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luciusETRUR
Elite Member
Joined: 9/06/06
"For evil to triumph.. good men have to do nothing" - Edmund Burke |
Originally posted by Antarious
Well some of that is because Corporate doesn't understand it.. or at least not the investors. What they see is money they invested and money spent over a period of time with no money coming back in (yet). This is the major advantage a privately owned and financed company has over any corporate or company that uses outside investors.
On the other hand I got into WAR beta at the start of Phase 2 I guess.. I think it was the end of Phase 1 because there was a pretty big down time while they revamped things.. but anyway...
I really liked how the beta was run.. by that I mean they removed testers who were just being obstacles. There was very little Ahat ratio until Phase 3. Altho I will admit I saw the most post asking to be removed from beta for WAR than any beta I've been in (beta'd most MMO's since UO). I'm not sure why that is.
The bad side of beta was... things were how they were going to be. You were not allowed to say "this is not fun.. if you changed it to this.. it would be fun."
If you did that James gave you a nice warning to provide feedback on the system as it was or that you would be removed from beta... *edit for clarification* This isn't talking about some form of nerd rage and forum spam resulting in warnings... I do mean entirely you were not allowed to suggest any alternative other than feedback on the system as it was... no matter how bad you or everyone (most everyone) thought it was.
So in that sense... my feeling was.. if you give me a pile of crap.. no matter how much sugar I sprinkle on it.. its still crap.
Translate that to: If your customers are telling you a paticular mechanic, system or even the entire core game.. is not fun. You might want to listen to that and figure out what it means... other wise you will have these systems YOU wanted and very few customers.
I honestly have no idea why it was like that.. I've never seen any other beta like that. In the past I've seen many concepts actually incorporated or things changed in pretty radical ways that really did improve things. Just wasn't allowed in that beta.
/shrug
Two things ... this is Mythic Entertainment we are talking about. Dark Age of Camelot was released well, but they didn't react well to bad expansions or bad patches. They are very slow to change, however, they are very much into the community and wanting to get good feedback, they are just so slow to react. Then, they get bought by Electronic Arts, which in my opinion wasn't the greatest idea, but it was an essential one to support Warhammer Online and help get the latest DAoC expansion out. However, it's no secret, EA doesn't care for quality, they like money, they like it a lot. On the side with a company like Blizzard. Mythic won't have their fortune.. Blizzard is the most powerful gaming company in the world, with such titles as Diablo II, StarCraft, Warcraft III and World of Warcraft. These are all household names and they are owned by Vivendi Universal. Vivendi is a very benelovent company and allows Blizzard to do what they want and take their time because they know for a fact-- when they release a game, it's not going to produce a ton of money at release.. no it'll do that, but it won't stop for a long time. StarCraft Battlechest is 20 dollars, Diablo II Battlechest is 30 dollars and Warcraft II Battlechest is 40 dollars! It's insane. Mythic won't have this power, even if they make the game with the best PvP or some super unique feature. EA isn't a company that's designed for that, it's hard to get your feet in the water, especially in an expensive market like MMOs. |
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im happy if we just got one server that is fully populated The tank that is born to tank! |
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Did i hear server merge? Currently playing: Aion Played: L2 RFO EvE R.O.S.E EQ2 HellGate:London TRIBES2 WOW WarHammer |
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"The most recent info on Warhammer Online puts the game's dedicated player base at 300,000."
hmm, what does "dedicated player base" even mean. Do they have a description of what that includes or did I miss something? Why does the tiltle of this thread use "subs" in it when we don't even know if this includes trials and so on.
Mind you, it was predicted before hand that EA would use something like that rather than saying "subscriptions" so doesn;t surprise me. Considering they've released WAR in 2 new territories and are still at 300k, they are still bleeding subs in the Western markets.
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Classic case of lawyering and misleading, without having to actually prove it. It's like them saying WAR is the most popular game on the market. Even though WoW can say they have 12 million subscriptions worldwide, Mythic can simply claim "Yeah, but those people don't really like WoW, but our 300k love WAR so we are the most popular." Crazy for sure, but they really don't have to prove that and can claim it all day long legally. "You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program. |
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ParkCarsHere
Hard Core Member
Joined: 9/25/05
"Pretend inferiority and encourage his arrogance." -Sun Tzu |
Dedicated, to me, seems like those subs that have been around for at least two months, meaning they have either bought the retail box, played the first free month, and enjoyed it enough to continue playing, OR a returning player who has paid for at least two consecutive months while these stats were being tabulated. Then again, maybe I'm just too optimistic about sub numbers. :P |
Originally posted by Raztor
Game Design: Cayle explains Memotica Stimuli - http://mmorpgmaker.com/phpBB3/viewtopic.php?f=51&t=9556 |
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Rhoklaw
Apprentice Member
Joined: 1/12/04
"Gilly? Did you just shoot me in the foot?"... "mmm...Ssawwy" |
EA is notorious for putting MMO's in the graveyard. First MMO they executed was Earth and Beyond and then Auto Assault. The only thing that will keep WAR alive is Mythic Entertainment as they are probably one of the most dedicated MMO gaming companies left around. |
QFT "You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program. |
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Originally posted by Rhoklaw The first was Legends of Kesmai then Motor City Online then EnB. Auto Assault was an NCSoft title. EA did have a variety of UO sequals it smushed along the way, along with the early development of Privateer Online. Game Design: Cayle explains Memotica Stimuli - http://mmorpgmaker.com/phpBB3/viewtopic.php?f=51&t=9556 |
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"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program. |
