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5/13/09 12:44:22 AM#26
OP sounds like someone who needs to go on a real adventure. I just don't think you are cut out for about 99.9% of mmo's in general, I wish you luck finding that 0.1 that you fit into. If you hate the idea of the channels at low level, then odds are when you finally find the MMO you truly love with absolutely no instancing. It will have something you never even thought of that absolutely kills it for you besides instancing. In other words: There is no perfect mmo that completely rubs all the right places for any 1 person. I have never and never will find a mmo that I like every single thing in. Whether I find it to be a big deal or not is a completely different matter.
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5/13/09 12:55:52 AM#27
Originally posted by NeverLand7
its only for the first 20 levels. And i do find it useful. Congested no mobs hard to do quest? Just switch zone, carry on leveling and get out of the newbie levels asap. The experience is DIFFERENT from Age of Conan. You have to try it yrself. Play the game hands on first . This game really rocks. I can only say you are MISSING ALOT. Aion is a really good game after the endless flops of mmo after WoW success. |
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5/13/09 1:48:41 AM#28
Originally posted by Josher
Selective memory much? I was on both wow and war launch date, if you think that there were mobs to kill without waiting, you're wrong. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
5/13/09 3:00:43 AM#29
Just try the game for free in China or wait for the NA/EU preview event and then deside if you like it or not....Your making a mountain out of a mole hill over this topic. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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5/13/09 6:14:23 AM#30
Originally posted by Kyleran
NO !! NO!! You are right !! Game is boring and not fun for you. Don't play it - PLEASE !! If you play it, you will get addicted. Im a victim -.- PS: Nobody would leave trainee island without channeling. There will be like 50 people after 1 mob and it spawns evey min or so - some even longer in different places. |
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5/13/09 6:19:43 AM#31
Hmmm... but 'channeling" you have only in lower leves zones where you don't meet an enemy later you have only one channel and you can't swithc instances like in AoC, imo very good idea to lover pressure on starting areas and such. |
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5/13/09 6:29:28 AM#32
Originally posted by NeverLand7
hmmm let me put it this way. What would you do if you go out and bought a game from the local shop for $15 and didn't like it after playing for a week? You wasted money, time, it was something different - oh well. Move on. I would ask you to do the EXACT thing here. I just cannot give you the experience and feel of instancing in words. All i can say is "Don't knock it till you've tried it" |
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5/13/09 12:59:25 PM#33
Originally posted by Josher
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5/14/09 1:38:12 PM#34
So from reading through the posts, the game is not instanced? I almost had heart failue, cos i've not read much into it, and i hate a game which is instanced throughout. Just a little in dungeons is a good thing IMO. |
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5/14/09 1:42:59 PM#35
Originally posted by madluke
no, only the starter zones (level 1-10) are channeled to avoid crowding. |
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Originally posted by Electriceye
No, I'm really not. I think the character customization is excellent in Aion and the graphics looks quite superb as well. |
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5/14/09 5:07:22 PM#37
Originally posted by NeverLand7
No, I'm really not. I think the character customization is excellent in Aion and the graphics looks quite superb as well. You can always try the Japanese OB, If you were that interested. I think you may have a couple misconceptions though. As others have stated, the channels are only for the starter areas. There are 7 channels and they are primarily to prevent the "line up to kill the spawn" that occurred in the starter areas like when WoW first started. They stop at lvl 20, no more channels. The Capital Cities have no channels and you WILL see the difference when you go to your first city and get hit by the Lagbus in the forehead.
