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Originally posted by mcharj11
Ah ok, just that everytime i've seen the term used it's always as Classic, you could class every RPG ever made as a CRPG though as they were all made with some form of computer. So its actually Co-Rpg? if so then ill edit my title. I dont want to confuse anyone. Playing: EvE, Ryzom |
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Originally posted by JGMIII
Ah ok, just that everytime i've seen the term used it's always as Classic, you could class every RPG ever made as a CRPG though as they were all made with some form of computer. So its actually Co-Rpg? if so then ill edit my title. I dont want to confuse anyone. Just change it to "single player instance ridden mmorpg" or SPIRM :)
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Originally posted by DarkPony So its actually Co-Rpg? if so then ill edit my title. I dont want to confuse anyone. Just change it to "single player instance ridden mmorpg" or SPIRM :) HAHAH awesome. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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Originally posted by JGMIII Definitely not, it could be a GREAT CRPG and it could be a BAD CRPG and I don't think they are going to test that especially with the "Star wars" franchise. This is going to me an extremely large mmo that will rely on mass amounts of people not a single player coop rpg.. |
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What makes a failing MMO is its endgame. |
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Originally posted by CazNeerg
^ This. Thank you very much, that was awesome. No, no it wasn't. This is NOT the place for it.
Oh and he didnt run on that premise, the Republicans just like to think he did so they can bash him.
Lets get on with actually talking about the game, shall we?
Really fun means that its finally going to be what an MMO should be. Its going to be driven by a proper storyline. Its going to be engaging instead of mindless. Good. |
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Originally posted by CazNeerg
What have you been smoking? Have you ever played a BioWare game, or looked at any of the actual information about this one? The only similarity between the personal storyline and the quest systems in other MMOs is that they both involve interacting with NPCs and reading some quest text. In all major online games to date, quests are an excessively rigid and linear experience, with any given quest going exactly one way. No choices, no options, no different flavors. One start, one finish, one path from the start to the finish. BioWare games are all about player choice, and exploring the consequences to your story of those choices. Where a normal MMO might give you a quest to collect a debt for someone, where when you try to collect the debt the debtor gives you a sob story about how he needs to feed his family, and you go kill some boars for him to give him food in exchange for the money he owes, in a BioWare game, you wouldn't necessarily have to waste your time killing boars for the sad sack farmer. You might also have the option of threatening him into just giving you the money, or outright killing him and taking it from his corpse. Each possible choice could open up new quests in the future, and have ongoing consequences to your personal story. Personal storylines are going to be deep, diverse, immersive experiences, unlike anything previously seen in online gaming, likely to the point where not only will you want to play all the classes in order to see their stories, you very well may want to make more than one character of a single class just to see what path the alternate choices lead you down.
The personal storylines are going to be a bunch of words that drive the quests. They may be interesting, immersive, and 'deep', but as a game mechanic, they are functionally quest text. The choices made will drive quest chains, likely in a branching tree format. The branching of the quests, and the words that go along with them, doesn't change the fact that they are still just quests, such as those found in WoW and other themepark MMOs. My main point was that the story aspect of TOR will have no impact on whether or not the game is an MMORPG. The story aspect of the game is functionally the quest system, and in no way means the game cannot be played as a typical themepark MMO. Having branching quests will not prohibit players from grouping and grinding out their quest logs together. All indications point toward TOR being a typical themepark MMORPG with more words and branching quest chains.
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Originally posted by mcharj11
Ah ok, just that everytime i've seen the term used it's always as Classic, you could class every RPG ever made as a CRPG though as they were all made with some form of computer.
CRPG was always used to differentiate RPGs played on a computer from the pen and paper tabletop RPGs.
