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Hey all! I'm a guy who has played wow since 2004 and I just quit because it was such a huge timesink if I wanted to have fun at the endgame. I was in a top raiding guild but the time that I had to put into my game to have fun and raid was really interfering with my personal life. I have played WAR quite a bit but I didn't get to the endgame to see how it is. Is it a huge timesink like wow is? |
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ronan32
Apprentice Member
Joined: 8/19/05
I will never play an mmorpg with Microtransactions |
Originally posted by DrAgRoS
short answer, yes. |
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I never play WoW, however, I don't find it fun at endgame. Most of your time is wait. Waiting for BO count down for the RR, waiting for fortress count down for the crest. Some people might think it is fun when your warband rolls on the opposition side (100 vs 30), but I don't call that fun. |
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Spaceweed10
Apprentice Member
Joined: 4/01/08
"Any attempt to glean joy from this torrid husk of an entertainment product is met with disdain." |
Originally posted by DrAgRoS
Not only it is a timesink, it is a mind-numbingly boring time sink. If you like to endlessly raid generic keeps, then do some more PvE in the opponents city in the search of the next tier of gear that will enable you to compete with the next generic boss, then give it a try. Oh, did I mention the horrendous lag? |
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Czzarre
Apprentice Member
Joined: 9/10/07
MMORPG Character Monuments ...When its time for your character to take a well deserved rest... |
I would say however, that the Endgame is not as exclusionary as WoW. For WoW end game raids meant you needed to be in a hard core guild. WAR is a lot more casual friendly. Good or bad, you arnt as dependent on a guild as you are with WoW |
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Yamota
Elite Member
Joined: 10/05/03
No beast so fierce but knows some touch of pity. I know none and therefore, am no beast. |
WARs endgame is by far the worst part of the game. It is a timesink and it is also very boring. The first part is mostly about zerging and locking down zones, fortress etc. Then it turns into a boring PvE questing grind wich ends with a select few that gets the "privelige" to fight the King which is extremely boring, I heard (never reached there). Basically it can one or two shot anyone, including tanks, so the only way to kill him is to kite him. But that isn't the worst part, if you do manage to kill the King then you just get some loot and a temporary buff and that is pretty much it. And the losing side, who just lost their capital and King, is not affected much. Lose some exp bonus, access to some quests and the bank and that is pretty much it. Pathetic really. If Mythic does not make a complete overhaul of this so called end-game then this game will never be a success even though the lower and mid levels are a blast. |
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DillingerEP
Hard Core Member
Joined: 9/18/07
"Blackmail is such an ugly word. I prefer extortion. The ex- makes it sound cool." |
Originally posted by Yamota
Yup, i still say T1.. is the best part of this game :D But at T4/End game.... it's a fricken headache. CC Hell, Lag Hell, Waste of Time Hell (IE waiting for ton of different caps). Scenario hell (better have premades!), PvE hell, Mythic hell..................... hell hell hell hell hell ETC. |
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They are overhauling the ward system at least. Should allow you to progress through some of the content without having to endlessly run the same dungeon hoping for that lucky drop for armor set pieces. Ofcourse, this just means you can get to some of the other not so great end-game. I'm sticking with it for now as I'm still having a blast in rvr with my guildies. I do hope the overhaul the city siege though. Last time it opened up we didn't even bother to go and did some alt leveling instead :(
New Sigil System
The Armor Ward system has been replaced with a new achievement-based system called Sigils. Each Sigil represents a Ward that was previously awarded through the acquisition and equipping of armor sets found in the Old World Armory. The purpose of the Sigil system is to allow players to get the benefit of the Wards previously associated with the armor sets without being required to wear and use that armor set. It also allows for new methods of receiving the Ward and progressing through the game without collecting armor sets.
The new Sigil system can be viewed and tracked in the Old World Armory section of the Tome of Knowledge. Clicking on any Sigil loads a page that displays the fragments needed to complete the Sigil, and describes the tasks associated with each fragment of the Sigil. For any given fragment, only one task of those presented will need to be done. You can see the tasks associated with each fragment by clicking on the fragment icon on the left side of the screen. Also, obtaining a fragment of a higher level Sigil will unlock the fragment for any lower level Sigils. Any players who have current armor or sets that would fulfill a fragment task for any Sigil fragment will be granted credit for the fragment task upon first logging in on that character. Once unlocked, a fragment is unlocked; completing multiple fragment tasks for any particular task will not grant any additional bonus.
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If this sounds like fun, I'd say re-up and go for it. "You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program. |
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