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News Discussion  » Darkfall: Update Notes

8 posts found
  Szark

News Manager

Joined: 5/02/06
Posts: 4423

 
5/15/09 12:30:44 PM#1

Aventurine has posted the patch notes for the latest update to Darkfall.

Darkfall Screenshot

Skills

  • Skill gain has increased significantly in all melee skills
  • Skill progression in archery has been increased significantly
  • You are now required to hit a valid target to gain skill in archery
  • Skilling up in magic has been increased significantly
  • Skill progression in spells requires the caster to hit a valid target
  • Number of successful hits required to reach surging mode again with spells has been extremely reduced
  • Knockback, Seize and Whirlwind have been modified and skill gain has increased

Gameplay / Fixes

  • Small adjustments made to melee reach depending on character race
  • Corrected spells that would skill up rigor without dealing damage
  • Corrected a problem some players had while buying skills and starter weapons from vendors
  • Corrected an issue in auto optimization
  • Fogginess of environments has been reduced
  • Various client side issues have been corrected
  • Clan Mines/Quarries/Groves/etc now start out at 25% capacity and their regrowth rate has been increased
  • Clan Guard Tower damage had been slightly increased

Read more here.

  javac

Apprentice Member

Joined: 8/13/08
Posts: 1266

5/15/09 5:46:38 PM#2

for a small, indie developer, they sure can churn out a lot of fixes and new content at a rapid rate...

  adderVXI

Apprentice Member

Joined: 1/08/05
Posts: 349

You cannot defeat our quad laser! The bullet is enormous!

5/15/09 6:41:20 PM#3

Yes they are sure hammering it out now!  I dont play it but look like the time may be closer to try

no more caster bots i guess aye?

 

  drkl

Novice Member

Joined: 11/04/05
Posts: 37

5/15/09 9:13:54 PM#4
Originally posted by javac

for a small, indie developer, they sure can churn out a lot of fixes and new content at a rapid rate...

 

This is a patch: http://www.eveonline.com/updates/patchnotes.asp and I don't see the new content you speak of I do however see all the "small fixes" in a game that had none during beta... or it's 8 years of development... Darkfall is... I don't know how to call it really but that just isn't patching to me. As for the caster bots not working anymore... unlikely. All people need to do is edit them so instead of firing at the sky they fire at a guild mate from another race or something else.

And another "nice" thing about these types of patches with fixes like "You are NOW required to hit a valid target to gain skill in archery" simply means that the new players besides the fact that their new in the game and are at a disadvantage compared to the older players that have their skills leveled up will also take longer to catch up since you can't do the same thing they did(old player fires 9000 arrows in the sky while watching some movie, new players hunt monsters and tries to hit them 9000 times[Can anyone say DODGE?]).

 

 

 

  Copeland

Novice Member

Joined: 5/27/04
Posts: 1982

Love is where you give,
Happiness is relative.

5/15/09 9:16:50 PM#5


Originally posted by drkl

Originally posted by javac

for a small, indie developer, they sure can churn out a lot of fixes and new content at a rapid rate...



 
This is a patch: http://www.eveonline.com/updates/patchnotes.asp and I don't see the new content you speak of I do however see all the "small fixes" in a game that had none during beta... or it's 8 years of development... Darkfall is... I don't know how to call it really but that just isn't patching to me. As for the caster bots not working anymore... unlikely. All people need to do is edit them so instead of firing at the sky they fire at a guild mate from another race or something else.
And another "nice" thing about these types of patches with fixes like "You are NOW required to hit a valid target to gain skill in archery" simply means that the new players besides the fact that their new in the game and are at a disadvantage compared to the older players that have their skills leveled up will also take longer to catch up since you can't do the same thing they did(old player fires 9000 arrows in the sky while watching some movie, new players hunt monsters and tries to hit them 9000 times[Can anyone say DODGE?]).
 
 
 

well i'm having a blast... fun game.

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 4848

5/15/09 9:58:04 PM#6

Like I said before, this game is still in beta, only there won't be a character wipe at the end of it, which will be too bad for the new players.

  Pumpkinhero

Novice Member

Joined: 12/08/06
Posts: 23

5/15/09 11:47:38 PM#7

Good god, you guys sound like whiny ex-girlfriends... Game in development for 8 years etc and QQs... Same old, useless, unimportant comments that have been repeated for as long as 8 years ago.

You guys need to take something into perspective.

Of all the people, that will "EVER" play Darkfall, how many of them are currently playing right now?

Now most of you will say... "Well DF sucks, there won't ever be anymore players than their actually is!!"

But still, I think that not even 1% of Darkfall's future player base is currently playing. So what about some guys got to cap up their rigor, weapon skills and OMG Mana Missile grind before everyone else?

It. Does. Not. Matter. In the long run, when there are many servers and thousand more players playing, everything will be the same for everyone, and people won't even notice that 1 guy out of a thousand was there at the start and maxed out his skills. Eventually, someone that plays long enough will get there as well, maybe not as fast as he could have at some point in the game, but then, it won't matter, like it doesn't matter now.

  User Deleted
5/17/09 11:14:37 AM#8

It's great playing the game because with every patch you actually see the results in game. Some would argue that the game is in a beta state still. I agree with that. When I threw my $50 at the game I knew I would be paying for a beta, and I knew there would be some serious issues.

Most of the more serious issues are now resolved. If you have been paying attention to the patch notes you will notice the patches used to be more about the game client stability and people crashing. These problems have been mostly resolved. Now Adventurine is focused on character balance and ironing out other issues, such as fixing the range of weapons for the different races, making people hit legitimate objects to level archery and magic, and adding new content such as new polearms.

If you are interested in Darkfall but do not want to pay for a game that feels 'beta like' I would not recommend the game to you yet. It still feels rough around the edges. It will probably be a few week or even a few months before things are smoothed out. I personally am having a blast playing the game.