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"Stay on target" ... There's a whole other forum for discussing politics. Thanks. The views expressed in this post are entirely my own and do not represent the views of MMORPG.com, its associates, or affiliates. |
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CazNeerg
Novice Member
Joined: 8/06/04
"So, Lone Star, now you see that evil will always triumph, because good is dumb." |
Originally posted by Obee
I see where you are coming from now. I would still disagree though that TOR will be a "typical" themepark, even accepting your view of what makes a game a themepark. In a typical one, the quests are bland, boring, and have absolutely no effect on the story of the character you are playing. Peace is a lie, there is only passion. |
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CazNeerg
Novice Member
Joined: 8/06/04
"So, Lone Star, now you see that evil will always triumph, because good is dumb." |
Originally posted by Syno23
If they manage to design a game that people actually *like* to replay from level one, they don't need an "endgame." At least not until after a substantial number of people have played through every class story that interests them, as many times as it takes to explore all the branches they are curious about. Peace is a lie, there is only passion. |
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Look this game could be a WoW clone...this game could be a WAR clone (( actually with the amount of high profile patting on the back bioware and mythic have been doing between eachother..it really wouldn't suprise me if it was a WAR clone ))...hell this game could even be a guildwars clone. You know what? I really dont care what it turns out to be, i just want it and i want it now. :D Don't know if you can run it? |
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how do you know its a bad game it as every thing to be one of the gr8est mmos ever good makers in bioware and lucus arts and good graphics and its been hypted well it don't fail yet at the minuet anyone that does not give it a chance fails dj snoddy |
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even if it is it wont stop me and many of my freinds from buying it:P give up already its star wars |
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Originally posted by dj_snoddy
huh? I swear your just messin with us. |
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For me, KOTOR was amazing for the fact that you were stuck on a very strict storyline.. on rails, as it were... yet it didn't FEEL that way. The gameplay made you feel like you had choices that matter, than you were dictating the story. Pushing a storyline in an MMO like this is a fantastic idea, and if anyone can pull it off, it'll be Bioware. |
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Originally posted by JGMIII
Who cares? It is just semantics. If it is a good game, i would care less what it is actually called. |
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My guess is what WAR did to PvP, TOR will do to PvE. Except it'll crash even harder. Nothing about this game seems new or revelutionary. Just a sci-fi LotR or DDO. And I dont think people play these games for months even years cause of a good story. In fact I will never ever spend money on this game. But off the record I will probaly pre-order this game. For the same reason I payed full price for KotOR 2, even though I thought the first one was weak. Sith. Me personaly I thought both Kotor games were kinda boring especialy the combat. If its good ill probaly pay for the second month(I like to give devs a treat if they did something good) but nothing past that. I dont see the logic in paying 15 a month for a glorified SP game. But I dont mind spending 50 dollars on a good Star Wars game. Bioware should do a micro-trans system like someone mentioned earlier. Take GW for an example it woulda floped hard if they charged a sub fee. My tag for TOR is ASORPG Average Singleplayer Online Role Playing Game Sorry but the rest of the boards were boring so I decided to crash yours.
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Originally posted by EvolvedMonky
Does not compute... How are you going to buy the game, possibly pay for the second month, but never ever spend money on the game? If you don't like MMOs like WoW or LotRO, you probably won't like TOR. From everything we've heard about the game so far, it is going to be WoW with more story. The videos have shown combat to be pretty much traditional MMO combat, the character progerssion system is class and level based, and BioWare, EA, and LEC claim the game is an MMO. The developers have been praising WoW as the 'pinical of what MMOs should be, if only it had a story as stron ass they are bringing to TOR'. TOR is going to be a traditional MMO with more words and some choices that will determine what other words you will see, in between killing random critters. If you kill foozle A, you will be sent to kill foozle D, but if you spare foozle A, you will be sent to kill foozle F. Adding more words and some branches to the quest lines will not inhibit players from grouping together to kill their respective foozles to advance their 'personal' stories. TOR isn't going to be a single player game, unless you choose to play it that way. If you do choose to play it that way, you will miss out on some of game's content, just like WoW, LotRO, etc...
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Read the third paragraph and it will compute. I guess another dev will find out that making a clone of WoW and adding a few extras wont keep people paying. WoW didnt make it big on Gameplay alone there were other factors that got WoW where it is today. Plus Blizzard has a huge following of Bnet kiddies. Now I see a few Bio fans in this forum but Bioware doesnt have a following like Blizzard. A remake of WoW with a story isnt going to keep your game alive. Unless people raided in WoW over and over again because they enjoyed the story.
