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5/15/09 11:25:15 AM#201
Originally posted by JGMIII Its not a PoS because its popular Its a PoS because its shit! I call it like I see it man. WoW is a simplified version of MMos before it, nothing innovative about WoW at all. THey stripped what little challenge the game had and made it a casual friendly, souless Item grinder. What pisses me off is how awesome Blizzards other games were and how much of a De-Evolution WoW is compared to other MMos before it. Warcraft Rts, Lost Viking, blackthorne, Starcraft, Diablo all awesome Wtf happened with WoW??? I think the fact that half the dev team left before WoWs release isthe reason WoW is such a simple bastard game today. im sure those quality Devs invisioned a much more enjoyable, deep and challenging game then what Romper room MMO turned into.
Nothing innovative about any of Blizzard's games. I don't understand the love that people had for Diablo. Nothing but a clickfest. The only RPG elements were the fact it was fantasy and had levels. Nothing remotely resembling a story, real character development, challenging gameplay, or any of the other elements I expect from a RPG. And funny you call WoW a souless item grinder when the actual game of Diable takes a few hours to finish with the only replay value being looking for loot.
Warcraft RTS was a dumbed down game compared to Dune 2, the true father of RTS games. |
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5/15/09 11:34:33 AM#202
Originally posted by blueturtle13 Well said. Totally on point. Jesus you will agree with anything pro WoW or Pro themepark. Whats well said? theres a big difference between a game letting players solo quests with a big XP disadvantage and letting an entire game be solo friendly to the end. To the games he brought up.... Swg and EQ2 were changed to meet WoWs success other games that tried to be newb friendly and Ezmode failed. You bring up a Niche Superhero game? Guild wars? come on! I don't care that people like WoW I care that WoW influenced the entire genre in a negative way. There is no game to blame other then WoW, it turned the genre to shit. These guys got so exicted about making the game disney and making all this money that they never really sat down and though if they should make a game that would fuck the genre. Again the OP asked when the biggest let down in MMO history went down and for me it was the day WoW changed the genre. You wanna blame the games that followed? whatever. Lets say we're in a sci-fi time travel movie and your mission was to stop MMOs from becoming Easy, casual friendly games, What game would you go and stop from being Made? You wouldn't go to 10 freaking newb games made after wow you would delete WoW off the harddrives of the dudes and blizzard and when returning You would find Lotro more like AC, WAR more like DAoC, EQ2 basically EQ with better graphics, AoC modeled after AO. SWG would have never changed. Everything would be better. This is why I selected WoW as the let down.
Playing: EvE, Ryzom |
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5/15/09 11:37:14 AM#203
Originally posted by Raknar
Nothing innovative about any of Blizzard's games. I don't understand the love that people had for Diablo. Nothing but a clickfest. The only RPG elements were the fact it was fantasy and had levels. Nothing remotely resembling a story, real character development, challenging gameplay, or any of the other elements I expect from a RPG. And funny you call WoW a souless item grinder when the actual game of Diable takes a few hours to finish with the only replay value being looking for loot.
Warcraft RTS was a dumbed down game compared to Dune 2, the true father of RTS games. But did those blizzard games change the genres they were in? They were easier to play but not retard proof.
Playing: EvE, Ryzom |
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5/15/09 11:37:42 AM#204
Originally posted by JGMIII Liking or disliking blizzard old games is subjective. I enjoyed them and last I looked the blizzard games in those genres didnt totally destroy those genres. Actually the majority of those Devs left because they wanted to make WoW play Over battle.net like Diablo. They wanted a total Alliance V horde pvp experience not some Pve newb game. I already know WoW is for casuals, I already know theres not much to Wow and its designed for the quick gaming then go crowd. MMOs in general weren;t designed like that. WoW is nothing but a single player game with a chat box and at endgame it becomes a 3d Diablo dungeon crwaler game that should be f2p imo. They have there own vision, it doesnt mean their vision didnt screw the genre and make the entire damn thing De-evolve!
