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A new BG "Isle of Conquest" is launched in the next patch 3.2. (3.1.2 was just launched this week with the new equipment manager and Wintergrasp changes), so keep those patches coming. http://www.wow.com/2009/05/22/the-isle-of-conquest-and-season-7/ The key word is "large-scale" here, which hopefully indicates a return to Alterac Valley-level epic battles. According to wow.com (old wowinsider) it will include siege weapons and vehicules again like Lake Wintergrasp. Apparently War and Aoc woke up Blizzard in putting out more choices in PvP. As my playing style is 90% PvP and 10% Raid or a rare dungeon, I can't wait.
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ye lets hope.. new game will be pve based.. sick of all this pvp bullshit.. pvp there.. pvp there.. shit where are pve games.. |
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Originally posted by Smikis
As a matter of fact ... in the same Wow.com article it is mentioned that ... " in the same patch preview -- the Argent Coliseum. With unique 5-man, 10-man, and 25-man challenges, there's bound to be equivalent gear." (for the new arena season they mean). So I guess there will be another dungeon and some group play around the Argent Col. being build.
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Gurtelrose
Apprentice Member
Joined: 6/01/07
Be careful when you fight the trolls, lest you become one. |
Is Blizzard stealing ideas from Warhammer again?.
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cba until they fix pvp class balance. everytime there's a new expansion coming or a big patch, classes are being changed and some other class becomes the best 1v1 2v2 class, wich if you are a core pvper this makes you want to reroll, even if you have good gear. -Dreamion |
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Originally posted by Gurtelrose
No, they are stealing the last players from it :))) Again a massively played grand scale battle added (like Lake Wintergrasp). While Mythic adds .... dungeons and PVE instances(?!?!?) for a pvp game.... The only thing Blizzard will add in the future is probably a little more RvR (as the RvR benifits in Lake Wintergrasp are a little small (dungeon loot and 2.5 hour access to a Raid and vendors). But I think Blizzard will add sea battles in the next expansion as it is all about the Isles. |
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Originally posted by Zorndorf
I am not sure Mythic is doing the wrong thing there. Wow started out as PvE but they have gotten many PvP players also. If you want the large numbers of subs you need to give both types their stuff. I don't think Wow will take the last of WARs players, I think they actually play War instead because they don't like Wow. If a game will take the last of the WAR players it will be Guildwars 2 when it finally releases (GW2 do have the 3 top members of the initial Wow developers group for one thing). WAR and GW2 will have a lot RvR in common but GW2 will have more massive battles, more PvE content and no monthly fees. But more massive battles should be a priority for Blizzard, Wow uses comparibly little computer resources so as people computers becomes faster and have more memory, adding more massive battle shouldn't be that hard. And the more the merrier. |
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Originally posted by Loke666
I am not sure Mythic is doing the wrong thing there. Wow started out as PvE but they have gotten many PvP players also. If you want the large numbers of subs you need to give both types their stuff. I don't think Wow will take the last of WARs players, I think they actually play War instead because they don't like Wow. If a game will take the last of the WAR players it will be Guildwars 2 when it finally releases (GW2 do have the 3 top members of the initial Wow developers group for one thing). WAR and GW2 will have a lot RvR in common but GW2 will have more massive battles, more PvE content and no monthly fees. But more massive battles should be a priority for Blizzard, Wow uses comparibly little computer resources so as people computers becomes faster and have more memory, adding more massive battle shouldn't be that hard. And the more the merrier.
Of course the stealing part was a little joke. People who like War more (or GW) will also play those games. No worry. I think though that most will also play Wow. I think that's the tric Blizzard uses (and that tric is certainly used by the folks behind GW because it has no subs fee).
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Originally posted by Smikis
Me and my friends see it another way.
WoW is too pve. The new game will be even more PvPcentric. You might not see it like this but consider FFA pvp based games and compare that to WoW. Compared to those games WoW falls into more of a pve category for me at least.