Im sure TOR will be a decent game and entertaining for a lil while. And im not trying to hate on anyone whose interested in this game. Just stating my opinion that the game wont be anything amazing. A story in a SP game will always be better than a mmorpg story unless you instance the hell out of it but then its just a Single player/co-op story. Nothing about the info screams lasting appeal. LoTR, AoC, TR had some good storys but I guess all the devs played are WoW. I still stand by what I wrote earlier, TOR is just WAR with a Star Wars theme and PvE focused. Even the pre-release hype is the same. |
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Originally posted by JGMIII
Who cares if the majority of the die hard elitist mmo fans dont class it as an actual mmo? Most mmos currently in existence are nothing more than single player games in massive co-op mode anyway. I've been playing The Chronicles of Spellborn and thats a single player game too with the very occasional need to team up to get something done. It has a storyline just like a single player game and it keeps all the players seperate from each other because everyone is at different stages of the story. Working with or against other human beings is mostly optional. The same applies to most mmos. There are some online games on the way that actually look like they will be real mmos, such as Global Agenda for example......but most of them are just story-driven single player games with co-op mode turned on because those games are easier for the devs to make. They just add chat channels to these games to try and distract people away from the fact that they are paying a monthly fee for a single player game. |
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Stellos
Advanced Member
Joined: 9/15/06
If you're going to stick it out there, don't be afraid if you get it cut off. |
Originally posted by hanshotfirst
Not sure what your point is here hanshotfirst. And no, neither are MMOs. Anyways, I agree that there will be a themepark vibe mainly because of the story. However, I don't see Bioware keeping this game on the "rails" too much. I think it will have plenty of chances to do your own thing and explore the MMO world. At least I certainly hope so. Hope it isn't like AoC Tortage! |
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i love it how people think how a game is gonna be right now i mean comon its gonna be "a while longer" before it comes out. |
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Ok this shit is boring now, 10 pages of people not reading what has gone on b4 and saying the same things. Pls pls stop, im loosing the will to live |
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singsofdeath
Novice Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
Originally posted by Elikal
If everything in the world where just that simple. *sigh* I know you mean well, but in reality, having fun in a game for a prolonged time is a complicated matter to design. There is no such thing from dev side as "simple fun". In fact, NOTHING is as difficult as to create long lasting fun. And thats what we gamers here discuss. Sure you can simplify matters saying stuff like that "I like games which are fun". Bravo. What a profound insight, and I am glad you are content with that level of thinking and that you care about no detail whatsoever. It must be wonderful to be so... wishless. I apologize that some of us are not yet Taoist Masters who are satisfied with such... basic informations. It's kinda like voting a person for president whose only program is "I am going to make you all happy." ... Oh wait... you just did. Doh. >< Ya know, being the skeptic rationalist it is nice to see such simple faith in action, but... really should we not look at the details? When is any game "just fun" in every aspect? Isnt it right to talk about details while the game is still in the making? What IS "really fun"? With that attitude we dont need game forums anyhow.
OK, I missed this reply to my post. Sorry for dredging it up, but I will have to reply to this.
There is a profound difference between a game -being- "simply fun" and -MAKING- a game "simply fun". You think I don't know it is difficult? Of course I do. I never said it would be easy for BioWare to make. I never said they would just have to dump out a game like that.
What I said was that, if all things considered, this game makes me feel like it is alright to spend money on, then the game has succeeded for -ME-. That's all. That includes that, obviously, I want things in this game. That includes that I want them to make great story, make balanced classes, make PvP fun, make intriguing worlds etc etc.
But it is not quantified by things like "sandbox" or "Themepark". "Skillbased" or "Levelbased". The mechanics need to make the gameplay experience interesting and fun and flow well. If they do that, then it is a successful design and it doesn't matter if it is one kind of game or another.
As for your pointing out that NOW is the time to discuss these things. I've already said in another thread that it is most likely much too late to make MAJOR design changes in this game. It's been 3 1/2 years in the making and that while using the HeroEngine which is supposed to make game developement shorter. Which, in turn, most likely means they are far further ahead than we might think. (I'm not sure about this obviously, but I hope/think the E3 presentation should shed some light on this. Who knows?).
If you can't agree that a game, in the end, just needs to be -fun- then I dunno why you are actually playing games.
If you think I am "simple" because I refuse to get hung-up about silly disagreements between "sandboxers" and "themeparkers", then...well, I guess I can't say anything to that. |