WOW didnt do that either. Prove they have. There are a ton of WOW type features in alot of games. There are also alot of things in other mmo's in WOW. Whats the point? WOW is 5 years old. AOC was different enough, took them awhile but the game is a year old and perhaps getting close to the game the players thought it to be at launch. AO will get a facelift which might draw alot more people in to help it. The mighty Bioware's mmo. Also Star Trek online. Jumpgate. Fallout fans will dig Fallen Earth. Guild Wars 2 will be coming out. MO looks interesting. I mean the landscape just does not look that bleak to me. Maybe I am more of an optimist. =/ Its taken a long time for the genre to even try to recover. Also AoC is a crappy game, im sorry but the Devs lied to us and tbh I dont want to get into how freaking hopeless and terrible AoC is. By the time Bioware releases its game WoW will have been out 7+ years since WoWs servers opened the entire genres focus has been on ease of play and casually friendly mechanics. How much more proff do you need? just look at the genre. UO, EQ, AC, DAoC, SWG, Eve all much more then WoW will ever be. The OP asked what was MY biggest MMO history Letdown. It was the moment MMOs shifted into the nebie casually friendly mess and it was all started with WoW. The genre had great potential and because of WoW we've had to wait more then 5 years just to get games that still suck worse then older MMOs before wow. WoW De-evolved the entire genre.
WoW certainly changed the genre. I wouldnt go as far as saying that it devolved it, because if anything, WoW helped MMORPGs more than harmed them. First and foremost, it expanded the MMO market substantially, and I am very sure than games like EvE Online would not have had their success hadnt WoW introduced its RTS fanbase such as myself to the genre. After playing the game since January 2005, I have to say that Im pretty much over the game and its formula, but It'd be pretty shortsighted to say that WoW has not had major contributions in EVOLVING the genre: You may not like the content and the formula, but you can hardly argue that w/e content is in WoW is very well designed and has an excellent polish(Ulduar, Phasing technology, vehicule mechanics all come to mind here). I however, also agree that for the short term, WoW had a negative impact on MMOs in general, and here is where WoW clones come to mind. To think that copying the same formula would cause lighting to strike twice was pretty dumb from the devs, but hopefully the trend is over now, and more original games will be introduced (MO, STO, etc...) On topic, the biggest letdown for me was Darkfall. The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost. |
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5/15/09 11:41:39 AM#205
Originally posted by Spoonpott
WOW didnt do that either. Prove they have. There are a ton of WOW type features in alot of games. There are also alot of things in other mmo's in WOW. Whats the point? WOW is 5 years old. AOC was different enough, took them awhile but the game is a year old and perhaps getting close to the game the players thought it to be at launch. AO will get a facelift which might draw alot more people in to help it. The mighty Bioware's mmo. Also Star Trek online. Jumpgate. Fallout fans will dig Fallen Earth. Guild Wars 2 will be coming out. MO looks interesting. I mean the landscape just does not look that bleak to me. Maybe I am more of an optimist. =/ Its taken a long time for the genre to even try to recover. Also AoC is a crappy game, im sorry but the Devs lied to us and tbh I dont want to get into how freaking hopeless and terrible AoC is. By the time Bioware releases its game WoW will have been out 7+ years since WoWs servers opened the entire genres focus has been on ease of play and casually friendly mechanics. How much more proff do you need? just look at the genre. UO, EQ, AC, DAoC, SWG, Eve all much more then WoW will ever be. The OP asked what was MY biggest MMO history Letdown. It was the moment MMOs shifted into the nebie casually friendly mess and it was all started with WoW. The genre had great potential and because of WoW we've had to wait more then 5 years just to get games that still suck worse then older MMOs before wow. WoW De-evolved the entire genre.