Anyways, I still play WoW and would love to see a HUGE battleground on the lines of DAOCs open RvR but I doubt that will happen.
And regardless of whether it does or not, my biggest issue with the game atm is class balance.
Thru my wow career Ive typically played casters and more than ever casters are getting the shaft. Compared to dks and ret pallys my survivability, dmg and burst dmg is terrible and its getting very old, very quick.
sheesh what am I saying...compared to any class my survivability is piss poor, I have no heals, Im hampered by mana, every slow or snare I have can be shapeshifted or dispelled out of and my dmg is terrible.
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Well, I think that WoW NEEDS more PvP options. I'm pretty sick of instanced PvP/BG's, though. There needs to be "meaningful" open-world PvP introduced, somehow. I almost wish that quest hub areas like Crossroads-Barrens and Southshore-Hillsbrad could be 'PvP Objectives'. Even on PvE servers, those 2 areas seem to inspire PvP skirmishes... albeit, never enough or often enough. And, maybe there should be areas outside of the capital cities that the enemy factions could take? And, if they stop to take those areas before going into the cap city to kill the "king/boss", then they get a 'token' for looting gear? Something, anything that would inspire MORE open world PvP in WoW would be welcome, imho. A lot of people don't see the game as PvP-centric... and to me they are right. ... Another poster stated that a main concern with WoW is class balance... and I completely agree. Even with 'dual-spec', it just doesn't fix the issue. While I'm not looking for 1v1 balance, necessarily, it would be nice to have a prayer vs certain classes. And, while Blizzard is at it... maybe their Dev's can take off their blinders and finally look at AV in a more serious manner this next go-round? Make it truly 'fair'.
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Well, you definitely can't please everyone. WoW for me is the best PvE game available, and that's what I like to do, play PvE in groups and pairs, trying out new combinations of classes and talents, forcing adaptive tactics on the fly, that's what keeps it fun and keeps me making new characters. The constant re-speccing resulting from the attempts to balance PvP play, which never pleases the PvP focused players anyway, gets really annoying, it ends up feeling like a chore everytime they make a new patch. I recognize Blizzard's problem, I don't gripe AT them. I just wish that they would throw us PvE-ers more of a bone in terms of new quest content in existing zones (there has been some, but not much in comparison). General point: Blizzard is putting tremendous effort into keeping PvP players interested, and I'm not sure whether it's the best use of their resources based on the griping that goes on here, but maybe that's not representative of their player base anyway. |
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Originally posted by happytklz
It's all about playing options. The more choices you offer, the more people will find something they like in a game. Be it Wintergrasp, a small BG, a big BG, an arena, the new world PvP quests, an optional City Raid. My playing time is 90% PvP and 10% Raids/dungeons in its end game. BUT .... I know I am just one person out of those millions. I know if PvP wasn't in this game I would have long stopped playing it. But I do believe PvP must never be the only focus in an mmorpg either. I hope Blizzard will keep the unique feeling to each created new PvP section. Like each BG has its own unique feeling. Only EoS doesn't seem to have a proper identity (a mix of AB and WSG). All the other sections have a nice proper identity. Wintergrasp stands out and it is massively played. Perhaps they will create another huge big battle zone which doesnt center around one big Keep. Who knows... So I am curious about the new BG, I don't want too many "generic" fights either. Let each have their own identity. Quality primes quantity, always.
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Originally posted by happytklz
No, you can't please everyone, but you can try. And Blizz always try that. I do know more than one player that stays in Wow for the PvP even if it ain't Wows strongest point. Tried to intruduce some arenafighting in Guildwars to them but it was too fast for their taste. Anyways, some people loves Wows PvP so let Blizz makes some goodies for them too. I see it more as a PvE game but if it makes Wow keeps some subs we can't really blame Blizz for implementing it. |
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Originally posted by Zorndorf
No, they are stealing the last players from it :))) Again a massively played grand scale battle added (like Lake Wintergrasp). While Mythic adds .... dungeons and PVE instances(?!?!?) for a pvp game.... The only thing Blizzard will add in the future is probably a little more RvR (as the RvR benifits in Lake Wintergrasp are a little small (dungeon loot and 2.5 hour access to a Raid and vendors). But I think Blizzard will add sea battles in the next expansion as it is all about the Isles.
