 AM#38
Originally posted by Devour

You know what the saddest thing about Warhammer Online is?

The original game that got shut down because Games Workshop thought it wasn't "economically viable" was going to be akin to a sandbox game, as it was based off the Warhammer Fantasy Roleplaying game. Thing SWGs system in a fantasy setting and you're pretty damn close.

So, yeah...

It's pretty much GW's fault that we don't have a very nice sandbox game sitting on the market right now.

( Well, other than Wish, which also got shut down due to the fact it cost too much. I'm seeing a pattern, here. )

Video of original Warhammer Online: http://www.youtube.com/watch?v=EkQvPQJ1_Dk


 

And I'm so glad WISH didn't make it to the market, it was CRAP with a capital C, what on earth where they thinking with point and click for movement, if I hadn't been in the beta I might have been sucked into buying it.

I would have liked to have seen the original version of WAR before it was scrapped, and tbh I thought the whole project was dead in the water until it was picked up my Mythic/EA.

 

  ThomasN7

Hard Core Member

Joined: 3/17/07
Posts: 6172

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

5/25/09 10:33:48 AM#39

No the saddest thing is GW letting Mythic make the game.

  Honkie

Novice Member

Joined: 4/20/05
Posts: 152

Common sense ain't that common anymore.

5/25/09 10:37:06 AM#40
Originally posted by galliard1981

I am not sure how is this cinematic related to the thread.

But i feel realy sad too. WAR should be shadowbane 2.0, not wow 2.0

Too me it lacked 3 things:

Many independent races instead of artificial factions.

Hardcore pvp with death penalty (not necessarily full looting)

Pretty graphics instead of wowish one.


 

I agree with this.  Races that actually matter in your choice (with plenty of viability, not "every class X must be race Y or you're gimp), lots of customization (including the possibility of oddball dagger dwarf priest builds, for example), gameworld affecting consequences to your interactions.  The thing launched wonderfully...then everyone found out how little War has to offer in terms of variety, individuality, pvp, etc., and the population slumped.

The only thing I disagree with you about is "wow 2.0".  It's more like "wow 0.2".  I might have been more disappointed in a gaming purchase, but I can't think of when...

3 Pages « 1 2 3 » Search