WoW certainly changed the genre. I wouldnt go as far as saying that it devolved it, because if anything, WoW helped MMORPGs more than harmed them. First and foremost, it expanded the MMO market substantially, and I am very sure than games like EvE Online would not have had their success hadnt WoW introduced its RTS fanbase such as myself to the genre. After playing the game since January 2005, I have to say that Im pretty much over the game and its formula, but It'd be pretty shortsighted to say that WoW has not had major contributions in EVOLVING the genre: You may not like the content and the formula, but you can hardly argue that w/e content is in WoW is very well designed and has an excellent polish(Ulduar, Phasing technology, vehicule mechanics all come to mind here). I however, also agree that for the short term, WoW had a negative impact on MMOs in general, and here is where WoW clones come to mind. To think that copying the same formula would cause lighting to strike twice was pretty dumb from the devs, but hopefully the trend is over now, and more original games will be introduced (MO, STO, etc...) On topic, the biggest letdown for me was Darkfall. I actually liked your post. I would like to point out that Phasing is only personal instancing of a quest hub and we all know instancing in MMOs is freaking lame. the vehicles in WoW all move like boats so that's fail and Uldar is no better then any of the raid content in EQ. good post though.
Edit: when I say it changed the genre I mostly speak of mechanics and games becoming easier. I dont really care how many people the game brought in considering most of those people actually want easy games. Playing: EvE, Ryzom |
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5/15/09 11:55:50 AM#206
Originally posted by JGMIII
WOW didnt do that either. Prove they have. There are a ton of WOW type features in alot of games. There are also alot of things in other mmo's in WOW. Whats the point? WOW is 5 years old. AOC was different enough, took them awhile but the game is a year old and perhaps getting close to the game the players thought it to be at launch. AO will get a facelift which might draw alot more people in to help it. The mighty Bioware's mmo. Also Star Trek online. Jumpgate. Fallout fans will dig Fallen Earth. Guild Wars 2 will be coming out. MO looks interesting. I mean the landscape just does not look that bleak to me. Maybe I am more of an optimist. =/ Its taken a long time for the genre to even try to recover. Also AoC is a crappy game, im sorry but the Devs lied to us and tbh I dont want to get into how freaking hopeless and terrible AoC is. By the time Bioware releases its game WoW will have been out 7+ years since WoWs servers opened the entire genres focus has been on ease of play and casually friendly mechanics. How much more proff do you need? just look at the genre. UO, EQ, AC, DAoC, SWG, Eve all much more then WoW will ever be. The OP asked what was MY biggest MMO history Letdown. It was the moment MMOs shifted into the nebie casually friendly mess and it was all started with WoW. The genre had great potential and because of WoW we've had to wait more then 5 years just to get games that still suck worse then older MMOs before wow. WoW De-evolved the entire genre.
WoW certainly changed the genre. I wouldnt go as far as saying that it devolved it, because if anything, WoW helped MMORPGs more than harmed them. First and foremost, it expanded the MMO market substantially, and I am very sure than games like EvE Online would not have had their success hadnt WoW introduced its RTS fanbase such as myself to the genre. After playing the game since January 2005, I have to say that Im pretty much over the game and its formula, but It'd be pretty shortsighted to say that WoW has not had major contributions in EVOLVING the genre: You may not like the content and the formula, but you can hardly argue that w/e content is in WoW is very well designed and has an excellent polish(Ulduar, Phasing technology, vehicule mechanics all come to mind here). I however, also agree that for the short term, WoW had a negative impact on MMOs in general, and here is where WoW clones come to mind. To think that copying the same formula would cause lighting to strike twice was pretty dumb from the devs, but hopefully the trend is over now, and more original games will be introduced (MO, STO, etc...) On topic, the biggest letdown for me was Darkfall. I actually liked your post. I would like to point out that Phasing is only personal instancing of a quest hub and we all know instancing in MMOs is freaking lame. the vehicles in WoW all move like boats so that's fail and Uldar is no better then any of the raid content in EQ. good post though.
Edit: when I say it changed the genre I mostly speak of mechanics and games becoming easier. I dont really care how many people the game brought in considering most of those people actually want easy games.
