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5/17/09 9:27:53 AM#21
let me guess, human? make an elf, ganker problem fixed. or just move to thier cities and do thier quests, but might be a mission to get there unscathed. |
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5/17/09 9:56:03 AM#22
OP just free and very helpful advice: next time you'll find yourself in the middle of nowhere with some valuables, just find any water (sea, lake, river, pool), get there and log out. Next time you'll log in by your bindstone... |
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5/17/09 10:51:55 AM#23
Originally posted by damian7
lore? story? does anyone have any links to an official darkfall anything that contains the lore and story?
Whatchu talkin bout? There's lots of lore in the game. I mean a dwarf told me to kill three orks, obviously orks are my enemy. Thier names are even red now! That's lore. |
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5/18/09 1:12:53 PM#24
Originally posted by kishe Every brand new player is supposed to instintively know that, right? Aventurine needs to do something to dramatically improve the new player experience. As an example, I created a brand new character last night. Since I'm not going to re-sub, I have no vested interest in the character I've been playing the last few weeks, so it was easy to just delete him and start over. I got my starter quests and headed to the nearest goblin spawn:
So, within my first 1/2 hour on my new character, I got PKed twice, wasn't able to gain any skill points and wasn't able to loot anything. Only the fact that I had any experience with the game (knew to look for goblins near town, knew they had huge aggro range and that I'd have to be careful since no other players were around to draw aggro) at all made it even slightly enjoyable, otherwise, I would have been even more frustrated with it than I already was. All-in-all, as a new player experience, it sucked. After healing up, I decided to leave town in a different direction and find another spawn. I did, and it was close to town, but it was a much harder spawn due to their being goblin fighters and shamans, not just scouts. Once again, there weren't any other players there (at first), so I had to pull, hide, etc.., painstakingly slow, one at a time, run buack, rest to heal, run out to loot, etc... It was doable, but tedious. Another player did come in after a while, but he tried to crouch inside my melee range while I was swinging at goblins, so I just let him get killed. I'd completed one of my two starter missions, but still had yet to see a single goblin axe for my second. It wasn't until a couple of hours later (yes, hours) that other players came and I was able to fight more openly, loot a staff, start training mana missile and heal self before I finally found my four axes and could complete both quests. Eventually, I was able to loot some gear, get about 100 gold coins, level up some skills and complete my two quests, but it took several hours, total, two PKs and reliance upon other players being in the area to draw aggro in order to do so. I'm ok with FFA Loot, PvP, and PK'ing, but should the new player experience be this hard, even for an experienced player? New players should be encouraged to play further, not repelled. ~Ripper
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5/18/09 1:25:58 PM#25
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5/18/09 1:29:55 PM#26
When a game pronounces itself as a hardcore experience, it should not necessarily mean you need to die 100 times before you know what to do in the game. They should improve their NPE (new player experience) with quest chains even give a new character protection, that lasts for X hours (I haven't played the game so I have no idea how much that X should be) which would mean they can't be attacked. This way the game could be appealing to those that are not used to free pvp or to those that got the wrong idea that FREE PVP = GANKLAND. And yes, most peopel do not enjoy when they can't enjoy their new player experience, it's like, you get the wrong idea of the game as I'm pretty sure that if it's a huge game world, finding others on remote places should be rare, getting ganked even more rare. That's not the case on starting areas, and ganking people who just started to play... that's so mature. |
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5/18/09 3:24:05 PM#27
Originally posted by rhinok Every brand new player is supposed to instintively know that, right? Aventurine needs to do something to dramatically improve the new player experience. As an example, I created a brand new character last night. Since I'm not going to re-sub, I have no vested interest in the character I've been playing the last few weeks, so it was easy to just delete him and start over. I got my starter quests and headed to the nearest goblin spawn:
So, within my first 1/2 hour on my new character, I got PKed twice, wasn't able to gain any skill points and wasn't able to loot anything. Only the fact that I had any experience with the game (knew to look for goblins near town, knew they had huge aggro range and that I'd have to be careful since no other players were around to draw aggro) at all made it even slightly enjoyable, otherwise, I would have been even more frustrated with it than I already was. All-in-all, as a new player experience, it sucked. After healing up, I decided to leave town in a different direction and find another spawn. I did, and it was close to town, but it was a much harder spawn due to their being goblin fighters and shamans, not just scouts. Once again, there weren't any other players there (at first), so I had to pull, hide, etc.., painstakingly slow, one at a time, run buack, rest to heal, run out to loot, etc... It was doable, but tedious. Another player did come in after a while, but he tried to crouch inside my melee range while I was swinging at goblins, so I just let him get killed. I'd completed one of my two starter missions, but still had yet to see a single goblin axe for my second. It wasn't until a couple of hours later (yes, hours) that other players came and I was able to fight more openly, loot a staff, start training mana missile and heal self before I finally found my four axes and could complete both quests. Eventually, I was able to loot some gear, get about 100 gold coins, level up some skills and complete my two quests, but it took several hours, total, two PKs and reliance upon other players being in the area to draw aggro in order to do so. I'm ok with FFA Loot, PvP, and PK'ing, but should the new player experience be this hard, even for an experienced player? New players should be encouraged to play further, not repelled. ~Ripper
Man. Were you watching me play? At the end of a session I would log out with this feeling that the entire time was worthless.
