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I have considered the following concept on and off for a number of years. It can be a little confusing to describe to begin with, but hopefully I can pull it off adequately. The Concept. Making it work. Every time you interact with something from a different zone, you get pulled more and more into alignment with it. This would apply to all objects as well. You see a mace on the ground, it is slightly translucent, it is an object from zone 4, so you pick it up. Just by performing this action you get pulled into alignment with zone 4 by a small amount, and the mace gets pulled into alignment with zone 5 a little. You go around, and kill some critters from zone 5 with the mace. It is only doing 66% damage to start with, but the more you use it, the more damage it will do, as it is becoming more aligned with your zone. Your actions with the mace will try to pull you into alignment with it, but as a counter you are hitting objects in your current zone, so you will stay 'anchored'. If this continues, eventually the mace will end up as a part of your zone 5. Instead you decide to hit critters in zone 4. The mace will do 100% damage to those critters, although it will lose some alignment the more you use it. However, because you are continually interacting with items in zone 4, you will get sucked into that zone. At this point zone 5 will seem slightly translucent to you, and you will be able to see zone 2 items as ghostly objects. Being 'attuned' to a zone would be a similar experience to how skills would work. Everything on you would slowly lose it's adherence to it's original host zone unless used on objects within that zone. Keeping a zone 4 item attuned to zone 4, while the player is in zone 5, would require you continually use it on zone 4 objects, as well as the player constantly interacting with zone 5 to stay attuned there. Death and Taxes Skills and Levels Server Model
Your thoughts would be nice, and also feel free to ask specific or general questions as to how so and so would or might work. ------------------------------ |
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Originally posted by Drafell
That would be any given seige in WAR. :) |
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Yeah, but that's not really intended in WAR :-P ------------------------------ |
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No doubt, however the player reaction would be much the same, intended or not, no? |
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It sounds very awesome to me,some outside the ole' traditional mmo thinking here.This could be very immersive and engaging a real refresh from the same ole' drudge that exists in most mmo clones. I like the idea's you have presented and will like to comment further as I have time to think about this idea Nicely Done:) |
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zzzzzzzzzzzzz |
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CactusmanX
Elite Member
Joined: 5/05/04
Don't mock me my friend. It's a condition of mental divergence. |
I get the idea but don't know why players would want to enter into new worlds. What would the motive be? Here I was complainin' about loss of pride and how life had treated me, and now I realized... I never had any pride |
Originally posted by CactusmanX
What he said. Might work as a secondary feature, with an astral plane or what not, but as a pure concept it's a bit confusing.
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Essentially you have parallel worlds. You might die on one, only to wake up and find you were not killed in another, it was only a flesh wound. Soulbound items would then have another, entirely different, role. They are bound to your soul, not to your body. Added some expanded text and information with regards to levels and skills to the OP. ------------------------------ |
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I forget the name, but there is a chinese/japenese/asian RPG that came out just a bit ago that has something like that. Its always online, but you never actually play with other people, they just lobby into your game and can leave you little notes helping you and put down some signs on how to beat a boss or certain part. Really cool idea imo. |
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Being 'attuned' to a zone would be a similar experience to how skills would work. Everything on you would slowly lose it's adherence to it's original host zone unless used on objects within that zone. Keeping a zone 4 item attuned to zone 4, while the player is in zone 5, would require you continually use it on zone 4 objects. ------------------------------ |
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