I am not saying their phasing is perfect, I'm merely stating that it is an innovative feature, that will most probably be taken, polished and integrated in new MMOs in the future. Just look at it this way, it brings a new RP value to MMOs, a new way of storytelling, where your (pve) actions do have consequences on the environment around you. Also, not all their phasing is instanced, sometimes you might be standing next to your friend, and you see a particular thing, but he sees another. Im not saying its perfect, Im just saying it is innovative, it is creative, and it is something I hope to see evolve in the genre. About games becoming easier, I would say this is a side-effect of devs trying to mimic the WoW formula. I am optimistic that in the long run, blizzard will be remembered as the company who made MMOs more accessible, not necessarly easier. The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost. |
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5/15/09 12:01:02 PM#207
Originally posted by JGMIII
What exactly is easier about wow? Please explain it without littering your post by calling people retards or children, because honestly when you do that it makes your opinions shallow and unbelievable. If you have to insult millions of people or baselessly generalize them to validate your views, then you are nothing short of failing to have a valid opinion.
Does a game need extreme death penalities? Hard to understaind user interfaces? Does requires 10 times more experience make something difficult? What is it that makes other games "hard", because I bet you can't name one fantasy mmo that I couldn't drop a hundred wow players in and they would have an equal amount of success in. That is, if they are good in wow they will be good in X game, just like if they suck in wow they will suck in another game. What you are doing is looking for a scape goat to blame for the lack of a decent non-casual friendly game. You want to ignore years of gaming evolution towards more casual and solo friendly gameplay and lay the entire blame for it at the doorsteps of one game. It is not blizzards fault that so many other companies have failed to deliver a non-casual friendly game. It isn't for a lack of trying either, because many have. You want to blame blizzard for the mess that resulted from so many horrible game releases, fine. Lets just run around giving companies "Nice try" second place ribbons so that no one loses. Obviously the problem is the company the succeeds and we should ignore those that fail, because we can blame it on someone else.
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5/15/09 12:01:30 PM#208
Some of the MMOGs that have been big let downs for me include:
Vanguard:SoH Tabula Rasa UO2 (Or cancellation of release plans) Horizons
I'm sure there are more, but that's all I got off the top of my head right now... |
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5/15/09 12:06:42 PM#209
1) WAR - How Mythic could go from DAoC to that is beyond me.... 2) DDO - Only Turbine could take a slam dunk game and turn it into poo.. 3) AOC - Some good ideas that were never implemented and too many instances 4) Vanguard - Oh for a true successor to EQ but way too many bugs 5) Darkfall - Hopeing for a sandbox, instead we got a sandbox made of rotten wood without any sand, just some broken shards of glass
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5/15/09 12:11:45 PM#210
SWG - NGE |
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5/15/09 12:15:32 PM#211
LOTRO I was looking forward to it since hearing about it. Sadly, it was a huge upset for me. Turbine FAILS!! LOL "Kings of typos" ^^ EDIT: typo... AKA "Hater of haters" |
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5/15/09 12:20:37 PM#212
Originally posted by Sneakers05
Actually, Vanguard remains a success in it's own way even today -- whether or not you liked the game. The biggest let down I've ever felt in an MMO was directly tied to the people playing the game (see def: a**hats). |
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5/15/09 12:22:40 PM#213
I would have to go with Vanguard and Tabula Rasa both were suppose to be great and well.. neither were in my opinion. Playing: Star Wars: The Old Republic |
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5/15/09 12:23:54 PM#214
Originally posted by Daffid011
What exactly is easier about wow? Please explain it without littering your post by calling people retards or children, because honestly when you do that it makes your opinions shallow and unbelievable. If you have to insult millions of people or baselessly generalize them to validate your views, then you are nothing short of failing to have a valid opinion.
Does a game need extreme death penalities? Hard to understaind user interfaces? Does requires 10 times more experience make something difficult? What is it that makes other games "hard", because I bet you can't name one fantasy mmo that I couldn't drop a hundred wow players in and they would have an equal amount of success in. That is, if they are good in wow they will be good in X game, just like if they suck in wow they will suck in another game. What you are doing is looking for a scape goat to blame for the lack of a decent non-casual friendly game. You want to ignore years of gaming evolution towards more casual and solo friendly gameplay and lay the entire blame for it at the doorsteps of one game. It is not blizzards fault that so many other companies have failed to deliver a non-casual friendly game. It isn't for a lack of trying either, because many have. You want to blame blizzard for the mess that resulted from so many horrible game releases, fine. Lets just run around giving companies "Nice try" second place ribbons so that no one loses. Obviously the problem is the company the succeeds and we should ignore those that fail, because we can blame it on someone else.
