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Originally posted by Fariic
I'm guessing you're using the SS as evidence of something. All I can say is that's what my skills looked like after only a few days of play; it means nothing if you're trying to point out your rigor skill. I could have taken the same SS 3 days into playing and posted it 3 months later. I could have also pulled that from one of the blogs posted here, or someone elses SS gallery. Exploiting isn't just taking advantage of a bug. Like the poster above me pointed out, and I already stated, an exploited is taking advantage of game menchanics in a way that aren't INTENDED. like launching yourself onto an object were an NPC can't get to you, and shooting at it. Av has made it very clear that they expect you AT YOUR PC while you're playing. Not going afk and gaining skill, and that's what you're doing. You are the second person I've come across in these forums that has openly admitted to cheating in the game, and then attempted to defend it. If the game was fun, you wouldn't have to resort to doing things like AFKing in a red city so that people can kill you to raise your skills while you're not there. That's a clear indication of poor gameplay and mechanics. /QFT ~Ripper |
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I dont know but maybe this game should have been in beta for another 6 years or something... If WoW = The Beatles |
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Originally posted by Papadam
I think they may be aproaching the first 3 months of thier 6 year beta plan. It's the extended, open, paid beta. It's way better then proffisionally testing your games. |
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Originally posted by Einstein-DF
I had a discussion with a friend of mine regarding releasing unfinished games, and he did follow the VG launch and played it at launch. According to him Vanguard devs did go out and say that they had to release a beta product as they ran out of funds. I never followed this launch myself, but it was commonly known amongst the MMO community VG was released due to them running out of money. And according to what my friend said they did openly admit they had to release due to no funds. It is good they finally fixed the afk macroing, when I tried DF it was one of the things that annoyed me the amount of people doing this, my guildmates did it, the alliances did this. I mean there is groups of 200people using suspicious ways to increase their skills, you have afk macroing of combat skills, of rigor etc . If I wanted to compete with the rest I pretty much was forced to do the same. |
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Originally posted by Einstein-DF
Actually. The guys developing MO have already stated that they will be releasing before the game is 100% because they need the money. Sigil did the same thing. Av is the only MMO I've ever played at release that the lead developer/ head producer stated the game was 100% feature complete and ready, and nothing could be further from the truth. I could have swore that Av was a publicly traded company? |
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I can't believe how excited some of you guys are over a simple bugfix / exploit fix. Every MMO has these little gems patched multiple times a year. Many MMO companies don't even list them in their patch notes because they don't want to admit the exploit existed in the first place. I mean, it's a no-brainer. I would have never guessed a game would let you level up on combat abilities without ever being in combat. That in itself was thinking outside the box, and has now been nerfed by AV to conform with WoW and all the other games you hate. On second thought, this exploit fix is bogus. It's killing DF's uniqueness in the market. One more step towards WoW! Next thing you know, you'll have all your skillbased combat replaced by gearbased combat. |
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This change was needed but may actually drive off more than it attracts unless they really increased how fast you level off hitting real targets. |
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Originally posted by parrotpholk
I actually disagree with this, and I don't think Av is going to get it right based on the comment Tasos said two weeks ago about the next fixes focussing on group content. They need a LOT more solo mobs in the game. People talk all the time about MMO's being a social game that should require grouping. You need to support solo play so that people can advance. There are a lot of people that need to come to terms with the fact that in any MMO there will be a much larger portion of people that want to be able to log in and not HAVE to find other people to play with in order to get ahead. DFO is no dif. There are already complaints, not of the skill progression, but of people inability to get anyweres because the solo mobs are to congested with people now. I saw this coming and it was one of the first things I pointed out. You have to HIT a valid target. Hitting something isn't hard. Finding things to hit is though. In order to level you HAVE to fight NPC's. The other problem is that when people group to go out "ganking" they aren't going to go to group spawns to do this. Frankly, that would be stupid. Group spawns means groups of players AND the mobs to contend with. That's not a smart way to PvP. You stack the odds to your favor and that means eliminating as much potential damage as possible. Fighting a group around solo mobs is better then around the group mobs. Lastly. Solo mobs cut down on the exploiting. I was posting on the official forums months ago for them to change magic an archery so that it leveled when you hit a target, and at the same time greatly increase solo mob spawns to support the change. They only did the first half, cool, but it's a half assed fix that will cause more problems then it solves. Typical Av fashion. Quick fix with no thought about the impact it has on the rest of the game. Also I want to point at there is a very good reason that they don't let people transfer beta characters to live servers. |
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