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5/15/09 12:58:22 AM#38
Originally posted by SgtFrog
no, only the starter zones (level 1-10) are channeled to avoid crowding. Sounds like a good compromise. I'm not as skeptical against zoning as some, but after playing WAR and AoC for a year I'm a little tired of small linear zones. It feels a bit like my character is herded along on some conveyor belt, an assembly line for non-stop leveling as it were. So how does zoning work in Aion? How large are they, are there lodingscreens between them, and is it possible to move between freely as one goes about exploring? |
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5/15/09 7:03:30 AM#39
Originally posted by Karbonoid Sounds like a good compromise. I'm not as skeptical against zoning as some, but after playing WAR and AoC for a year I'm a little tired of small linear zones. It feels a bit like my character is herded along on some conveyor belt, an assembly line for non-stop leveling as it were. So how does zoning work in Aion? How large are they, are there lodingscreens between them, and is it possible to move between freely as one goes about exploring? read the posts lazy |
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5/15/09 9:21:52 AM#40
Originally posted by NeverLand7
I'm actually with you on this one. Instancing is one thing which complete turned me off about Conan, and is one of the few reasons I eventually left Guildwars for the "world" feeling a real mmo gives. Vanguard however was completly opposite, no instancing at all!... lovley seamless free feeling which captured my imagination. But there was a cost, and this cost eventually destroyed the game (performance and bugs) I still maintain Vanguard is the best MMO out there, unfortunatly it just doesnt have the players and so gets boring. So, I would say to you mate, there is a balance! in order to get such customisation and amazing graphics, somthing has to give. Done properly, and so long as the benefits outweigh the negatives, instances can be used to benefit the game. I wouldnt dismiss it just yet ;-) |
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5/20/09 6:24:08 AM#41
Originally posted by Josher
Not only did you have to wait to kill monsters, you also had to wait in line for 10-20 minutes on average before you could even get into the game. |
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5/20/09 7:50:07 AM#42
Originally posted by pb1285n
I've never had to wait, even on the Chinese servers. Unless your playing on the free server, in which case... well duh, its free! I'd much rather a queue than getting a "server busy, please try later" message. Which btw you always get on an mmo thats just released. (Fury server on AoC was a nightmare)
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5/20/09 8:10:48 AM#43
Originally posted by Locklain Complain because you can't see the other 10k people on your server sucking up your resources and complain that the game is laggy with so many people up in your face. It is a never ending cycle of angry people that don't get their way, and for the first two zones! Talk about drama queens.
Spot on conclusion. Another thread created without thinking or knowing the full facts of an MMO the OP has admitted they haven't even played, reminds me when one of my children refuse to eat something they've never tried before, how the hell do you know you won't like it if you haven't tried it?
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Originally posted by qbangy32
Spot on conclusion. Another thread created without thinking or knowing the full facts of an MMO the OP has admitted they haven't even played, reminds me when one of my children refuse to eat something they've never tried before, how the hell do you know you won't like it if you haven't tried it?
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5/20/09 4:08:49 PM#45
Originally posted by NeverLand7
Spot on conclusion. Another thread created without thinking or knowing the full facts of an MMO the OP has admitted they haven't even played, reminds me when one of my children refuse to eat something they've never tried before, how the hell do you know you won't like it if you haven't tried it?
It's not exactly a bad thing, I can't see how it is. In the first two zones there is no World PvP, so theres no point for the instances to not be there. There won't even be channels a month after release, it's only there to ease people into the game. I joined a new server recently and you wouldn't have thought it was channelled, there just weren't enough mobs. Now another way you could fix that is having more starting areas and more mobs. However why spend so much time developing areas where you spend only a week maximum in? Especially how much more it would suck when release is over, everyone is at the end game and the starter zone looks empty and barren? |
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5/21/09 12:28:49 PM#46
Originally posted by NeverLand7 Id be interesting in knowing which MMO's you've experienced this in where you disliked it. The only ones I can think of is Age of Conan, where I completly agree with you. However, instancing wasnt the only reason AoC sucked, in fact the instancing for Conan was way down on the list of things I disliked about it. And Guildwars... which, well, by their own admition isnt an MMO. (Competative online roleplaying game) its more likable to an online RPG like playing Diablo, dungeon siege or Titan quest. So apart from these I cant think of any full-on mmo that was heavily using instance and channeling. |
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5/21/09 12:49:14 PM#47
Originally posted by Martie
But was it channeled? I dont mind an instance so long as the game is good enough, but when its channeled and restricted to 50 people per channel.. that really sux! And cmon, Everquest is ancient! I think we can do them the courtesy and acknowledge them as ushering in the MMO genre from which most MMO's are based. (even tho I didnt really play it much) |
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5/21/09 12:49:26 PM#48
game is only channeled 1-20 zones, and you can change channel any time ,, what would you rather have, ques and lag...or smooth gameplay..hmmmmmm |
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5/21/09 10:20:38 PM#49
Originally posted by sadeyx
But was it channeled? I dont mind an instance so long as the game is good enough, but when its channeled and restricted to 50 people per channel.. that really sux! And cmon, Everquest is ancient! I think we can do them the courtesy and acknowledge them as ushering in the MMO genre from which most MMO's are based. (even tho I didnt really play it much)
You can trust me it's not 50 people per channel here, when my korean server was released it was full, meaning 10k players, around 4600 asmodians rocking the first areas, and it had 12 channels, so...~383 people per channel if my calculations are right |
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5/22/09 8:43:15 AM#50
Originally posted by Ephimero Which is *perfectly* acceptable! In my opinion. You still have the 'world' feeling, only very occasionally do will you need to change district and the lag is kept down. Considering how beautifull Aion is, not to mention the awesome animations, this kind of channeling wont be effecting my gaming pleasure at all. My main concern would be a lack of gameplay variety and content, which can be compensated with by addictive pvp :)
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