I could go on and on and list 20+ ways WoW is easy but I will personally bring up the main one that effected me. For me Other then character progressions and customization (both are very limited in WoW) I enjoy Social aspects of my MMOs. I like that community feeling where everyone knows one another and everyone needs each other. Well first WoW designed a game world that was totally soloable, killing the need for groups while leveling. Why will people group if you can easily do everything solo and get mroe loot and gold. They also added in a penalty to grouping you get less XP in a group so right there the entire player base became greedy and anti-social. They made mobs easy, questing easy and basically made everyone that enjoyed grouping suffer a penalty. This killed hunting in groups, this killed group questing, socializing and RP all with that one decision. And the rest of the genre followed.
To the rest of your post, no I dont think Advance UIs and mechanics that just make thing hard for no reason is good either. I;ve never been the one to like MMOs without maps, ive never attacked WoW for a mod friendly UI, I like that stuff. And no i dont think deep MMos failed so i wouldnt be pissed about WoW. I enjoy the two games I play Atm very much (Eve and Ryzom). Anyway, if the OP asked me what was my top ten bigest let downs I would start with WoW, then move to Swg, eq2 and on and on so no I dont totally remove responsibility from those other lame games that released. I only had the choice of One and for me to pick one I would have to select the game that started the movement and became mainstream for it.
Playing: EvE, Ryzom |
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5/15/09 12:25:31 PM#215
so many to choose from. i'll go with a tie: WAR and vanguard. there was unreasonable amounts of hype for both of these games. |
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5/15/09 12:27:00 PM#216
Dragon Empire, Dark and Light, EQII, SWG NGE, Shadowbane Hard to pick between those. There are probably a few others (Wish maybe) that I have forgotten. Largest impact to me was EQII and SWG NGE. Between those I'd pick EQII. Should have been a monster hit! (no pun intended).
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5/15/09 12:43:58 PM#217
Originally posted by JGMIII I could go on and on and list 20+ ways WoW is easy but I will personally bring up the main one that effected me. For me Other then character progressions and customization (both are very limited in WoW) I enjoy Social aspects of my MMOs. I like that community feeling where everyone knows one another and everyone needs each other. Well first WoW designed a game world that was totally soloable, killing the need for groups while leveling. Why will people group if you can easily do everything solo and get mroe loot and gold. They also added in a penalty to grouping you get less XP in a group so right there the entire player base became greedy and anti-social. They made mobs easy, questing easy and basically made everyone that enjoyed grouping suffer a penalty. This killed hunting in groups, this killed group questing, socializing and RP all with that one decision. And the rest of the genre followed.
To the rest of your post, no I dont think Advance UIs and mechanics that just make thing hard for no reason is good either. I;ve never been the one to like MMOs without maps, ive never attacked WoW for a mod friendly UI, I like that stuff. And no i dont think deep MMos failed so i wouldnt be pissed about WoW. I enjoy the two games I play Atm very much (Eve and Ryzom). Anyway, if the OP asked me what was my top ten bigest let downs I would start with WoW, then move to Swg, eq2 and on and on so no I dont totally remove responsibility from those other lame games that released. I only had the choice of One and for me to pick one I would have to select the game that started the movement and became mainstream for it.
I personally think WoW lost its social aspect with the introduction of cross-realm battlegrounds and later on character transfers. Before then, even with the questing being extremely solo friendly, you would still know a lot if not most people on your server, if they were skilled or not if they had friends with them, or the Omg factor when you knew this guy had sulfuras and his friend the pocket healer... Good times :) The rules of Debate are really simple; once you have to stoop to insults instead of facts, logic, or reason to try and win your argument, you've lost. |
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5/15/09 12:46:48 PM#218
Every game in the last few years that clings desperately to the worn-out concept of character levels and grinding quests/mobs for XP. It was a worn-out concept in the dying days of EQ. |
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5/15/09 12:49:15 PM#219
Originally posted by JGMIII I have already shown you are incorrect about wow starting the movement of casual or solo friendly gameplay. It is currently the pinnacle of that evolution, until the next game comes along and improves upon that (I suspect biowares game will be that game). Even guildwars is a diverging branch of where mmos were already heading. Wow is the result of many years of mmo evolution, so you can't blame if for being the cause. It doesn't work that way.