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5/18/09 4:02:47 PM#28
Originally posted by EricDanie
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5/18/09 4:14:14 PM#29
Originally posted by Fariic Yeah, my exploration sessions were like that. Lots of running, with almost nothing to see and very little I ran into that I could actually kill. I did some exploring this past Sunday, but apparently the weekend is a bad time to try fighting if you're not in a clan that's sieging, because everybody in chat was complaining about warping mobs and that it was "normal" when there were sieges going on. When I tried to fight the trolls and bears I found, I pretty much had the same experience - they were impossible to fight. My ping and fps were fine, but the warping mobs sucked. I'd spend an hour or two roaming around, see a few spawns, find completely empty locations that looked like they should be populated (little farmsteads, ruins, etc....), but weren't. Oh, and my favorite part, was when I found a location that looked empty, so I'd explore it, be in it for few minutes, then "surprise!". All the mobs would spawn at once and attack me! This happened to me in several locations, at different times during the week. I'd be standing on a hill, when suddenly giants would spawn. I was in a village for a few minutes, when suddenly I was surrounded by beastmen that hadn't been there previously, etc.. When I asked about it in chat, the answer I was given was basically "yeah, the mobs take a while to spawn". I don't know if this is a deliberate attempt on Aventurine's part to conserve server resources by not spawning mobs if a player isn't in the vicinity (rather than having persistent mob spawns), but it sucks. There are a ton of posts justifying Darkfall and Aventurine. i agree, there are definitely some fun aspects to the game, but in the few weeks I've been playing, I've seen far, far more negatives than I've seen positives. When i see other players justify the flaws with excuses like "you're too carebear" or "they're an indie company", I just shake my head. It's kind of like when you say a person's name twice, like "Oh, that's just Bill being Billy, which is just a nice way of justifying that Billy's an asshole, because that's the way he is. In this case, its "Oh, that's just Darkfall, being Darkfall", which is a nice way of saying it sucks, but you're excusing it, because that's just the way it is. ~Ripper
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5/18/09 4:34:56 PM#30
Originally posted by rhinok
There is a market for every kind of a game, even bad ones. Yeah. Why wouldn't they make the mobs spawn before you reach them? |
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5/18/09 4:51:20 PM#31
Originally posted by Fariic
~Ripper
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5/20/09 2:44:32 PM#32
Originally posted by carpal
It sounds like UO all over again. I am glad i am avoiding this game. Won't touch it with a ten foot pole. |
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5/20/09 3:14:30 PM#33
First, your clan sucks or just doesn't care about you. Join a better clan. Also - don't bother with all of the quests. The best Troll quest to do is the repeatable one that has you killing 10 tolls for 100gp + bonuses for any more you manage to kill.
And when you do something like fish and see someone die in front of you (and manage to hide). Stay hidden until you are sure they are gone and use /bindstone_recall. No sense in running back that far when you have a ton of stuff in your backpack.
All of the stuff I mentioned above should help you, especially if you find a more newbie friendly clan or just let the clan you're in know that you need more help than you're getting. And don't forget to use this map: http://www.afraidyet.net/forums/misc.php?do=page&template=Darkfall_Map it will tell you where all of the mobs/player cities are and help you figure out what to avoid (PK player cities and Chaos Stones are hotspots for getting ganked). |
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Horkathane
Novice Member
Joined: 7/07/06
Bringing the Pain Train from FPS to MMO''s. WOO! WOO! |
5/20/09 3:47:09 PM#34
Sounds like a waste of Time and Money. I'd rather play Quake Live Clan Arena for free. Dark Fall --------------> This way to Frustration Mortal Online ----------> This way to Shadowbane KOTOR --------------------> This way to the MMO to be! STO -------------------------> This way to the next Genre
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5/21/09 5:13:28 PM#35
Wish you to be owned by some nice russian quaker... |
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5/21/09 5:46:21 PM#36
Originally posted by Kshahdoo
Another witty retort. Wow who is your writer there Kshahdoo? I need some new material and maybe he would work for a free Dork-n-Fail account? "If you were as smart as you think you are, you would realize that you are an idiot" |
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