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Maybe WAR should be classed as a winner too, it sold far more boxes than DAoC and has a higher sub count than DAoC peaked at. So while WAR has worse gameplay than DAoC it has surpassed it in terms of numbers adn that can't be bad for Mythic or EA. Also EA have closed MMO's down but they have also kept UO on a drip for so many years and it must have next to nothing of a population and certainly can't be making a sizable profit. |
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ParkCarsHere
Hard Core Member
Joined: 9/25/05
"Pretend inferiority and encourage his arrogance." -Sun Tzu |
Originally posted by LynxJSA
This is only partly correct. While we cannot be positive that WAR currently has 300k active subscriptions, we do know that their quarterly financial reports say that they had 300k last year, as you indicated. As far as the title of the tread goes, I think it's accurate. The most recent, OFFICIAL WAR subscription numbers were at 300k. Sure, they may have increased or decreased over the very few months since this was an exact number, I still believe it is accurate enough for our discussions. The end result is that Warhammer is definitely still alive and kicking, and I believe patch 1.3 will only add to these numbers. Edit: This is more of a reply to Raztor, but wanted to include the information LynxJSA provided. |
Originally posted by mcharj11
In that case you must also measure what WAR and DaoC cost to make. In a expensive game you need more subs to keep the game running, more subs doesnt always means more profit. |
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Originally posted by mcharj11
While what your saying is true to a certain degree what you didn't take into account is the fact the mmorpg market is alot bigger now than 10 years ago and as the poster before me mentioned WAR had a budget which was close to 50 times what DAOC had. |
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Originally posted by Newhopes
While what your saying is true to a certain degree what you didn't take into account is the fact the mmorpg market is alot bigger now than 10 years ago and as the poster before me mentioned WAR had a budget which was close to 50 times what DAOC had. Im curious, what was WAR and DAOC's budget?
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They've been working on WAR since 2005, their freakin budget must have been HUGE!!! Besides they were getting funding from EA, I know that for sure. |
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Originally posted by TheHavok Im curious, what was WAR and DAOC's budget?
DOAC's budget was 2.6 million WAR's was just under 100 million. |
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Yeah there is a massive difference in budget but i think a huge chunk of the $100 million was probabaly spent on advertisment because if it has been spent on development they could have kept in dev for another year and released a better game. I mean looking at the game it doesn't appear that a lot money or time was spent on animations or stability. |
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Most of their advertising was viral crap and cheaply made podcasts, magazine spreads here and there and site advertising like this one. I doubt MMORPG.com got tons of cash to plaster the WAR ads all over. For as much as they spent overall on the game, they underspent on advertising. Plenty of people playing WoW had never even heard of a Warhammer. The only time a lot ever did was just a few months ago, when Mythic finally bought out ALL the WoW third party sites with homepage skin ads. And that's a bad strategy when WAR obviously was targeting the WoW crowd from the beginning. I have no idea how you want and expect a certain audience, and then fail to market directly to them until half a year later. Plain stupidity. Conversely, I was just watching the NBA playoffs the other night, and World of Warcraft was a sponsor of the third quarter. "You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program. |
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Erm popinjay i'm pretty sure that WAR's budget wasn't anywhere near $100 million until after EA bought them, and EA did spend a lot on advertisement. I mean look at the game if they spent near $100 million on development then every memeber of Mythics staff should hang thier heads in shame as games with half that budget have been of better quality. |
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Again, based on the viral marketing and podcasts with internet advertising, there is no way they spent even 10 million on PR for this game. 10 million out of just under 100 million isn't even that much. I find it hard pressed for anyone following this game since beta to think they spent more than 10 million in advertising. It doesn't even look like they spent 5 million to me. They sold (to stores and others) 1.75 million boxes but out of that, only 700k had actually activated the accounts. That works out to 700K subs at $15/mo= $10,500,000.00 that second month. If you claim they spent a "huge chunk of $100 million on advertising", that would be one of the worst returns in gaming history. Again, I doubt they even spent 5 million on advertising. "You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program. |
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Originally posted by Auxer
You are correct that to many companies release games long before they are ready. In the case of Mythic, they had a huge budget and a very small time frame. Keep in mind that the game was already pushed back twice so it was originally scheduled to release close to a year earlier. The time frame put on the creation of this game was completely unrealistic. I just don't think a company can throw huge amounts of resources at a game and expect to cut the time table in half. Testing and refinment take tame and cannot be rushed.
I have often wondered if warhammer was just built on top of whatever mythic had done completed for their own mmo imperator. Which would be worse, because it just doesn't work to make such drastic design changes mid project like that, even if you do get awarded a major IP. See TR, SWG for more proof of that concept.
What really upsets me about the game is that mythic thought they hit a home run at release. All the high fiving they did and predictions make them look like they expected to dominate the market after release. It just tells me they really don't understand gamers right now. Outside of responding to player feedback (which they are pretty good about), I don't expect much in the way of new interesting ideas from them. |
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Originally posted by mcharj11
The 100 million was just the development costs and didn't include advertising which isn't classed as been part of development costs in any game. |
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Originally posted by Newhopes
I see...
Newhopes, what pool of funds are marketing dollars drawn from?
Game Design: Cayle explains Memotica Stimuli - http://mmorpgmaker.com/phpBB3/viewtopic.php?f=51&t=9556 |
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