As for your reasons of "easy" I just knew you would resort to hyperbole like "so right there the entire player base became greedy and anti-social". I can solo just fine in just about any other mmo and just because they don't FORCE me to group doesn't mean wow is easier. There is still plenty of grouping that goes on and only killed the need to FORCE grouping onto players. Getting less xp doesn't make a game "hard". Removing the option to solo doesn't make a game "hard". I knew every weak example you were going to make before you even made them.
Why don't you just yell "Hey you kids get off my grass" and save us a lot of time reading your nonsense?
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5/15/09 12:54:48 PM#220
Originally posted by Daffid011 I have already shown you are incorrect about wow starting the movement of casual or solo friendly gameplay. It is currently the pinnacle of that evolution, until the next game comes along and improves upon that (I suspect biowares game will be that game). Even guildwars is a diverging branch of where mmos were already heading. Wow is the result of many years of mmo evolution, so you can't blame if for being the cause. It doesn't work that way.
As for your reasons of "easy" I just knew you would resort to hyperbole like "so right there the entire player base became greedy and anti-social". I can solo just fine in just about any other mmo and just because they don't FORCE me to group doesn't mean wow is easier. There is still plenty of grouping that goes on and only killed the need to FORCE grouping onto players. Getting less xp doesn't make a game "hard". Removing the option to solo doesn't make a game "hard". I knew every weak example you were going to make before you even made them.
Why don't you just yell "Hey you kids get off my grass" and save us a lot of time reading your nonsense?
If you didn't want to read my response why did you ask? Having a easier gameworld does not make a easy MMO? I already stated that adding in solo content is ok as long as you dont destroy grouping. those games before had a decent balance while WoW clearling makes soloing OP and destroys community, grouping and Rp.
Why do you bother responding and asking me questions if you're going to not have a decent conversation and just attack me for my views lol. Playing: EvE, Ryzom |
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5/15/09 1:22:15 PM#221
UO when UO 2 was canceled (twice)
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5/15/09 1:24:20 PM#222
Biggest let down = WoW & how all of its PvE and PvP are instanced stupid fake ass system for newbies imo |
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5/15/09 1:25:10 PM#223
Originally posted by blueturtle13
While DDO had many holes caused by Turbine at release, I am not blaming them for the setting. Wizards of the Coast wanted to use DDO as a vechile to push out their new 3.5 setting Eberon. Turbine had no choice but to use this setting. |
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5/15/09 2:30:40 PM#224
Originally posted by JGMIII
I think I've clearly shown that you are incorrect and that you simply want to lay all the blame for other companies problems at the feet of blizzard. You simply want a scape goat is all. On top of that you talk about having a conversation without attacking people? OMG are you serious? You can barely make a point without somehow implying the people are mentally handicapped or some sort of social deviant in comparison to youself for liking another game. As if you represent some sort of true mmo player. Thus why I made the get off my grass comment grampa. Times have passed you by and you simply acting bitter and lashing out.
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5/15/09 2:36:49 PM#225
Originally posted by Mordrid
While DDO had many holes caused by Turbine at release, I am not blaming them for the setting. Wizards of the Coast wanted to use DDO as a vechile to push out their new 3.5 setting Eberon. Turbine had no choice but to use this setting.
Yeah...that was so incredibly frustrating. So much content that could have been used in that game to make a surreal experience. Could you imagine if they just used some of the older modules how badass that game could have been? Using ideas like The Temple of Elemental Evil as a campaign and others like the Tomb of Horrors or Ravenloft that they could have made for players to trek through. So foolish the direction Wizard pushed Turbine to go for. 1.For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2.To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. |
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