Umm the Dungeon they are adding Tomb of the Kings and The Land of the Dead area including 18 additional ORvR public quest are all OrvR at least get a clue before you spew your uneduacted Wow Fangirlism all over the internet.. And yet another foolish post from Zorndorf ........go figure |
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As long as Arenas remain as the main focal point of WoW PvP and reward the best gear, it will never appeal to me. They seem to be adding more PvP content though, hopefully next expansion there will be some major changes. |
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WoW = spamming 3 or 4 buttons to kill X before X kills you. It used to have strategy, back in the 40 man days. |
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Originally posted by tinywulf
? PvP ? Lake Wintergrasp in prime time has LOTS more people fighting than 40. It is too succesful even according to Blizzard. It is about time you actually replay the thing these days. The open PvP zone is quite a succes. I don't even know another fantasy mmorpg with the same mechanics (mobile catapults, siege engines and destructable buildings). These days on my server it is about 3 * 40 man Raids on Alliance in prime time. Although the best number is around 200 people fighting before lag sets in. |
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Originally posted by Zorndorf
? PvP ? Lake Wintergrasp in prime time has LOTS more people fighting than 40. It is too succesful even according to Blizzard. It is about time you actually replay the thing these days. The open PvP zone is quite a succes. I don't even know another fantasy mmorpg with the same mechanics (mobile catapults, siege engines and destructable buildings). These days on my server it is about 3 * 40 man Raids on Alliance in prime time. Although the best number is around 200 people fighting before lag sets in. Hmm more uneducated useless banter from Zorndorf , the more you talk the less i see you actually know about any MMO other than Wow . Your vision is very narrow ... To help you out ...... DAoC had (mobile catapults ,siege engines and destructable buildings) 5 years ago.... |
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I'm also keeping a keen eye on this. However I couldnt get into the new bg's in Wrath. I dunno. I think Blizz messed up vehicle combat. I kinda like the way they do it better in War where you set up emplacements to bombard with and stuff. I think catapults and stuff would be much more fun than those steampunk vehicles they've put in. |
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Originally posted by tinywulf
Amen, tarren mill/southshore raids forever! On zuljin we had atleast 100 people fighting back and forth between it, pushing eachother into eachothers camps. |
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Originally posted by Scorchien THIS^^ |
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Shadowbane had open pvp, destructable player-owned cities, etc. as well. |
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Originally posted by Loke666
No, you can't please everyone, but you can try. And Blizz always try that. I do know more than one player that stays in Wow for the PvP even if it ain't Wows strongest point. Tried to intruduce some arenafighting in Guildwars to them but it was too fast for their taste. Anyways, some people loves Wows PvP so let Blizz makes some goodies for them too. I see it more as a PvE game but if it makes Wow keeps some subs we can't really blame Blizz for implementing it. I don't think the problem about GW was too fast it was just that the game is so different that they weren't used to it. The pve in that game is a tutorial on how to play, then you pvp. WoW's biggest problem in pvp has always been class and ability balance. The only way to truly balance it (as well as an mmo can be balanced) would be to separate how spells and abilities work in pve and pvp. They did it in GW and I would think they could do that in WoW as well. It won't ever happen (it would be a huge undertaking to do it) but I believe that would be a solution to pvp balance. |
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At least PVP can spew some original play now and again. PVE, especially raids, is so repetitive I eat my fingers in self defence to save myself from addiction.
I am typing with my nose. And talking from my ass. But the above sentence is true (to me, at least). ![]() |
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even if blizz introduce more cheap imitation pvp, it will still be full of flaws and nothing like an original a.k.a laggrasp. |
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